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- Version 1.4 + June Build Challenge
- 29 MAG, ORE 15:34 - SEBIOFF
- Half a year ago Parkitect 1.0 has been released, which seems like a milestone worthy of a small update!
- Todays free update adds the following:
- Knight costume for Entertainer
- A fitting costume for the medieval deco theme
- Photo Spots
- Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places
- Boat Dark Ride
- A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.
- Flat ride modding support
- Thanks to contributions by Michael P the Parkitect Asset Editor[github.com] allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell
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- Version 1.3a + April Build Challenge
- 2 APR, ORE 20:29 - SEBIOFF
- Version 1.3a Changelog
- This update is a bugfix release that resolves the following issues:
- added basic ride stats to build challenge voting UI
- fixed boats could get stuck forever when building multiple boat rides on the same body of water
- fixed boats sometimes returning to station much later than they should
- fixed visualization view legend blocking clicks
- fixed collision issue with steel support tower deco
- fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
- fixed a case where transport rides could have wrong stats before completing a full test run
- fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
- fixed a case where Monorail could be operated with only one car per train
- fixed a case where G-force calculation could be wrong
- ************************************************************************************
- Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on and most likely don’t want to have obstructed by windows...)
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- Version 1.2
- 14 DIC 2018, ORE 22:11 - SEBIOFF
- Hey look, it’s another update in time for the weekend/holidays!
- The full changelog is at the end of this post. The highlights are:
- Track segments automatically snap to each other if the height difference is reasonably small.
- This makes reconnecting track ends easier after editing a ride, and should resolve the troubles new players had with getting track heights to match when being misaligned by 1/8 height unit.
- Existing guest/ride/shop info windows automatically get closed when clicking a different guest/ride/shop (unless you pin them).
- This should reduce windows cluttering up the view.
- Added the park ratings to a tab in the Park Info window.
- The park ratings are quite important but could previously only be found by hovering on the ratings bar in the main menu, which is slightly hidden. This will give people a second way to discover them, and there are also some additional tooltips explaining the ratings a bit.
- The research menu button received an animation to reflect the current research state.
- The fill state of the vial tells you the research progress without having to open the research window, and it looks nice I guess.
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