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- //===== rAthena Script =======================================
- //= Enchant NPC
- //===== By: ==================================================
- //= Sehrentos
- //===== Current Version: =====================================
- //= 1.2
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= Enchant player's equipment. Support multiple enchants.
- //===== Additional Comments: =================================
- //= 1.0 Initial script.
- //= 1.1 Remove enchant option.
- //= 1.2 Added .max_enchant option.
- //============================================================
- // shop/cashshop/itemshop/pointshop
- - shop enc_atk -1,501:300;
- - shop enc_def -1,501:300;
- - shop enc_stats -1,501:300;
- prt_in,65,68,4 script Enchant#prt1 4_M_MERCAT1,{
- disable_items;
- switch(select("Attack:Defence:Stats:Remove")) {
- case 1: @shop_name$ = "enc_atk"; break;
- case 2: @shop_name$ = "enc_def"; break;
- case 3: @shop_name$ = "enc_stats"; break;
- case 4: callsub S_Remove; break;
- default: end;
- }
- callshop @shop_name$, 1;
- npcshopattach @shop_name$;
- end;
- OnInit:
- // Settings: shop names, currencies, items, prices
- .max_enchant = 2; // Max amount of enchants 0-4
- setarray .shop_name$[0], "enc_atk", "enc_def", "enc_stats";
- setarray .shop_currency$[0],"Zeny", "Zeny", "Zeny";
- setarray .enc_atk_id[0], 4760, 4761, 4806, 4815, 4814, 4813, 4812, 4826, 4827, 4828, 4829, 4830, 4831, 4819, 4766, 4767,4764,4765, 4807, 4842, 4818, 4817, 4816, 4843, 4844, 4811, 4810, 4809, 4808, 4820, 4821, 4822, 4823, 4824, 4825, 4832, 4833, 4834, 4835, 4836, 4837, 4838, 4839, 4840, 4841;
- setarray .enc_atk_price[0],10000,20000,30000,10000,20000,30000,40000,50000,60000,70000,80000,90000,100000,10000,20000,30000,5000,7000,10000,20000,10000,20000,30000,40000,50000,10000,20000,30000,40000,50000,60000,70000,80000,90000,100000,10000,20000,30000,40000,50000,60000,70000,80000,90000,100000;
- setarray .enc_def_id[0], 4805, 4850, 4851, 4852,4762, 4763,4786,4787,4788,4789, 4790,4791,4792,4793, 4794,4795,4796,4797,4798,4799,4800,4801, 4802;
- setarray .enc_def_price[0],10000,20000,40000,60000,5000,12000,2000,4000,6000,8000,10000,3000,5000,9000,12000,1000,2000,3000,4000,5000,2500,5000,10000;
- setarray .enc_stats_id[0], 4700,4710,4720,4730,4740,4750, 4701,4711,4721,4731,4741,4751, 4702,4712,4722,4732,4742,4752, 4703,4713,4723,4733,4743,4753, 4704,4714,4724,4734,4744,4754, 4705,4715,4725,4735,4745,4755, 4706,4716,4726,4736,4746,4756, 4707,4717,4727,4737,4747,4757, 4708,4718,4728,4738,4748,4758, 4709, 4719, 4729, 4739, 4749, 4759;
- setarray .enc_stats_price[0],1500,1500,1500,1500,1500,1500, 2500,2500,2500,2500,2500,2500, 3500,3500,3500,3500,3500,3500, 4500,4500,4500,4500,4500,4500, 5500,5500,5500,5500,5500,5500, 6500,6500,6500,6500,6500,6500, 7500,7500,7500,7500,7500,7500, 8500,8500,8500,8500,8500,8500, 9500,9500,9500,9500,9500,9500, 10500,10500,10500,10500,10500,10500;
- // Load shop items
- for(.@i = 0; .@i < getarraysize(.shop_name$); .@i++) {
- .@npc$ = .shop_name$[.@i];
- deletearray .@id[0],getarraysize(.@id);
- deletearray .@price[0],getarraysize(.@price);
- copyarray .@id[0], getd("."+.@npc$+"_id[0]"), getarraysize(getd("."+.@npc$+"_id"));
