CitrineTheCat

Maudlin: The Tactician

Jan 20th, 2020
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.19 KB | None | 0 0
  1. [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
  2. [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d8 [b]Carry Weight:[/b] ___[/big]
  3.  
  4. [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
  5. [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
  6.  
  7. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Marching_Plan[/eicon] [big][b]Marching Order[/b][/big]
  8. When you start barking orders at your party, roll+WIS.
  9. ✴ On a 10+, hold 3.
  10. ✴ On a 7-9, hold 1.
  11. ✴ On a 6-, you lead someone into inadvertent danger instead.
  12. You may spend your holds, once per turn, to:
  13. • Safely and swiftly move a character up to 20 feet.
  14. • Navigate a character out from an immediate danger.
  15.  
  16. [eicon]DD_Tactics[/eicon] [big][b]Strategic Fire[/b][/big]
  17. When you command your party to lay into a single enemy, roll+CHA.
  18. ✴ On a 10+, everyone under your command receives one of the following
  19. ✴ On a 7-9, only one of the people in your party receive one.
  20. • They get +1 damage against this target for their next 3 moves.
  21. • They get 2 piercing against this target for their next 3 moves.
  22. • They get +1 to their next roll against this target.
  23.  
  24. [eicon]Zealous_Speech[/eicon] [big][b]I Am the Law[/b][/big]
  25. When you [b]give an NPC an order based on your official authority[/b], roll+CHA.
  26. ✴ On a 7+, they choose one:
  27. • Do what you say
  28. • Back away cautiously, then flee
  29. • Attack you
  30. ✴ On a 10+, you also take +1 forward against them.
  31. ✴ On a miss, they do as they please and you take -1 forward against them.
  32.  
  33. [eicon]Tracking[/eicon] [big][b]Hunt and Track (Wis)[/b][/big]
  34. When you [b]follow a trail of clues left behind by passing creatures[/b], roll+WIS.
  35. ✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
  36. ✴ On a 10+, you also choose 1:
  37. • Gain a useful bit of information about your quarry, the GM will tell you what
  38. • Determine what caused the trail to end[hr][hr]
  39.  
  40. [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
  41.  
  42. [hr][hr]
  43.  
  44. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  45. _____
  46. _____
  47. _____
  48. _____
  49. _____
  50. [hr][hr][/collapse]
Advertisement
Add Comment
Please, Sign In to add comment