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- [02:05:29] [Server thread/INFO]: Starting minecraft server version 1.15.2
- [02:05:29] [Server thread/INFO]: Loading properties
- [02:05:29] [Server thread/INFO]: This server is running Paper version git-Paper-112 (MC: 1.15.2) (Implementing API version 1.15.2-R0.1-SNAPSHOT)
- [02:05:29] [Server thread/INFO]: Server Ping Player Sample Count: 12
- [02:05:29] [Server thread/INFO]: Using 4 threads for Netty based IO
- [02:05:29] [Server thread/INFO]: Debug logging is disabled
- [02:05:29] [Server thread/WARN]: You specified a resource pack without providing a sha1 hash. Pack will be updated on the client only if you change the name of the pack.
- [02:05:29] [Server thread/INFO]: Default game type: SURVIVAL
- [02:05:29] [Server thread/INFO]: Generating keypair
- [02:05:29] [Server thread/INFO]: Starting Minecraft server on 158.69.28.163:25565
- [02:05:29] [Server thread/INFO]: Using epoll channel type
- [02:05:31] [Server thread/WARN]: Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!
- [02:05:34] [Server thread/WARN]: Legacy plugin BendingEssentials v1.2.5 does not specify an api-version.
- [02:05:34] [Server thread/INFO]: [WorldEdit] Loading WorldEdit v7.1.0-SNAPSHOT;4825-8e55131
- [02:05:34] [Server thread/INFO]: Got request to register class com.sk89q.worldedit.bukkit.BukkitServerInterface with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@1932919b]
- [02:05:34] [Server thread/INFO]: [GroupManager] Loading GroupManager v0.3.0
- [02:05:34] [Server thread/INFO]: [ClearLag] Loading ClearLag v3.1.6
- [02:05:34] [Server thread/INFO]: [ChatControl] Loading ChatControl v5.8.7
- [02:05:34] [Server thread/INFO]: [Votifier] Loading Votifier v2.6.0-SNAPSHOT
- [02:05:34] [Server thread/INFO]: [Multiverse-Core] Loading Multiverse-Core v4.1.1-SNAPSHOT-b777
- [02:05:34] [Server thread/INFO]: [ProtocolLib] Loading ProtocolLib v4.5.1-SNAPSHOT-b445
- [02:05:34] [Server thread/WARN]: [ProtocolLib] Version (MC: 1.15.2) has not yet been tested! Proceed with caution.
- [02:05:34] [Server thread/INFO]: [WorldGuard] Loading WorldGuard v7.0.3-SNAPSHOT;2015-637665f
- [02:05:34] [Server thread/INFO]: [LibsDisguises] Loading LibsDisguises v9.9.7-SNAPSHOT
- [02:05:34] [Server thread/ERROR]: [LibsDisguises] Lib's Disguises was reloaded! Please do not report any bugs! This plugin can't handle reloads gracefully!
- [02:05:34] [Server thread/INFO]: [VotingPlugin] Loading VotingPlugin v5.20.6
- [02:05:34] [Server thread/INFO]: [mcMMO] Loading mcMMO v2.1.115-SNAPSHOT
- [02:05:35] [Server thread/INFO]: mcMMO has registered WG flags successfully!
- [02:05:35] [Server thread/INFO]: [Multiverse-Portals] Loading Multiverse-Portals v4.1.1-SNAPSHOT-b808
- [02:05:35] [Server thread/INFO]: [Vault] Loading Vault v1.7.2-b107
- [02:05:35] [Server thread/INFO]: [CoreProtect] Loading CoreProtect v2.18.2
- [02:05:35] [Server thread/INFO]: [Essentials] Loading Essentials v2.17.1.53
- [02:05:35] [Server thread/INFO]: [PerWorldInventory] Loading PerWorldInventory v2.3.1
- [02:05:35] [Server thread/INFO]: [HolographicDisplays] Loading HolographicDisplays v2.4.1
- [02:05:35] [Server thread/INFO]: [CommandSigns] Loading CommandSigns v2.2.0
- [02:05:35] [Server thread/INFO]: [Citizens] Loading Citizens v2.0.26-SNAPSHOT (build 1822)
- [02:05:35] [Server thread/INFO]: [EssentialsProtect] Loading EssentialsProtect v2.17.1.53
- [02:05:35] [Server thread/INFO]: [EssentialsChat] Loading EssentialsChat v2.17.1.53
- [02:05:35] [Server thread/INFO]: [EssentialsGeoIP] Loading EssentialsGeoIP v2.17.1.53
- [02:05:35] [Server thread/INFO]: [TAB] Loading TAB v2.6.5
- [02:05:35] [Server thread/INFO]: [EssentialsSpawn] Loading EssentialsSpawn v2.17.1.53
- [02:05:35] [Server thread/INFO]: [EnjinMinecraftPlugin] Loading EnjinMinecraftPlugin v3.5.7
- [02:05:35] [Server thread/INFO]: [CratesPlus] Loading CratesPlus v4.5.2
- [02:05:35] [Server thread/INFO]: [WorldGuardExtraFlags] Loading WorldGuardExtraFlags v4.1.3
- [02:05:35] [Server thread/INFO]: [Denizen] Loading Denizen v1.1.3-SNAPSHOT (build 4619-DEV)
- [02:05:35] [Server thread/INFO]: [dtlTradersPlus] Loading dtlTradersPlus v5.1.17
- [02:05:35] [Server thread/INFO]: [Towny] Loading Towny v0.95.2.16
- [02:05:35] [Server thread/INFO]: [BattleArena] Loading BattleArena v3.9.16.3
- [02:05:35] [Server thread/INFO]: [Sentinel] Loading Sentinel v2.0.1-SNAPSHOT (build 339)
- [02:05:35] [Server thread/INFO]: [Depenizen] Loading Depenizen v2.0.0 (build 604)
- [02:05:35] [Server thread/INFO]: [ProjectKorra] Loading ProjectKorra v1.8.9
- [02:05:35] [Server thread/INFO]: [BendingEssentials] Loading BendingEssentials v1.2.5
- [02:05:35] [Server thread/INFO]: [ProjectAddons] Loading ProjectAddons v1.0.5
- [02:05:35] [Server thread/INFO]: [JedCore] Loading JedCore v2.9.3-Spigot1.15-PK1.8.9
- [02:05:35] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
- [02:05:35] [Server thread/INFO]: [WorldEdit] Enabling WorldEdit v7.1.0-SNAPSHOT;4825-8e55131
- [02:05:35] [Server thread/WARN]: [WorldEdit] Loaded class org.anjocaido.groupmanager.dataholder.worlds.WorldsHolder from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:35] [Server thread/WARN]: [WorldEdit] Loaded class net.milkbowl.vault.permission.Permission from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:35] [Server thread/INFO]: WEPIF: Using the Bukkit Permissions API.
- [02:05:35] [Server thread/INFO]: Using com.sk89q.worldedit.bukkit.adapter.impl.Spigot_v1_15_R2 as the Bukkit adapter
- [02:05:35] [Server thread/INFO]: [ProtocolLib] Enabling ProtocolLib v4.5.1-SNAPSHOT-b445
- [02:05:35] [Server thread/INFO]: [ProtocolLib] Started structure compiler thread.
- [02:05:35] [Server thread/INFO]: [Vault] Enabling Vault v1.7.2-b107
- [02:05:35] [Server thread/WARN]: [Vault] Loaded class com.earth2me.essentials.api.Economy from Essentials v2.17.1.53 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:35] [Server thread/INFO]: [Vault] [Economy] Essentials Economy found: Waiting
- [02:05:36] [Server thread/WARN]: [Vault] Loaded class org.anjocaido.groupmanager.GroupManager from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:36] [Server thread/INFO]: [Vault] [Permission] GroupManager found: Waiting
- [02:05:36] [Server thread/INFO]: [Vault] [Permission] SuperPermissions loaded as backup permission system.
