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- // CREATED MY MR.CAT SECOND
- // Launch Settings:
- // Copy and paste the settings below in your Team Fortress 2 launch settings in your Steam Library.
- // -dxlevel 81 -mat_dxlevel 81 -high -novid -nopix -w 1024 -h 768 -nod3d9ex -threads 4 +mat_queue_mode 4 +exec autoexec.cfg -heapsize 5000000 -softparticlesdefaultoff -noforcemaccel -noforcemspd -noforcemparms -noaafonts -mat_picmip -1
- net_graph 0
- cl_drawhud 1
- mat_phong 0
- cl_showfps 0 // Show unsmoothed FPS meter
- fps_max 0
- //BEST LERP SETTINGS//
- Good connection
- cl_cmdrate 65
- cl_interp 0
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 1000000
- rate 900000
- // Bad connection
- //cl_cmdrate 40
- //cl_interp 0.0152
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0
- //cl_updaterate 40
- //rate 35000
- ----------------------------------------------------------------------------
- ///other lerp settings///
- ///these are other lerp settings u can try see what better suits you///
- //diatro lerp
- //cl_cmdrate 25000
- //cl_interp 0
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 250000
- //rate 90000
- //sno's lerp
- //cl_cmdrate 67
- //cl_interp 0
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 100000
- //rate 90000
- // ----------------------------------------------------------------------------
- // Sprays
- // ----------------------------------------------------------------------------
- // Bear in mind that these are disabled on war servers due to `sv_pure 2'
- // anyway, so if you play competitive TF2, this won't help you.
- // ----------------------------------------------------------------------------
- // Disable sprays
- // cl_playerspraydisable 1
- // r_spray_lifetime 2
- //r_decals 0
- // r_decals 0
- // Enable sprays -- uncomment if you want these settings
- cl_playerspraydisable 0
- r_spray_lifetime 2
- // ----------------------------------------------------------------------------
- // Shadows
- // ----------------------------------------------------------------------------
- // Disable shadows
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // Enable shadows -- uncomment this section if you want these settings
- //mat_shadowstate 1
- //r_shadowmaxrendered 11
- //r_shadowrendertotexture 0 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to `1'.
- //r_shadows 0
- // ----------------------------------------------------------------------------
- // Facial features
- // ----------------------------------------------------------------------------
- // Disable facial features
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- // Enable facial features -- uncomment this section if you want these settings
- //r_eyes 1
- //r_flex 1
- //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
- //r_rootlod 1
- //r_teeth 1
- // ----------------------------------------------------------------------------
- // Ragdolls
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce ragdolls.
- // ----------------------------------------------------------------------------
- // Enable ragdolls -- uncomment this section if you want these settings
- cl_ragdoll_fade_time 15
- cl_ragdoll_forcefade 0
- cl_ragdoll_physics_enable 1
- g_ragdoll_fadespeed 600
- g_ragdoll_lvfadespeed 100
- ragdoll_sleepaftertime "5.0f"
- // ----------------------------------------------------------------------------
- // Gibs
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // ----------------------------------------------------------------------------
- // Disable gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- // Enable gibs -- uncomment this section if you want these settings
- //cl_phys_props_enable 1
- //cl_phys_props_max 128
- //props_break_max_pieces -1
- //r_propsmaxdist 1000
- //violence_agibs 1
- //violence_hgibs 1
- // ----------------------------------------------------------------------------
- // Graphical
- // ----------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess
- // with this.
- // ----------------------------------------------------------------------------
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist -1
- mat_antialias 0
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players.
- mat_colcorrection_disableentities 0
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_forceaniso 0
- mat_hdr_level 0
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 1.6 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_motion_blur_enabled 0
- mat_parallaxmap 0
- mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst.
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. Setting this to 1 on dx8 will
- // result in some strange `fire' textures replacing their
- // appropriate counterparts, especially on medals, and certain
- // hats.
- mat_trilinear 1
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 0// `9' is a good value to still see the spread pattern from a
- // scattergun without any real performance loss.
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 0
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 2
- r_maxsampledist 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 wmill.
- tracer_extra 0
- violence_ablood 1
- violence_hblood 1
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- in_usekeyboardsampletime 0
- mat_clipz 0 // FX card users should set this to 0
- mat_forcehardwaresync 0
- mat_levelflush 1
- m_rawinput
- mat_vsync 0
- r_fastzreject -1
- // ----------------------------------------------------------------------------
- // Sound
- // ----------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance
- // improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of
- // directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a
- // negligible effect on performance.
