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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- library.options.underlinecolor = "rainbow"
- local w = library:CreateWindow('BloxHunt')
- w:Section('Player Setting')
- local box = w:Box('WalkSpeed', {
- flag = "ws";
- type = 'number';
- }, function(new, old, enter)
- print(new, old, enter)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(new)
- end)
- w:Section('Combat Settings')
- local b = w:Button("Silent aim", function()
- function getplrsname()
- for i,v in pairs(game:GetChildren()) do
- if v.ClassName == "Players" then
- return v.Name
- end
- end
- end
- local players = getplrsname()
- local plr = game[players].LocalPlayer
- coroutine.resume(coroutine.create(function()
- while wait(1) do
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game[players]:GetPlayers()) do
- if v.Name ~= plr.Name and v.Character then
- v.Character.HumanoidRootPart.CanCollide = false
- v.Character.HumanoidRootPart.Transparency = 10
- v.Character.HumanoidRootPart.Size = Vector3.new(12,12,12)
- end
- end
- end))
- end
- end))
- end)
- w:Section('Misc')
- local b = w:Button("Inf Health", function()
- game.ReplicatedStorage.GameFunctions.StatChange:FireServer("Health", 10000)
- end)
- local b = w:Button("Inf Energy", function()
- game.ReplicatedStorage.GameFunctions.StatChange:FireServer("Energy", 10000)
- end)
- local b = w:Button("Esp", function()
- local Holder = Instance.new("Folder", game.CoreGui)
- Holder.Name = "ESP"
- local Box = Instance.new("BoxHandleAdornment")
- Box.Name = "nilBox"
- Box.Size = Vector3.new(4, 7, 4)
- Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Box.Transparency = 0.7
- Box.ZIndex = 0
- Box.AlwaysOnTop = true
- Box.Visible = true
- local NameTag = Instance.new("BillboardGui")
- NameTag.Name = "nilNameTag"
- NameTag.Enabled = false
- NameTag.Size = UDim2.new(0, 200, 0, 50)
- NameTag.AlwaysOnTop = true
- NameTag.StudsOffset = Vector3.new(0, 1.8, 0)
- local Tag = Instance.new("TextLabel", NameTag)
- Tag.Name = "Tag"
- Tag.BackgroundTransparency = 1
- Tag.Position = UDim2.new(0, -50, 0, 0)
- Tag.Size = UDim2.new(0, 300, 0, 20)
- Tag.TextSize = 20
- Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255)
- Tag.TextStrokeTransparency = 0.4
- Tag.Text = "nil"
- Tag.Font = Enum.Font.SourceSansBold
- Tag.TextScaled = false
- local LoadCharacter = function(v)
- repeat wait() until v.Character ~= nil
- v.Character:WaitForChild("Humanoid")
- local vHolder = Holder:FindFirstChild(v.Name)
- vHolder:ClearAllChildren()
- local b = Box:Clone()
- b.Name = v.Name .. "Box"
- b.Adornee = v.Character
- b.Parent = vHolder
- local t = NameTag:Clone()
- t.Name = v.Name .. "NameTag"
- t.Enabled = true
- t.Parent = vHolder
- t.Adornee = v.Character:WaitForChild("Head", 5)
- if not t.Adornee then
- return UnloadCharacter(v)
- end
- t.Tag.Text = v.Name
- b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- local Update
- local UpdateNameTag = function()
- if not pcall(function()
- v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- local maxh = math.floor(v.Character.Humanoid.MaxHealth)
- local h = math.floor(v.Character.Humanoid.Health)
- t.Tag.Text = v.Name .. "\n" .. ((maxh ~= 0 and tostring(math.floor((h / maxh) * 100))) or "0") .. "% " .. tostring(h) .. "/" .. tostring(maxh)
- end) then
- Update:Disconnect()
- end
- end
- UpdateNameTag()
- Update = v.Character.Humanoid.Changed:Connect(UpdateNameTag)
- end
- local UnloadCharacter = function(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then
