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dantdm31353

MR,CAT NEW CFG

Nov 18th, 2019
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  1. // CREATED MY MR.CAT SECOND
  2. // Launch Settings:
  3. // Copy and paste the settings below in your Team Fortress 2 launch settings in your Steam Library.
  4. // -dxlevel 81 -mat_dxlevel 81 -high -novid -nopix -w 1024 -h 768 -nod3d9ex -threads 4 +mat_queue_mode 4 +exec autoexec.cfg -heapsize 5000000 -softparticlesdefaultoff -noforcemaccel -noforcemspd -noforcemparms -noaafonts -mat_picmip -1
  5.  
  6. net_graph 0
  7. cl_drawhud 1
  8.  
  9. mat_phong 0
  10.  
  11. cl_showfps 0 // Show unsmoothed FPS meter
  12. fps_max 0
  13. //BEST LERP SETTINGS//
  14.  
  15. Good connection
  16. cl_cmdrate 65
  17. cl_interp 0
  18. cl_interp_ratio 1
  19. cl_lagcompensation 1
  20. cl_pred_optimize 2
  21. cl_smooth 0
  22. cl_smoothtime 0.01
  23. cl_updaterate 1000000
  24. rate 900000
  25.  
  26. // Bad connection
  27. //cl_cmdrate 40
  28. //cl_interp 0.0152
  29. //cl_interp_ratio 1
  30. //cl_lagcompensation 1
  31. //cl_pred_optimize 2
  32. //cl_smooth 0
  33. //cl_smoothtime 0
  34. //cl_updaterate 40
  35. //rate 35000
  36.  
  37. ----------------------------------------------------------------------------
  38. ///other lerp settings///
  39. ///these are other lerp settings u can try see what better suits you///
  40.  
  41. //diatro lerp
  42. //cl_cmdrate 25000
  43. //cl_interp 0
  44. //cl_interp_ratio 1
  45. //cl_lagcompensation 1
  46. //cl_pred_optimize 2
  47. //cl_smooth 0
  48. //cl_smoothtime 0.01
  49. //cl_updaterate 250000
  50. //rate 90000
  51.  
  52. //sno's lerp
  53. //cl_cmdrate 67
  54. //cl_interp 0
  55. //cl_interp_ratio 1
  56. //cl_lagcompensation 1
  57. //cl_pred_optimize 2
  58. //cl_smooth 0
  59. //cl_smoothtime 0.01
  60. //cl_updaterate 100000
  61. //rate 90000
  62.  
  63. // ----------------------------------------------------------------------------
  64. // Sprays
  65. // ----------------------------------------------------------------------------
  66. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  67. // anyway, so if you play competitive TF2, this won't help you.
  68. // ----------------------------------------------------------------------------
  69.  
  70. // Disable sprays
  71. // cl_playerspraydisable 1
  72. // r_spray_lifetime 2
  73. //r_decals 0
  74. // r_decals 0
  75.  
  76. // Enable sprays -- uncomment if you want these settings
  77. cl_playerspraydisable 0
  78. r_spray_lifetime 2
  79.  
  80. // ----------------------------------------------------------------------------
  81. // Shadows
  82. // ----------------------------------------------------------------------------
  83.  
  84. // Disable shadows
  85. mat_shadowstate 0
  86. r_shadowmaxrendered 0
  87. r_shadowrendertotexture 0
  88. r_shadows 0
  89.  
  90. // Enable shadows -- uncomment this section if you want these settings
  91. //mat_shadowstate 1
  92. //r_shadowmaxrendered 11
  93. //r_shadowrendertotexture 0 // Non-blobby shadows. Sometimes turned on by
  94. // competitive TF2 players to see opponents standing
  95. // near the other side of a wall. You may see some
  96. // performance loss from setting this to `1'.
  97. //r_shadows 0
  98.  
  99. // ----------------------------------------------------------------------------
  100. // Facial features
  101. // ----------------------------------------------------------------------------
  102.  
  103. // Disable facial features
  104. r_eyes 0
  105. r_flex 0
  106. r_lod 2
  107. r_rootlod 2
  108. r_teeth 0
  109.  
  110. // Enable facial features -- uncomment this section if you want these settings
  111. //r_eyes 1
  112. //r_flex 1
  113. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  114. //r_rootlod 1
  115. //r_teeth 1
  116.  
