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- [XComGame.X2SoldierClassTemplateManager]
- DefaultSoldierClass=Rookie
- NickNameRank=3
- ExtraCrossClassAbilities=(AbilityName="LightningReflexes")
- [XComGame.X2SoldierClass_DefaultClasses]
- SoldierClasses=Rookie
- SoldierClasses=Ranger
- SoldierClasses=Sharpshooter
- SoldierClasses=Grenadier
- SoldierClasses=Specialist
- SoldierClasses=PsiOperative
- SoldierClasses=MP_Ranger
- SoldierClasses=MP_Sharpshooter
- SoldierClasses=MP_Grenadier
- SoldierClasses=MP_Specialist
- SoldierClasses=MP_PsiOperative
- [Rookie X2SoldierClassTemplate]
- ClassPoints=1
- IconImage=img:///UILibrary_Common.class_rookie
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- AllowedArmors=soldier
- KillAssistsPerKill=4
- bCanHaveBonds=true
- ForceCompatibility=0.2f
- bNoSecondaryWeapon=true
- [Ranger X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=4
- IconImage=img:///UILibrary_Common.class_ranger
- NumInForcedDeck=1
- NumInDeck=4
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieRanger
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
- AllowedArmors=soldier
- AllowedArmors=ranger
- bAllowAWCAbilities=1
- ExcludedAbilities=LightningReflexes" ; prevent conflict with Shadowstep
- ExcludedAbilities=EverVigilant" ; prevent conflict with DeepCover
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=Ranger
- BaseAbilityPointsPerPromotion=3
- SoldierRanks=(AbilitySlots=((), (AbilityType=(AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Phantom")), (AbilityType=(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Stealth")), (AbilityType=(AbilityName="RunAndGun"))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Implacable")), (AbilityType=(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="DeepCover")), (AbilityType=(AbilityName="Untouchable"))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [Sharpshooter X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=5
- IconImage=img:///UILibrary_Common.class_sharpshooter
- NumInForcedDeck=1
- NumInDeck=4
- KillAssistsPerKill=5
- SquaddieLoadout=SquaddieSharpshooter
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sniper_rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
- AllowedArmors=soldier
- AllowedArmors=sharpshooter
- bAllowAWCAbilities=1
- ExcludedAbilities=LightningReflexes" ; Sharpshooters should only get Shadowstep
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=Sharpshooter
- BaseAbilityPointsPerPromotion=3
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Squadsight")), (AbilityType=(AbilityName="PistolStandardShot", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=10), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="LongWatch", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="ReturnFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Deadeye", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Quickdraw"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="KillZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SteadyHands")), (AbilityType=(AbilityName="SharpshooterAim", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="FanFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [Grenadier X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=6
- IconImage=img:///UILibrary_Common.class_grenadier
- NumInForcedDeck=1
- NumInDeck=4
- KillAssistsPerKill=5
- SquaddieLoadout=SquaddieGrenadier
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="cannon")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="grenade_launcher")
- AllowedArmors=soldier
- AllowedArmors=grenadier
- ExcludedAbilities=Shadowstep" ; Grenadiers should only get Lightning Reflexes
- bAllowAWCAbilities=1
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=Grenadier
- BaseAbilityPointsPerPromotion=3
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="LaunchGrenade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), ()), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="BlastPadding", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Demolition", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Suppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="HeavyOrdnance", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="VolatileMix", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="ChainShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="HailOfBullets", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SaturationFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- [Specialist X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=3
- IconImage=img:///UILibrary_Common.class_specialist
- NumInForcedDeck=1
- NumInDeck=4
- KillAssistsPerKill=3
- SquaddieLoadout=SquaddieSpecialist
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="gremlin")
- AllowedArmors=soldier
- AllowedArmors=specialist
- bAllowAWCAbilities=1
- ExcludedAbilities=DeepCover" ; prevent conflict with EverVigilant
- ExcludedAbilities=Phantom" ; prevent conflict with Gremlin abilities revealing the unit
- ExcludedAbilities=Shadowstep" ; Specialists should only get Lightning Reflexes
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=Specialist
- BaseAbilityPointsPerPromotion=3
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="AidProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="IntrusionProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=45), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="MedicalProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="CombatProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RevivalProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="HaywireProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="FieldMedic", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="ScanningProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="ThreatAssessment", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Sentinel", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RestorativeMist", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="CapacitorDischarge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [PsiOperative X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=3
- IconImage=img:///UILibrary_Common.class_psiop
