DigitalAmber

Leestra the Half-Elf

May 6th, 2018
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  1. Warlock
  2.  
  3. Leestra "Lee" Falor
  4. Sex: Female
  5. Race: Half Elf
  6. Alignment: Chaotic Good
  7. Appearance: Standing at approximately 5.4(feet) in height, Lee's eerily pale skin and thin frame leave her looking a little bit on the malnourished side. Her hair is a lighter brown with the slightest tinges of blond scattered about in it.
  8. Age: 23
  9. Class: 3 Warlock(Celestial/Divine)(pact of the chain)
  10.  
  11. Background: Entertainer
  12. Personality trait: I’ll settle for nothing less than perfection.
  13. Idea: I like seeing the smiles on people’s faces when I perform. That’s all that matters.
  14. Bond: I would do anything for the other members of my old troupe.
  15. Flaw: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
  16.  
  17. Proficiencies and features
  18. By popular demand: You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
  19. Trained skills: acrobatics, performance, perception, persuasion, religion, arcana
  20.  
  21. proficient with:
  22. Armor: light armor
  23. Weapons: simple weapons
  24. Tools: none
  25. Saving throws: wisdom, charisma
  26. Proficiency bonus: +2
  27. Languages: elvish, common, celestial
  28.  
  29. Stats
  30. Hp: 32
  31. Str- 12(1)
  32. Dex- 18(4)
  33. Con- 18(4)
  34. Int- 11(0)
  35. Cha- 18(4)
  36. Wis- 14(2)
  37. Ac: 14
  38. Initiative: +4
  39. Spell save D.C: 13
  40. Spell attack bonus: 5
  41. Passive perception: 14
  42.  
  43. Class abilities
  44. Healing light: You have a pool of D6's = to your Warlock level +1. As a bonus action, heal a creature within sight and 60feet. Your max you can use at once is equal to your charisma mod. The pool replenishes after a long rest
  45.  
  46. Race traits
  47. Speed: 30
  48. Dark vision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  49. Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
  50. Class features
  51.  
  52. Equipment: disguise kit, flute, arcane focus(looks like a silvered feather), rabbits foot, 15 gold pieces, a costume,
  53.  
  54. Cantrips
  55. Eldritch blast- Make a ranged spell attack. On a hit, the target takes 1d10 force damage.
  56. Friends-Gain advantage to all Charisms checks directed at a non-hostile creature of your choice. When the spell wears off, the creature knows you altered their mood and becomes hostile towards you.
  57. Light- An object no bigger then 10 feet emits light in a 40ft range.
  58. Sacred Flame- The target makes a dex saving throw. Upon failure it takes 1d8 radiant damage. Cover means nothing here.
  59.  
  60. Spells:
  61. Spell slots: 2
  62. Cure wounds-a creature you touch pgains 1d8+ spell casting ability mod hp.
  63. Guiding bolt- make a range spell attack. On a hit, the target takes 4s6 radiant damage and the next attack on the target has advantage due to them dimly shining.
  64. Hex- Place a curse on a creature, making it take 1d6 necrotic damage with every hit you inflict upon it. It has disadvantage on a chosen ability check.
  65. Invisibility(lvl2) concentration(up to an hour) A creature I touched becomes invisible. It ends when the target attacks or casts a spell.
  66. Find Familiar
  67. Daylight
  68. Revify.
  69. Invocations:
  70. Agonizing blast- Add your charisma modifier to the damage dealt by Eldritch Blast
  71. Mask of Many Faces- Cast Disguise Self at will without expending a spell slot.
  72.  
  73. Familiar: Pseudodragon(white)
  74. Name: Eladriel
  75. Ac: 13
  76. Hp: 7
  77. Speed: 15/fly 60
  78. Str: 6(-2)
  79. Dex: 15(2)
  80. Cons: 13(+1)
  81. Int: 10(0)
  82. Wis: 12(1)
  83. Cha: 10(0)
  84. Skills: perception 3, stealth 4
  85. Languages: Knows but can't speak Common and Draconic
  86. Keen senses: advantage on perception checks relying on sight, hearing, or smell.
  87. Magic resistance: advantage on spell saving throws
  88. Limited telepathy: Can communicate ideas to any creature it share a language with telepathically in 100ft
  89. I can sense what it senses if it is in a mile and I go blind and deaf, but I can look through my dragon's eyes as an action.
  90. Actions:
  91. Bite: +4 to hit, 5ft, hit(1d4+2) piercing damage
  92. Sting: +4 to hit, reach 5ft, hit(1d4+2)piercing damage. The target must succeed on a dc 11 cons save. On s fail it becomes poisoned for an hour. If it failed by 5 or more, the targets falls ibxncious for an hour, or until someone uses an action to wake it up:it takes damage.
  93.  
  94. Backstory: Leestra grew up in a mildly wealthy vineyard during a time of particularly bad agricultural issues. Over the years the vineyard and her family's wealth deteriorated until she was forced to go out and get a job. She was lucky to find the circus, and even more so to get a job there. Eventually she found her act, she would breath in a colorful powder before letting out a massive, colorful, breath of air. All whilst juggling some object or another. Eventually, she failed. Things were going well until she saw a gymnast fall a nasty distance during the act, causing her to start to choke on her just inhaled powder. She dodged the knives she happened to be juggling. She was debilitated by the injury and was sent home so she could be buried their. They made the decision whilst she was still alive. Luckily, during the middle of the night she was expected to roll over and die, a figure came to her. It stated it had seen too many hopeful youths become revenants and former shadows of themselves and offered her a way to salvation. She took it open handed. The effects of the illness were not removed, she still looked pale and malnourished, but she was in prime health. It was a miracle, which her parents perceived as demonic intervention. Her anti-magic parents disowned her in a fit of rage. She has followed her patrons instructions to bring good to the world and things have been provided for her to keep her alive in exchange. It wouldn't do to have an agent die, not even an expendable one.
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