  117. // ----------------------------------------------------------------------------
  118. // Ragdolls
  119. // ----------------------------------------------------------------------------
  120. // You will have reduced performance on deaths which produce ragdolls.
  121. // ----------------------------------------------------------------------------
  122.  
  123.  
  124. // Enable ragdolls -- uncomment this section if you want these settings
  125. cl_ragdoll_fade_time 15
  126. cl_ragdoll_forcefade 0
  127. cl_ragdoll_physics_enable 1
  128. g_ragdoll_fadespeed 600
  129. g_ragdoll_lvfadespeed 100
  130. ragdoll_sleepaftertime "5.0f"
  131.  
  132. // ----------------------------------------------------------------------------
  133. // Gibs
  134. // ----------------------------------------------------------------------------
  135. // You will have reduced performance on deaths which produce gibs.
  136. // ----------------------------------------------------------------------------
  137.  
  138. // Disable gibs
  139. cl_phys_props_enable 0
  140. cl_phys_props_max 0
  141. props_break_max_pieces 0
  142. r_propsmaxdist 1
  143. violence_agibs 0
  144. violence_hgibs 0
  145.  
  146. // Enable gibs -- uncomment this section if you want these settings
  147. //cl_phys_props_enable 1
  148. //cl_phys_props_max 128
  149. //props_break_max_pieces -1
  150. //r_propsmaxdist 1000
  151. //violence_agibs 1
  152. //violence_hgibs 1
  153.  
  154. // ----------------------------------------------------------------------------
  155. // Graphical
  156. // ----------------------------------------------------------------------------
  157. // Now we come to the main brunt of the config. You probably don't want to mess
  158. // with this.
  159. // ----------------------------------------------------------------------------
  160. cl_detaildist 0
  161. cl_detailfade 0
  162. cl_drawmonitors 0
  163. cl_ejectbrass 0
  164. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  165. cl_new_impact_effects 0
  166. cl_show_splashes 0
  167. func_break_max_pieces 0
  168. glow_outline_effect_enable 0 // Cart glow effect.
  169. lod_transitiondist -1
  170. mat_antialias 0
  171. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  172. // a strange `shine' effect to appear on all players.
  173. mat_colcorrection_disableentities 0
  174. mat_colorcorrection 0
  175. mat_disable_bloom 1
  176. mat_disable_fancy_blending 1
  177. mat_disable_lightwarp 1
  178. mat_envmapsize 8
  179. mat_envmaptgasize 8
  180. mat_filterlightmaps 0
  181. mat_filtertextures 0
  182. mat_forceaniso 0
  183. mat_hdr_level 0
  184. mat_max_worldmesh_vertices 512
  185. mat_monitorgamma 1.6 // Controls brightness, try 1.8 to make it brighter or 2.2
  186. // to get it darker. Only works in fullscreen.
  187. mat_motion_blur_enabled 0
  188. mat_parallaxmap 0
  189. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  190. // at a range from -1 to 2, -1 being the best quality, 2 being the
  191. // worst.
  192. mat_reducefillrate 1
  193. mat_reduceparticles 1
  194. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  195. // non-shiny, and will remove some specular effects from in-game
  196. // entities which support it. Setting this to 1 on dx8 will
  197. // result in some strange `fire' textures replacing their
  198. // appropriate counterparts, especially on medals, and certain
  199. // hats.
  200. mat_trilinear 1
  201. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  202. mat_viewportupscale 1
  203. mat_wateroverlaysize 1
  204. mp_decals 0// `9' is a good value to still see the spread pattern from a
  205. // scattergun without any real performance loss.
  206. r_3dsky 0
  207. r_ambientboost 0
  208. r_ambientfactor 0
  209. r_ambientmin 0
  210. r_avglight 0
  211. r_cheapwaterend 1
  212. r_cheapwaterstart 1
  213. r_decals 0
  214. r_decalstaticprops 0
  215. r_decal_cullsize 15
  216. r_drawdetailprops 0
  217. r_drawmodeldecals 0
  218. r_drawflecks 0
  219. r_dynamic 0
  220. r_flashlightdepthtexture 0
  221. r_forcewaterleaf 1
  222. r_lightaverage 0
  223. r_maxnewsamples 2
  224. r_maxsampledist 1
  225. r_propsmaxdist 0
  226. r_renderoverlayfragment 0
  227. r_staticprop_lod 4
  228. r_waterdrawreflection 0
  229. r_waterdrawrefraction 1
  230. r_waterforceexpensive 0
  231. r_waterforcereflectentities 0
  232. rope_averagelight 0
  233. rope_collide 0
  234. rope_rendersolid 0
  235. rope_shake 0
  236. rope_smooth 0
  237. rope_subdiv 0
  238. rope_wind_dist 0
  239. tf_particles_disable_weather 1 wmill.
