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- Psychic New Features:
- Mental Endurance: Psychic Feature
- Prerequisites: Psychic, 7 features which drain HP on use
- Static
- Effect: The amount of HP drained when using features that drain HP on use is reduced by 5. The total drain of these features cannot be reduced below 5.
- (Lost Gravity, which goes to Earth Shaker)
- The plan basically is to divide the elemental aces into half-and-half sets for their related elements (Earthshaker exception) and design moves that focus around that.
- EARTH SHAKER
- GROUND
- *Ground Attack A
- *Ground Attack B
- *Gravity
- *Terrakinesis
- *Terraforming (Create blocking terrain or difficult terrain actively as part of battle)
- *Sandstorm
- ROCK
- *Rock Attack A
- *Rock Attack B
- *Grant Sturdy
- *Grant Damage Reduction (Temporary effect that increases a target's DEF)
- GRASS
- *Grass Attack A
- *Grass Attack B
- *Botanokinesis
- *Growth (Temporary effect increasing a target's ATK/SPATK)
- FIRESTARTER (Notable for now becoming more Fire & Illusion/Light)
- FIRE:
- *Fire Attack A
- *Fire Attack B (Probably Fire Spin)
- *Fire Attack C
- *Pyrokinesis
- *Ignite Weapon
- *Force Burn (Will-o-wisp style)
- *Sunny Day
- ILLUSION:
- *Mirror Shot
- *Photokinesis
- *Flash
- *Double Team
- *Camoflauge
- *Pokemon Illusion
- *Lingering Illusion
- RAIN MAKER:
- WATER:
- *Water Attack A
- *Water Attack B
- *Hydrokinesis
- *Rain Dance
- *Surface/Underwater movement ability
- *Bubble Shield (or something)
- *?????
- ICE:
- *Ice Attack A
- *Ice Attack B
- *Hail
- *Haze
- *Slippery Earth
- *Reflect
- *?????
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