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May 21st, 2019
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  1. if combat.afflictions.torsodamaged and combat.afflictions.ablaze and not combat.afflictions.heatspear then
  2. table.insert(curing.qeb, "enact heatspear " .. mayhem.target)
  3. elseif combat.parried ~= "leftarm" then
  4. table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel left pummel left")
  5.  
  6. elseif combat.parried ~= "torso" and combat.parried ~= "leftleg" and not combat.afflictions.torsodamaged then
  7. table.insert(curing.qeb, "FLOW "..mayhem.target .." wanekick leg clawtwist ")
  8.  
  9. elseif combat.parried ~= "torso" and combat.parried ~= "rightleg" and not combat.afflictions.torsodamaged then
  10. table.insert(curing.qeb, "FLOW "..mayhem.target .." wanekick right clawtwist ")
  11.  
  12. elseif combat.parried ~= "torso" and combat.parried ~= "leftarm" and not combat.afflictions.torsodamaged then
  13. table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel left clawtwist ")
  14. elseif combat.parried ~= "torso" and combat.parried ~= "rightarm" and not combat.afflictions.torsodamaged then
  15. table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel right clawtwist ")
  16.  
  17. elseif combat.parried ~= "leftarm" and combat.parried ~= "leftarm" then
  18. table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel left wanekick right")
  19.  
  20. elseif combat.parried ~= "rightleg" and combat.parried ~= "rightarm" then
  21. table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel right wanekick right")
  22.  
  23. elseif combat.parried ~= "torso" and not combat.afflictions.torsodamaged then
  24. table.insert(curing.qeb, "FLOW "..mayhem.target .." wanekick leg clawtwist ")
  25.  
  26.  
  27. end
  28.  
  29. if mayhem.defenses.zenith and combat.afflictions.torsodamaged and not combat.afflictions.infernal then
  30. table.insert(curing.qeb, "enact infernal " .. mayhem.target)
  31. elseif mayhem.defenses.zenith and not combat.afflictions.ablaze then
  32. table.insert(curing.qeb, "enact scorch " .. mayhem.target)
  33. elseif mayhem.defenses.zenith and combat.afflictions.ablaze and not combat.afflictions.heatspear then
  34. table.insert(curing.qeb, "enact heatspear " .. mayhem.target)
  35. elseif mayhem.defenses.zenith and combat.afflictions.ablaze and combat.afflictions.heatspear and not combat.afflictions.quicken then
  36. table.insert(curing.qeb, "enact quicken " .. mayhem.target)
  37. return
  38. end
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