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- // ----------------------------------------------------------------------------
- // Threading
- // ----------------------------------------------------------------------------
- mat_queue_mode -2
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- //-----------------------------------------------------------------------------
- //other stuff
- //-----------------------------------------------------------------------------
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_specular 0
- mat_trilinear 1
- bind g taunt
- bind o "say !tp"
- bind p "say !fp"
- mat_picmip 2
- low_cpu 1
- snd_async_fullyasync 1
- cl_muzzleflash_dlight_1st 0
- r_drawtracers_firstperson 0
- cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
- cl_localnetworkbackdoor 1
- hud_achievement_glowtime 0 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- r_pixelfog 0
- cl_cloud_settings 0
- net_queue_trace 0
- r_queued_decals 0
- r_queued_ropes 1
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- //cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
- cl_threaded_bone_setup 0
- r_queued_post_processing 1
- lod_very_low
- lighting_low
- shadows_off
- effects_very_low
- water_low
- particles_low
- aa_off
- post_processing_off
- pyrovision_low
- motion_blur_off
- characters_very_low
- decals_off
- decals_models_off
- decals_art_off
- sprays_off
- gibs_off
- ragdolls_off
- textures_low
- texture_blending_off
- bumpmap_off
- specular_off
- props_low
- ropes_off
- xrays_off
- sound_low
- 3dsky_off
- jigglebones_off
- tf_enable_glows_after_respawn 0
- mat_mipmaptextures 0
- net_splitpacket_maxrate 196608
- net_maxcleartime 0.020346
- net_maxfragments 1200
- net_maxfilesize 64
- net_compresspackets_minsize 128
- mat_max_worldmesh_vertices 65536
- net_maxpacketdrop 1000
- tf_contract_progress_show 0
- clientport 27016
- hostport 27031
- tv_port 27022
- ///////////////////////////////////////
- //no killstreaks
- //////////////////////////////////////
- //-----------------------------------------------------------------------------
- // more other stuff
- //-----------------------------------------------------------------------------
- r_rootlod 2
- lod_TransitionDist -1
- tracer_extra 0
- r_drawtracers_firstperson 0
- cl_show_splashes 0
- cl_fasttempentcollision 9999"
- mat_filterlightmaps 0
- r_ambientboost 0
- r_rimlight 0
- r_lightaverage 0
- r_dynamic 0
- r_worldlightmin 0.9
- r_worldlights 0
- mat_disable_lightwarp 1
- mat_reducefillrate 1
- mat_phong 0"
- r_decals 0
- mp_decals 0
- r_drawbatchdecals 0"
- alias decals_models_off
- r_drawmodeldecals 0
- cl_allowdownload 0
- cl_allowupload 0 r_spray_lifetime 0
- cl_playerspraydisable 1
- alias download_all "cl_downloadfilter all"
- alias download download_all
- tf_mm_debug_level 0
- tf_party_join_request_mode 1
- sv_parallel_sendsnapshot 1
- r_threaded_particles 1
- mat_queue_mode 2
- host_thread_mode 1
- building_cubemaps 0
- mat_postprocess_x 4
- mat_postprocess_y 4
- mat_hdr_level 0
- mat_colorcorrection 0
- mat_postprocessing_combine 0
- pyro_dof 0
- pyro_vignette 0
- mat_alphacoverage 0
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui 0
- mat_antialias 1
- mat_aaquality 0
- mat_trilinear 1
- mat_forceaniso 1
- flex_rules
- anim_3wayblend 0
- ai_expression_optimization 1
- ai_expression_frametime 0
- flex_smooth 0
- r_eyemove 0
- blink_duration 0
- phonemefilter 0.001
- phonemesnap 0
- r_drawmodeldecals 0
- r_overlayfadeenable 1
- r_overlayfademax 2000
- r_overlayfademin 1750
