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Feb 21st, 2020
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  1. [02:05:29] [Server thread/INFO]: Starting minecraft server version 1.15.2
  2. [02:05:29] [Server thread/INFO]: Loading properties
  3. [02:05:29] [Server thread/INFO]: This server is running Paper version git-Paper-112 (MC: 1.15.2) (Implementing API version 1.15.2-R0.1-SNAPSHOT)
  4. [02:05:29] [Server thread/INFO]: Server Ping Player Sample Count: 12
  5. [02:05:29] [Server thread/INFO]: Using 4 threads for Netty based IO
  6. [02:05:29] [Server thread/INFO]: Debug logging is disabled
  7. [02:05:29] [Server thread/WARN]: You specified a resource pack without providing a sha1 hash. Pack will be updated on the client only if you change the name of the pack.
  8. [02:05:29] [Server thread/INFO]: Default game type: SURVIVAL
  9. [02:05:29] [Server thread/INFO]: Generating keypair
  10. [02:05:29] [Server thread/INFO]: Starting Minecraft server on 158.69.28.163:25565
  11. [02:05:29] [Server thread/INFO]: Using epoll channel type
  12. [02:05:31] [Server thread/WARN]: Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!
  13. [02:05:34] [Server thread/WARN]: Legacy plugin BendingEssentials v1.2.5 does not specify an api-version.
  14. [02:05:34] [Server thread/INFO]: [WorldEdit] Loading WorldEdit v7.1.0-SNAPSHOT;4825-8e55131
  15. [02:05:34] [Server thread/INFO]: Got request to register class com.sk89q.worldedit.bukkit.BukkitServerInterface with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@1932919b]
  16. [02:05:34] [Server thread/INFO]: [GroupManager] Loading GroupManager v0.3.0
  17. [02:05:34] [Server thread/INFO]: [ClearLag] Loading ClearLag v3.1.6
  18. [02:05:34] [Server thread/INFO]: [ChatControl] Loading ChatControl v5.8.7
  19. [02:05:34] [Server thread/INFO]: [Votifier] Loading Votifier v2.6.0-SNAPSHOT
  20. [02:05:34] [Server thread/INFO]: [Multiverse-Core] Loading Multiverse-Core v4.1.1-SNAPSHOT-b777
  21. [02:05:34] [Server thread/INFO]: [ProtocolLib] Loading ProtocolLib v4.5.1-SNAPSHOT-b445
  22. [02:05:34] [Server thread/WARN]: [ProtocolLib] Version (MC: 1.15.2) has not yet been tested! Proceed with caution.
  23. [02:05:34] [Server thread/INFO]: [WorldGuard] Loading WorldGuard v7.0.3-SNAPSHOT;2015-637665f
  24. [02:05:34] [Server thread/INFO]: [LibsDisguises] Loading LibsDisguises v9.9.7-SNAPSHOT
  25. [02:05:34] [Server thread/ERROR]: [LibsDisguises] Lib's Disguises was reloaded! Please do not report any bugs! This plugin can't handle reloads gracefully!
  26. [02:05:34] [Server thread/INFO]: [VotingPlugin] Loading VotingPlugin v5.20.6
  27. [02:05:34] [Server thread/INFO]: [mcMMO] Loading mcMMO v2.1.115-SNAPSHOT
  28. [02:05:35] [Server thread/INFO]: mcMMO has registered WG flags successfully!