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=3
- PsiCreditsPerKill=3
- SquaddieLoadout=SquaddiePsiOperative
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
- AllowedArmors=soldier
- AllowedArmors=PsiOperative
- bAllowAWCAbilities=0
- bBlockRankingUp=1
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=PsiOperative
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Soulfire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Stasis", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=50), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Insanity", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Inspire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SoulSteal", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="StasisShield", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Solace", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Schism", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Fuse", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Domination", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="NullLance", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="VoidRift", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_Ranger X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=4
- IconImage=img:///UILibrary_Common.class_ranger
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieRanger
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
- AllowedArmors=soldier
- AllowedArmors=ranger
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Phantom")), (AbilityType=(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Stealth")), (AbilityType=(AbilityName="RunAndGun"))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Implacable")), (AbilityType=(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="DeepCover")), (AbilityType=(AbilityName="Untouchable"))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_Sharpshooter X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=5
- IconImage=img:///UILibrary_Common.class_sharpshooter
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=5
- SquaddieLoadout=SquaddieSharpshooter
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sniper_rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
- AllowedArmors=soldier
- AllowedArmors=sharpshooter
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="PistolStandardShot", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Squadsight"))), aStatProgression=((StatType=eStat_Offense,StatAmount=10), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="LongWatch", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="ReturnFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Deadeye", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Quickdraw"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="KillZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SteadyHands")), (AbilityType=(AbilityName="SharpshooterAim", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="FanFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_Grenadier X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=6
- IconImage=img:///UILibrary_Common.class_grenadier
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=5
- SquaddieLoadout=SquaddieGrenadier
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="cannon")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="grenade_launcher")
- AllowedArmors=soldier
- AllowedArmors=grenadier
- SoldierRanks=(AbilitySlots=((), (AbilityType=(AbilityName="LaunchGrenade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="BlastPadding", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Demolition", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Suppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="HeavyOrdnance", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="VolatileMix", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="ChainShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="HailOfBullets", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SaturationFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_Specialist X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=3
- IconImage=img:///UILibrary_Common.class_specialist
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=3
- SquaddieLoadout=SquaddieSpecialist
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="gremlin")
- AllowedArmors=soldier
- AllowedArmors=specialist
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="IntrusionProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="AidProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=45), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="MedicalProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="CombatProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RevivalProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="HaywireProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="FieldMedic", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="ScanningProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="ThreatAssessment", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Sentinel", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RestorativeMist", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="CapacitorDischarge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_PsiOperative X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=3
- IconImage=img:///UILibrary_Common.class_psiop
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=3
- PsiCreditsPerKill=3
- SquaddieLoadout=SquaddiePsiOperative
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
- AllowedArmors=soldier
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Soulfire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Stasis", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=50), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Insanity", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Inspire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SoulSteal", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="StasisShield", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Solace", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Schism", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Fuse", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="PsiOperativeMindControl", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="NullLance", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="VoidRift", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=4,RandStatAmount=9,CapStatAmount=100), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [XComGame.X2SoldierClass_DefaultChampionClasses]