  240. tracer_extra 0
  241. violence_ablood 1
  242. violence_hblood 1
  243.  
  244. // ----------------------------------------------------------------------------
  245. // Misc
  246. // ----------------------------------------------------------------------------
  247. in_usekeyboardsampletime 0
  248. mat_clipz 0 // FX card users should set this to 0
  249. mat_forcehardwaresync 0
  250. mat_levelflush 1
  251. m_rawinput
  252. mat_vsync 0
  253. r_fastzreject -1
  254. // ----------------------------------------------------------------------------
  255. // Sound
  256. // ----------------------------------------------------------------------------
  257. // I'd be hesitant to say that you would see a great deal of performance
  258. // improvement from lowering the sound quality, but in my experience as a
  259. // competitive TF2 player, lowering the sound quality makes determination of
  260. // directionality and distance that much easier. You may see a small FPS gain
  261. // with these settings, or you may not, either way will likely have a
  262. // negligible effect on performance.
  263. // ----------------------------------------------------------------------------
  264. dsp_enhance_stereo 0
  265. dsp_slow_cpu 1
  266. snd_async_fullyasync 1
  267. snd_pitchquality 0
  268. snd_spatialize_roundrobin 1
  269.  
  270. // ----------------------------------------------------------------------------
  271. // Threading
  272. // ----------------------------------------------------------------------------
  273. mat_queue_mode -2
  274.  
  275. cl_threaded_bone_setup 0
  276. cl_threaded_client_leaf_system 0
  277. r_queued_decals 0
  278. r_queued_ropes 1
  279. r_queued_post_processing 0
  280. r_threaded_client_shadow_manager 1
  281. r_threaded_particles 1
  282. r_threaded_renderables 1
  283. //-----------------------------------------------------------------------------
  284. //other stuff
  285. //-----------------------------------------------------------------------------
  286. mat_filterlightmaps 0
  287. mat_filtertextures 0
  288. mat_specular 0
  289. mat_trilinear 1
  290. bind g taunt
  291. bind o "say !tp"
  292. bind p "say !fp"
  293. mat_picmip 2
  294. low_cpu 1
  295. snd_async_fullyasync 1
  296. cl_muzzleflash_dlight_1st 0
  297. r_drawtracers_firstperson 0
  298. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  299. cl_localnetworkbackdoor 1
  300. hud_achievement_glowtime 0 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  301. r_pixelfog 0
  302. cl_cloud_settings 0
  303. net_queue_trace 0
  304. r_queued_decals 0
  305. r_queued_ropes 1
  306. r_threaded_client_shadow_manager 1
  307. r_threaded_particles 1
  308. r_threaded_renderables 1
  309. //cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  310. cl_threaded_bone_setup 0
  311. r_queued_post_processing 1
  312. lod_very_low
  313. lighting_low
  314. shadows_off
  315. effects_very_low
  316. water_low
  317. particles_low
  318. aa_off
  319. post_processing_off
  320. pyrovision_low
  321. motion_blur_off
  322. characters_very_low
  323. decals_off
  324. decals_models_off
  325. decals_art_off
  326. sprays_off
  327. gibs_off
  328. ragdolls_off
  329. textures_low
  330. texture_blending_off
  331. bumpmap_off
  332. specular_off
  333. props_low
  334. ropes_off
  335. xrays_off
  336. sound_low
  337. 3dsky_off
  338. jigglebones_off
  339. tf_enable_glows_after_respawn 0
  340. mat_mipmaptextures 0
  341. net_splitpacket_maxrate 196608
  342. net_maxcleartime 0.020346
  343. net_maxfragments 1200
  344. net_maxfilesize 64
  345. net_compresspackets_minsize 128
  346. mat_max_worldmesh_vertices 65536
  347. net_maxpacketdrop 1000
  348. tf_contract_progress_show 0
  349. clientport 27016
  350. hostport 27031
  351. tv_port 27022
  352. ///////////////////////////////////////
  353. //no killstreaks
  354. //////////////////////////////////////
  355.  
  356. //-----------------------------------------------------------------------------
  357. // more other stuff
  358. //-----------------------------------------------------------------------------
  359.  