- [02:05:36] [Server thread/INFO]: [Vault] [Chat] GroupManager found: Waiting
- [02:05:36] [Server thread/INFO]: [Vault] Enabled Version 1.7.2-b107
- [02:05:36] [Server thread/INFO]: WEPIF: Vault detected! Using Vault for permissions
- [02:05:36] [Server thread/INFO]: Preparing level "world"
- [02:05:36] [Server thread/INFO]: Reloading ResourceManager: Default, bukkit
- [02:05:36] [Server thread/INFO]: Loaded 6 recipes
- [02:05:36] [Server thread/INFO]: -------- World Settings For [world] --------
- [02:05:36] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:36] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:36] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:36] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:36] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:36] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:36] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:36] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:36] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:36] [Server thread/INFO]: View Distance: 10
- [02:05:36] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:36] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:36] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:36] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:36] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:36] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:36] [Server thread/INFO]: Registering commands with com.sk89q.worldedit.bukkit.BukkitServerInterface
- [02:05:37] [Server thread/INFO]: -------- World Settings For [world_nether] --------
- [02:05:37] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:37] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:37] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:37] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:37] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:37] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:37] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:37] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:37] [Server thread/INFO]: View Distance: 10
- [02:05:37] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:37] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:37] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:37] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:37] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:37] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:37] [Server thread/INFO]: -------- World Settings For [world_the_end] --------
- [02:05:37] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:37] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:37] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:37] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:37] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:37] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:37] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:37] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:37] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:37] [Server thread/INFO]: View Distance: 10
- [02:05:37] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:37] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:37] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:37] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:37] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:37] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:37] [Server thread/INFO]: Preparing start region for dimension 'world'/minecraft:overworld
- [02:05:37] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:37] [Server thread/INFO]: Preparing spawn area: 31%
- [02:05:38] [Server thread/INFO]: Loaded 441 spawn chunks for world world
- [02:05:38] [Server thread/INFO]: Time elapsed: 933 ms
- [02:05:38] [Server thread/INFO]: Preparing start region for dimension 'world_nether'/minecraft:the_nether
- [02:05:38] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:38] [Server-Worker-6/INFO]: Preparing spawn area: 100%
- [02:05:39] [Server-Worker-6/INFO]: Preparing spawn area: 100%
- [02:05:39] [Server-Worker-1/INFO]: Preparing spawn area: 100%
- [02:05:40] [Server-Worker-3/INFO]: Preparing spawn area: 100%
- [02:05:40] [Server-Worker-4/INFO]: Preparing spawn area: 100%
- [02:05:40] [Server thread/INFO]: Loaded 441 spawn chunks for world world_nether
- [02:05:40] [Server thread/INFO]: Time elapsed: 2741 ms
- [02:05:40] [Server thread/INFO]: Preparing start region for dimension 'world_the_end'/minecraft:the_end
- [02:05:40] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:41] [Server-Worker-3/INFO]: Preparing spawn area: 100%
- [02:05:41] [Server-Worker-4/INFO]: Preparing spawn area: 100%
- [02:05:42] [Server thread/INFO]: Loaded 441 spawn chunks for world world_the_end
- [02:05:42] [Server thread/INFO]: Time elapsed: 1463 ms
- [02:05:42] [Server thread/INFO]: [GroupManager] Enabling GroupManager v0.3.0
- [02:05:42] [Server thread/INFO]: GroupManager version 0.3.0 is enabled!
- [02:05:42] [Server thread/INFO]: WEPIF: GroupManager detected! Using GroupManager for permissions.
- [02:05:42] [Server thread/INFO]: [Vault][Permission] GroupManager hooked.
- [02:05:42] [Server thread/INFO]: [Vault] [Vault][Chat] GroupManager - Chat hooked.
- [02:05:42] [Server thread/INFO]: [ClearLag] Enabling ClearLag v3.1.6
- [02:05:42] [Server thread/INFO]: [ClearLag] Loading modules...
- [02:05:42] [Server thread/INFO]: [ClearLag] Modules enabed, loading config values
- [02:05:42] [Server thread/INFO]: [ClearLag] Modules have been loaded!
- [02:05:42] [Server thread/INFO]: [ClearLag] Clearlag is now enabled!
- [02:05:42] [Server thread/INFO]: [ChatControl] Enabling ChatControl v5.8.7
- [02:05:42] [Thread-17/INFO]: [ClearLag] Checking for updates compatible with your bukkit version [1.15]...
- [02:05:42] [Server thread/INFO]: Hooked into: Essentials
- [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.earth2me.essentials.Essentials from Essentials v2.17.1.53 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:42] [Server thread/INFO]: Hooked into: Multiverse-Core (World Alias)
- [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.onarandombox.MultiverseCore.MultiverseCore from Multiverse-Core v4.1.1-SNAPSHOT-b777 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:42] [Server thread/INFO]: Hooked into: ProtocolLib (Packet Features)
- [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.comphenix.protocol.events.PacketListener from ProtocolLib v4.5.1-SNAPSHOT-b445 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:42] [Server thread/INFO]: Hooked into: Towny
- [02:05:42] [Server thread/INFO]: Hooked into: Vault
- [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:42] [Server thread/INFO]: Starting checker listener with NORMAL priority
- [02:05:42] [Server thread/INFO]: [Votifier] Enabling Votifier v2.6.0-SNAPSHOT
- [02:05:42] [Server thread/INFO]: [Votifier] Loaded token for website: default
- [02:05:42] [Server thread/INFO]: [Votifier] QUIET mode enabled!
- [02:05:42] [Server thread/INFO]: [Votifier] Method none selected for vote forwarding: Votes will not be received from a forwarder.
- [02:05:42] [Server thread/INFO]: [Multiverse-Core] Enabling Multiverse-Core v4.1.1-SNAPSHOT-b777
- [02:05:42] [Server thread/WARN]: [Multiverse-Core] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:42] [Votifier NIO boss/INFO]: [Votifier] Votifier enabled on socket /158.69.28.163:8192.
- [02:05:42] [Server thread/WARN]: [Multiverse-Core] "Multiverse-Core v4.1.1-SNAPSHOT-b777" has registered a listener for org.bukkit.event.entity.EntityCreatePortalEvent on method "public void com.onarandombox.MultiverseCore.listeners.MVPortalListener.entityPortalCreate(org.bukkit.event.entity.EntityCreatePortalEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [Rigby, fernferret, lithium3141, main--, dumptruckman].
- [02:05:42] [Server thread/INFO]: [Multiverse-Core] We are aware of the warning about the deprecated event. There is no alternative that allows us to do what we need to do. The performance impact is negligible.
- [02:05:42] [Server thread/INFO]: -------- World Settings For [ChiCapital] --------
- [02:05:42] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:42] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:42] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:42] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:42] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:42] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:42] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:42] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:42] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:42] [Server thread/INFO]: View Distance: 10
- [02:05:42] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:42] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:42] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:42] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:42] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:42] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:42] [Server thread/INFO]: Preparing start region for dimension 'ChiCapital'/minecraft:overworld
- [02:05:42] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:43] [Thread-17/INFO]: [ClearLag] No updates found!
- [02:05:43] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:43] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:44] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:44] [Server thread/INFO]: Loaded 441 spawn chunks for world ChiCapital
- [02:05:44] [Server thread/INFO]: Time elapsed: 1710 ms
- [02:05:44] [Server thread/INFO]: -------- World Settings For [EarthCapital] --------
- [02:05:44] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:44] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:44] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:44] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:44] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:44] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:44] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:44] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:44] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:44] [Server thread/INFO]: View Distance: 10
- [02:05:44] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:44] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:44] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:44] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:44] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:44] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:44] [Server thread/INFO]: Preparing start region for dimension 'EarthCapital'/minecraft:overworld
- [02:05:44] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:45] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:45] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:45] [Server thread/INFO]: Loaded 441 spawn chunks for world EarthCapital
- [02:05:45] [Server thread/INFO]: Time elapsed: 1140 ms
- [02:05:45] [Server thread/INFO]: -------- World Settings For [new_arena] --------
- [02:05:45] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:45] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:45] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:45] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:45] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:45] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:45] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:45] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:45] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:45] [Server thread/INFO]: View Distance: 10
- [02:05:45] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:45] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:45] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:45] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:45] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:45] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:45] [Server thread/INFO]: Preparing start region for dimension 'new_arena'/minecraft:overworld
- [02:05:45] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:46] [Server thread/INFO]: Loaded 441 spawn chunks for world new_arena
- [02:05:46] [Server thread/INFO]: Time elapsed: 312 ms
- [02:05:46] [Server thread/INFO]: -------- World Settings For [FireCapital] --------
- [02:05:46] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:46] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:46] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:46] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:46] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:46] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:46] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:46] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:46] [Server thread/INFO]: View Distance: 10
