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- if combat.afflictions.torsodamaged and combat.afflictions.ablaze and not combat.afflictions.heatspear then
- table.insert(curing.qeb, "enact heatspear " .. mayhem.target)
- elseif combat.parried ~= "leftarm" then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel left pummel left")
- elseif combat.parried ~= "torso" and combat.parried ~= "leftleg" and not combat.afflictions.torsodamaged then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." wanekick leg clawtwist ")
- elseif combat.parried ~= "torso" and combat.parried ~= "rightleg" and not combat.afflictions.torsodamaged then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." wanekick right clawtwist ")
- elseif combat.parried ~= "torso" and combat.parried ~= "leftarm" and not combat.afflictions.torsodamaged then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel left clawtwist ")
- elseif combat.parried ~= "torso" and combat.parried ~= "rightarm" and not combat.afflictions.torsodamaged then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel right clawtwist ")
- elseif combat.parried ~= "leftarm" and combat.parried ~= "leftarm" then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel left wanekick right")
- elseif combat.parried ~= "rightleg" and combat.parried ~= "rightarm" then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." pummel right wanekick right")
- elseif combat.parried ~= "torso" and not combat.afflictions.torsodamaged then
- table.insert(curing.qeb, "FLOW "..mayhem.target .." wanekick leg clawtwist ")
- end
- if mayhem.defenses.zenith and combat.afflictions.torsodamaged and not combat.afflictions.infernal then
- table.insert(curing.qeb, "enact infernal " .. mayhem.target)
- elseif mayhem.defenses.zenith and not combat.afflictions.ablaze then
- table.insert(curing.qeb, "enact scorch " .. mayhem.target)
- elseif mayhem.defenses.zenith and combat.afflictions.ablaze and not combat.afflictions.heatspear then
- table.insert(curing.qeb, "enact heatspear " .. mayhem.target)
- elseif mayhem.defenses.zenith and combat.afflictions.ablaze and combat.afflictions.heatspear and not combat.afflictions.quicken then
- table.insert(curing.qeb, "enact quicken " .. mayhem.target)
- return
- end
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