  360. r_rootlod 2
  361. lod_TransitionDist -1
  362. tracer_extra 0
  363. r_drawtracers_firstperson 0
  364. cl_show_splashes 0
  365. cl_fasttempentcollision 9999"
  366. mat_filterlightmaps 0
  367. r_ambientboost 0
  368. r_rimlight 0
  369. r_lightaverage 0
  370. r_dynamic 0
  371. r_worldlightmin 0.9
  372. r_worldlights 0
  373. mat_disable_lightwarp 1
  374. mat_reducefillrate 1
  375. mat_phong 0"
  376. r_decals 0
  377. mp_decals 0
  378. r_drawbatchdecals 0"
  379. alias decals_models_off
  380. r_drawmodeldecals 0
  381. cl_allowdownload 0
  382. cl_allowupload 0 r_spray_lifetime 0
  383. cl_playerspraydisable 1
  384. alias download_all "cl_downloadfilter all"
  385. alias download download_all
  386. tf_mm_debug_level 0
  387. tf_party_join_request_mode 1
  388. sv_parallel_sendsnapshot 1
  389. r_threaded_particles 1
  390. mat_queue_mode 2
  391. host_thread_mode 1
  392. building_cubemaps 0
  393. mat_postprocess_x 4
  394. mat_postprocess_y 4
  395. mat_hdr_level 0
  396. mat_colorcorrection 0
  397. mat_postprocessing_combine 0
  398. pyro_dof 0
  399. pyro_vignette 0
  400. mat_alphacoverage 0
  401. mat_software_aa_strength 0
  402. mat_software_aa_strength_vgui 0
  403. mat_antialias 1
  404. mat_aaquality 0
  405. mat_trilinear 1
  406. mat_forceaniso 1
  407. flex_rules
  408. anim_3wayblend 0
  409. ai_expression_optimization 1
  410. ai_expression_frametime 0
  411. flex_smooth 0
  412. r_eyemove 0
  413. blink_duration 0
  414. phonemefilter 0.001
  415. phonemesnap 0
  416. r_drawmodeldecals 0
  417. r_overlayfadeenable 1
  418. r_overlayfademax 2000
  419. r_overlayfademin 1750
  420. r_renderoverlayfragment 0
  421. props_break_max_pieces 0
  422. cl_burninggibs 0
  423. r_decalstaticprops 0
  424. cl_phys_props_enable 0
  425. r_PhysPropStaticLighting 1
  426. alias detail_props_none ""
  427. r_decalstaticprops 0
  428. cl_phys_props_enable 0
  429. r_drawdetailprops 0
  430. r_staticprop_lod 7
  431. alias detail_props_override detail_props_none
  432. mat_viewportscale 1
  433. mat_viewportupscale 1
  434. r_dopixelvisibility 1
  435. r_pixelvisibility_partial 0
  436. mat_filtertextures 0
  437. mat_disable_fancy_blending 1
  438. mat_bumpmap 0
  439. mat_specular 0
  440. r_3dsky 0
  441. rope_rendersolid 0
  442. mat_vsync 0
  443. engine_no_focus_sleep 0
  444. r_fastzreject 1
  445. r_occlusion 1
  446. r_occludeemaxarea 1
  447. r_occluderminarea 10
  448. mat_tonemapping_occlusion_use_stencil 0
  449. host_flush_threshold 0
  450. r_norefresh 1
  451. fast_fogvolume 1
  452. sv_alternateticks 0
  453. mod_offline_hdr_switch 1
  454. gl_pow2_tempmem 1
  455. gl_mtglflush_at_tof 1
  456. gl_debug_output 0
  457. gl_magnify_resolve_mode 1
  458. gl_paircache_rows_lg2 11
  459. gl_paircache_ways_lg2 5
  460. tf_mm_dashboard_slide_panel_step 10
  461. tf_dashboard_slide_time 0.25
  462. tf_item_inspect_model_auto_spin 1
  463. tf_item_inspect_model_spin_rate 30
  464. tf_quest_map_tuner_wobble_magnitude 0.01
  465. sv_motd_unload_on_dismissal 1
  466. tf_halloween_bonus_ducks_cooldown 10
  467. tf_healthicon_height_offset 10
  468. tf_hud_num_building_alert_beeps 2
  469. tf_rd_finale_beep_time 10
  470. tf_hud_show_servertimelimit 1
  471. tf_hud_target_id_alpha 100
  472. hud_medichealtargetmarker 1
  473. tf_hud_target_id_offset 0