- [02:05:46] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:46] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:46] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:46] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:46] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:46] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:46] [Server thread/INFO]: Preparing start region for dimension 'FireCapital'/minecraft:overworld
- [02:05:46] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:46] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:46] [Server thread/INFO]: Loaded 441 spawn chunks for world FireCapital
- [02:05:46] [Server thread/INFO]: Time elapsed: 639 ms
- [02:05:46] [Server thread/INFO]: -------- World Settings For [newspawn] --------
- [02:05:46] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:46] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:46] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:46] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:46] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:46] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:46] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:46] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:46] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:46] [Server thread/INFO]: View Distance: 10
- [02:05:46] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:46] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:46] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:46] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:46] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:46] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:46] [Server thread/INFO]: Preparing start region for dimension 'newspawn'/minecraft:overworld
- [02:05:46] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:47] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:47] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
- [02:05:50] [Server-Worker-2/INFO]: Preparing spawn area: 100%
- [02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
- [02:05:50] [Server-Worker-2/INFO]: Preparing spawn area: 100%
- [02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
- [02:05:50] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:51] [Server thread/INFO]: Loaded 441 spawn chunks for world newspawn
- [02:05:51] [Server thread/INFO]: Time elapsed: 4446 ms
- [02:05:51] [Server thread/INFO]: -------- World Settings For [arena] --------
- [02:05:51] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:51] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:51] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:51] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:51] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:51] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:51] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:51] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:51] [Server thread/INFO]: View Distance: 10
- [02:05:51] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:51] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:51] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:51] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:51] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:51] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:51] [Server thread/INFO]: Preparing start region for dimension 'arena'/minecraft:overworld
- [02:05:51] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:51] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:51] [Server thread/INFO]: Loaded 441 spawn chunks for world arena
- [02:05:51] [Server thread/INFO]: Time elapsed: 542 ms
- [02:05:51] [Server thread/INFO]: -------- World Settings For [avatar] --------
- [02:05:51] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:51] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:51] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:51] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:51] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:51] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:51] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:51] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:51] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:51] [Server thread/INFO]: View Distance: 10
- [02:05:51] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:51] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:51] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:51] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:51] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:51] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:51] [Server thread/INFO]: Preparing start region for dimension 'avatar'/minecraft:overworld
- [02:05:51] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:53] [Server thread/INFO]: Preparing spawn area: 92%
- [02:05:53] [Server thread/INFO]: Preparing spawn area: 92%
- [02:05:53] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:53] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:54] [Server thread/INFO]: Preparing spawn area: 100%
- [02:05:54] [Server thread/INFO]: Loaded 441 spawn chunks for world avatar
- [02:05:54] [Server thread/INFO]: Time elapsed: 2628 ms
- [02:05:54] [Server thread/INFO]: -------- World Settings For [AirCapital] --------
- [02:05:54] [Server thread/INFO]: Mob Spawn Range: 6
- [02:05:54] [Server thread/INFO]: Experience Merge Radius: 3.0
- [02:05:54] [Server thread/INFO]: Cactus Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Cane Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Melon Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Mushroom Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Sapling Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Beetroot Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Carrot Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Potato Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Wheat Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: NetherWart Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Vine Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Cocoa Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Bamboo Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Kelp Growth Modifier: 100%
- [02:05:54] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
- [02:05:54] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
- [02:05:54] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
- [02:05:54] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
- [02:05:54] [Server thread/INFO]: Max TNT Explosions: 100
- [02:05:54] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
- [02:05:54] [Server thread/INFO]: View Distance: 10
- [02:05:54] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
- [02:05:54] [Server thread/INFO]: Item Merge Radius: 2.5
- [02:05:54] [Server thread/INFO]: Item Despawn Rate: 6000
- [02:05:54] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
- [02:05:54] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
- [02:05:54] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
- [02:05:54] [Server thread/INFO]: Preparing start region for dimension 'AirCapital'/minecraft:overworld
- [02:05:54] [Server thread/INFO]: Preparing spawn area: 0%
- [02:05:54] [Server thread/INFO]: Loaded 441 spawn chunks for world AirCapital
- [02:05:54] [Server thread/INFO]: Time elapsed: 430 ms
- [02:05:54] [Server thread/INFO]: [Multiverse-Core] 11 - World(s) loaded.
- [02:05:55] [Server thread/INFO]: [Multiverse-Core] Version 4.1.1-SNAPSHOT-b777 (API v24) Enabled - By Rigby, fernferret, lithium3141, main-- and dumptruckman
- [02:05:55] [Server thread/INFO]: [WorldGuard] Enabling WorldGuard v7.0.3-SNAPSHOT;2015-637665f
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_nether'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_the_end'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'ChiCapital'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'EarthCapital'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'new_arena'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'FireCapital'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'newspawn'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'arena'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'avatar'
- [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) TNT ignition is PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Lighters are PERMITTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Lava fire is blocked.
- [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Fire spread is UNRESTRICTED.
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'AirCapital'
- [02:05:55] [Server thread/INFO]: [WorldGuard] Loading region data...
- [02:05:55] [Server thread/INFO]: [LibsDisguises] Enabling LibsDisguises v9.9.7-SNAPSHOT
- [02:05:55] [Server thread/INFO]: [LibsDisguises] Discovered nms version: v1_15_R1
- [02:05:55] [Server thread/INFO]: [LibsDisguises] Jenkins Build: #419
- [02:05:55] [Server thread/INFO]: [LibsDisguises] Build Date: 21/02/2020 01:45
- [02:05:55] [Server thread/WARN]: [LibsDisguises] If you own the plugin, place the premium jar downloaded from https://www.spigotmc.org/resources/libs-disguises.32453/ in plugins/LibsDisguises/
- [02:05:55] [Server thread/INFO]: [LibsDisguises] You are running the free version, commands limited to non-players and operators. (Console, Command Blocks, Admins)
- [02:05:56] [Server thread/INFO]: [LibsDisguises] Loaded custom disguise libraryaddict
- [02:05:56] [Server thread/INFO]: [LibsDisguises] Loaded 1 custom disguise
- [02:05:56] [Server thread/WARN]: [LibsDisguises] Your config is missing 6 options! Please consider regenerating your config!
- [02:05:56] [Server thread/INFO]: [VotingPlugin] Enabling VotingPlugin v5.20.6
- [02:05:56] [Server thread/WARN]: [VotingPlugin] Loaded class com.comphenix.protocol.events.PacketListener from ProtocolLib v4.5.1-SNAPSHOT-b445 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:56] [Server thread/WARN]: [VotingPlugin] RequirementInject Validator: TopVoter2, Directly Defined: false Path: Permission : Detected permission set but RequirePermission is false
- [02:05:56] [Server thread/INFO]: [VotingPlugin] Giving VotingPlugin.Player permission by default, can be disabled in the config
- [02:05:56] [Server thread/INFO]: [VotingPlugin] Enabled VotingPlugin 5.20.6
- [02:05:56] [Server thread/INFO]: [mcMMO] Enabling mcMMO v2.1.115-SNAPSHOT
- [02:05:57] [Server thread/INFO]: [mcMMO] enabling Acrobatics Skills
- [02:05:57] [Server thread/INFO]: [mcMMO] registered subskill: Roll
- [02:05:57] [Server thread/INFO]: [mcMMO] 0 entries in mcMMO World Blacklist
- [02:05:57] [Server thread/INFO]: [Multiverse-Portals] Enabling Multiverse-Portals v4.1.1-SNAPSHOT-b808
- [02:05:57] [Server thread/INFO]: [Multiverse-Portals] 5 - Portals(s) loaded
- [02:05:57] [Server thread/WARN]: [Multiverse-Portals] Loaded class com.sk89q.worldedit.IncompleteRegionException from WorldEdit v7.1.0-SNAPSHOT;4825-8e55131 which is not a depend, softdepend or loadbefore of this plugin.
- [02:05:57] [Server thread/INFO]: [Multiverse-Portals] Found WorldEdit. Using it for selections.
- [02:05:57] [Server thread/INFO]: [Multiverse-Portals 4.1.1-SNAPSHOT-b808] Enabled - By Rigby and fernferret
- [02:05:57] [Server thread/INFO]: [CoreProtect] Enabling CoreProtect v2.18.2
- [02:05:57] [Server thread/INFO]: [CoreProtect] CoreProtect has been successfully enabled!
- [02:05:57] [Server thread/INFO]: [CoreProtect] Using SQLite for data storage.
- [02:05:57] [Server thread/INFO]: --------------------
- [02:05:57] [Server thread/INFO]: [CoreProtect] Enjoy CoreProtect? Check out CoreEdit!
- [02:05:57] [Server thread/INFO]: [CoreProtect] Download: www.coreedit.net/download/
- [02:05:57] [Server thread/INFO]: --------------------
- [02:05:57] [Server thread/INFO]: [Essentials] Enabling Essentials v2.17.1.53
- [02:05:57] [Server thread/INFO]: [Essentials] Using 1.8.3+ BlockStateMeta provider as mob spawner provider.
- [02:05:57] [Server thread/INFO]: [Essentials] Using 1.13+ flat spawn egg provider as spawn egg provider.
- [02:05:57] [Server thread/INFO]: [Essentials] Using 1.9+ BasePotionData provider as potion meta provider.
- [02:05:57] [Server thread/INFO]: [Essentials] Loaded 17746 items from items.json.
- [02:05:57] [Server thread/INFO]: [Essentials] Using locale en_US
- [02:05:57] [Server thread/INFO]: [Essentials] ServerListPingEvent: Spigot iterator API
- [02:05:57] [Server thread/INFO]: [Essentials] Starting Metrics. Opt-out using the global bStats config.
- [02:05:57] [Server thread/INFO]: [Vault] [Vault][Economy] Essentials Economy hooked.
- [02:05:57] [Server thread/INFO]: [Essentials] Using Vault based permissions (GroupManager)
- [02:05:57] [Server thread/INFO]: [PerWorldInventory] Enabling PerWorldInventory v2.3.1
- [02:05:57] [Server thread/INFO]: [PerWorldInventory] [ACF] Enabled Asynchronous Tab Completion Support!
- [02:05:57] [Server thread/INFO]: [HolographicDisplays] Enabling HolographicDisplays v2.4.1
- [02:05:57] [Server thread/INFO]: [HolographicDisplays] Enabled player relative placeholders with ProtocolLib.