- vHolder:ClearAllChildren()
- end
- end
- local LoadPlayer = function(v)
- local vHolder = Instance.new("Folder", Holder)
- vHolder.Name = v.Name
- v.CharacterAdded:Connect(function()
- pcall(LoadCharacter, v)
- end)
- v.CharacterRemoving:Connect(function()
- pcall(UnloadCharacter, v)
- end)
- v.Changed:Connect(function(prop)
- if prop == "TeamColor" then
- UnloadCharacter(v)
- wait()
- LoadCharacter(v)
- end
- end)
- LoadCharacter(v)
- end
- local UnloadPlayer = function(v)
- UnloadCharacter(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder then
- vHolder:Destroy()
- end
- end
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- spawn(function() pcall(LoadPlayer, v) end)
- end
- game:GetService("Players").PlayerAdded:Connect(function(v)
- pcall(LoadPlayer, v)
- end)
- game:GetService("Players").PlayerRemoving:Connect(function(v)
- pcall(UnloadPlayer, v)
- end)
- game:GetService("Players").LocalPlayer.NameDisplayDistance = 0
- end)
- local w = library:CreateWindow('More Settings')
- w:Section('Farming')
- local b = w:Button("Coin Farm", function()
- _G.CoinFarm = true
- while _G.CoinFarm == true do
- wait ()
- game.Workspace.Lobby.LobbyObby.Token.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Workspace.Lobby.LobbyObby.Token.CanCollide = false
- game.Workspace.Lobby.LobbyObby.Token.Transparency = 1
- game.Workspace.LavaObby.Token.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Workspace.LavaObby.Token.CanCollide = false
- game.Workspace.LavaObby.Token.Transparency = 1
- game.ReplicatedStorage.GameFunctions.Taunt:FireServer()
- end
- end)
- local b = w:Button("Coin Farm OFF", function()
- _G.CoinFarm = false
- wait (0.3)
- _G.CoinFarm = false
- wait (0.3)
- _G.CoinFarm = false
- wait (0.3)
- end)
- w:Section('FunStuff')
- local b = w:Button("Unlock Gamepasses", function()
- local g = game.Players.LocalPlayer.Information.Gamepasses
- g.FaceChanger.Value = false
- g.Vanish.Value = false
- g.Cloner.Value = false
- g.InstantHide.Value = false
- g.Radar.Value = false
- g.Walkspeed.Value = false
- g.AutoSeeker.Value = false
- g.SeekerPoints.Value = false
- wait ()
- g.FaceChanger.Value = true
- g.Vanish.Value = true
- g.Cloner.Value = true
- g.InstantHide.Value = true
- g.Radar.Value = true
- g.Walkspeed.Value = true
- g.AutoSeeker.Value = true
- g.SeekerPoints.Value = true
- end)
- local b = w:Button("Delete Lobby", function()
- local tbl_main =
- {
- game:GetService("Workspace").Lobby
- }
- game:GetService("ReplicatedStorage").GameFunctions.ChangeObject:InvokeServer(unpack(tbl_main))
- game.Players.LocalPlayer.Character:Remove()
- end)
- local w = library:CreateWindow('teleports')
- w:Section('List')
- local b = w:Button("BloxShop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-171.46756, 36.1999474, 17.4766827)
- end)
- local b = w:Button("Lobby", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-4.4916172, 41.399971, 16.4080391)
- end)
- local b = w:Button("Old Spawn", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-166.181961, 4.60007715, -67.3096848)
- end)
- local b = w:Button("Pakour Token", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-86.3323669, 61.4000931, 144.601578)
- end)
- local b = w:Button("Cave under spawn", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-4.19754934, 9.00008202, 8.88850594)
- end)
- local b = w:Button("Gamepasses", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-128.864151, 34.2001686, -26.4871292)
- end)
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