- r_renderoverlayfragment 0
- props_break_max_pieces 0
- cl_burninggibs 0
- r_decalstaticprops 0
- cl_phys_props_enable 0
- r_PhysPropStaticLighting 1
- alias detail_props_none ""
- r_decalstaticprops 0
- cl_phys_props_enable 0
- r_drawdetailprops 0
- r_staticprop_lod 7
- alias detail_props_override detail_props_none
- mat_viewportscale 1
- mat_viewportupscale 1
- r_dopixelvisibility 1
- r_pixelvisibility_partial 0
- mat_filtertextures 0
- mat_disable_fancy_blending 1
- mat_bumpmap 0
- mat_specular 0
- r_3dsky 0
- rope_rendersolid 0
- mat_vsync 0
- engine_no_focus_sleep 0
- r_fastzreject 1
- r_occlusion 1
- r_occludeemaxarea 1
- r_occluderminarea 10
- mat_tonemapping_occlusion_use_stencil 0
- host_flush_threshold 0
- r_norefresh 1
- fast_fogvolume 1
- sv_alternateticks 0
- mod_offline_hdr_switch 1
- gl_pow2_tempmem 1
- gl_mtglflush_at_tof 1
- gl_debug_output 0
- gl_magnify_resolve_mode 1
- gl_paircache_rows_lg2 11
- gl_paircache_ways_lg2 5
- tf_mm_dashboard_slide_panel_step 10
- tf_dashboard_slide_time 0.25
- tf_item_inspect_model_auto_spin 1
- tf_item_inspect_model_spin_rate 30
- tf_quest_map_tuner_wobble_magnitude 0.01
- sv_motd_unload_on_dismissal 1
- tf_halloween_bonus_ducks_cooldown 10
- tf_healthicon_height_offset 10
- tf_hud_num_building_alert_beeps 2
- tf_rd_finale_beep_time 10
- tf_hud_show_servertimelimit 1
- tf_hud_target_id_alpha 100
- hud_medichealtargetmarker 1
- tf_hud_target_id_offset 0
- tf_hud_target_id_show_avatars 2
- hud_freezecamhide 0
- tf_scoreboard_ping_as_text 1
- tf_time_loading_item_panels 0.0003
- cl_spec_carrieditems 1
- tf_backpack_page_button_delay 0.25
- cl_notifications_max_num_visible 1
- cl_notifications_move_time 0.1
- tf_notifications_push_bottom 0
- cl_vote_ui_active_after_voting 0
- cl_vote_ui_show_notification 0
- tf_hud_notification_duration 2
- tf_quest_notification_line_delay 0.2
- hud_achievement_glowtime 1
- hud_achievement_tracker 2
- hud_achievement_count 4
- cl_mvm_wave_status_visible_during_wave 1
- tf_replay_pyrovision 0
- bugreporter_uploadasync 1
- ai_frametime_limit 0.0152
- mem_max_heapsize_dedicated 128
- lzma_persistent_buffer 1
- cl_always_flush_models 0
- mat_levelflush 1
- sv_forcepreload 0
- mat_bufferprimitives 1
- filesystem_buffer_size 8192
- filesystem_max_stdio_read 31
- filesystem_native 1
- filesystem_unbuffered_io 1
- mod_load_anims_async 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 0
- mod_lock_mdls_on_load 0
- mod_forcetouchdata 1
- mod_touchalldata 1
- mod_forcedata 1
- tf_dingalingaling_repeat_delay 0.008
- snd_async_fullyasync 1
- snd_async_minsize 0
- snd_mix_async 1
- phonemedelay 0
- snd_delay_sound_shift 0.01
- snd_mixahead 0.066
- snd_lockpartial 1
- snd_cull_duplicates 0
- voice_steal 2
- voice_buffer_ms 200
- snd_noextraupdate 1
- snd_async_spew_blocking 0
- dsp_enhance_stereo 0
- snd_defer_trace 1
- snd_noextraupdate 1
- voice_enable 1
- cl_disablehtmlmotd 1
- tf_scoreboard_ping_as_text 1
- tf_contract_progress_show 0
- hud_saytext_time 5
- mat_monitorgamma 1.6
- clientport 27016
- hostport 27031
- tv_port 27022
- cl_timeout 70
- hud_escort_interp 0.1
- ///////cl_crosshair_file ""
- mat_forceaniso 1
- r_glint_procedural 0
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- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " |\"
- echo " | \"
- -----------------|||||MR.CAT CFG LOADED
- echo " | /"
- echo " |/"
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- alias game_override "cheap_water_override; detail_props_override"
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