- [02:05:57] [Server thread/INFO]: [CommandSigns] Enabling CommandSigns v2.2.0
- [02:05:57] [Server thread/INFO]: [CommandSigns] Plugin vault detected
- [02:05:57] [Server thread/INFO]: [CommandSigns] Vault economy [Essentials Economy] linked with command signs !
- [02:05:57] [Server thread/INFO]: [CommandSigns] If this plugin is useful to you, you can make a donation at: https://www.paypal.me/nokorbis
- [02:05:57] [Server thread/INFO]: [Citizens] Enabling Citizens v2.0.26-SNAPSHOT (build 1822)
- [02:05:58] [Server thread/INFO]: [EssentialsProtect] Enabling EssentialsProtect v2.17.1.53
- [02:05:58] [Server thread/INFO]: [EssentialsProtect] Continuing to enable Protect.
- [02:05:58] [Server thread/INFO]: [EssentialsChat] Enabling EssentialsChat v2.17.1.53
- [02:05:58] [Server thread/INFO]: [EssentialsGeoIP] Enabling EssentialsGeoIP v2.17.1.53
- [02:05:58] [Server thread/ERROR]: [EssentialsGeoIP] No license key found! Please visit https://essentialsx.cf/geoip for first time setup instructions.
- [02:05:58] [Server thread/INFO]: [EssentialsGeoIP] This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com/.
- [02:05:58] [Server thread/INFO]: [TAB] Enabling TAB v2.6.5
- [02:05:58] [Server thread/INFO]: [TAB] Server version: 1.15.2 (v1_15_R1)
- [02:05:58] [Server thread/INFO]: [TAB] Enabled in 81ms
- [02:05:58] [Server thread/INFO]: [EssentialsSpawn] Enabling EssentialsSpawn v2.17.1.53
- [02:05:58] [Server thread/INFO]: [EnjinMinecraftPlugin] Enabling EnjinMinecraftPlugin v3.5.7
- [02:05:58] [Server thread/INFO]: ___ _ _ _ ___ _ _
- [02:05:58] [Server thread/INFO]: | __| | \| | _ | | |_ _| | \| |
- [02:05:58] [Server thread/INFO]: | _| | .` | | || | | | | .` |
- [02:05:58] [Server thread/INFO]: |___| |_|\_| \__/ |___| |_|\_|
- [02:05:58] [Server thread/INFO]: Enjin Minecraft Plugin 3.5.7
- [02:05:58] [Server thread/INFO]: [com.enjin.bukkit.EnjinMinecraftPlugin] Initializing for the first time.
- [02:05:59] [Server thread/INFO]: [com.enjin.shaded.reflections.Reflections] Reflections took 79 ms to scan 1 urls, producing 2 keys and 10 values
- [02:05:59] [Server thread/INFO]: [CratesPlus] Enabling CratesPlus v4.5.2
- [02:05:59] [Server thread/WARN]: [CratesPlus] CratesPlus has not yet been officially tested with Bukkit 1.15.2 but should still work
- [02:05:59] [Server thread/WARN]: [CratesPlus] Please let me know if there are any errors or issues
- [02:05:59] [Server thread/INFO]: CratesPlus Version 4.5.2
- [02:05:59] [Server thread/INFO]: HolographicDisplays was found, hooking in!
- [02:05:59] [Server thread/INFO]: [WorldGuardExtraFlags] Enabling WorldGuardExtraFlags v4.1.3
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.TeleportOnEntryFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.TeleportOnExitFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.CommandOnEntryFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.CommandOnExitFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.ConsoleCommandOnEntryFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.ConsoleCommandOnExitFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.WalkSpeedFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.BlockedEffectsFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GodmodeFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GiveEffectsFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.FlyFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.PlaySoundsFlagHandler
- [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GlideFlagHandler
- [02:05:59] [Server thread/INFO]: [Denizen] Enabling Denizen v1.1.3-SNAPSHOT (build 4619-DEV)
- [02:05:59] [Server thread/INFO]: +> [Denizen] +-------------------------+
- [02:05:59] [Server thread/INFO]: +> [Denizen] _/_ _ ._ _ _
- [02:05:59] [Server thread/INFO]: +> [Denizen] (/(-/ )/ /_(-/ ) scriptable minecraft
- [02:05:59] [Server thread/INFO]: +> [Denizen]
- [02:05:59] [Server thread/INFO]: +> [Denizen] by: The DenizenScript team
- [02:05:59] [Server thread/INFO]: +> [Denizen] Chat with us at: https://discord.gg/Q6pZGSR
- [02:05:59] [Server thread/INFO]: +> [Denizen] Or learn more at: https://denizenscript.com
- [02:05:59] [Server thread/INFO]: +> [Denizen] version: 1.1.3-SNAPSHOT (build 4619-DEV)
- [02:05:59] [Server thread/INFO]: +> [Denizen] +-------------------------+
- [02:05:59] [Server thread/INFO]: OKAY! Loaded core commands: [showfake, invisible, animate, ban, modifyblock, cast, midi, else, explode, sidebar, cooldown,
- weather, action, scoreboard, if, give, worldborder, chunkload, lookclose, zap, execute, mount, announce, push, waituntil,
- firework, stop, advancement, light, reset, hurt, ratelimit, nbt, wait, flag, log, despawn, webget, goto, attack, event, stand,
- map, resume, break, strike, health, team, trigger, fly, itemcooldown, disengage, gamerule, kick, playsound, rename, chat,
- anchor, fish, leash, queue, rotate, sign, run, while, experience, playeffect, bossbar, narrate, vulnerable, pushable, create,
- trait, shoot, oxygen, yaml, group, statistic, fakeitem, pose, opentrades, blockcrack, schematic, look, pause, feed, take,
- toast, compass, adjust, animatechest, glow, drop, note, teleport, choose, actionbar, inventory, title, remove, sql, switch,
- head, foreach, random, reload, adjustblock, repeat, define, heal, copyblock, filecopy, sit, burn, debug, determine,
- assignment, permission, follow, displayitem, scribe, createworld, spawn, equip, money, engage, time, inject, mark, age, walk]
- [02:05:59] [Server thread/INFO]: OKAY! Loaded core triggers: [CHAT, CLICK, PROXIMITY, DAMAGE]
- [02:06:00] [Server thread/INFO]: OKAY! Loaded core object types: [BiomeTag as b, DurationTag as d, ChunkTag as ch, EntityTag as e, InventoryTag as in,
- CustomObjectTag as custom, ElementTag as el, ItemTag as i, ColorTag as co, LocationTag as l, MaterialTag as m, NPCTag as n,
- EllipsoidTag as ellipsoid, PlayerTag as p, QueueTag as q, CuboidTag as cu, ScriptTag as s, TradeTag as trade, WorldTag as w,
- PluginTag as pl, ListTag as li]
- [02:06:00] [Server thread/INFO]: +> [PaperModule] Loading Paper support module...
- [02:06:00] [Server thread/INFO]: [dtlTradersPlus] Enabling dtlTradersPlus v5.1.17
- [02:06:00] [Server thread/INFO]: [dtlTradersPlus] Loaded 10 guis from the guis config.
- [02:06:00] [Server thread/INFO]: [dtlTradersPlus] Hooking into Citizens!
- [02:06:00] [Server thread/INFO]: dtlTraders is managed by 4Creation. www.4Creation.pro
- [02:06:00] [Server thread/INFO]: [Towny] Enabling Towny v0.95.2.16
- [02:06:00] [Server thread/INFO]: ==================== Towny ========================
- [02:06:01] [Server thread/INFO]: [Towny] Database: [Load] flatfile [Save] flatfile
- [02:06:01] [Server thread/WARN]: [Towny] Loaded class org.anjocaido.groupmanager.GroupManager from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
- [02:06:01] [Server thread/INFO]: [Towny] Warning: Essentials Economy has been known to reset town and nation bank accounts to their default amount. The authors of Essentials recommend using another economy plugin until they have fixed this bug.
- [02:06:01] [Server thread/INFO]: [Towny] Using: GroupManager v0.3.0, Essentials Economy via Vault
- [02:06:01] [Server thread/INFO]: [Towny] Time until a New Day: 9 hours, 53 minutes, 59 seconds
- [02:06:01] [Server thread/INFO]: =============================================================
- [02:06:01] [Server thread/INFO]: [Towny] Version: 0.95.2.16 - Mod Enabled
- [02:06:01] [Server thread/INFO]: =============================================================
- [02:06:01] [Server thread/INFO]: [BattleArena] Enabling BattleArena v3.9.16.3
- [02:06:01] [Server thread/INFO]: [BattleArena] v3.9.16.3 enabling!
- [02:06:01] [Server thread/INFO]: [BattleArena] BattleTracker not detected, not tracking wins
- [02:06:01] [Server thread/INFO]: [BattleArena] CombatTagInterface is turned OFF
- [02:06:01] [Server thread/INFO]: [BattleArena] Essentials detected. God mode handling activated
- [02:06:01] [Server thread/WARN]: [BattleArena] Loaded class me.libraryaddict.disguise.disguisetypes.Disguise from LibsDisguises v9.9.7-SNAPSHOT which is not a depend, softdepend or loadbefore of this plugin.
