Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- actor ABullet
- {
- Radius 8
- Height 8
- Speed 100
- Damage (25)
- Scale 0.5
- Projectile
- States
- {
- Spawn:
- PUFF A 0 A_SpawnItemEx("BulletTrail1", 0, 0, 0)
- PUFF A 0 A_SpawnItemEx("BulletTrail1", momx /-25.0, -momy /-25.0, momz /-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail1", (2 *momx)/-25.0, -(2 *momy)/-25.0, (2 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail1", (3 *momx)/-25.0, -(3 *momy)/-25.0, (3 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail1", (4 *momx)/-25.0, -(4 *momy)/-25.0, (4 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (5 *momx)/-25.0, -(5 *momy)/-25.0, (5 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (6 *momx)/-25.0, -(6 *momy)/-25.0, (6 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (7 *momx)/-25.0, -(7 *momy)/-25.0, (7 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (8 *momx)/-25.0, -(8 *momy)/-25.0, (8 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (9 *momx)/-25.0, -(9 *momy)/-25.0, (9 *momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (10*momx)/-25.0, -(10*momy)/-25.0, (10*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (11*momx)/-25.0, -(11*momy)/-25.0, (11*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (12*momx)/-25.0, -(12*momy)/-25.0, (12*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail2", (13*momx)/-25.0, -(13*momy)/-25.0, (13*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (14*momx)/-25.0, -(14*momy)/-25.0, (14*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (15*momx)/-25.0, -(15*momy)/-25.0, (15*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (16*momx)/-25.0, -(16*momy)/-25.0, (16*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (17*momx)/-25.0, -(17*momy)/-25.0, (17*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (18*momx)/-25.0, -(18*momy)/-25.0, (18*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (19*momx)/-25.0, -(19*momy)/-25.0, (19*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (20*momx)/-25.0, -(20*momy)/-25.0, (20*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (21*momx)/-25.0, -(21*momy)/-25.0, (21*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (22*momx)/-25.0, -(22*momy)/-25.0, (22*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (23*momx)/-25.0, -(23*momy)/-25.0, (23*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 0 A_SpawnItemEx("BulletTrail3", (24*momx)/-25.0, -(24*momy)/-25.0, (24*momz)/-25.0, 0,0,0, 0, SXF_ABSOLUTEANGLE)
- PUFF A 1 BRIGHT
- Loop
- Death:
- PUFF A 0
- PUFF A 1 BRIGHT A_PlaySound("katarn/extiny",6,1.0,0,ATTN_NORM)
- PUFF A 0 A_SpawnItem("spark_puff")
- Stop
- }
- }
- actor BulletTrail
- {
- +NOINTERACTION
- +CLIENTSIDEONLY
- Scale 0.2
- RenderStyle Add
- }
- actor BulletTrail1: BulletTrail
- {
- States
- {
- Spawn:
- BAL1 C 2 BRIGHT
- Stop
- }
- }
- actor BulletTrail2: BulletTrail
- {
- States
- {
- Spawn:
- BAL1 D 2 BRIGHT
- Stop
- }
- }
- actor BulletTrail3: BulletTrail
- {
- States
- {
- Spawn:
- BAL1 E 2 BRIGHT
- Stop
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment