carlosname

Untitled

Nov 21st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. --https://github.com/Mokiros/roblox-FE-compatibility
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. print("FE Compatibility code V2 by Mokiros")
  11. local RealPlayer = RealPlayer
  12. script.Parent = RealPlayer.Character
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local Disconnect_Function = function(this)
  16. this[1].Functions[this[2]] = nil
  17. end
  18. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  19. local FakeEvent_Metatable = {__index={
  20. Connect = function(this,f)
  21. local i = tostring(math.random(0,10000))
  22. while this.Functions[i] do
  23. i = tostring(math.random(0,10000))
  24. end
  25. this.Functions[i] = f
  26. return setmetatable({this,i},Disconnect_Metatable)
  27. end
  28. }}
  29. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  30. local function fakeEvent()
  31. return setmetatable({Functions={}},FakeEvent_Metatable)
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  36. FakeMouse.keyUp = FakeMouse.KeyUp
  37. FakeMouse.keyDown = FakeMouse.KeyDown
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function TriggerEvent(self,ev,...)
  47. for _,f in pairs(self[ev].Functions) do
  48. f(...)
  49. end
  50. end
  51. FakeMouse.TriggerEvent = TriggerEvent
  52. UIS.TriggerEvent = TriggerEvent
  53.  
  54. --Client communication
  55. local Event = Instance.new("RemoteEvent")
  56. Event.Name = "UserInput_Event"
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=RealPlayer then return end
  59. FakeMouse.Target = io.Target
  60. FakeMouse.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  67. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  68. end
  69. for _,t in pairs(CAS.Actions) do
  70. for _,k in pairs(t.Keys) do
  71. if k==io.KeyCode then
  72. t.Function(t.Name,io.UserInputState,io)
  73. end
  74. end
  75. end
  76. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  77. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  78. end
  79. end)
  80. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  81. local Mouse = owner:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,RobloxHandled)
  84. if RobloxHandled then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90. local h,t
  91. --Give the server mouse data every second frame, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. local HB = game:GetService("RunService").Heartbeat
  94. while true do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. --Wait 2 frames
  100. for i=1,2 do
  101. HB:Wait()
  102. end
  103. end]==],script)
  104.  
  105. ----Sandboxed game object that allows the usage of client-side methods and services
  106. --Real game object
  107. local RealGame = game
  108.  
  109. --Metatable for fake service
  110. local FakeService_Metatable = {
  111. __index = function(self,k)
  112. local s = rawget(self,"_RealService")
  113. if s then
  114. return typeof(s[k])=="function"
  115. and function(_,...)return s[k](s,...)end or s[k]
  116. end
  117. end,
  118. __newindex = function(self,k,v)
  119. local s = rawget(self,"_RealService")
  120. if s then s[k]=v end
  121. end
  122. }
  123. local function FakeService(t,RealService)
  124. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  125. return setmetatable(t,FakeService_Metatable)
  126. end
  127.  
  128. --Fake game object
  129. local FakeGame = {
  130. GetService = function(self,s)
  131. return rawget(self,s) or RealGame:GetService(s)
  132. end,
  133. Players = FakeService({
  134. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  135. },"Players"),
  136. UserInputService = FakeService(UIS,"UserInputService"),
  137. ContextActionService = FakeService(CAS,"ContextActionService"),
  138. RunService = FakeService({
  139. _btrs = {},
  140. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148. }
  149. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  150. FakeGame.service = FakeGame.GetService
  151. FakeService(FakeGame,game)
  152. --Changing owner to fake player object to support owner:GetMouse()
  153. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  154. end
  155.  
  156. wait(0.2)
  157.  
  158.  
  159.  
  160. Player = game:GetService("Players").LocalPlayer
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197.  
  198. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  199. local NEWMESH = IT(MESH)
  200. if MESH == "SpecialMesh" then
  201. NEWMESH.MeshType = MESHTYPE
  202. if MESHID ~= "nil" and MESHID ~= "" then
  203. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  204. end
  205. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  206. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  207. end
  208. end
  209. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  210. NEWMESH.Scale = SCALE
  211. NEWMESH.Parent = PARENT
  212. return NEWMESH
  213. end
  214.  
  215. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  216. local NEWPART = IT("Part")
  217. NEWPART.formFactor = FORMFACTOR
  218. NEWPART.Reflectance = REFLECTANCE
  219. NEWPART.Transparency = TRANSPARENCY
  220. NEWPART.CanCollide = false
  221. NEWPART.Locked = true
  222. NEWPART.Anchored = true
  223. if ANCHOR == false then
  224. NEWPART.Anchored = false
  225. end
  226. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  227. NEWPART.Name = NAME
  228. NEWPART.Size = SIZE
  229. NEWPART.Position = Torso.Position
  230. NEWPART.Material = MATERIAL
  231. NEWPART:BreakJoints()
  232. NEWPART.Parent = PARENT
  233. return NEWPART
  234. end
  235.  
  236. --//=================================\\
  237. --|| CUSTOMIZATION
  238. --\\=================================//
  239.  
  240. Player_Size = 1 --Size of the player.
  241. Animation_Speed = 3
  242. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  243.  
  244. local Speed = 16
  245. local Effects2 = {}
  246.  
  247. --//=================================\\
  248. --|| END OF CUSTOMIZATION
  249. --\\=================================//
  250.  
  251. local function weldBetween(a, b)
  252. local weldd = Instance.new("ManualWeld")
  253. weldd.Part0 = a
  254. weldd.Part1 = b
  255. weldd.C0 = CFrame.new()
  256. weldd.C1 = b.CFrame:inverse() * a.CFrame
  257. weldd.Parent = a
  258. return weldd
  259. end
  260.  
  261. --//=================================\\
  262. --|| USEFUL VALUES
  263. --\\=================================//
  264.  
  265. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  267. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  268. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  269. local CHANGEDEFENSE = 0
  270. local CHANGEDAMAGE = 0
  271. local CHANGEMOVEMENT = 0
  272. local ANIM = "Idle"
  273. local ATTACK = false
  274. local EQUIPPED = false
  275. local HOLD = false
  276. local COMBO = 1
  277. local COMBO2 = 1
  278. local Rooted = false
  279. local SINE = 0
  280. local KEYHOLD = false
  281. local NOWALK = false
  282. local CHANGE = 2 / Animation_Speed
  283. local WALKINGANIM = false
  284. local WALK = 0
  285. local VALUE1 = false
  286. local VALUE2 = false
  287. local ROBLOXIDLEANIMATION = IT("Animation")
  288. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  289. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  290. --ROBLOXIDLEANIMATION.Parent = Humanoid
  291. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  292. WEAPONGUI.Name = "Weapon GUI"
  293. local Weapon = IT("Model")
  294. Weapon.Name = "Adds"
  295. local Effects = IT("Folder", Weapon)
  296. Effects.Name = "Effects"
  297. local ANIMATOR = Humanoid.Animator
  298. local ANIMATE = Character.Animate
  299. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  300. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  301. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  302. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  303. local UNANCHOR = true
  304. local FISTS = {}
  305. local LIGHT = IT("PointLight",Torso)
  306. LIGHT.Range = 10
  307. LIGHT.Brightness = 100
  308. LIGHT.Color = C3(170/255, 85/255, 0)
  309. local SKILL1COOLDOWN = 0
  310. local SKILL2COOLDOWN = 0
  311. local SKILL3COOLDOWN = 0
  312.  
  313. local SKILLTEXTCOLOR = BRICKC"Deep orange".Color
  314.  
  315. --//=================================\\
  316. --\\=================================//
  317.  
  318.  
  319. --//=================================\\
  320. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  321. --\\=================================//
  322.  
  323. ArtificialHB = Instance.new("BindableEvent", script)
  324. ArtificialHB.Name = "ArtificialHB"
  325.  
  326. script:WaitForChild("ArtificialHB")
  327.  
  328. frame = Frame_Speed
  329. tf = 0
  330. allowframeloss = false
  331. tossremainder = false
  332. lastframe = tick()
  333. script.ArtificialHB:Fire()
  334.  
  335. game:GetService("RunService").Heartbeat:connect(function(s, p)
  336. tf = tf + s
  337. if tf >= frame then
  338. if allowframeloss then
  339. script.ArtificialHB:Fire()
  340. lastframe = tick()
  341. else
  342. for i = 1, math.floor(tf / frame) do
  343. script.ArtificialHB:Fire()
  344. end
  345. lastframe = tick()
  346. end
  347. if tossremainder then
  348. tf = 0
  349. else
  350. tf = tf - frame * math.floor(tf / frame)
  351. end
  352. end
  353. end)
  354.  
  355. --//=================================\\
  356. --\\=================================//
  357.  
  358.  
  359.  
  360.  
  361.  
  362. --//=================================\\
  363. --|| SOME FUNCTIONS
  364. --\\=================================//
  365.  
  366. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  367. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  368. end
  369.  
  370. function PositiveAngle(NUMBER)
  371. if NUMBER >= 0 then
  372. NUMBER = 0
  373. end
  374. return NUMBER
  375. end
  376.  