- [02:06:01] [Server thread/INFO]: [BattleArena] LibsDisguises detected. Implementing disguises
- [02:06:01] [Server thread/INFO]: [BattleArena] mcMMO detected. Implementing disabled skills options
- [02:06:01] [Server thread/INFO]: [BattleArena] Multiverse-Core detected. Implementing teleport/gamemode workarounds
- [02:06:01] [Server thread/INFO]: [BattleArena] WorldEdit detected.
- [02:06:01] [Server thread/INFO]: [BattleArena] Warning currency was empty, using name from config.yml
- [02:06:01] [Server thread/INFO]: [BattleArena] found economy plugin Vault. [Default]
- [02:06:02] [Server thread/INFO]: [BattleArena] Modules (2) [Paintballs, Grenades]
- [02:06:02] [Server thread/INFO]: [BattleArena] registering classes: gladiator, archer, monk
- [02:06:02] [Server thread/INFO]: [BattleArena] v3.9.16.3 enabled!
- [02:06:02] [Server thread/INFO]: [Sentinel] Enabling Sentinel v2.0.1-SNAPSHOT (build 339)
- [02:06:02] [Server thread/INFO]: [Sentinel] Sentinel loading...
- [02:06:02] [Server thread/INFO]: [Sentinel] Sentinel loaded!
- [02:06:02] [Server thread/INFO]: [Sentinel] Vault linked! Group targets will work.
- [02:06:02] [Server thread/INFO]: [Sentinel] Sentinel found Towny! Adding support for it!
- [02:06:02] [Server thread/INFO]: [Depenizen] Enabling Depenizen v2.0.0 (build 604)
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loading...
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'LuckPerms'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'WorldEdit'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'AreaShop'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'TerrainControl'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Essentials'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlaceholderAPI'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Towny'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Jobs'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MobArena'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlotSquared'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Votifier'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlayerPoints'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PVPArena'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'WorldGuard'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'LibsDisguises'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'NoCheatPlus'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'OpenTerrainGenerator'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Sentinel'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'SkillAPI'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Factions'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'TownyChat'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'ASkyBlock'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Shopkeepers'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MythicMobs'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Quests'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Residence'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'NoteBlockAPI'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'EffectLib'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PVPStats'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'mcMMO'!
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'ViaVersion'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'BossShop'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Vampire'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'GriefPrevention'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MagicSpells'.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bungee bridge.
- [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded! 8 plugin bridge(s) loaded (of 35 available)
- [02:06:02] [Server thread/INFO]: [ProjectKorra] Enabling ProjectKorra v1.8.9
- [02:06:02] [ForkJoinPool.commonPool-worker-57/INFO]: [BattleArena] Running BattleArena v3.9.16.3.
- [02:06:02] [ForkJoinPool.commonPool-worker-57/INFO]: [BattleArena] You are currently running the latest version.
- [02:06:02] [Server thread/INFO]: [ProjectKorra] FireManipulation is disabled
- [02:06:02] [Server thread/INFO]: [ProjectKorra] Succesfully enabled Bola by Hiro3
- [02:06:02] [Server thread/INFO]: [ProjectKorra] Establishing SQLite Connection.[SQLite] Connection established!
- [02:06:02] [Server thread/INFO]: [BendingEssentials] Enabling BendingEssentials v1.2.5*
- [02:06:02] [Server thread/INFO]: [BendingEssentials] Bending Essentials has now been enabled.
- [02:06:02] [Server thread/INFO]: [ProjectAddons] Enabling ProjectAddons v1.0.5
- [02:06:02] [Server thread/INFO]: [ProjectAddons] Tailwind is disabled
- [02:06:02] [Server thread/INFO]: [ProjectAddons] Geoblast is disabled
- [02:06:02] [Server thread/INFO]: [ProjectAddons] LandLaunch is disabled
- [02:06:02] [Server thread/INFO]: [ProjectAddons] Metallokinesis is disabled
- [02:06:02] [Server thread/INFO]: [ProjectAddons] FlameBreath is disabled
- [02:06:02] [Server thread/INFO]: [JedCore] Enabling JedCore v2.9.3-Spigot1.15-PK1.8.9
- [02:06:02] [Server thread/INFO]: [JedCore] Initialized Metrics.
- [02:06:04] [Server thread/INFO]: Done (27.947s)! For help, type "help"
- [02:06:04] [Server thread/INFO]: Timings Reset
- [02:06:04] [Craft Scheduler Thread - 20/INFO]: [ProjectKorra] Checking for updates...!
- [02:06:04] [Server thread/INFO]: [CoreProtect] WorldEdit logging successfully initialized.
- [02:06:04] [Craft Scheduler Thread - 24/INFO]: [Vault] Checking for Updates ...
- [02:06:04] [Server thread/INFO]: [BattleArena] Now registering command duel dynamically with Bukkit commandMap.
- [02:06:04] [Server thread/INFO]: [BattleArena] Loaded Colosseum arenas: conquestbattle
- [02:06:04] [Craft Scheduler Thread - 24/INFO]: [Vault] No new version available
- [02:06:04] [Craft Scheduler Thread - 20/INFO]: [ProjectKorra] You are running the latest version of ProjectKorra
- [02:06:04] [Server thread/INFO]: [Citizens] Loaded 74 NPCs.
- [02:06:04] [Server thread/INFO]: +> [CuboidEnterE...] Loaded Cuboid Enter & Exit SmartEvent.
- [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event GUILD.events.on player enters ElementGuild is matched to multiple ScriptEvents: EntityEntersVehicle,
- BiomeEnterExit
- [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER4.events.on player enters water4 is matched to multiple ScriptEvents: EntityEntersVehicle,
- BiomeEnterExit
- [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER3.events.on player enters water3 is matched to multiple ScriptEvents: EntityEntersVehicle,
- BiomeEnterExit
- [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER5.events.on player enters water5 is matched to multiple ScriptEvents: EntityEntersVehicle,
- BiomeEnterExit
- [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER2.events.on player enters water2 is matched to multiple ScriptEvents: EntityEntersVehicle,
- BiomeEnterExit
- [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER1.events.on player exits water1 is matched to multiple ScriptEvents: EntityExitsVehicle,
- BiomeEnterExit
- [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER1.events.on player enters water1 is matched to multiple ScriptEvents: EntityEntersVehicle,
- BiomeEnterExit
- [02:06:06] [Server thread/INFO]: +> [] +-------------------------+
- [02:06:07] [Server thread/WARN]: [VotingPlugin] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
- [02:06:07] [Server thread/INFO]: [VotingPlugin] Successfully hooked into vault economy!
- [02:06:07] [Server thread/INFO]: [VotingPlugin] Hooked into vault permissions
- [02:06:07] [Craft Scheduler Thread - 22/INFO]: Checking for updates via Spigot...
- [02:06:07] [Craft Scheduler Thread - 4/INFO]: [VotingPlugin] VotingPlugin is up to date! Version: 5.20.6
- [02:06:07] [Craft Scheduler Thread - 22/INFO]: [CratesPlus] No update was found, you are running the latest version. Will check again later.
- [02:06:30] [Server thread/INFO]: com.mojang.authlib.GameProfile@7bef0521[id=<null>,name=cutiepiemommy,properties={},legacy=false] (/73.223.182.110:60787) lost connection: Disconnected
- [02:07:09] [User Authenticator #1/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
- [02:07:10] [pool-88-thread-8/WARN]: [TAB] Loaded class me.libraryaddict.disguise.DisguiseAPI from LibsDisguises v9.9.7-SNAPSHOT which is not a depend, softdepend or loadbefore of this plugin.
- [02:07:11] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:60811] logged in with entity id 907 at ([world]-1581.1326202210355, 64.0, 354.4849359747241)
- [02:07:11] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
- [02:07:11] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BytesWxErik' with NPC '76/FireArcher'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BytesWxErik' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BytesWxErik' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BytesWxErik' in 6ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_MemSinkPest' with NPC '73/FireArcher'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MemSinkPest' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MemSinkPest' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_MemSinkPest' in 1ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' with NPC '74/FireSoldier'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_GreatlyEgTelecharger' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_GreatlyEgTelecharger' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' in 1ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' with NPC '72/FireArcher'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DiagramHtmlRecipient' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DiagramHtmlRecipient' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' in 2ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_NotificationHomeWearing' with NPC '77/FireSoldier'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_NotificationHomeWearing' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_NotificationHomeWearing' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' in 1ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ParagraphLukePotter' with NPC '75/FireArcher'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ParagraphLukePotter' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ParagraphLukePotter' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' in 1ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CiscoComSignature' with NPC '78/FireSoldier'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CiscoComSignature' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CiscoComSignature' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CiscoComSignature' in 2ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PathsHarbourAs' with NPC '80/FireLeader'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PathsHarbourAs' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PathsHarbourAs' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PathsHarbourAs' in 2ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' with NPC '79/FireCaptain'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommonsLexingtonAssess' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommonsLexingtonAssess' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' in 1ms.
