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- wait(1)
- local WSH = 8 -- choose favroite number
- local PChar = game.Players.LocalPlayer.Character
- local Plr = game.Players.ItachiUchihna
- local LAP = Instance.new("Part", game.Workspace)
- local LAM = Instance.new("SpecialMesh", LAP)
- LAM.MeshId = "http://www.roblox.com/asset/?id=68241543"
- LAM.TextureId = "http://www.roblox.com/asset/?id=14769524"
- wait(1)
- local WLA = Instance.new("Weld", PChar["Left Arm"])
- WLA.Part0 = LAP
- WLA.Part1 = PChar["Left Arm"]
- PChar.Humanoid.WalkSpeed = WSH
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1, 0)
- wait(1)
- local Mouse = Plr:GetMouse()
- Mouse.KeyDown:connect(function(key) local key = key:lower() -- if you pressed key!
- if key == "z" then
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(5, -8, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(5, -7, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(5, -6, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(5, 5, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(4, 5, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(3, 5, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(2, 5, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(1, 5, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 4, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 3, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 2, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 1, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1, 0)
- elseif key == "x" then
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 5, 0) * CFrame.new(0, 0, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 5, 0) * CFrame.new(1, 0, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 5, 0) * CFrame.new(3, 0, 0)
- wait(0.1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 5, 0) * CFrame.new(5, 0, 0)
- wait(1)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1, 0)
- elseif key == "c" then
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 0, -5) * CFrame.new(1, 0, 0)
- local BAV = Instance.new("BodyAngularVelocity", PChar.Head)
- BAV.AngularVelocity = Vector3.new(0, 100, 0)
- BAV.MaxTorque = Vector3.new(4000, 100900, 4000)
- wait(2)
- PChar.Torso["Left Shoulder"].C1 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1, 0)
- BAV:Destroy()
- end
- end)
- function onTouched(hit)
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum~=nil then
- hum.Health = 0
- end
- end
- PChar["Left Arm"].Touched:connect(onTouched)
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