  377. function NegativeAngle(NUMBER)
  378. if NUMBER <= 0 then
  379. NUMBER = 0
  380. end
  381. return NUMBER
  382. end
  383.  
  384. function Swait(NUMBER)
  385. if NUMBER == 0 or NUMBER == nil then
  386. ArtificialHB.Event:wait()
  387. else
  388. for i = 1, NUMBER do
  389. ArtificialHB.Event:wait()
  390. end
  391. end
  392. end
  393.  
  394. function QuaternionFromCFrame(cf)
  395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396. local trace = m00 + m11 + m22
  397. if trace > 0 then
  398. local s = math.sqrt(1 + trace)
  399. local recip = 0.5 / s
  400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401. else
  402. local i = 0
  403. if m11 > m00 then
  404. i = 1
  405. end
  406. if m22 > (i == 0 and m00 or m11) then
  407. i = 2
  408. end
  409. if i == 0 then
  410. local s = math.sqrt(m00 - m11 - m22 + 1)
  411. local recip = 0.5 / s
  412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413. elseif i == 1 then
  414. local s = math.sqrt(m11 - m22 - m00 + 1)
  415. local recip = 0.5 / s
  416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417. elseif i == 2 then
  418. local s = math.sqrt(m22 - m00 - m11 + 1)
  419. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  420. end
  421. end
  422. end
  423.  
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425. local xs, ys, zs = x + x, y + y, z + z
  426. local wx, wy, wz = w * xs, w * ys, w * zs
  427. local xx = x * xs
  428. local xy = x * ys
  429. local xz = x * zs
  430. local yy = y * ys
  431. local yz = y * zs
  432. local zz = z * zs
  433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435.  
  436. function QuaternionSlerp(a, b, t)
  437. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  438. local startInterp, finishInterp;
  439. if cosTheta >= 0.0001 then
  440. if (1 - cosTheta) > 0.0001 then
  441. local theta = ACOS(cosTheta)
  442. local invSinTheta = 1 / SIN(theta)
  443. startInterp = SIN((1 - t) * theta) * invSinTheta
  444. finishInterp = SIN(t * theta) * invSinTheta
  445. else
  446. startInterp = 1 - t
  447. finishInterp = t
  448. end
  449. else
  450. if (1 + cosTheta) > 0.0001 then
  451. local theta = ACOS(-cosTheta)
  452. local invSinTheta = 1 / SIN(theta)
  453. startInterp = SIN((t - 1) * theta) * invSinTheta
  454. finishInterp = SIN(t * theta) * invSinTheta
  455. else
  456. startInterp = t - 1
  457. finishInterp = t
  458. end
  459. end
  460. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  461. end
  462.  
  463. function Clerp(a, b, t)
  464. local qa = {QuaternionFromCFrame(a)}
  465. local qb = {QuaternionFromCFrame(b)}
  466. local ax, ay, az = a.x, a.y, a.z
  467. local bx, by, bz = b.x, b.y, b.z
  468. local _t = 1 - t
  469. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  470. end
  471.  
  472. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  473. local frame = IT("Frame")
  474. frame.BackgroundTransparency = TRANSPARENCY
  475. frame.BorderSizePixel = BORDERSIZEPIXEL
  476. frame.Position = POSITION
  477. frame.Size = SIZE
  478. frame.BackgroundColor3 = COLOR
  479. frame.BorderColor3 = BORDERCOLOR
  480. frame.Name = NAME
  481. frame.Parent = PARENT
  482. return frame
  483. end
  484.  
  485. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  486. local label = IT("TextLabel")
  487. label.BackgroundTransparency = 1
  488. label.Size = UD2(1, 0, 1, 0)
  489. label.Position = UD2(0, 0, 0, 0)
  490. label.TextColor3 = TEXTCOLOR
  491. label.TextStrokeTransparency = STROKETRANSPARENCY
  492. label.TextTransparency = TRANSPARENCY
  493. label.FontSize = TEXTFONTSIZE
  494. label.Font = TEXTFONT
  495. label.BorderSizePixel = BORDERSIZEPIXEL
  496. label.TextScaled = false
  497. label.Text = TEXT
  498. label.Name = NAME
  499. label.Parent = PARENT
  500. return label
  501. end
  502.  
  503. function NoOutlines(PART)
  504. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  505. end
  506.  
  507.  
  508. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  509. local NEWWELD = IT(TYPE)
  510. NEWWELD.Part0 = PART0
  511. NEWWELD.Part1 = PART1
  512. NEWWELD.C0 = C0
  513. NEWWELD.C1 = C1
  514. NEWWELD.Parent = PARENT
  515. return NEWWELD
  516. end
  517.  