  29. [02:05:35] [Server thread/INFO]: [Multiverse-Portals] Loading Multiverse-Portals v4.1.1-SNAPSHOT-b808
  30. [02:05:35] [Server thread/INFO]: [Vault] Loading Vault v1.7.2-b107
  31. [02:05:35] [Server thread/INFO]: [CoreProtect] Loading CoreProtect v2.18.2
  32. [02:05:35] [Server thread/INFO]: [Essentials] Loading Essentials v2.17.1.53
  33. [02:05:35] [Server thread/INFO]: [PerWorldInventory] Loading PerWorldInventory v2.3.1
  34. [02:05:35] [Server thread/INFO]: [HolographicDisplays] Loading HolographicDisplays v2.4.1
  35. [02:05:35] [Server thread/INFO]: [CommandSigns] Loading CommandSigns v2.2.0
  36. [02:05:35] [Server thread/INFO]: [Citizens] Loading Citizens v2.0.26-SNAPSHOT (build 1822)
  37. [02:05:35] [Server thread/INFO]: [EssentialsProtect] Loading EssentialsProtect v2.17.1.53
  38. [02:05:35] [Server thread/INFO]: [EssentialsChat] Loading EssentialsChat v2.17.1.53
  39. [02:05:35] [Server thread/INFO]: [EssentialsGeoIP] Loading EssentialsGeoIP v2.17.1.53
  40. [02:05:35] [Server thread/INFO]: [TAB] Loading TAB v2.6.5
  41. [02:05:35] [Server thread/INFO]: [EssentialsSpawn] Loading EssentialsSpawn v2.17.1.53
  42. [02:05:35] [Server thread/INFO]: [EnjinMinecraftPlugin] Loading EnjinMinecraftPlugin v3.5.7
  43. [02:05:35] [Server thread/INFO]: [CratesPlus] Loading CratesPlus v4.5.2
  44. [02:05:35] [Server thread/INFO]: [WorldGuardExtraFlags] Loading WorldGuardExtraFlags v4.1.3
  45. [02:05:35] [Server thread/INFO]: [Denizen] Loading Denizen v1.1.3-SNAPSHOT (build 4619-DEV)
  46. [02:05:35] [Server thread/INFO]: [dtlTradersPlus] Loading dtlTradersPlus v5.1.17
  47. [02:05:35] [Server thread/INFO]: [Towny] Loading Towny v0.95.2.16
  48. [02:05:35] [Server thread/INFO]: [BattleArena] Loading BattleArena v3.9.16.3
  49. [02:05:35] [Server thread/INFO]: [Sentinel] Loading Sentinel v2.0.1-SNAPSHOT (build 339)
  50. [02:05:35] [Server thread/INFO]: [Depenizen] Loading Depenizen v2.0.0 (build 604)
  51. [02:05:35] [Server thread/INFO]: [ProjectKorra] Loading ProjectKorra v1.8.9
  52. [02:05:35] [Server thread/INFO]: [BendingEssentials] Loading BendingEssentials v1.2.5
  53. [02:05:35] [Server thread/INFO]: [ProjectAddons] Loading ProjectAddons v1.0.5
  54. [02:05:35] [Server thread/INFO]: [JedCore] Loading JedCore v2.9.3-Spigot1.15-PK1.8.9
  55. [02:05:35] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
  56. [02:05:35] [Server thread/INFO]: [WorldEdit] Enabling WorldEdit v7.1.0-SNAPSHOT;4825-8e55131
  57. [02:05:35] [Server thread/WARN]: [WorldEdit] Loaded class org.anjocaido.groupmanager.dataholder.worlds.WorldsHolder from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
  58. [02:05:35] [Server thread/WARN]: [WorldEdit] Loaded class net.milkbowl.vault.permission.Permission from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
  59. [02:05:35] [Server thread/INFO]: WEPIF: Using the Bukkit Permissions API.
  60. [02:05:35] [Server thread/INFO]: Using com.sk89q.worldedit.bukkit.adapter.impl.Spigot_v1_15_R2 as the Bukkit adapter
  61. [02:05:35] [Server thread/INFO]: [ProtocolLib] Enabling ProtocolLib v4.5.1-SNAPSHOT-b445
  62. [02:05:35] [Server thread/INFO]: [ProtocolLib] Started structure compiler thread.
  63. [02:05:35] [Server thread/INFO]: [Vault] Enabling Vault v1.7.2-b107
  64. [02:05:35] [Server thread/WARN]: [Vault] Loaded class com.earth2me.essentials.api.Economy from Essentials v2.17.1.53 which is not a depend, softdepend or loadbefore of this plugin.
  65. [02:05:35] [Server thread/INFO]: [Vault] [Economy] Essentials Economy found: Waiting
  66. [02:05:36] [Server thread/WARN]: [Vault] Loaded class org.anjocaido.groupmanager.GroupManager from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
  67. [02:05:36] [Server thread/INFO]: [Vault] [Permission] GroupManager found: Waiting
  68. [02:05:36] [Server thread/INFO]: [Vault] [Permission] SuperPermissions loaded as backup permission system.