- copyarray .@price[0], getd("."+.@npc$+"_price[0]"), getarraysize(getd("."+.@npc$+"_price"));
- npcshopdelitem .@npc$,501;// Remove apple
- for(.@j = 0; .@j < getarraysize(.@id); .@j++) {
- npcshopadditem .@npc$, .@id[.@j], .@price[.@j];
- }
- }
- end;
- OnSellItem:
- end;
- OnBuyItem:
- .@bought_count = getarraysize(@bought_nameid);
- if(.@bought_count < 1) end;
- // Get shop data by @shop_name$
- .@shop_index = inarray(.shop_name$[0], @shop_name$);
- if(.@shop_index == -1 || getarraysize(.shop_name$) < 1) {
- message strcharinfo(0), "Shop was not found!";
- debugmes "Incorrect shop array detected in '"+@shop_name$+"'! FIXME!";
- end;
- }
- copyarray .@shop_id[0], getd("."+@shop_name$+"_id"), getarraysize(getd("."+@shop_name$+"_id"));
- copyarray .@shop_price[0], getd("."+@shop_name$+"_price"), getarraysize(getd("."+@shop_name$+"_price"));
- for(.@i = 0; .@i < .@bought_count; .@i++) {
- .@index = inarray(.@shop_id[0], @bought_nameid[.@i]);
- if(.@index == -1) {
- message strcharinfo(0), "Price was not found!";
- debugmes "Incorrect price array detected in '"+@shop_name$+"'! FIXME!";
- end;
- }
- setarray .@bought_cost[getarraysize(.@bought_cost)],.@shop_price[.@index]*@bought_quantity[.@i];
- for (.@j = 0; .@j < @bought_quantity[.@i]; .@j++) {
- setarray .@enchant[getarraysize(.@enchant)],@bought_nameid[.@i];
- }
- }
- // Count total cost
- for(.@i = 0; .@i < .@bought_count; .@i++) {
- .@total_cost = .@total_cost + .@bought_cost[.@i];
- }
- // Currency check
- if(.shop_currency$[.@shop_index] == "Zeny" && Zeny < .@total_cost) {
- message strcharinfo(0), "("+.@total_cost+") Not enough "+.shop_currency$[.@shop_index]+"!";
- end;
- }
- // Other currency checks...
- // Select equipment (EQI)
- mes "[ " + strnpcinfo(1) + " ]";
- mes "Please select which equipment you want me to enchant.";
- .@position = callsub(S_SelectPosition);
- // Check if position has equipment
- if(!getequipisequiped(.@position)) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "You don't have anything equipped there!";
- close;
- }
- .@item_id = getequipid(.@position); //Equipped item id
- .@refine = getequiprefinerycnt(.@position); //Equipped refine value
- .@slots = getitemslots(.@item_id);
- setarray .@cards[0],
- getequipcardid(.@position,0),
- getequipcardid(.@position,1),
- getequipcardid(.@position,2),
- getequipcardid(.@position,3);
- .@cards_count = getarraysize(.@cards);
- .@enchant_count = getarraysize(.@enchant);
- /*if(.@enchant_count > .max_enchant) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "This item has been crafted or produced and cannot be enchanted.";
- close;
- }*/
- // Check for enabled refinement
- /*if(!getequipisenableref(.@position)) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "I don't think I can enchant this item at all.";
- mes "Sorry...";
- close;
- }*/
- // Add all card slots
- for(.@i = 0; .@i < .@slots; .@i++) {
- setarray .@item[getarraysize(.@item)], (.@cards[.@i] > 0 ? .@cards[.@i] : -1);
- }
- // Add previous enchants
- for(.@i = .@slots; .@i < .@cards_count; .@i++) {
- if(.@cards[.@i] > 0) {
- setarray .@item[getarraysize(.@item)], .@cards[.@i];
- }
- }
- // Add new enchants
- for(.@i = 0; .@i < .@enchant_count; .@i++) {
- setarray .@item[getarraysize(.@item)], .@enchant[.@i];
- }
- // Check for produced/crafted items 254,255
