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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable>
- <CheatEntries>
- <CheatEntry>
- <ID>2</ID>
- <Description>"Enable Item Spawner [Steam 1.0]"</Description>
- <Options moHideChildren="1"/>
- <LastState Activated="1"/>
- <Color>0000FF</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript Async="1">{$lua}
- if syntaxcheck then return end
- LaunchMonoDataCollector()
- while not monoSymbolList.FullyLoaded do sleep(3) end
- {$asm}
- [ENABLE]
- alloc(AddItem,$1000,GameAssembly.dll)
- registersymbol(AddItem)
- label(MonoString)
- registersymbol(MonoString)
- label(Index)
- registersymbol(Index)
- label(iQty)
- registersymbol(iQty)
- label(Skip)
- AddItem:
- push rbx
- sub rsp,40
- mov rcx,MonoString
- xor edx,edx
- call "Inventory.GetItemByName"
- test rax,rax
- je Skip
- mov edx,[iQty]
- mov rcx,rax
- mov rax,[rax]
- mov r8,[rax+1E0]
- call qword ptr[rax+1D8]
- Skip:
- add rsp,40
- pop rbx
- ret
- iQty:
- dd 1
- Index:
- dd 1
- MonoString:
- nop 10
- dd 3 // +0x10 int len
- dw 'Key',0 // +0x14 wchar string
- [DISABLE]
- unregistersymbol(*)
- dealloc(AddItem)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>3</ID>
- <Description>"Add Item"</Description>
- <LastState/>
- <Color>808000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript Async="1">{$lua}
- if syntaxcheck then return end
- [ENABLE]
- local Items = {
- "Antidote",
- "Skullblade Hilt",
- "Shield 2",
- "Shield",
- "Seal Right",
- "Seal Left",
- "Seal Full",
- "Relic - Hero Water",
- "Relic - Hero Sword",
- "Relic - Hero Pendant SP",
- "Relic - Hero Pendant MP",
- "Relic - Hero Pendant HP",
- "Relic - Hero Crown",
- "MoneySmall",
- "MoneyLevelItem",
- "MoneyBig",
- "Vault Key (Red)",
- "Magic Cup",
- "Level Up - Stamina",
- "Level Up - PotionEfficiency",
- "Level Up - Magic",
- "Level Up - Health",
- "Spear",
- "Supply Coin - Bait",
- "Supply Coin - Bolts",
- "Supply Coin - Darts",
- "Trinket Slot",
- "Trinket - Walk Speed Plus",
- "Trinket - Stamina Recharge Plus",
- "Trinket - Sneaky",
- "Trinket - RTSR",
- "Trinket - Parry Window",
- "Trinket - MP Flasks",
- "Trinket - IFrames",
- "Trinket - Heartdrops",
- "Trinket - Glass Cannon",
- "Level Up - DamageResist",
- "Trinket - Fast Icedagger",
- "Trinket - Bloodstain Plus",
- "Trinket - Bloodstain MP",
- "Trinket - Block Plus",
- "Trinket - Attack Up Defense Down",
- "Torch",
- "Sword2",
- "Supply Coin - Ice Bombs",
- "Supply Coin - Gun Shells Ice",
- "Supply Coin - Gun Shells",
- "Supply Coin - Firecrackers",
- "Trinket - BTSR",
- "Level Up - Attack",
- "Mask",
- "Key Special",
- "GoldenTrophy_4",
- "GoldenTrophy_3",
- "GoldenTrophy_2",
- "GoldenTrophy_12",
- "Lantern",
- "GoldenTrophy_10",
- "GoldenTrophy_1",
- "GateKey",
- "Flask Shard",
- "Flask Container",
- "Flask",
- "Firecracker Restock",
- "Firebomb Restock",
- "Dash Stone",
- "Dart",
- "Cog",
- "Book",
- "Arrow",
- "Antidote Container",
- "GoldenTrophy_5",
- "GoldenTrophy_6",
- "GoldenTrophy_11",
- "Icebomb Restock",
- "Idol 3",
- "Idol 2",
- "Key",
- "GoldenTrophy_7",
- "Key (House)",
- "Hyperdash",
- "Hexagon Red",
- "Hexagon Green",
- "Incense Bowl",
- "Gun Shell Ice",
- "Gun Shell",
- "Gun",
- "GoldenTrophy_9",
- "GoldenTrophy_8",
- "Hexagon Blue",
- "Upgrade Offering - Attack - Tooth",
- "Stick",
- "Sword",
- "Upgrade Offering - DamageResist - Effigy",
- "Stundagger",
- "Upgrade Offering - PotionEfficiency Swig - Ash",
- "Bow",
- "Upgrade Offering - Health HP - Flower",
- "Techbow",
- "Upgrade Offering - Stamina SP - Feather",
- "Wand",
- "Upgrade Offering - Magic MP - Mushroom",
- "Shotgun",
- "SlowmoItem",