- ChampionClasses=Skirmisher
- ChampionClasses=Reaper
- ChampionClasses=Templar
- ChampionClasses=MP_Reaper
- ChampionClasses=MP_Skirmisher
- ChampionClasses=MP_Templar
- ShadowScopePostProcessOn=ShadowModeScopeOn
- ShadowScopePostProcessOff=ShadowModeScopeOff
- ScopePostProcessOn=ScopeModeOn
- ScopePostProcessOff=ScopeModeOff
- [Skirmisher X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=4
- IconImage=img:///UILibrary_XPACK_Common.Faction_Skirmisher_flat
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieSkirmisher
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="wristblade")
- AllowedArmors=skirmisher
- bAllowAWCAbilities=0
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=Skirmisher
- AcceptedCharacterTemplates=SkirmisherSoldier
- RequiredCharacterClass=SkirmisherSoldier
- BaseAbilityPointsPerPromotion=10
- AbilityPointsIncrementPerPromotion=2
- RandomAbilityDecks=(DeckName="SkirmisherXComAbilities", Abilities=((AbilityName="LightningReflexes"), (AbilityName="TacticalRigging"), (AbilityName="VolatileMix", ApplyToWeaponSlot=eInvSlot_Unknown), (AbilityName="SaturationFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="SkirmisherReturnFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (), ()))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SkirmisherStrike")), (AbilityType=(AbilityName="Justice")), (AbilityType=(AbilityName="SkirmisherGrapple", ApplyToWeaponSlot=eInvSlot_Unknown)), ()), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SkirmisherReflex")), (), (AbilityType=(AbilityName="TotalCombat")), (RandomDeckName="SkirmisherXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((), (AbilityType=(AbilityName="SkirmisherVengeance")), (AbilityType=(AbilityName="ZeroIn", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="SkirmisherXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((), (AbilityType=(AbilityName="Whiplash")), (AbilityType=(AbilityName="FullThrottle", ApplyToWeaponSlot=eInvSlot_Unknown)), (RandomDeckName="SkirmisherXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="CombatPresence", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Retribution", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="SkirmisherInterrupt")), (RandomDeckName="SkirmisherXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SkirmisherAmbush", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Reckoning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (), (RandomDeckName="SkirmisherXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="ManualOverride")), (AbilityType=(AbilityName="Battlelord")), (AbilityType=(AbilityName="Judgment")), (RandomDeckName="SkirmisherXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [Reaper X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=4
- IconImage=img:///UILibrary_XPACK_Common.Faction_Reaper_1_sm
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieReaper
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="vektor_rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="claymore")
- AllowedArmors=reaper
- bAllowAWCAbilities=0
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=Reaper
- AcceptedCharacterTemplates=ReaperSoldier
- RequiredCharacterClass=ReaperSoldier
- MinSuperConcealedDistance=2.5f
- BaseAbilityPointsPerPromotion=10
- AbilityPointsIncrementPerPromotion=2
- +CannotEditSlots=eInvSlot_SecondaryWeapon
- RandomAbilityDecks=(DeckName="ReaperXComAbilities", Abilities=((AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Squadsight"), (AbilityName="KillZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="TacticalRigging"), (AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Deadeye", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (), (), ()))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadow", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="ThrowClaymore")), (), ()), aStatProgression=((StatType=eStat_Offense,StatAmount=10), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((), (AbilityType=(AbilityName="RemoteStart", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="BloodTrail", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="ReaperXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="TargetDefinition")), (AbilityType=(AbilityName="Shrapnel")), (), (RandomDeckName="ReaperXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SilentKiller", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Distraction")), (AbilityType=(AbilityName="Needle")), (RandomDeckName="ReaperXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Sting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (), (AbilityType=(AbilityName="PaleHorse", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="ReaperXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((), (AbilityType=(AbilityName="Highlands")), (AbilityType=(AbilityName="SoulReaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="ReaperXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((), (AbilityType=(AbilityName="HomingMine")), (AbilityType=(AbilityName="SoulHarvester", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="ReaperXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [Templar X2SoldierClassTemplate]
- bMultiplayerOnly=0
- ClassPoints=4
- IconImage=img:///UILibrary_XPACK_Common.Faction_Templar_flat
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieTemplar
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")
- AllowedArmors=templar
- bAllowAWCAbilities=0
- bHasClassMovie=true
- bCanHaveBonds=true
- UnfavoredClasses=Templar
- AcceptedCharacterTemplates=TemplarSoldier
- RequiredCharacterClass=TemplarSoldier
- BaseAbilityPointsPerPromotion=10
- AbilityPointsIncrementPerPromotion=2
