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- Prologue is the same as all cards, except grab hammer throw
- chap 1 is same as all cards
- get parakarry 3 whackas, bhs
- chap 5 blooper, lvl up 10/15/3 10 exp
- get jelly on way to getting sushi
- do lps same as no ww (Get maple)
- take whale back for
- chap 5 jr troopa 38 exp:
- Hammer Throw; Shell Shot
- Hammer Throw; Shell Shot
- Use Maple
- chap 6, moles topleft to bottom left, clockwise
- Mole 1 (l in fight) 1st Strike w/ Hammer; Hammer Throw
- Mole 3 Starstorm; Power Bomb Equip HP plus
- Mole 4 Starstorm; Power Bomb lvl up bp 10/15/6
- Mole 2 Hammer; Power Bomb Hammer
- 39 exp
- Maze Fight:
- Hammer Throw on 1 Lakitu; Shell Shot another Lakitu
- Starstorm
- Invisible Maple from left of lily
- Eat a Whacka
- Laki:
- Power Jump; Shell Shot
- Power Jump; Shell Shot
- Power Jump; Shell Shot
- Whacka; Shell Shot
- Power Jump; Shell Shot
- Power Jump; Shell Shot
- 28 exp level up bp machine fight 10/15/9
- huff, 56
- peace out eat a whacka
- Get Quick Change
- chap 3 via forest, chap 3 jr troopa 90:
- Chap 3 jr troopa:
- Charge; Spiny Toss
- Charge;
- Charge;
- Bounce 11+10+9+8
- Eat Jelly
- go past everything and enter tubbas castle
- tubba blubba 23 level fp 10/20/9
- on the way out grab bow
- go to sewers
- electro blooper 45 exp:Take off Hp plus before fight
- Charge; Nothing Block An Attack
- Charge; Nothing
- Nothing; Nothing
- Bounce 13+12+11+10+9
- stone chomp 1
- 1st strike with jump; untimed jump
- stone chomp 2
- Untimed Jump; Shell Shot
- Stone chomp 3
- untimed jump; shell shot
- TutanKoopa 70 Exp
- Bounce 7+6+5+4+3; Shell Shot peace out
- Eat a Maple
- Buzzar 85 exp
- Bounce 7+6+5+4+3+2; Outta Sight
- Jump
- anti guy
- Bounce 7+6+5+4+3; Outta Sight
- Bounce 7+6+5+4+3
- 03 exp level up bp 10/20/12
- Equip Quick Change + Power Jump
- lanturn ghost
- Smack; Power Bounce 7+6+5+4
- Smack; Power Bounce 7+6+5+4 21 exp
- General Guy
- 1st Phase:
- Jump; Electro Dash
- 2nd Phase:
- Starstorm
- 3rd Phase
- Jump; Power Shock remaining stack
- Charge; Electro Dash
- Hammer
- General Guy (4th Phase): Bounce 8+7+6+5; Electro Dash
- 57 exp grab the card
- Fuzzipede:
- Jump; Power Shock
- Jump; Electro Dash
- 75 exp
- lava pirhana (get peril from fire bars)
- 1st Phase:
- Power Bounce 8+7+6+5; Outta Sight
- Jump
- 2nd Phase:
- Squirt; Bounce 8+7+6+5
- Bounce 8+7+6+5
- Squirt; Jump
- 13 exp level bp; equip hp plus, equip power plus, take off quick change, 10/20/15
- Peach warp to end of chap 6
- enter chap 7
- jr troopa
- Charge;Nothing Block
- Charge;Nothing Block
- Bounce 13+12+11+10+9 if 4 squirt
- 42 exp
- monstar:
- Bounce 8+7+6+5 61 exp
- Eat a maple
- clubba 1 Jump (If you have any extra exp air lift here) 69 exp
- clubba 2 Jump Air Lift 86 exp
- clubba 3 22 exp level fp 10/25/15
- Get jelly, p-up d-down, triple dip
- crystal king:
- Charge; Electro Dash a Crystal Bit
- Charge;
- Charge; Electro Dash a Crystal Bit (Must block exactly 2/4)
- Charge;
- Bounce 18+17+16+15+14; If 4 cap; Electro Dash
- 71 exp
- super blooper (take off Hp plus beforehand)
- Charge; Swap to bow
- Charge; he spawns babies
- Charge; mash out of the babies so you take 4 damage
- Bounce 17+16+15+14+13; If 4 outta sight, then jump next turn
- 99 exp
- dojo
- 1st Fight:
- Headbonk; Jump
- 2nd Fight
- Jump; Electro Dash
- 3rd Fight
- Power Bounce 9+8+7+6; Outta Sight
- Power Bounce 9+8+7
- 4th Fight
- You can take off quick change to be safe
- Repel; Turbo Charge
- Power Bounce 10+9+8+7; Electro Dash
- Power Bounce 10+9+8+7; Electro Dash
- 5th Fight (eat jelly before)
- Bounce 7+6+5+4+3=25; Outta Sight
- Repel; Nothing
- Bounce;
- Bounce; Outta Sight
- Bounce
- kent c koopa
- Lullaby; Headbonk
- Bounce Tail 5 bounce
- Bounce Tail 5 bounce
- 22 Exp level fp 10/30/15
- But on quick change if not on
- chap 8
- koopatroll 34 Thunder Rage Power Bomb
- anti guy x3 Badges: Quick Change, Power Plus, P-Up D-Down, Power Bounce, Mega Rush
- Bounce 1; Outta Sight
- Repel;
- Turbo Charge; Bounce 2
- Bounce 3; Outta Sight
- Starstorm
- 87
- duplighosts 19
- jr troopa
- Charge; Electro Dash Block
- Charge; Electro Dash Block
- Charge; Outta Sight
- Bounce need 4 50
- hallway
- Bounce; Outta Sight
- Bounce;
- 95
- Final Bowser:
- Badges: Speedy Spin (1), Mega Rush (2), Triple Dip (5), Fire Shield (7), Power Bounce (9), P Up D Down (11), Quick Change (15)
- Phase 1
- T1: Switch to Bow, Bounce, Outta Sight
- T2: Bounce
- Phase 2: Bowser has max 69 HP left
- *BLOCK BOTH ATTACKS
- T1: Beam, Switch to Sushi, Water Block (69 HP, 17 FP)
- T2: Shooting Star x3, Switch to Watt, Electro Dash (47 HP, 11 FP)
- T3: Repel, Shooting Star x1, Thunder Rage, Electro Dash (32 HP, 5 FP)
- T4: Bounce, Electro Dash (13 HP, 2 FP)
- T5: Jump x2, Electro Dash (dead)
- T3 Beam (32 HP, 5 FP)
- T4: Beam, Electro Dash (28 HP, 5 FP)
- T5: Bounce, Outta Sight (13 HP, 0 FP) *NOTE: with 9 extra damage on bounces you can Electro Dash instead.
- T6: Jump 2x (1 HP, 0 FP)
- T7: Hammer (dead)
- T4 Beam (13 HP, 2 FP)
- T5: Beam, Outta Sight (13 HP, 0 FP) *NOTE: with 9 extra damage on bounces you can Electro Dash instead.
- T6: Jump 2x (1 HP, 0 FP)
- T7: Hammer (dead)
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