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ChrisMarioTV's Autoexec

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May 22nd, 2019
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  1. fps_max 144
  2. m_rawinput 1
  3.  
  4. cl_ragdoll_collide 0
  5. cl_forcepreload 1
  6.  
  7. bind "MWHEELDOWN" "+jump" 1
  8.  
  9. r_lod_switch_scale "0.6"
  10. r_PhysPropStaticLighting "0"
  11. r_ambientfraction "0.2"
  12. r_dynamic "0"
  13.  
  14. particle_cpu_level "0"
  15. cl_particle_fallback_base "0"
  16. cl_particle_fallback_multiplier "0"
  17.  
  18. mat_compressedtextures 1
  19.  
  20. mat_sky_scale "5"
  21. mat_sun_scale "10"
  22. mat_colorcorrection "1"
  23. mat_colorcorrection_editor "1"
  24. mat_disable_bloom "1"
  25. mat_disable_bloom "1"
  26. mat_fullbright "1"
  27. mat_depthfeather_enable "0"
  28. mat_screen_blur_enabled 0
  29.  
  30. fog_enable "0"
  31. fog_enable_water_fog "0"
  32.  
  33. bob_yaw "0"
  34. bob_pitch "0"
  35.  
  36. func_break_max_pieces "0"
  37.  
  38. cl_predict "1"
  39.  
  40. mat_motion_blur_enabled 0
  41.  
  42. cl_smooth 0
  43.  
  44. r_threaded_particles 1
  45.  
  46. mat_queue_mode 2
  47.  
  48. snd_mix_async 1
  49.  
  50. mat_motion_blur_falling_intensity 0
  51. mat_motion_blur_falling_max 0
  52. mat_motion_blur_falling_min 0
  53. mat_motion_blur_forward_enabled 0
  54. mat_motion_blur_percent_of_screen_max 0
  55. mat_motion_blur_rotation_intensity 0
  56. mat_motion_blur_strength 0
  57.  
  58. cl_threaded_bone_setup 1
  59. cl_threaded_client_leaf_system 1
  60.  
  61. r_threaded_client_shadow_manager 1
  62. r_threaded_renderables 1
  63. r_queued_ropes 1
  64. r_queued_decals 1
  65. r_queued_post_processing 1
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