- "Crystal Ball",
- "Firecracker",
- "Firebomb",
- "Ice Bomb",
- "Bait",
- "Berry_HP",
- "Berry_MP",
- "Ivy",
- "Pepper",
- "Piggybank L1",
- "Trinket Coin"
- }
- local pString = getAddress("MonoString")
- local pIndex = getAddress("Index")
- local i = readInteger(pIndex)
- local len = string.len(Items[i])
- for n=0x10,0x64 do
- writeBytes(pString+n,0x0)
- end
- writeInteger(pString+0x10,len)
- writeString(pString+0x14,Items[i],true)
- executeCodeEx(0, nil,getAddress("AddItem"))
- print(string.format("%dx %s added!",readInteger(getAddress("iQty")), Items[i]))
- return("assert(true)")
- [DISABLE]
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>12</ID>
- <Description>"Item To Add:"</Description>
- <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Antidote
- 2:Skullblade Hilt
- 3:Shield 2
- 4:Shield
- 5:Seal Right
- 6:Seal Left
- 7:Seal Full
- 8:Relic - Hero Water
- 9:Relic - Hero Sword
- 10:Relic - Hero Pendant SP
- 11:Relic - Hero Pendant MP
- 12:Relic - Hero Pendant HP
- 13:Relic - Hero Crown
- 14:MoneySmall
- 15:MoneyLevelItem
- 16:MoneyBig
- 17:Vault Key (Red)
- 18:Magic Cup
- 19:Level Up - Stamina
- 20:Level Up - PotionEfficiency
- 21:Level Up - Magic
- 22:Level Up - Health
- 23:Spear
- 24:Supply Coin - Bait
- 25:Supply Coin - Bolts
- 26:Supply Coin - Darts
- 27:Trinket Slot
- 28:Trinket - Walk Speed Plus
- 29:Trinket - Stamina Recharge Plus
- 30:Trinket - Sneaky
- 31:Trinket - RTSR
- 32:Trinket - Parry Window
- 33:Trinket - MP Flasks
- 34:Trinket - IFrames
- 35:Trinket - Heartdrops
- 36:Trinket - Glass Cannon
- 37:Level Up - DamageResist
- 38:Trinket - Fast Icedagger
- 39:Trinket - Bloodstain Plus
- 40:Trinket - Bloodstain MP
- 41:Trinket - Block Plus
- 42:Trinket - Attack Up Defense Down
- 43:Torch
- 44:Sword2
- 45:Supply Coin - Ice Bombs
- 46:Supply Coin - Gun Shells Ice
- 47:Supply Coin - Gun Shells
- 48:Supply Coin - Firecrackers
- 49:Trinket - BTSR
- 50:Level Up - Attack
- 51:Mask
- 52:Key Special
- 53:GoldenTrophy_4
- 54:GoldenTrophy_3
- 55:GoldenTrophy_2
- 56:GoldenTrophy_12
- 57:Lantern
- 58:GoldenTrophy_10
- 59:GoldenTrophy_1
- 60:GateKey
- 61:Flask Shard
- 62:Flask Container
- 63:Flask
- 64:Firecracker Restock
- 65:Firebomb Restock
- 66:Dash Stone
- 67:Dart
- 68:Cog
- 69:Book
- 70:Arrow
- 71:Antidote Container
- 72:GoldenTrophy_5
- 73:GoldenTrophy_6
- 74:GoldenTrophy_11
- 75:Icebomb Restock
- 76:Idol 3
- 77:Idol 2
- 78:Key
- 79:GoldenTrophy_7
- 80:Key (House)
- 81:Hyperdash
- 82:Hexagon Red
- 83:Hexagon Green
- 84:Incense Bowl
- 85:Gun Shell Ice
- 86:Gun Shell
- 87:Gun
- 88:GoldenTrophy_9
- 89:GoldenTrophy_8
- 90:Hexagon Blue
- 91:Upgrade Offering - Attack - Tooth
- 92:Stick
- 93:Sword
- 94:Upgrade Offering - DamageResist - Effigy
- 95:Stundagger
- 96:Upgrade Offering - PotionEfficiency Swig - Ash
- 97:Bow
- 98:Upgrade Offering - Health HP - Flower
- 99:Techbow
- 100:Upgrade Offering - Stamina SP - Feather
- 101:Wand
- 102:Upgrade Offering - Magic MP - Mushroom
- 103:Shotgun
- 104:SlowmoItem
- 105:Crystal Ball
- 106:Firecracker
- 107:Firebomb
- 108:Ice Bomb
- 109:Bait
- 110:Berry_HP
- 111:Berry_MP
- 112:Ivy
- 113:Pepper
- 114:Piggybank L1
- 115:Trinket Coin
- </DropDownList>
- <LastState Value="57" RealAddress="7FFD65BA0042"/>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>Index</Address>
- </CheatEntry>
- <CheatEntry>
- <ID>14</ID>
- <Description>"Qty:"</Description>
- <LastState Value="1" RealAddress="7FFD65BA003E"/>
- <ShowAsSigned>0</ShowAsSigned>
- <VariableType>4 Bytes</VariableType>
- <Address>iQty</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatTable>
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