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Axll

castiel

Jan 5th, 2015
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  1. #include a_samp
  2. #include zcmd
  3.  
  4. new vehicle;
  5. new objectVehicle;
  6.  
  7. public OnGameModeInit() { //quando o gamemode ligar ..
  8.     new vehicle = CreateVehicle(411, 0.0, 0.0, 0.0, 0.0, 0, 0, -1); //ou seja a variavel vehicle é igual ao id do carro
  9.     //CreateVehicle(modelo, x, y, z, rotacao, cor1, cor2, tempo de respawn); quando o tempo de respawn for igual a -1, ele nunca respawna;
  10.     objectVehicle = CreateObject(modelo, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 300.0)
  11.     //objectVehicle = CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance)
  12.     AttachObjectToVehicle(objectVehicle, vehicle, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); //coloca o objeto no veiculo id vehicle
  13.     //AttachObjectToVehicle(objectid, id do veiculo, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
  14.     return true;
  15. }
  16.  
  17.  
  18. //include zcmd
  19. command(apagarobjeto, playerid, params []) {
  20.     DestroyObject(objectVehicle);
  21.     //DestroyObject(id do objeto);
  22.     SendClientMessage(playerid, -1, "Objeto apagado!");
  23.     //SendClientMessage(playerid, cor, menssagem []);
  24.     return true;
  25. }
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