- if(.@cards[0] == CARD0_FORGE || .@cards[0] == CARD0_CREATE) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "This item has been crafted or produced and cannot be enchanted.";
- close;
- }
- // Has card sockets 4 - slots
- if(.@enchant_count > (.max_enchant - .@slots)) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "This equipment can hold "+(.max_enchant - .@slots)+" enchant.";
- close;
- }
- // Has free sockets
- if((.@slots + .@enchant_count) > .max_enchant || getarraysize(.@item) > .max_enchant) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "This item does not have enough free sockets to enchant.";
- close;
- }
- // Confirm the setup
- clear;
- mes "[ " + strnpcinfo(1) + " ]^6E6E6E Setup^000000";
- for(.@i = 0; .@i < .@enchant_count; .@i++) {
- mes "Enchant: "+ getitemname(.@enchant[.@i]);
- }
- mes "Equipment: "+ getitemname(getequipid(.@position));
- mes "Cost: "+.@total_cost+" "+.shop_currency$[.@shop_index]+".";
- if (select("Create enchant:Cancel") != 1) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "Farewell.";
- close;
- }
- // Create selected enchant
- clear;
- mes "[ " + strnpcinfo(1) + " ]^6E6E6E Done^000000";
- mes "Here is your enchanted equipment!";
- delequip(.@position);
- specialeffect2 154;
- if(.shop_currency$[.@shop_index] == "Zeny") {
- Zeny = Zeny - .@total_cost;
- }
- getitem2 .@item_id, 1, 1, .@refine, 0,
- (.@item[0] > 0 ? .@item[0] : 0),
- (.@item[1] > 0 ? .@item[1] : 0),
- (.@item[2] > 0 ? .@item[2] : 0),
- (.@item[3] > 0 ? .@item[3] : 0);
- close;
- S_Remove:
- // Select equipment (EQI)
- mes "[ " + strnpcinfo(1) + " ]";
- mes "Please select which equipment you want me to work on.";
- .@position = callsub(S_SelectPosition);
- // Check if position has equipment
- if(!getequipisequiped(.@position)) {
- clear;
- mes "[ " + strnpcinfo(1) + " ]";
- mes "You don't have anything equipped there!";
- close;
- }
- .@item_id = getequipid(.@position); //Equipped item id
- .@refine = getequiprefinerycnt(.@position); //Equipped refine value
- .@slots = getitemslots(.@item_id);
- setarray .@cards[0],
- getequipcardid(.@position,0),
- getequipcardid(.@position,1),
- getequipcardid(.@position,2),
- getequipcardid(.@position,3);
- .@cards_count = getarraysize(.@cards);
- .@enchant_count = getarraysize(.@enchant);
- // Create selected item
- clear;
- mes "[ " + strnpcinfo(1) + " ]^6E6E6E Done^000000";
- mes "Here is your equipment back!";
- delequip(.@position);
- specialeffect2 169;
- getitem2 .@item_id, 1, 1, .@refine, 0,0,0,0,0;
- for(.@i=0; .@i<.@slots; .@i++) {
- if(.@cards[.@i] > 0)
- getitem .@cards[.@i], 1;
- }
- close;
- S_SelectPosition:
- setarray .@indices[1], EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R;
- setarray .@position$[1], "Top", "Mid", "Low", "Armor", "Left Hand", "Right Hand", "Garment", "Shoes", "Accessory L", "Accessory R";
- setarray .@option[1], 1, 1, 1, 1, 1, 1, 1, 1, 1, 1; // 1=allow, 0=deny
- for(.@i=1; .@i<getarraysize(.@indices); .@i++) {
- if(.@option[.@i] && getequipisequiped(.@indices[.@i])) {
- .@menu$ = .@menu$ + .@position$[.@i] + "-[" + getequipname(.@indices[.@i]) + "]";
- }
- .@menu$ = .@menu$ + ":";
- }
- .@part = .@indices[select(.@menu$)];
- return .@part;
- }
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