  69. [02:05:36] [Server thread/INFO]: [Vault] [Chat] GroupManager found: Waiting
  70. [02:05:36] [Server thread/INFO]: [Vault] Enabled Version 1.7.2-b107
  71. [02:05:36] [Server thread/INFO]: WEPIF: Vault detected! Using Vault for permissions
  72. [02:05:36] [Server thread/INFO]: Preparing level "world"
  73. [02:05:36] [Server thread/INFO]: Reloading ResourceManager: Default, bukkit
  74. [02:05:36] [Server thread/INFO]: Loaded 6 recipes
  75. [02:05:36] [Server thread/INFO]: -------- World Settings For [world] --------
  76. [02:05:36] [Server thread/INFO]: Mob Spawn Range: 6
  77. [02:05:36] [Server thread/INFO]: Experience Merge Radius: 3.0
  78. [02:05:36] [Server thread/INFO]: Cactus Growth Modifier: 100%
  79. [02:05:36] [Server thread/INFO]: Cane Growth Modifier: 100%
  80. [02:05:36] [Server thread/INFO]: Melon Growth Modifier: 100%
  81. [02:05:36] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  82. [02:05:36] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  83. [02:05:36] [Server thread/INFO]: Sapling Growth Modifier: 100%
  84. [02:05:36] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  85. [02:05:36] [Server thread/INFO]: Carrot Growth Modifier: 100%
  86. [02:05:36] [Server thread/INFO]: Potato Growth Modifier: 100%
  87. [02:05:36] [Server thread/INFO]: Wheat Growth Modifier: 100%
  88. [02:05:36] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  89. [02:05:36] [Server thread/INFO]: Vine Growth Modifier: 100%
  90. [02:05:36] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  91. [02:05:36] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  92. [02:05:36] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  93. [02:05:36] [Server thread/INFO]: Kelp Growth Modifier: 100%
  94. [02:05:36] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  95. [02:05:36] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  96. [02:05:36] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  97. [02:05:36] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  98. [02:05:36] [Server thread/INFO]: Max TNT Explosions: 100
  99. [02:05:36] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  100. [02:05:36] [Server thread/INFO]: View Distance: 10
  101. [02:05:36] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  102. [02:05:36] [Server thread/INFO]: Item Merge Radius: 2.5
  103. [02:05:36] [Server thread/INFO]: Item Despawn Rate: 6000
  104. [02:05:36] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  105. [02:05:36] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  106. [02:05:36] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  107. [02:05:36] [Server thread/INFO]: Registering commands with com.sk89q.worldedit.bukkit.BukkitServerInterface
  108. [02:05:37] [Server thread/INFO]: -------- World Settings For [world_nether] --------
  109. [02:05:37] [Server thread/INFO]: Mob Spawn Range: 6
  110. [02:05:37] [Server thread/INFO]: Experience Merge Radius: 3.0
  111. [02:05:37] [Server thread/INFO]: Cactus Growth Modifier: 100%
  112. [02:05:37] [Server thread/INFO]: Cane Growth Modifier: 100%
  113. [02:05:37] [Server thread/INFO]: Melon Growth Modifier: 100%
  114. [02:05:37] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  115. [02:05:37] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  116. [02:05:37] [Server thread/INFO]: Sapling Growth Modifier: 100%
  117. [02:05:37] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  118. [02:05:37] [Server thread/INFO]: Carrot Growth Modifier: 100%
  119. [02:05:37] [Server thread/INFO]: Potato Growth Modifier: 100%
  120. [02:05:37] [Server thread/INFO]: Wheat Growth Modifier: 100%
  121. [02:05:37] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  122. [02:05:37] [Server thread/INFO]: Vine Growth Modifier: 100%
  123. [02:05:37] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  124. [02:05:37] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  125. [02:05:37] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  126. [02:05:37] [Server thread/INFO]: Kelp Growth Modifier: 100%
  127. [02:05:37] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  128. [02:05:37] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  129. [02:05:37] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  130. [02:05:37] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  131. [02:05:37] [Server thread/INFO]: Max TNT Explosions: 100
  132. [02:05:37] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  133. [02:05:37] [Server thread/INFO]: View Distance: 10