  518. function CreateSound(ID, PARENT, VOLUME, PITCH)
  519. local NEWSOUND = nil
  520. coroutine.resume(coroutine.create(function()
  521. NEWSOUND = IT("Sound", PARENT)
  522. NEWSOUND.Volume = VOLUME
  523. NEWSOUND.Pitch = PITCH
  524. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  525. Swait()
  526. NEWSOUND:play()
  527. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  528. end))
  529. return NEWSOUND
  530. end
  531.  
  532. function CFrameFromTopBack(at, top, back)
  533. local right = top:Cross(back)
  534. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  535. end
  536.  
  537. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  538. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  539. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  540. wave.CFrame = CFRAME
  541. coroutine.resume(coroutine.create(function(PART)
  542. for i = 1, WAIT do
  543. Swait()
  544. mesh.Scale = mesh.Scale + GROW
  545. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  546. if DOESROT == true then
  547. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  548. end
  549. wave.Transparency = wave.Transparency + (0.5/WAIT)
  550. if wave.Transparency > 0.99 then
  551. wave:remove()
  552. end
  553. end
  554. end))
  555. end
  556.  
  557. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  558. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  559. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  560. wave.CFrame = CFRAME
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, WAIT do
  563. Swait()
  564. mesh.Scale = mesh.Scale + GROW
  565. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  566. if DOESROT == true then
  567. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  568. end
  569. wave.Transparency = wave.Transparency + (0.5/WAIT)
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  578. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  579. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  580. wave.CFrame = CFRAME
  581. coroutine.resume(coroutine.create(function(PART)
  582. for i = 1, WAIT do
  583. Swait()
  584. mesh.Scale = mesh.Scale + GROW
  585. if DOESROT == true then
  586. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  587. end
  588. wave.Transparency = wave.Transparency + (0.5/WAIT)
  589. if wave.Transparency > 0.99 then
  590. wave:remove()
  591. end
  592. end
  593. end))
  594. end
  595.  
  596. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  597. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  598. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  599. wave.CFrame = CFRAME
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, WAIT do
  602. Swait()
  603. mesh.Scale = mesh.Scale + GROW
  604. wave.Transparency = wave.Transparency + (1/WAIT)
  605. if wave.Transparency > 0.99 then
  606. wave:remove()
  607. end
  608. end
  609. end))
  610. end
  611.  
  612. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  613. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  614. local mesh = nil
  615. if KIND == "Base" then
  616. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  617. elseif KIND == "Thin" then
  618. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  619. elseif KIND == "Round" then
  620. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  621. end
  622. wave.CFrame = CFRAME
  623. coroutine.resume(coroutine.create(function(PART)
  624. for i = 1, WAIT do
  625. Swait()
  626. mesh.Scale = mesh.Scale + GROW/10
  627. wave.Transparency = wave.Transparency + (0.5/WAIT)
  628. if wave.Transparency > 0.99 then
  629. wave:remove()
  630. end
  631. end
  632. end))
  633. end
  634.  
  635. function MakeForm(PART,TYPE)
  636. if TYPE == "Cyl" then
  637. local MSH = IT("CylinderMesh",PART)
  638. elseif TYPE == "Ball" then
  639. local MSH = IT("SpecialMesh",PART)
  640. MSH.MeshType = "Sphere"
  641. elseif TYPE == "Wedge" then
  642. local MSH = IT("SpecialMesh",PART)
  643. MSH.MeshType = "Wedge"
  644. end
  645. end
  646.  
  647. function CheckTableForString(Table, String)
  648. for i, v in pairs(Table) do
  649. if string.find(string.lower(String), string.lower(v)) then
  650. return true
  651. end
  652. end
  653. return false
  654. end
  655.  
  656. function CheckIntangible(Hit)
  657. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  658. if Hit and Hit.Parent then
  659. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  660. return true
  661. end
  662. end
  663. return false
  664. end
  665.  
  666. Debris = game:GetService("Debris")
  667.  
  668. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  669. local Direction = CFrame.new(StartPos, Vec).lookVector
  670. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  671. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  672. if RayHit and CheckIntangible(RayHit) then
  673. if DelayIfHit then
  674. wait()
  675. end
  676. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  677. end
  678. return RayHit, RayPos, RayNormal
  679. end
  680.  
  681. function turnto(position)
  682. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  683. end
  684.  
  685. --//=================================\\
  686. --|| WEAPON CREATION
  687. --\\=================================//
  688.  