- [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
- [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' with NPC '81/FireSoldier'...
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EssentiallyJoyceEndif' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 153) DEFINE color:red ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EssentiallyJoyceEndif' action='(color[0]:SET:red)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:07:11] [Server thread/INFO]: If command passed, running block.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' in 1ms.
- [02:07:11] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
- [02:07:35] [Server thread/INFO]: cutiepiemommy issued server command: /npc sel
- [02:07:42] [Server thread/INFO]: cutiepiemommy issued server command: /sentinel ignores
- [02:07:57] [Server thread/WARN]: [Denizen] Loaded class com.denizenscript.depenizen.bukkit.properties.essentials.EssentialsItemProperties from Depenizen v2.0.0 (build 604) which is not a depend, softdepend or loadbefore of this plugin.
- [02:08:07] [Server thread/INFO]: cutiepiemommy issued server command: /b t
- [02:08:49] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
- [02:08:49] [Server thread/INFO]: cutiepiemommy left the game
- [02:09:34] [User Authenticator #2/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
- [02:09:35] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:60837] logged in with entity id 1644 at ([world]-1583.9181924606742, 64.0, 354.84096034314086)
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_UndertakenBocThorough' with NPC '74/FireSoldier'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_UndertakenBocThorough' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_UndertakenBocThorough' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' with NPC '72/FireArcher'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PantiesRebelArchitect' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PantiesRebelArchitect' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' in 1ms.
- [02:09:35] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
- [02:09:35] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BikeCakeClosely' with NPC '76/FireArcher'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BikeCakeClosely' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BikeCakeClosely' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BikeCakeClosely' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' with NPC '73/FireArcher'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
- <&4>(Fire)" ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MinecraftContributionMarked' action='(title[0]:SET:Water Outpost Power
- (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MinecraftContributionMarked' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 16) IF
- !<server.current_bossbars.contains_any[water1]> ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_WmDkLocked' with NPC '77/FireSoldier'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WmDkLocked' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WmDkLocked' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_WmDkLocked' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TcContinuedSign' with NPC '75/FireArcher'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TcContinuedSign' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TcContinuedSign' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TcContinuedSign' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' with NPC '78/FireSoldier'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_WildChampionshipCliff' with NPC '80/FireLeader'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WildChampionshipCliff' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WildChampionshipCliff' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' with NPC '79/FireCaptain'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HebrewBeverageConducted' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HebrewBeverageConducted' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' in 1ms.
- [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
- [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EditionsRealizedReady' with NPC '81/FireSoldier'...
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EditionsRealizedReady' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 153) DEFINE color:red ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EditionsRealizedReady' action='(color[0]:SET:red)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:35] [Server thread/INFO]: If command passed, running block.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' in 1ms.
- [02:09:35] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
- [02:09:43] [Server thread/INFO]: cutiepiemommy issued server command: /gamemode 0
- [02:09:46] [Server thread/INFO]: cutiepiemommy issued server command: /god
- [02:09:49] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:09:49] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@72 ---------+
- [02:09:49] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RoundCbAppear' with player 'cutiepiemommy' and NPC '72/FireArcher'...
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:09:49] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:49] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RoundCbAppear' action='(defendernat[0]:SET:Fire Nation)'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RoundCbAppear' action='(defender[0]:SET:Fire)'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:09:49] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:49] [Server thread/INFO]: If command passed, running block.
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.9'.
- [02:09:49] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.9'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
- [02:09:49] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='true'
- [02:09:49] [Server thread/INFO]: If command passed, running block.
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 45) FOREACH <server.flag[element]> ---------+
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
- [02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 46) IF <server.flag[element].get[<[loop_index]>]> == <[defender]>
- ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
- [02:09:49] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
- [02:09:49] [Server thread/INFO]: Comparable='Element(air)', Operator='EQUALS', ComparedTo='Element(Fire)' --> OUTCOME='false'
- [02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 48) IF
- <context.killer.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ||
- <context.shooter.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
- [02:09:49] [Server thread/INFO]: Filled tag <context.killer.in_group[AirNation]> with 'true'.
- [02:09:49] [Server thread/INFO]: If command passed, running block.
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 49) NARRATE format:elementalchat "The
- <server.flag[nation].get[<[loop_index]>]> <&e>has initiated a raid on <&b>Water Outpost 1. They have <&d>20 minutes <&e>to
- raid this region." targets:<server.list_online_players> ---------+
- [02:09:49] [Server thread/INFO]: Filled tag <server.list_online_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
- [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[nation].get[1]> with 'Air Nation'.
- [02:09:49] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:49] [Server thread/INFO]: Filled tag <&b> with ''.
- [02:09:49] [Server thread/INFO]: Filled tag <&d> with ''.
- [02:09:49] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:09:49] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='The Air Nation has initiated a raid on Water Outpost 1. They have 20 minutes to raid this
- region.' Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat (FORMAT)'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 50) FLAG server
- "<server.flag[element].get[<[loop_index]>]>_raiding:<&b>Water Outpost 1" ---------+
- [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
- [02:09:49] [Server thread/INFO]: Filled tag <&b> with ''.
- [02:09:49] [Server thread/INFO]: +> Executing 'FLAG': flag_name='AIR_RAIDING' Action/Value='SET_VALUE(Water Outpost 1)' flag_target='server'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 51) FOREACH <cu@water1.list_players> as:player ---------+
- [02:09:49] [Server thread/INFO]: Filled tag <cu@water1.list_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
- [02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)' as_name='player'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 52) IF !<[player].in_group[<[defender]>Nation]> &&
- !<[player].in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:49] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
- [02:09:49] [Server thread/INFO]: Filled tag <[player].in_group[FireNation]> with 'false'.
- [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
- [02:09:49] [Server thread/INFO]: Filled tag <[player].in_group[AirNation]> with 'true'.
- [02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 0) FOREACH CALLBACK as:player ---------+
- [02:09:49] [Server thread/INFO]: +- Foreach loop complete ---------+
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 55) RUN RaidTimer ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'RUN': script='s@raidtimer (TASK)'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 56) FOREACH stop ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': stop='true'
- [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
- [02:09:49] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:49] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RoundCbAppear' in 15ms.
- [02:09:51] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:09:51] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@73 ---------+
- [02:09:51] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BookingsThemSort' with player 'cutiepiemommy' and NPC '73/FireArcher'...
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:09:51] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:51] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BookingsThemSort' action='(defendernat[0]:SET:Fire Nation)'
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:09:51] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BookingsThemSort' action='(defender[0]:SET:Fire)'
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:09:51] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
- [02:09:51] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:51] [Server thread/INFO]: If command passed, running block.
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:09:51] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.8'.
- [02:09:51] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.8'
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
- [02:09:51] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:09:51] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
- [02:09:51] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:09:51] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:51] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BookingsThemSort' in 1ms.
- [02:09:54] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:09:54] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@74 ---------+
- [02:09:54] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' with player 'cutiepiemommy' and NPC '74/FireSoldier'...
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:09:54] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:54] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TouristBroadwayVinyl' action='(defendernat[0]:SET:Fire Nation)'
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:09:54] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TouristBroadwayVinyl' action='(defender[0]:SET:Fire)'
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:09:54] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
- [02:09:54] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:54] [Server thread/INFO]: If command passed, running block.
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:09:54] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.7'.
- [02:09:54] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.7'
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
- [02:09:54] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:09:54] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
- [02:09:54] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:09:54] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:54] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' in 1ms.
- [02:09:56] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:09:56] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@76 ---------+
- [02:09:56] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_StealBaileyWater' with player 'cutiepiemommy' and NPC '76/FireArcher'...
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:09:56] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:09:56] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_StealBaileyWater' action='(defendernat[0]:SET:Fire Nation)'
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:09:56] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_StealBaileyWater' action='(defender[0]:SET:Fire)'
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:09:56] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
- [02:09:56] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:09:56] [Server thread/INFO]: If command passed, running block.
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:09:56] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.6'.
- [02:09:56] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.6'
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
- [02:09:56] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:09:56] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
- [02:09:56] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:09:56] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:09:56] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_StealBaileyWater' in 1ms.
- [02:10:00] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:10:00] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@77 ---------+
- [02:10:00] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_DaleAdequateTape' with player 'cutiepiemommy' and NPC '77/FireSoldier'...
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:10:00] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:00] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DaleAdequateTape' action='(defendernat[0]:SET:Fire Nation)'
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:10:00] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DaleAdequateTape' action='(defender[0]:SET:Fire)'
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:10:00] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
- [02:10:00] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:00] [Server thread/INFO]: If command passed, running block.
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:10:00] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.5'.
- [02:10:00] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.5'
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
- [02:10:00] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:10:00] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
- [02:10:00] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:10:00] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:00] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_DaleAdequateTape' in 1ms.