  134. [02:05:37] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  135. [02:05:37] [Server thread/INFO]: Item Merge Radius: 2.5
  136. [02:05:37] [Server thread/INFO]: Item Despawn Rate: 6000
  137. [02:05:37] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  138. [02:05:37] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  139. [02:05:37] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  140. [02:05:37] [Server thread/INFO]: -------- World Settings For [world_the_end] --------
  141. [02:05:37] [Server thread/INFO]: Mob Spawn Range: 6
  142. [02:05:37] [Server thread/INFO]: Experience Merge Radius: 3.0
  143. [02:05:37] [Server thread/INFO]: Cactus Growth Modifier: 100%
  144. [02:05:37] [Server thread/INFO]: Cane Growth Modifier: 100%
  145. [02:05:37] [Server thread/INFO]: Melon Growth Modifier: 100%
  146. [02:05:37] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  147. [02:05:37] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  148. [02:05:37] [Server thread/INFO]: Sapling Growth Modifier: 100%
  149. [02:05:37] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  150. [02:05:37] [Server thread/INFO]: Carrot Growth Modifier: 100%
  151. [02:05:37] [Server thread/INFO]: Potato Growth Modifier: 100%
  152. [02:05:37] [Server thread/INFO]: Wheat Growth Modifier: 100%
  153. [02:05:37] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  154. [02:05:37] [Server thread/INFO]: Vine Growth Modifier: 100%
  155. [02:05:37] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  156. [02:05:37] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  157. [02:05:37] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  158. [02:05:37] [Server thread/INFO]: Kelp Growth Modifier: 100%
  159. [02:05:37] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  160. [02:05:37] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  161. [02:05:37] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  162. [02:05:37] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  163. [02:05:37] [Server thread/INFO]: Max TNT Explosions: 100
  164. [02:05:37] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  165. [02:05:37] [Server thread/INFO]: View Distance: 10
  166. [02:05:37] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  167. [02:05:37] [Server thread/INFO]: Item Merge Radius: 2.5
  168. [02:05:37] [Server thread/INFO]: Item Despawn Rate: 6000
  169. [02:05:37] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  170. [02:05:37] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  171. [02:05:37] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  172. [02:05:37] [Server thread/INFO]: Preparing start region for dimension 'world'/minecraft:overworld
  173. [02:05:37] [Server thread/INFO]: Preparing spawn area: 0%
  174. [02:05:37] [Server thread/INFO]: Preparing spawn area: 31%
  175. [02:05:38] [Server thread/INFO]: Loaded 441 spawn chunks for world world
  176. [02:05:38] [Server thread/INFO]: Time elapsed: 933 ms
  177. [02:05:38] [Server thread/INFO]: Preparing start region for dimension 'world_nether'/minecraft:the_nether
  178. [02:05:38] [Server thread/INFO]: Preparing spawn area: 0%
  179. [02:05:38] [Server-Worker-6/INFO]: Preparing spawn area: 100%
  180. [02:05:39] [Server-Worker-6/INFO]: Preparing spawn area: 100%
  181. [02:05:39] [Server-Worker-1/INFO]: Preparing spawn area: 100%
  182. [02:05:40] [Server-Worker-3/INFO]: Preparing spawn area: 100%
  183. [02:05:40] [Server-Worker-4/INFO]: Preparing spawn area: 100%
  184. [02:05:40] [Server thread/INFO]: Loaded 441 spawn chunks for world world_nether
  185. [02:05:40] [Server thread/INFO]: Time elapsed: 2741 ms
  186. [02:05:40] [Server thread/INFO]: Preparing start region for dimension 'world_the_end'/minecraft:the_end
  187. [02:05:40] [Server thread/INFO]: Preparing spawn area: 0%
  188. [02:05:41] [Server-Worker-3/INFO]: Preparing spawn area: 100%
  189. [02:05:41] [Server-Worker-4/INFO]: Preparing spawn area: 100%
  190. [02:05:42] [Server thread/INFO]: Loaded 441 spawn chunks for world world_the_end
  191. [02:05:42] [Server thread/INFO]: Time elapsed: 1463 ms
  192. [02:05:42] [Server thread/INFO]: [GroupManager] Enabling GroupManager v0.3.0
  193. [02:05:42] [Server thread/INFO]: GroupManager version 0.3.0 is enabled!
  194. [02:05:42] [Server thread/INFO]: WEPIF: GroupManager detected! Using GroupManager for permissions.
  195. [02:05:42] [Server thread/INFO]: [Vault][Permission] GroupManager hooked.
  196. [02:05:42] [Server thread/INFO]: [Vault] [Vault][Chat] GroupManager - Chat hooked.