  474. tf_hud_target_id_show_avatars 2
  475. hud_freezecamhide 0
  476. tf_scoreboard_ping_as_text 1
  477. tf_time_loading_item_panels 0.0003
  478. cl_spec_carrieditems 1
  479. tf_backpack_page_button_delay 0.25
  480. cl_notifications_max_num_visible 1
  481. cl_notifications_move_time 0.1
  482. tf_notifications_push_bottom 0
  483. cl_vote_ui_active_after_voting 0
  484. cl_vote_ui_show_notification 0
  485. tf_hud_notification_duration 2
  486. tf_quest_notification_line_delay 0.2
  487. hud_achievement_glowtime 1
  488. hud_achievement_tracker 2
  489. hud_achievement_count 4
  490. cl_mvm_wave_status_visible_during_wave 1
  491. tf_replay_pyrovision 0
  492. bugreporter_uploadasync 1
  493. ai_frametime_limit 0.0152
  494. mem_max_heapsize_dedicated 128
  495. lzma_persistent_buffer 1
  496. cl_always_flush_models 0
  497. mat_levelflush 1
  498. sv_forcepreload 0
  499. mat_bufferprimitives 1
  500. filesystem_buffer_size 8192
  501. filesystem_max_stdio_read 31
  502. filesystem_native 1
  503. filesystem_unbuffered_io 1
  504. mod_load_anims_async 1
  505. mod_load_mesh_async 1
  506. mod_load_vcollide_async 0
  507. mod_lock_mdls_on_load 0
  508. mod_forcetouchdata 1
  509. mod_touchalldata 1
  510. mod_forcedata 1
  511. tf_dingalingaling_repeat_delay 0.008
  512. snd_async_fullyasync 1
  513. snd_async_minsize 0
  514. snd_mix_async 1
  515. phonemedelay 0
  516. snd_delay_sound_shift 0.01
  517. snd_mixahead 0.066
  518. snd_lockpartial 1
  519. snd_cull_duplicates 0
  520. voice_steal 2
  521. voice_buffer_ms 200
  522. snd_noextraupdate 1
  523. snd_async_spew_blocking 0
  524. dsp_enhance_stereo 0
  525. snd_defer_trace 1
  526. snd_noextraupdate 1
  527. voice_enable 1
  528. cl_disablehtmlmotd 1
  529. tf_scoreboard_ping_as_text 1
  530. tf_contract_progress_show 0
  531. hud_saytext_time 5
  532. mat_monitorgamma 1.6
  533. clientport 27016
  534. hostport 27031
  535. tv_port 27022
  536. cl_timeout 70
  537. hud_escort_interp 0.1
  538.  
  539. ///////cl_crosshair_file ""
  540.  
  541. mat_forceaniso 1
  542.  
  543. r_glint_procedural 0
  544. echo " "
  545. echo " "
  546. echo " "
  547. echo " "
  548. echo " "
  549. echo " "
  550. echo " "
  551. echo " "
  552. echo " "
  553. echo " "
  554. echo " "
  555. echo " "
  556. echo " "
  557. echo " "
  558. echo " "
  559. echo " "
  560. echo " "
  561. echo " "
  562. echo " "
  563. echo " "
  564. echo " "
  565. echo " "
  566. echo " "
  567. echo " "
  568. echo " "
  569. echo " "
  570. echo " "
  571. echo " "
  572. echo " "
  573. echo " "
  574. echo " "
  575. echo " "
  576. echo " "
  577. echo " "
  578. echo " "
  579. echo " "
  580. echo " "
  581. echo " "
  582. echo " "
  583. echo " "
  584. echo " "
  585. echo " "
  586. echo " "
  587. echo " "
  588. echo " "
  589. echo " "
  590. echo " "
  591. echo " "
  592. echo " "
  593. echo " "
  594. echo " |\"
  595. echo " | \"
  596. -----------------|||||MR.CAT CFG LOADED
  597. echo " | /"
  598. echo " |/"
  599. echo " "
  600. echo " "
  601. echo " "
  602. echo " "
  603. echo " "
  604. echo " "
  605. echo " "
  606. echo " "
  607. echo " "
  608. echo " "
  609. echo " "
  610. echo " "
  611.  
  612.  
  613. alias game_override "cheap_water_override; detail_props_override"
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