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May 30th, 2019
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  1. Version 1.4 + June Build Challenge
  2.  
  3. 29 MAG, ORE 15:34 - SEBIOFF
  4.  
  5. Half a year ago Parkitect 1.0 has been released, which seems like a milestone worthy of a small update!
  6.  
  7. Todays free update adds the following:
  8.  
  9. Knight costume for Entertainer
  10. A fitting costume for the medieval deco theme
  11.  
  12. Photo Spots
  13. Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places
  14.  
  15. Boat Dark Ride
  16. A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.
  17.  
  18. Flat ride modding support
  19. Thanks to contributions by Michael P the Parkitect Asset Editor[github.com] allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell
  20.  
  21. ************************************************************************************
  22.  
  23. Version 1.3a + April Build Challenge
  24.  
  25. 2 APR, ORE 20:29 - SEBIOFF
  26.  
  27. Version 1.3a Changelog
  28. This update is a bugfix release that resolves the following issues:
  29. added basic ride stats to build challenge voting UI
  30. fixed boats could get stuck forever when building multiple boat rides on the same body of water
  31. fixed boats sometimes returning to station much later than they should
  32. fixed visualization view legend blocking clicks
  33. fixed collision issue with steel support tower deco
  34. fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
  35. fixed a case where transport rides could have wrong stats before completing a full test run
  36. fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
  37. fixed a case where Monorail could be operated with only one car per train
  38. fixed a case where G-force calculation could be wrong
  39.  
  40. ************************************************************************************
  41.  
  42. Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on and most likely don’t want to have obstructed by windows...)
  43.  
  44. ************************************************************************************
  45.  
  46. Version 1.2
  47. 14 DIC 2018, ORE 22:11 - SEBIOFF
  48. Hey look, it’s another update in time for the weekend/holidays!
  49. The full changelog is at the end of this post. The highlights are:
  50.  
  51. Track segments automatically snap to each other if the height difference is reasonably small.
  52.  
  53. This makes reconnecting track ends easier after editing a ride, and should resolve the troubles new players had with getting track heights to match when being misaligned by 1/8 height unit.
  54.  
  55. Existing guest/ride/shop info windows automatically get closed when clicking a different guest/ride/shop (unless you pin them).
  56.  
  57. This should reduce windows cluttering up the view.
  58.  
  59. Added the park ratings to a tab in the Park Info window.
  60.  
  61. The park ratings are quite important but could previously only be found by hovering on the ratings bar in the main menu, which is slightly hidden. This will give people a second way to discover them, and there are also some additional tooltips explaining the ratings a bit.
  62.  
  63. The research menu button received an animation to reflect the current research state.
  64.  
  65. The fill state of the vial tells you the research progress without having to open the research window, and it looks nice I guess.
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