  197. [02:05:42] [Server thread/INFO]: [ClearLag] Enabling ClearLag v3.1.6
  198. [02:05:42] [Server thread/INFO]: [ClearLag] Loading modules...
  199. [02:05:42] [Server thread/INFO]: [ClearLag] Modules enabed, loading config values
  200. [02:05:42] [Server thread/INFO]: [ClearLag] Modules have been loaded!
  201. [02:05:42] [Server thread/INFO]: [ClearLag] Clearlag is now enabled!
  202. [02:05:42] [Server thread/INFO]: [ChatControl] Enabling ChatControl v5.8.7
  203. [02:05:42] [Thread-17/INFO]: [ClearLag] Checking for updates compatible with your bukkit version [1.15]...
  204. [02:05:42] [Server thread/INFO]: Hooked into: Essentials
  205. [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.earth2me.essentials.Essentials from Essentials v2.17.1.53 which is not a depend, softdepend or loadbefore of this plugin.
  206. [02:05:42] [Server thread/INFO]: Hooked into: Multiverse-Core (World Alias)
  207. [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.onarandombox.MultiverseCore.MultiverseCore from Multiverse-Core v4.1.1-SNAPSHOT-b777 which is not a depend, softdepend or loadbefore of this plugin.
  208. [02:05:42] [Server thread/INFO]: Hooked into: ProtocolLib (Packet Features)
  209. [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.comphenix.protocol.events.PacketListener from ProtocolLib v4.5.1-SNAPSHOT-b445 which is not a depend, softdepend or loadbefore of this plugin.
  210. [02:05:42] [Server thread/INFO]: Hooked into: Towny
  211. [02:05:42] [Server thread/INFO]: Hooked into: Vault
  212. [02:05:42] [Server thread/WARN]: [ChatControl] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
  213. [02:05:42] [Server thread/INFO]: Starting checker listener with NORMAL priority
  214. [02:05:42] [Server thread/INFO]: [Votifier] Enabling Votifier v2.6.0-SNAPSHOT
  215. [02:05:42] [Server thread/INFO]: [Votifier] Loaded token for website: default
  216. [02:05:42] [Server thread/INFO]: [Votifier] QUIET mode enabled!
  217. [02:05:42] [Server thread/INFO]: [Votifier] Method none selected for vote forwarding: Votes will not be received from a forwarder.
  218. [02:05:42] [Server thread/INFO]: [Multiverse-Core] Enabling Multiverse-Core v4.1.1-SNAPSHOT-b777
  219. [02:05:42] [Server thread/WARN]: [Multiverse-Core] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
  220. [02:05:42] [Votifier NIO boss/INFO]: [Votifier] Votifier enabled on socket /158.69.28.163:8192.
  221. [02:05:42] [Server thread/WARN]: [Multiverse-Core] "Multiverse-Core v4.1.1-SNAPSHOT-b777" has registered a listener for org.bukkit.event.entity.EntityCreatePortalEvent on method "public void com.onarandombox.MultiverseCore.listeners.MVPortalListener.entityPortalCreate(org.bukkit.event.entity.EntityCreatePortalEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [Rigby, fernferret, lithium3141, main--, dumptruckman].
  222. [02:05:42] [Server thread/INFO]: [Multiverse-Core] We are aware of the warning about the deprecated event. There is no alternative that allows us to do what we need to do. The performance impact is negligible.