- [02:10:04] [Server thread/INFO]: cutiepiemommy issued server command: /manwhois cutiepiemommy
- [02:10:07] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:10:07] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@79 ---------+
- [02:10:07] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' with player 'cutiepiemommy' and NPC '79/FireCaptain'...
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:10:07] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_SlowlyMortalityBought' action='(defendernat[0]:SET:Fire Nation)'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_SlowlyMortalityBought' action='(defender[0]:SET:Fire)'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
- [02:10:07] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:07] [Server thread/INFO]: If command passed, running block.
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.4'.
- [02:10:07] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.4'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
- [02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
- [02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:07] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' in 1ms.
- [02:10:07] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:10:07] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@78 ---------+
- [02:10:07] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' with player 'cutiepiemommy' and NPC '78/FireSoldier'...
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:10:07] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PoliciesSantaAchieving' action='(defendernat[0]:SET:Fire Nation)'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PoliciesSantaAchieving' action='(defender[0]:SET:Fire)'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
- [02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:07] [Server thread/INFO]: If command passed, running block.
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.3'.
- [02:10:07] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.3'
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
- [02:10:07] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
- [02:10:07] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:07] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' in 1ms.
- [02:10:13] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:10:13] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@75 ---------+
- [02:10:13] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' with player 'cutiepiemommy' and NPC '75/FireArcher'...
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:10:13] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:13] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_FilingDisciplinesMarriage' action='(defendernat[0]:SET:Fire Nation)'
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:10:13] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_FilingDisciplinesMarriage' action='(defender[0]:SET:Fire)'
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:10:13] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
- [02:10:13] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:13] [Server thread/INFO]: If command passed, running block.
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:10:13] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.2'.
- [02:10:13] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.2'
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
- [02:10:13] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:10:13] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
- [02:10:13] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:10:13] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:13] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' in 2ms.
- [02:10:16] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:10:16] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@81 ---------+
- [02:10:16] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' with player 'cutiepiemommy' and NPC '81/FireSoldier'...
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:10:16] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:16] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PostingsDenizenPierre' action='(defendernat[0]:SET:Fire Nation)'
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:10:16] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PostingsDenizenPierre' action='(defender[0]:SET:Fire)'
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:10:16] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
- [02:10:16] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:16] [Server thread/INFO]: If command passed, running block.
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:10:16] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:16] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
- [02:10:16] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:10:16] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
- [02:10:16] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:10:16] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:16] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' in 1ms.
- [02:10:17] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
- Player='cutiepiemommy'
- [02:10:17] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@80 ---------+
- [02:10:17] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' with player 'cutiepiemommy' and NPC '80/FireLeader'...
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:17] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RlSubjectiveCompleted' action='(defendernat[0]:SET:Fire Nation)'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 160) DEFINE defender:Fire ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RlSubjectiveCompleted' action='(defender[0]:SET:Fire)'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
- [02:10:17] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:17] [Server thread/INFO]: If command passed, running block.
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 40) FLAG server water1_count:-- ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 41) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0E-64'.
- [02:10:17] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0E-64'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
- [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:17] [Server thread/INFO]: If command passed, running block.
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 60) FOREACH <server.flag[element]> ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
- [02:10:17] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 61) IF <server.flag[element].get[<[loop_index]>]> ==
- <[defender]> ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
- [02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
- [02:10:17] [Server thread/INFO]: Comparable='Element(air)', Operator='EQUALS', ComparedTo='Element(Fire)' --> OUTCOME='false'
- [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 63) IF
- <context.killer.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ||
- <context.shooter.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
- [02:10:17] [Server thread/INFO]: Filled tag <context.killer.in_group[AirNation]> with 'true'.
- [02:10:17] [Server thread/INFO]: If command passed, running block.
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 64) IF
- <server.list_online_players.filter[in_group[<[defender]>Nation]].size> > 0 ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players.filter[in_group[FireNation]].size> with '0'.
- [02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
- [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 76) NARRATE format:elementalchat "Because there are no
- members of the <[defendernat]> <&e>online to defend this region, you automatically claim it!"
- targets:<server.list_online_players.filter[in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]]>
- ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players.filter[in_group[AirNation]]> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be
- (cutiepiemommy)'.
- [02:10:17] [Server thread/INFO]: Filled tag <[defendernat]> with 'Fire Nation'.
- [02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:17] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='Because there are no members of the Fire Nation online to defend this region, you
- automatically claim it!' Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat
- (FORMAT)'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 77) NARRATE format:elementalchat "The
- <server.flag[nation].get[<[loop_index]>]> <&e>has successfully conquered <&b>Water Outpost 1<&e>."
- targets:<server.list_online_players> ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
- [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[nation].get[1]> with 'Air Nation'.
- [02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:17] [Server thread/INFO]: Filled tag <&b> with ''.
- [02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:17] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='The Air Nation has successfully conquered Water Outpost 1.'
- Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat (FORMAT)'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 78) FLAG server
- <server.flag[element].get[<[loop_index]>]>_raiding:! ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
- [02:10:17] [Server thread/INFO]: +> Executing 'FLAG': flag_name='AIR_RAIDING' Action/Value='DELETE(false)' flag_target='server'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 79) QUEUE <server.flag[RaidTimerId]> clear ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[RaidTimerId]> with 'li@ q@RAIDTIMER_LemonGuestsBattlefield'.
- [02:10:17] [Server thread/INFO]: +> Executing 'QUEUE': queue='q@RAIDTIMER_LemonGuestsBattlefield' Action='CLEAR'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 81) IF
- !<schematic[water1<server.flag[element].get[<[loop_index]>]>].exists> ---------+
- [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
- [02:10:17] [Server thread/INFO]: Filled tag <schematic[water1air].exists> with 'true'.
- [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 84) SCHEMATIC paste
- name:water1<server.flag[element].get[<[loop_index]>]> <l@-1588,63,386,world> delayed ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
- [02:10:17] [Server thread/INFO]: Filled tag <l@-1588,63,386,world> with 'l@-1588, 63, 386, world'.
- [02:10:17] [Server thread/INFO]: +> Executing 'SCHEMATIC': type='PASTE' name='water1air' location='l@-1588, 63, 386, world' delayed='true'
- [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 86) RUN RemoveWater1<[defender]>Soldiers ---------+
- [02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
- [02:10:17] [Server thread/INFO]: +> Executing 'RUN': script='s@removewater1firesoldiers (TASK)'
- [02:10:17] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' with NPC '72/FireArcher'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BlockingDenizenKinds' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BlockingDenizenKinds' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' with NPC '73/FireArcher'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BehaviorSauceObserve' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BehaviorSauceObserve' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' with NPC '74/FireSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
- <&4>(Fire)" ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' action='(title[0]:SET:Water Outpost Power
- (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 13) IF <server.flag[water1_count]> < 10
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 15) IF <cu@water1.list_players.size> > 0
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 16) IF
- !<server.current_bossbars.contains_any[water1]> ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' with NPC '75/FireArcher'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
- <&4>(Fire)" ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' action='(title[0]:SET:Water Outpost Power
- (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 16) IF
- !<server.current_bossbars.contains_any[water1]> ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BottleAntibodySciences' with NPC '76/FireArcher'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BottleAntibodySciences' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BottleAntibodySciences' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' with NPC '77/FireSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TheologyKinaseLucy' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TheologyKinaseLucy' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RarelyOrangeScared' with NPC '78/FireSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RarelyOrangeScared' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RarelyOrangeScared' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' with NPC '79/FireCaptain'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommentsEvolutionPastor' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommentsEvolutionPastor' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_HopingParliamentBrave' with NPC '81/FireSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HopingParliamentBrave' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 153) DEFINE color:red ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HopingParliamentBrave' action='(color[0]:SET:red)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' in 1ms.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 87) RUN
- PasteWater1<server.flag[element].get[<[loop_index]>].to_titlecase>Soldiers ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
- [02:10:18] [Server thread/INFO]: +> Executing 'RUN': script='s@pastewater1airsoldiers (TASK)'
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@56' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@56 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_DefinedPatientsBench' with NPC '56/AirArcher'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DefinedPatientsBench' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DefinedPatientsBench' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@57' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@57 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_LatinCamelLicensing' with NPC '57/AirArcher'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_LatinCamelLicensing' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_LatinCamelLicensing' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.2'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.2'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@58' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@58 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ItemsHitBullet' with NPC '58/AirLeader'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ItemsHitBullet' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ItemsHitBullet' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.3'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.3'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ItemsHitBullet' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@59' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@59 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ThumbPalmerMission' with NPC '59/AirSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ThumbPalmerMission' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ThumbPalmerMission' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.4'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.4'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' in 2ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@60' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@60 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' with NPC '60/AirCaptain'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WorkoutEssaysThompson' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WorkoutEssaysThompson' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.5'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.5'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@61' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@61 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' with NPC '61/AirSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_MinecraftAnnotationDay' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_MinecraftAnnotationDay' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.6'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.6'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@62 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_DayCdtHydrogen' with NPC '62/AirSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DayCdtHydrogen' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DayCdtHydrogen' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.7'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.7'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@63' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@63 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' with NPC '63/AirSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BurnerTrafficRemained' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BurnerTrafficRemained' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.8'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.8'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@64' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@64 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_TemporalExplainedSims' with NPC '64/AirSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_TemporalExplainedSims' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_TemporalExplainedSims' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.9'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.9'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' in 1ms.
