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- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/heal", true))
- {
- new Float:Health;
- GetPlayerHealth(playerid, Health);
- if(Health < 100.0);
- {
- SetPlayerHealth(playerid, 100.0);
- SendClientMessage(playerid, 0x18FE12FF, "Uzupełniłeś HP!");
- GivePlayerMoney(playerid, -1000);
- return 1;
- }
- SendClientMessage(playerid, 0x18FE12FF, "Masz całe HP!");
- return 1;
- }
- return 1;
- }
- {
- if(!strcmp(cmdtext, "/armor", true))
- {
- new Float:Armor;
- GetPlayerArmour(playerid, Armor);
- if(Armor < 100.0);
- {
- SetPlayerArmour(playerid, 100.0);
- SendClientMessage(playerid, 0x18FE12FF, "Uzupełniłeś pancerz!");
- GivePlayerMoney(playerid, -1000);
- return 1;
- }
- SendClientMessage(playerid, 0x18FE12FF, "Masz cały pnacerz!");
- return 1;
- }
- return 1;
- }
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