  689. local EyeSizes={
  690. NumberSequenceKeypoint.new(0,0.65,0),
  691. NumberSequenceKeypoint.new(0.5,0.7,0),
  692. NumberSequenceKeypoint.new(1,0,0)
  693. }
  694. local EyeTrans={
  695. NumberSequenceKeypoint.new(0,0,0),
  696. NumberSequenceKeypoint.new(0.5,0,0),
  697. NumberSequenceKeypoint.new(1,1,0)
  698. }
  699. local PE=Instance.new("ParticleEmitter")
  700. PE.LightEmission=.9
  701. PE.Color = ColorSequence.new(BRICKC("Deep orange").Color,BRICKC("Really red").Color)
  702. PE.Size=NumberSequence.new(EyeSizes)
  703. PE.Transparency=NumberSequence.new(EyeTrans)
  704. PE.Lifetime=NumberRange.new(0.35)
  705. PE.Rotation=NumberRange.new(0,360)
  706. PE.Rate=999
  707. PE.VelocitySpread = 10000
  708. PE.Acceleration = Vector3.new(0,25,0)
  709. PE.ZOffset = 0.5
  710. PE.Drag = 0
  711. PE.Speed = NumberRange.new(0,0,0)
  712. PE.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  713. PE.Name = "PE"
  714. PE.Enabled = true
  715. PE.LockedToPart = true
  716.  
  717. function fireparticles(art)
  718. local PARTICLES = PE:Clone()
  719. PARTICLES.Parent = art
  720. end
  721.  
  722. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  723. FIST.CanCollide = true
  724. CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  725. fireparticles(FIST)
  726. table.insert(FISTS,FIST)
  727.  
  728. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  729. FIST.CanCollide = true
  730. CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  731. fireparticles(FIST)
  732. table.insert(FISTS,FIST)
  733.  
  734. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  735. FIST.CanCollide = true
  736. CreateWeldOrSnapOrMotor("Weld", FIST, RightLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  737. fireparticles(FIST)
  738. table.insert(FISTS,FIST)
  739.  
  740. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  741. FIST.CanCollide = true
  742. CreateWeldOrSnapOrMotor("Weld", FIST, LeftLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  743. fireparticles(FIST)
  744. table.insert(FISTS,FIST)
  745.  
  746. for e=1,#FISTS do
  747. if FISTS[e]~=nil then
  748. local Thing=FISTS[e]
  749. if Thing~=nil then
  750. local TOUCHED = Thing.Touched:Connect(function(hit)
  751. if VALUE1 == true and VALUE2 == false then
  752. if hit ~= nil then
  753. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  754. VALUE2 = true
  755. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15),2,2)
  756. CreateSound("131237241", hit, 1, MRANDOM(11,13)/10)
  757. wait(0.15)
  758. VALUE2 = false
  759. end
  760. end
  761. end
  762. end)
  763. end
  764. end
  765. end
  766.  
  767. for _, c in pairs(Weapon:GetChildren()) do
  768. if c.ClassName == "Part" then
  769. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  770. end
  771. end
  772.  
  773. Weapon.Parent = Character
  774.  
  775. Humanoid.Died:connect(function()
  776. ATTACK = true
  777. end)
  778.  
  779. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  780. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  781. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  782. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  783. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  784.  
  785. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Punches", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 1")
  786. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Burning Kicks", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 2")
  787. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire Field", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 3")
  788. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blazing Dash", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 4")
  789. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Dancing Inferno", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 5")
  790.  
  791. --//=================================\\
  792. --|| DAMAGE FUNCTIONS
  793. --\\=================================//
  794.  
  795. function StatLabel(CFRAME, TEXT, COLOR)
  796. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  797. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  798. local BODYGYRO = IT("BodyGyro", STATPART)
  799. game:GetService("Debris"):AddItem(STATPART ,5)
  800. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  801. BILLBOARDGUI.Adornee = STATPART
  802. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  803. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  804. BILLBOARDGUI.AlwaysOnTop = false
  805. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  806. TEXTLABEL.BackgroundTransparency = 1
  807. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  808. TEXTLABEL.Text = TEXT
  809. TEXTLABEL.Font = "Fantasy"
  810. TEXTLABEL.FontSize="Size42"
  811. TEXTLABEL.TextColor3 = COLOR
  812. TEXTLABEL.TextStrokeTransparency = 0
  813. TEXTLABEL.TextScaled = true
  814. TEXTLABEL.TextWrapped = true
  815. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  816. for i = 1, 50 do
  817. Swait()
  818. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  819. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  820. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  821. end
  822. THEPART.Parent = nil
  823. end),STATPART, TEXTLABEL)
  824. end
  825.  
  826. --//=================================\\
  827. --|| DAMAGING
  828. --\\=================================//
  829.  
  830. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  831. local defence = Instance.new("BoolValue",Humanoid.Parent)
  832. defence.Name = ("HitBy"..Player.Name)
  833. game:GetService("Debris"):AddItem(defence, 0.001)
  834. if Humanoid.Health ~= 0 then
  835. local CritChance = MRANDOM(1,100)
  836. if CritChance < CritRate + 1 then
  837. Damage = Damage*CritMultiplier
  838. end
  839. if Damage > Humanoid.Health then
  840. Damage = math.ceil(Humanoid.Health)
  841. if Damage == 0 then
  842. Damage = 0.1
  843. end
  844. end
  845. Humanoid.Health = Humanoid.Health - Damage
  846. if Humanoid.Parent:FindFirstChild("Head") then
  847. if CritChance < CritRate + 1 then
  848. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  849. else
  850. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  851. end
  852. end
  853. end
  854. end
  855.  
  856. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  857. local dmg = math.random(min,max)
  858. for i,v in ipairs(workspace:GetChildren()) do
  859. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  860. local body = v:GetChildren()
  861. for part = 1, #body do
  862. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  863. if(body[part].Position - position).Magnitude < radius then
  864. if v.ClassName == "Model" then
  865. if v:FindFirstChildOfClass("Humanoid") then
  866. if CanBeDodgedByJumping == true then
  867. if body[part].Position.Y < position.Y+5 then
  868. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  869. end
  870. else
  871. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  872. end
  873. local bv = Instance.new("BodyVelocity")
  874. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  875. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  876. bv.Parent = body[part]
  877. Debris:AddItem(bv,0.2)
  878. end
  879. end
  880. end
  881. end
  882. end
  883. end
  884. if v:FindFirstChild("HitBy"..Player.Name) then
  885. v:FindFirstChild("HitBy"..Player.Name):remove()
  886. end
  887. end
  888. end
  889.  
  890. --//=================================\\
  891. --|| ATTACK FUNCTIONS AND STUFF
  892. --\\=================================//
  893.  
  894. function BurningPunches()
  895. ATTACK = true
  896. Rooted = false
  897. for i=0, 0.2, 0.1 / Animation_Speed do
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. VALUE1 = true
  907. if COMBO == 1 then
  908. COMBO = 2
  909. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  910. for i=0, 0.3, 0.1 / Animation_Speed do
  911. Swait()
  912. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  919. end
  920. elseif COMBO == 2 then
  921. COMBO = 1
  922. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  923. for i=0, 0.3, 0.1 / Animation_Speed do
  924. Swait()
  925. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  932. end
  933. end
  934. VALUE1 = false
  935. ATTACK = false
  936. Rooted = false
  937. end
  938.  
  939. function BurningKicks()
  940. ATTACK = true
  941. Rooted = false
  942. VALUE1 = true
  943. NOWALK = true
  944. if COMBO2 == 1 then
  945. COMBO2 = 2
  946. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  947. for i=0, 0.5, 0.1 / Animation_Speed do
  948. Swait()
  949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  955. end
  956. elseif COMBO2 == 2 then
  957. COMBO2 = 1
  958. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  959. for i=0, 0.5, 0.1 / Animation_Speed do
  960. Swait()
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  967. end
  968. end
  969. NOWALK = false
  970. VALUE1 = false
  971. ATTACK = false
  972. Rooted = false
  973. end
  974.  
  975. function FireField()
  976. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  977. if HITFLOOR ~= nil then
  978. ATTACK = true
  979. Rooted = false
  980. for i=0, 1, 0.1 / Animation_Speed do
  981. Swait()
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988. end
  989. Rooted = true
  990. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  991. for i=0, 0.3, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. end
  1000. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1001. MagicSphere(VT(3,3,3),45,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1002. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1003. AoEDamage(HITPOS,35,25,30,15,2,2,true)
  1004. AoEDamage(HITPOS,25,15,20,15,2,2,false)
  1005. for i = 1, 7 do
  1006. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1))
  1007. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1))
  1008. end
  1009. for i=0, 0.7, 0.1 / Animation_Speed do
  1010. Swait()
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1017. end
  1018. ATTACK = false
  1019. Rooted = false
  1020. end
  1021. end
  1022.  
  1023. function BlazingDash()
  1024. ATTACK = true
  1025. Rooted = true
  1026. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1027. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1028. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1029. for i=0, 1, 0.1 / Animation_Speed do
  1030. Swait()
  1031. for e=1,#FISTS do
  1032. if FISTS[e]~=nil then
  1033. local Thing=FISTS[e]
  1034. if Thing~=nil then
  1035. if MRANDOM(1,2) == 1 then
  1036. Slice("Thin",0.4,15,Thing.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01))
  1037. end
  1038. end
  1039. end
  1040. end
  1041. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1042. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1043. if HITFLOOR then
  1044. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1045. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(-0.001,0,-0.001))
  1046. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(-0.01,0,-0.01))
  1047. end
  1048. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. end
  1056. ATTACK = false
  1057. Rooted = false
  1058. end
  1059.  