- [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@65' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@65 ---------+
- [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' with NPC '65/AirSoldier'...
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_QuebecHiltonDenizen' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 121) DEFINE color:white ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_QuebecHiltonDenizen' action='(color[0]:SET:white)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 14) FLAG server water1_count:++ ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:10:18] [Server thread/INFO]: If command passed, running block.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' in 1ms.
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 88) FLAG server water1controlledby:<[loop_index]>
- ---------+
- [02:10:18] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1CONTROLLEDBY' Action/Value='SET_VALUE(1)' flag_target='server'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 89) RUN Water1BossBar ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'RUN': script='s@water1bossbar (TASK)'
- [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 92) FOREACH stop ---------+
- [02:10:18] [Server thread/INFO]: +> Executing 'FOREACH': stop='true'
- [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' in 166ms.
- [02:10:36] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
- [02:10:36] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
- [02:10:36] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 124) DEFINE defender:1 ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BeatlesDistributeAdidas' action='(defender[0]:SET:1)'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 24) FOREACH <server.flag[element]> ---------+
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
- [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
- [02:10:36] [Server thread/INFO]: If command passed, running block.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 26) FOREACH next ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 2 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 3 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 4 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 5 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop complete ---------+
- [02:10:36] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' in 5ms.
- [02:10:36] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
- [02:10:36] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
- [02:10:36] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 124) DEFINE defender:1 ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_InstructorSeedsKnew' action='(defender[0]:SET:1)'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 24) FOREACH <server.flag[element]> ---------+
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
- [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
- [02:10:36] [Server thread/INFO]: If command passed, running block.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 26) FOREACH next ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 2 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 3 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 4 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop 5 ---------+
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:36] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
- [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
- [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:36] [Server thread/INFO]: +- Foreach loop complete ---------+
- [02:10:36] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' in 3ms.
- [02:10:37] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
- [02:10:37] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
- [02:10:37] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 124) DEFINE defender:1 ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_OwnedLicenseKeyword' action='(defender[0]:SET:1)'
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 24) FOREACH <server.flag[element]> ---------+
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
- [02:10:37] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
- [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:37] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
- [02:10:37] [Server thread/INFO]: If command passed, running block.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 26) FOREACH next ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:37] [Server thread/INFO]: +- Foreach loop 2 ---------+
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:37] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:37] [Server thread/INFO]: +- Foreach loop 3 ---------+
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:37] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:37] [Server thread/INFO]: +- Foreach loop 4 ---------+
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:37] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:37] [Server thread/INFO]: +- Foreach loop 5 ---------+
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
- [02:10:37] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
- !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
- <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
- <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
- <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
- [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
- [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
- [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
- [02:10:37] [Server thread/INFO]: +- Foreach loop complete ---------+
- [02:10:37] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' in 3ms.
- [02:10:52] [Server thread/INFO]: cutiepiemommy issued server command: /gm 1
- [02:11:22] [Server thread/INFO]: cutiepiemommy issued server command: /weather clear
- [02:13:23] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthSoldier
- [02:13:31] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin EarthBender
- [02:14:12] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthSoldier --skin EarthBender
- [02:14:21] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin EarthBender
- [02:15:32] [Server thread/INFO]: Saving is already turned on
- [02:15:32] [Server thread/INFO]: Saving the game (this may take a moment!)
- [02:15:32] [Server thread/INFO]: Saved the game
- [02:15:55] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
- [02:16:04] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthsplitz
- [02:16:38] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
- [02:16:44] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthsplitz
- [02:17:59] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
- [02:18:08] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthe
- [02:19:40] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &2EarthCaptain
- [02:19:50] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin TophBeifong_
- [02:25:12] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
- [02:25:12] [Server thread/INFO]: cutiepiemommy left the game
- [02:25:41] [Server thread/INFO]: Saving is already turned on
- [02:25:41] [Server thread/INFO]: Saving the game (this may take a moment!)
- [02:25:42] [Server thread/INFO]: Saved the game
- [02:28:00] [User Authenticator #3/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
- [02:28:01] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:56674] logged in with entity id 7456 at ([world]-1643.9657510398467, 64.0, 351.7700573665834)
- [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
- [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
- [02:28:01] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EtCorpsOffline' with NPC '80/FireLeader'...
- [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
- ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:01] [Server thread/INFO]: Filled tag <&4> with ''.
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EtCorpsOffline' action='(title[0]:SET:Water Outpost Power (Fire))'
- [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 153) DEFINE color:red ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EtCorpsOffline' action='(color[0]:SET:red)'
- [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:01] [Server thread/INFO]: If command passed, running block.
- [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:01] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EtCorpsOffline' in 1ms.
- [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@60' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@60 ---------+
- [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' with NPC '60/AirCaptain'...
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CommonlyScaredPhoto' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 121) DEFINE color:white ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CommonlyScaredPhoto' action='(color[0]:SET:white)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:01] [Server thread/INFO]: If command passed, running block.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' in 1ms.
- [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@58' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@58 ---------+
- [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' with NPC '58/AirLeader'...
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_SuseMedicinesParliament' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 121) DEFINE color:white ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_SuseMedicinesParliament' action='(color[0]:SET:white)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:01] [Server thread/INFO]: If command passed, running block.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' in 1ms.
- [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@64' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@64 ---------+
- [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ConsultGamespotLf' with NPC '64/AirSoldier'...
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ConsultGamespotLf' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 121) DEFINE color:white ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ConsultGamespotLf' action='(color[0]:SET:white)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:01] [Server thread/INFO]: If command passed, running block.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' in 1ms.
- [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@63' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@63 ---------+
- [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_CmCheckedPork' with NPC '63/AirSoldier'...
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CmCheckedPork' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 121) DEFINE color:white ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CmCheckedPork' action='(color[0]:SET:white)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:01] [Server thread/INFO]: If command passed, running block.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_CmCheckedPork' in 1ms.
- [02:28:01] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
- [02:28:01] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
- [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@65' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@65 ---------+
- [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' with NPC '65/AirSoldier'...
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_StevenTrademarksTelephony' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 121) DEFINE color:white ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_StevenTrademarksTelephony' action='(color[0]:SET:white)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:01] [Server thread/INFO]: If command passed, running block.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' in 0ms.
- [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@61' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@61 ---------+
- [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_RemainedHebrewInput' with NPC '61/AirSoldier'...
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_RemainedHebrewInput' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 121) DEFINE color:white ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_RemainedHebrewInput' action='(color[0]:SET:white)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:01] [Server thread/INFO]: If command passed, running block.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' in 0ms.
- [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@62 ---------+
- [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' with NPC '62/AirSoldier'...
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_NashvilleImprovementEdges' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 121) DEFINE color:white ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_NashvilleImprovementEdges' action='(color[0]:SET:white)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:02] [Server thread/INFO]: If command passed, running block.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' in 0ms.
- [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@59' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@59 ---------+
- [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' with NPC '59/AirSoldier'...
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WhalePrepareIngredients' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 121) DEFINE color:white ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WhalePrepareIngredients' action='(color[0]:SET:white)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:02] [Server thread/INFO]: If command passed, running block.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' in 0ms.
- [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@56' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@56 ---------+
- [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_GamblingWickedTb' with NPC '56/AirArcher'...
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
- ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_GamblingWickedTb' action='(title[0]:SET:Water Outpost Power (Air))'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 121) DEFINE color:white ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_GamblingWickedTb' action='(color[0]:SET:white)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:02] [Server thread/INFO]: If command passed, running block.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
- ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_GamblingWickedTb' in 1ms.
- [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@57' Container='s@airsoldierswater1 (ASSIGNMENT)'
- [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@57 ---------+
- [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' with NPC '57/AirArcher'...
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power
- <&7>(Air)" ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
- [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ReplicationConcreteExclusive' action='(title[0]:SET:Water Outpost Power
- (Air))'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 121) DEFINE color:white ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ReplicationConcreteExclusive' action='(color[0]:SET:white)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
- [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
- [02:28:02] [Server thread/INFO]: If command passed, running block.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 16) IF
- !<server.current_bossbars.contains_any[water1]> ---------+
- [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
- [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
- [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
- [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 18) BOSSBAR update water1
- progress:<server.flag[water1_count].div[10]> ---------+
- [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
- [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
- [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' in 1ms.
- [02:28:02] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
- [02:29:00] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
- [02:29:00] [Server thread/INFO]: cutiepiemommy left the game
- [02:35:51] [Server thread/INFO]: Saving is already turned on
- [02:35:51] [Server thread/INFO]: Saving the game (this may take a moment!)
- [02:35:51] [Server thread/INFO]: Saved the game
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