- RandomAbilityDecks=(DeckName="TemplarXComAbilities", Abilities=((AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="TemplarBladestorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown), (AbilityName="Quickdraw"), (AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (), (), (), ()))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Rend", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Volt", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="TemplarFocus", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (), (AbilityType=(AbilityName="Momentum"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Parry", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Reverberation")), (AbilityType=(AbilityName="Amplify", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="TemplarXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Overcharge")), (AbilityType=(AbilityName="Pillar")), (AbilityType=(AbilityName="Stunstrike")), (RandomDeckName="TemplarXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Deflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (), (AbilityType=(AbilityName="Channel")), (RandomDeckName="TemplarXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="TemplarInvert")), (AbilityType=(AbilityName="DeepFocus")), (RandomDeckName="TemplarXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="ArcWavePassive", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="TemplarExchange")), (), (RandomDeckName="TemplarXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="IonicStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="VoidConduit", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Ghost")), (RandomDeckName="TemplarXComAbilities")), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_Skirmisher X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=4
- IconImage=img:///UILibrary_XPACK_Common.Faction_Skirmisher_flat
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieSkirmisher
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="wristblade")
- AllowedArmors=skirmisher
- AcceptedCharacterTemplates=SkirmisherSoldier
- RequiredCharacterClass=SkirmisherSoldier
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SkirmisherStrike")), (AbilityType=(AbilityName="Justice")), (AbilityType=(AbilityName="SkirmisherGrapple", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SkirmisherReflex")), (AbilityType=(AbilityName="TotalCombat"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SkirmisherVengeance")), (AbilityType=(AbilityName="ZeroIn", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Whiplash")), (AbilityType=(AbilityName="FullThrottle", ApplyToWeaponSlot=eInvSlot_Unknown))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="CombatPresence", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Retribution", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="SkirmisherInterrupt"))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SkirmisherAmbush", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="Reckoning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="ManualOverride")), (AbilityType=(AbilityName="Battlelord")), (AbilityType=(AbilityName="Judgment"))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_Reaper X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=4
- IconImage=img:///UILibrary_XPACK_Common.Faction_Reaper_1_sm
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieReaper
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="vektor_rifle")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="claymore")
- AllowedArmors=reaper
- MinSuperConcealedDistance=2.5f
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadow", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="ThrowClaymore"))), aStatProgression=((StatType=eStat_Offense,StatAmount=10), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RemoteStart", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="BloodTrail", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="TargetDefinition")), (AbilityType=(AbilityName="Shrapnel"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SilentKiller", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Distraction")), (AbilityType=(AbilityName="Needle"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Sting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="PaleHorse", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Highlands")), (AbilityType=(AbilityName="SoulReaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="HomingMine")), (AbilityType=(AbilityName="SoulHarvester", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [MP_Templar X2SoldierClassTemplate]
- bMultiplayerOnly=1
- ClassPoints=4
- IconImage=img:///UILibrary_XPACK_Common.Faction_Templar_flat
- NumInForcedDeck=0
- NumInDeck=0
- KillAssistsPerKill=4
- SquaddieLoadout=SquaddieTemplar
- AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
- AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")
- AllowedArmors=templar
- AcceptedCharacterTemplates=TemplarSoldier
- RequiredCharacterClass=TemplarSoldier
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Rend", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Volt", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="TemplarFocus", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Momentum"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Parry", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Reverberation")), (AbilityType=(AbilityName="Amplify", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Overcharge")), (AbilityType=(AbilityName="Pillar")), (AbilityType=(AbilityName="Stunstrike"))), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Deflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Channel"))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="TemplarInvert")), (AbilityType=(AbilityName="DeepFocus"))), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="ArcWavePassive", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="TemplarExchange"))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="IonicStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="VoidConduit", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (AbilityType=(AbilityName="Ghost"))), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- [IniVersion]
- 0=1582034478.000000
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