  1060. function DancingInferno()
  1061. ATTACK = true
  1062. Rooted = true
  1063. Humanoid.HipHeight = 2
  1064. local GYRO = IT("BodyGyro",RootPart)
  1065. GYRO.D = 100
  1066. GYRO.P = 2000
  1067. GYRO.MaxTorque = VT(0,4000000,0)
  1068. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1069. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Dancing Inferno", VT(0,0,0))
  1070. MakeForm(BULLET,"Ball")
  1071. CreateSound("463598785", BULLET, 3, MRANDOM(11,13)/10)
  1072. for i=0, 3, 0.1 / Animation_Speed do
  1073. Swait()
  1074. Slice("Thin",0.4,35,Torso.CFrame*CF(0,0,-2)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01))
  1075. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1076. BULLET.CFrame = Torso.CFrame * CF(0,0,-2)
  1077. BULLET.Size = BULLET.Size + VT(0.02,0.02,0.02)
  1078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed)
  1084. end
  1085. GYRO:remove()
  1086. for i=0, 1, 0.1 / Animation_Speed do
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed)
  1094. end
  1095. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  1096. CreateSound("438666542", BULLET, 3, MRANDOM(11,13)/10)
  1097. local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude
  1098. coroutine.resume(coroutine.create(function()
  1099. local IMPACT = false
  1100. BULLET.CFrame = CF(BULLET.Position,RootPart.CFrame*CF(0,-1,-DISTANCE).p)
  1101. for i = 1, 500 do
  1102. Swait()
  1103. BULLET.CFrame = BULLET.CFrame * CF(0,-0.1,-3)
  1104. CreateRing(VT(1,1,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0))
  1105. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, 4, Character)
  1106. if HIT ~= nil then
  1107. IMPACT = true
  1108. break
  1109. end
  1110. local HIT = Raycast(BULLET.Position, CF(BULLET.Position,BULLET.Position+VT(0,-1,0)).lookVector, 1, Character)
  1111. if HIT ~= nil then
  1112. IMPACT = true
  1113. break
  1114. end
  1115. end
  1116. if IMPACT == false then
  1117. for i = 1, 40 do
  1118. Swait()
  1119. BULLET.Size = BULLET.Size * 0.9
  1120. end
  1121. BULLET:remove()
  1122. else
  1123. local HITFLOOR,HITPOS,NORMAL = Raycast(BULLET.Position+VT(0,1,0), (CF(BULLET.Position, BULLET.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1124. for i = 1, 8 do
  1125. for i = 1, 55 do
  1126. Swait()
  1127. if HITFLOOR then
  1128. Slice("Thin",2,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001))
  1129. Slice("Round",2,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0))
  1130. end
  1131. CreateRing(VT(0,0,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0))
  1132. end
  1133. AoEDamage(BULLET.Position,45,15,20,0,2,2,false)
  1134. AoEDamage(BULLET.Position,75,5,5,-25,2,2,true)
  1135. for i = 1, 3 do
  1136. MagicSphere(VT(3,3,3),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1137. MagicSphere(VT(2,2,2),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1.1,1.1,1.1))
  1138. CreateSound("438666542", BULLET, 1, MRANDOM(11,13)/10)
  1139. for i = 1, 2 do
  1140. Slice("Thin",0.4,65,CF(BULLET.Position)*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1))
  1141. if HITFLOOR then
  1142. Slice("Round",0.4,i*12,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1))
  1143. end
  1144. end
  1145. end
  1146. end
  1147. BULLET.Transparency = 1
  1148. Debris:AddItem(BULLET,5)
  1149. end
  1150. end))
  1151. for i=0, 0.3, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(25)), 1.8 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 2 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 2 / Animation_Speed)
  1159. end
  1160. Humanoid.HipHeight = 0
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164.  
  1165. --//=================================\\
  1166. --|| ASSIGN THINGS TO KEYS
  1167. --\\=================================//
  1168.  
  1169. function MouseDown(Mouse)
  1170. if ATTACK == false then
  1171. end
  1172. end
  1173.  
  1174. function MouseUp(Mouse)
  1175. HOLD = false
  1176. end
  1177.  
  1178. function KeyDown(Key)
  1179. KEYHOLD = true
  1180. if Key == "z" and ATTACK == false then
  1181. BurningPunches()
  1182. end
  1183.  
  1184. if Key == "b" and ATTACK == false then
  1185. BurningKicks()
  1186. end
  1187.  
