ijontichy

<stdin>

Mar 25th, 2014
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  1. actor ABullet
  2. {
  3. Radius 8
  4. Height 8
  5. Speed 100
  6. Damage (25)
  7. Scale 0.5
  8. Projectile
  9.  
  10. States
  11. {
  12. Spawn:
  13. PUFF A 0 A_SpawnItemEx("BulletTrail1", 0, 0, 0)
  14. PUFF A 0 A_SpawnItemEx("BulletTrail1", momx /-25.0, -momy /-25.0, momz /-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  15. PUFF A 0 A_SpawnItemEx("BulletTrail1", (2 *momx)/-25.0, -(2 *momy)/-25.0, (2 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  16. PUFF A 0 A_SpawnItemEx("BulletTrail1", (3 *momx)/-25.0, -(3 *momy)/-25.0, (3 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  17. PUFF A 0 A_SpawnItemEx("BulletTrail1", (4 *momx)/-25.0, -(4 *momy)/-25.0, (4 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  18. PUFF A 0 A_SpawnItemEx("BulletTrail2", (5 *momx)/-25.0, -(5 *momy)/-25.0, (5 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  19. PUFF A 0 A_SpawnItemEx("BulletTrail2", (6 *momx)/-25.0, -(6 *momy)/-25.0, (6 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  20. PUFF A 0 A_SpawnItemEx("BulletTrail2", (7 *momx)/-25.0, -(7 *momy)/-25.0, (7 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  21. PUFF A 0 A_SpawnItemEx("BulletTrail2", (8 *momx)/-25.0, -(8 *momy)/-25.0, (8 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  22. PUFF A 0 A_SpawnItemEx("BulletTrail2", (9 *momx)/-25.0, -(9 *momy)/-25.0, (9 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  23. PUFF A 0 A_SpawnItemEx("BulletTrail2", (10*momx)/-25.0, -(10*momy)/-25.0, (10*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  24. PUFF A 0 A_SpawnItemEx("BulletTrail2", (11*momx)/-25.0, -(11*momy)/-25.0, (11*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  25. PUFF A 0 A_SpawnItemEx("BulletTrail2", (12*momx)/-25.0, -(12*momy)/-25.0, (12*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  26. PUFF A 0 A_SpawnItemEx("BulletTrail2", (13*momx)/-25.0, -(13*momy)/-25.0, (13*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  27. PUFF A 0 A_SpawnItemEx("BulletTrail3", (14*momx)/-25.0, -(14*momy)/-25.0, (14*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  28. PUFF A 0 A_SpawnItemEx("BulletTrail3", (15*momx)/-25.0, -(15*momy)/-25.0, (15*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  29. PUFF A 0 A_SpawnItemEx("BulletTrail3", (16*momx)/-25.0, -(16*momy)/-25.0, (16*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  30. PUFF A 0 A_SpawnItemEx("BulletTrail3", (17*momx)/-25.0, -(17*momy)/-25.0, (17*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  31. PUFF A 0 A_SpawnItemEx("BulletTrail3", (18*momx)/-25.0, -(18*momy)/-25.0, (18*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  32. PUFF A 0 A_SpawnItemEx("BulletTrail3", (19*momx)/-25.0, -(19*momy)/-25.0, (19*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  33. PUFF A 0 A_SpawnItemEx("BulletTrail3", (20*momx)/-25.0, -(20*momy)/-25.0, (20*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  34. PUFF A 0 A_SpawnItemEx("BulletTrail3", (21*momx)/-25.0, -(21*momy)/-25.0, (21*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  35. PUFF A 0 A_SpawnItemEx("BulletTrail3", (22*momx)/-25.0, -(22*momy)/-25.0, (22*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  36. PUFF A 0 A_SpawnItemEx("BulletTrail3", (23*momx)/-25.0, -(23*momy)/-25.0, (23*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  37. PUFF A 0 A_SpawnItemEx("BulletTrail3", (24*momx)/-25.0, -(24*momy)/-25.0, (24*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
  38. PUFF A 1 BRIGHT
  39. Loop
  40.  
  41. Death:
  42. PUFF A 0
  43. PUFF A 1 BRIGHT A_PlaySound("katarn/extiny",6,1.0,0,ATTN_NORM)
  44. PUFF A 0 A_SpawnItem("spark_puff")
  45. Stop
  46. }
  47. }
  48.  
  49. actor BulletTrail
  50. {
  51. +NOINTERACTION
  52. +CLIENTSIDEONLY
  53.  
  54. Scale 0.2
  55. RenderStyle Add
  56. }
  57.  
  58. actor BulletTrail1: BulletTrail
  59. {
  60. States
  61. {
  62. Spawn:
  63. BAL1 C 2 BRIGHT
  64. Stop
  65. }
  66. }
  67.  
  68. actor BulletTrail2: BulletTrail
  69. {
  70. States
  71. {
  72. Spawn:
  73. BAL1 D 2 BRIGHT
  74. Stop
  75. }
  76. }
  77.  
  78. actor BulletTrail3: BulletTrail
  79. {
  80. States
  81. {
  82. Spawn:
  83. BAL1 E 2 BRIGHT
  84. Stop
  85. }
  86. }
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