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- #include a_samp
- #include zcmd
- new vehicle;
- new objectVehicle;
- public OnGameModeInit() { //quando o gamemode ligar ..
- new vehicle = CreateVehicle(411, 0.0, 0.0, 0.0, 0.0, 0, 0, -1); //ou seja a variavel vehicle é igual ao id do carro
- //CreateVehicle(modelo, x, y, z, rotacao, cor1, cor2, tempo de respawn); quando o tempo de respawn for igual a -1, ele nunca respawna;
- objectVehicle = CreateObject(modelo, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 300.0)
- //objectVehicle = CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance)
- AttachObjectToVehicle(objectVehicle, vehicle, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); //coloca o objeto no veiculo id vehicle
- //AttachObjectToVehicle(objectid, id do veiculo, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
- return true;
- }
- //include zcmd
- command(apagarobjeto, playerid, params []) {
- DestroyObject(objectVehicle);
- //DestroyObject(id do objeto);
- SendClientMessage(playerid, -1, "Objeto apagado!");
- //SendClientMessage(playerid, cor, menssagem []);
- return true;
- }
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