  1188. if Key == "c" and ATTACK == false and SKILL1COOLDOWN < 1 then
  1189. FireField()
  1190. SKILL1COOLDOWN = 100
  1191. end
  1192.  
  1193. if Key == "v" and ATTACK == false and SKILL2COOLDOWN < 1 then
  1194. BlazingDash()
  1195. SKILL2COOLDOWN = 150
  1196. end
  1197.  
  1198. if Key == "x" and ATTACK == false and SKILL3COOLDOWN < 1 then
  1199. DancingInferno()
  1200. SKILL3COOLDOWN = 750
  1201. end
  1202. end
  1203.  
  1204. function KeyUp(Key)
  1205. KEYHOLD = false
  1206. end
  1207.  
  1208. Mouse.Button1Down:connect(function(NEWKEY)
  1209. MouseDown(NEWKEY)
  1210. end)
  1211. Mouse.Button1Up:connect(function(NEWKEY)
  1212. MouseUp(NEWKEY)
  1213. end)
  1214. Mouse.KeyDown:connect(function(NEWKEY)
  1215. KeyDown(NEWKEY)
  1216. end)
  1217. Mouse.KeyUp:connect(function(NEWKEY)
  1218. KeyUp(NEWKEY)
  1219. end)
  1220.  
  1221. --//=================================\\
  1222. --\\=================================//
  1223.  
  1224.  
  1225. function unanchor()
  1226. if UNANCHOR == true then
  1227. g = Character:GetChildren()
  1228. for i = 1, #g do
  1229. if g[i].ClassName == "Part" then
  1230. g[i].Anchored = false
  1231. end
  1232. end
  1233. end
  1234. end
  1235.  
  1236.  
  1237. --//=================================\\
  1238. --|| WRAP THE WHOLE SCRIPT UP
  1239. --\\=================================//
  1240.  
  1241. Humanoid.Changed:connect(function(Jump)
  1242. if Jump == "Jump" and (Disable_Jump == true) then
  1243. Humanoid.Jump = false
  1244. end
  1245. end)
  1246.  
  1247. while true do
  1248. Swait()
  1249. ANIMATE.Parent = nil
  1250. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1251. IDLEANIMATION:Play()
  1252. SINE = SINE + CHANGE
  1253. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1254. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1255. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1256. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1257. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1258. if ANIM == "Walk" and TORSOVELOCITY > 1 and NOWALK == false then
  1259. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1260. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1261. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1262. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1263. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or NOWALK == true then
  1264. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1265. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1266. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. end
  1269. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1270. ANIM = "Jump"
  1271. if ATTACK == false then
  1272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1278. end
  1279. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1280. ANIM = "Fall"
  1281. if ATTACK == false then
  1282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1288. end
  1289. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1290. ANIM = "Idle"
  1291. if ATTACK == false then
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-76), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. end
  1299. elseif (TORSOVELOCITY > 1 and HITFLOOR ~= nil) and NOWALK == false then
  1300. ANIM = "Walk"
  1301. WALK = WALK + 1 / Animation_Speed
  1302. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1303. WALK = 0
  1304. if WALKINGANIM == true then
  1305. WALKINGANIM = false
  1306. elseif WALKINGANIM == false then
  1307. WALKINGANIM = true
  1308. end
  1309. end
  1310. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1311. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1312. if ATTACK == false then
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1319. end
  1320. end
  1321. if HITFLOOR ~= nil then
  1322. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001))
  1323. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0))
  1324. end
  1325. unanchor()
  1326. Humanoid.MaxHealth = "inf"
  1327. Humanoid.Health = "inf"
  1328. if Rooted == false then
  1329. Disable_Jump = false
  1330. Humanoid.WalkSpeed = Speed
  1331. elseif Rooted == true then
  1332. Disable_Jump = true
  1333. Humanoid.WalkSpeed = 0
  1334. end
  1335. if SKILL1COOLDOWN > 0 then
  1336. SKILL1COOLDOWN = SKILL1COOLDOWN - 1
  1337. end
  1338. if SKILL2COOLDOWN > 0 then
  1339. SKILL2COOLDOWN = SKILL2COOLDOWN - 1
  1340. end
  1341. if SKILL3COOLDOWN > 0 then
  1342. SKILL3COOLDOWN = SKILL3COOLDOWN - 1
  1343. end
  1344. end
  1345.  
  1346. --//=================================\\
  1347. --\\=================================//
  1348.  
  1349.  
  1350.  
  1351.  
  1352.  
  1353. --//====================================================\\--
  1354. --|| END OF SCRIPT
  1355. --\\====================================================//--
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