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Oct 29th, 2017
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  1. the setting:
  2. you are a wandering deity, you find a suitable people with no (real) patron god and feed off their worship. your power is directly linked to the worship you receive.
  3. a people will almost always be religious, whether their god is real or not
  4.  
  5. before you start, decide what your goal is. to create a fascinating story for your people? an intrigue or tragedy, horror, romance, odyssey etc. to have your power grow and conquer the known world? simply for sport?
  6.  
  7. gain points with a plus sign, points are used to amplify your abilities.
  8.  
  9. choose your people, select from a pre-established culture:
  10. warrior cult, will to power, praises athleticism and courage, physical aesthetic
  11. meekness cult, the victims are divine, the opposite of the strong oppressors are good, their souls like hiding places, scurrying and deceit
  12. logos cult, scientists, mathematicians, the truth holds all value, relativism is shunned, will always debate but sometimes violently disagree over "objective truth"
  13. construction cult, to build is to thrive, to create, plan, aqueducts, foundations, always convoluting, always stacking complexity. many ritual traditions
  14.  
  15. peoples traits:
  16. your people are tall and fair but naive
  17. they are short and sturdy, strong but have difficulty moving
  18. dark and putrid, inbred and often ailed (illness, mutation) +
  19. towering giants long life and few, reticent and solitary
  20.  
  21. method of worship (you gain power through this)
  22. statues
  23. thought/feeling (prayer)
  24. action (e.g. fighting, training, creating art etc)
  25. sacrifice (of something owned, animals and humans count)
  26.  
  27.  
  28. image: (your appearance)
  29. nature, something physical in nature or a combination naturally occurring themes
  30. replica (people see you as an idealised form of their own)
  31. abstract (non physical like a glowing light etc)
  32. eldritch (you are truly terrifying, hide yourself or use it to your advantage)
  33.  
  34. authority (how you get people to follow you)
  35. fear
  36. love
  37. barter, offer them something in return
  38. self, they think you are one of them who reached divinity
  39.  
  40. self:
  41. monotheistic, you are the only true god
  42. you are the skyfather with 3 daughters who spin the fates of the world
  43. full roster, they are all technically parts of you, sometimes the people will infight about which is better
  44. antagonist, there is you and there is your opposite. +
  45.  
  46. religious traits
  47. adherence to nature, god/nature gave us all we need to live well. what is natural is what is good
  48. adherence to philosophy, virtue is divine, to be well is to be closer to the gods
  49. adherence to results. the only thing that matters is the outcome, by any means
  50. adherence to authority, to serve is to live best. the rulers are chosen by god
  51.  
  52. expansionism tendency
  53. evangelism, to convert others to worship you
  54. conquer, to subjugate
  55. to colonise, to spread
  56. no tendency, they rely entirely on your power to spread your message +
  57.  
  58. communicate your will
  59. dreams
  60. physically appear before them
  61. messengers (angels, hermes etc)
  62. reward, you wordlessly reward good conduct and piety with increased luck.
  63.  
  64. vices
  65. vengeful, you are unforgiving and cruel and your people will know it
  66. obscure, your influence is a vague riddle and can be misinterpreted (perhaps intentionally)
  67. vulnerable, you can be killed/wounded by other gods you anger and perhaps rarely even by mortals
  68. dubious, your people often doubt you exist and have a higher rate of converting away unless reminded
  69.  
  70. abilities: (if you have points you can apply them to your abilities to make them stronger up to a maximum of three stages)
  71. imbue/buff (apply an attribute strength, intelligence, frailty, etc to something.
  72. nature/elements, control water/fire, etc if they are present
  73. influence will, you can absolutely decide what one of your followers does, cooldown and duration apply
  74. create, spawn anything, have limited control over it
  75.  
  76. write an account about how you achieve your goal given the parameters, or alternately just post your loadout and your ideas
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