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WCA

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WCA
Jan 13th, 2020
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  1. Star - Ungoliant
  2.  
  3. Star Class - Old & Weak Red Star (M Class) The star is a Tiny Pinprick of light against the veil of space. What life might prosper here does so only barely nourished by the burnt out star’s watery sustenance. -1 Celestial Bodies in the Solar Zone
  4.  
  5. Solar Zone - Nothing
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  7. Habitable Zone - Gloome's World
  8. Dust Cloud
  9.  
  10. Outer Zone - Dust Cloud
  11.  
  12. -------------------------------------------------------------------------------------------------------------------------
  13.  
  14. Planet - Gloome's World - Home of the Order of the Verdant Shroud
  15.  
  16. Class - Shrine World: So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.
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  18. Tech Level - Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
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  20. Adepta Presence - Administratum: Token. For administrative purposes only.
  21. Arbites: Slight: Specific duties; not involved in wider planetary affairs.
  22. Astra Telepathica: Token. For administrative purposes only.
  23. Astronomica: None.
  24. Mechanicus: None.
  25. Ministorum: Significant. Controls its field, and has a say in wider planetary matters.
  26. Inquisition: None.
  27.  
  28. Planet Size - Huge 125,000 km Equatorial Circumference
  29.  
  30. Axial tilt - Large (26-35°)
  31.  
  32. Seasonal Variation - ± 40°C/104°F
  33.  
  34. Length of Day - 21 Hours
  35.  
  36. Length of Year - 590 Earth Days | 674 Local Days
  37.  
  38. Number of Satellites - 18
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  40. Gravity - Very Heavy (1.5 to 2 G): Don't trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.
  41.  
  42. Atmosphere - Normal: Safe to breathe
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  44. Hydrosphere - Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.
  45.  
  46. Temperature - Fall/Spring: Average (-10°C to 30°C/14°F to 86°F) Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.
  47. Summer: Tepid (30°C to 70°C/118°F to 190°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
  48. Winter: Chilly (-50°C to -10°C/-90°F to -18°F): Cold, but not uninhabitable. Sealed buildings are still a good idea, but smaller heating systems should work just fine. Going outside requires exceptionally warm clothing but this planet is still likely to be inhabited in numbers larger than a few outposts. If unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
  49.  
  50. Terrain - Columns
  51. Grassland
  52. Hills
  53. Plateaus
  54.  
  55. Climate -
  56.  
  57. Native Flora and Fauna-
  58.  
  59. Countries and Continents -
  60.  
  61. Population - 10 Billion
  62.  
  63. Society - Religious (Local): Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet's government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion's origins and compatibiity with the Imperial Creed, it is likely to have a close eye kept on it.
  64.  
  65. Economy -
  66.  
  67. Exports -
  68.  
  69. Imports -
  70.  
  71. Defenses - None
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