  223. [02:05:42] [Server thread/INFO]: -------- World Settings For [ChiCapital] --------
  224. [02:05:42] [Server thread/INFO]: Mob Spawn Range: 6
  225. [02:05:42] [Server thread/INFO]: Experience Merge Radius: 3.0
  226. [02:05:42] [Server thread/INFO]: Cactus Growth Modifier: 100%
  227. [02:05:42] [Server thread/INFO]: Cane Growth Modifier: 100%
  228. [02:05:42] [Server thread/INFO]: Melon Growth Modifier: 100%
  229. [02:05:42] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  230. [02:05:42] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  231. [02:05:42] [Server thread/INFO]: Sapling Growth Modifier: 100%
  232. [02:05:42] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  233. [02:05:42] [Server thread/INFO]: Carrot Growth Modifier: 100%
  234. [02:05:42] [Server thread/INFO]: Potato Growth Modifier: 100%
  235. [02:05:42] [Server thread/INFO]: Wheat Growth Modifier: 100%
  236. [02:05:42] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  237. [02:05:42] [Server thread/INFO]: Vine Growth Modifier: 100%
  238. [02:05:42] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  239. [02:05:42] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  240. [02:05:42] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  241. [02:05:42] [Server thread/INFO]: Kelp Growth Modifier: 100%
  242. [02:05:42] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  243. [02:05:42] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  244. [02:05:42] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  245. [02:05:42] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  246. [02:05:42] [Server thread/INFO]: Max TNT Explosions: 100
  247. [02:05:42] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  248. [02:05:42] [Server thread/INFO]: View Distance: 10
  249. [02:05:42] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  250. [02:05:42] [Server thread/INFO]: Item Merge Radius: 2.5
  251. [02:05:42] [Server thread/INFO]: Item Despawn Rate: 6000
  252. [02:05:42] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  253. [02:05:42] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  254. [02:05:42] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  255. [02:05:42] [Server thread/INFO]: Preparing start region for dimension 'ChiCapital'/minecraft:overworld
  256. [02:05:42] [Server thread/INFO]: Preparing spawn area: 0%
  257. [02:05:43] [Thread-17/INFO]: [ClearLag] No updates found!
  258. [02:05:43] [Server thread/INFO]: Preparing spawn area: 100%
  259. [02:05:43] [Server thread/INFO]: Preparing spawn area: 100%
  260. [02:05:44] [Server thread/INFO]: Preparing spawn area: 100%
  261. [02:05:44] [Server thread/INFO]: Loaded 441 spawn chunks for world ChiCapital
  262. [02:05:44] [Server thread/INFO]: Time elapsed: 1710 ms
  263. [02:05:44] [Server thread/INFO]: -------- World Settings For [EarthCapital] --------
  264. [02:05:44] [Server thread/INFO]: Mob Spawn Range: 6
  265. [02:05:44] [Server thread/INFO]: Experience Merge Radius: 3.0
  266. [02:05:44] [Server thread/INFO]: Cactus Growth Modifier: 100%
  267. [02:05:44] [Server thread/INFO]: Cane Growth Modifier: 100%
  268. [02:05:44] [Server thread/INFO]: Melon Growth Modifier: 100%
  269. [02:05:44] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  270. [02:05:44] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  271. [02:05:44] [Server thread/INFO]: Sapling Growth Modifier: 100%
  272. [02:05:44] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  273. [02:05:44] [Server thread/INFO]: Carrot Growth Modifier: 100%
  274. [02:05:44] [Server thread/INFO]: Potato Growth Modifier: 100%
  275. [02:05:44] [Server thread/INFO]: Wheat Growth Modifier: 100%
  276. [02:05:44] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  277. [02:05:44] [Server thread/INFO]: Vine Growth Modifier: 100%
  278. [02:05:44] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  279. [02:05:44] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  280. [02:05:44] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  281. [02:05:44] [Server thread/INFO]: Kelp Growth Modifier: 100%
  282. [02:05:44] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  283. [02:05:44] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  284. [02:05:44] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  285. [02:05:44] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  286. [02:05:44] [Server thread/INFO]: Max TNT Explosions: 100
  287. [02:05:44] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  288. [02:05:44] [Server thread/INFO]: View Distance: 10
  289. [02:05:44] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  290. [02:05:44] [Server thread/INFO]: Item Merge Radius: 2.5
  291. [02:05:44] [Server thread/INFO]: Item Despawn Rate: 6000
  292. [02:05:44] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  293. [02:05:44] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  294. [02:05:44] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  295. [02:05:44] [Server thread/INFO]: Preparing start region for dimension 'EarthCapital'/minecraft:overworld
  296. [02:05:44] [Server thread/INFO]: Preparing spawn area: 0%
  297. [02:05:45] [Server thread/INFO]: Preparing spawn area: 100%
  298. [02:05:45] [Server thread/INFO]: Preparing spawn area: 100%
  299. [02:05:45] [Server thread/INFO]: Loaded 441 spawn chunks for world EarthCapital
  300. [02:05:45] [Server thread/INFO]: Time elapsed: 1140 ms
  301. [02:05:45] [Server thread/INFO]: -------- World Settings For [new_arena] --------
  302. [02:05:45] [Server thread/INFO]: Mob Spawn Range: 6
  303. [02:05:45] [Server thread/INFO]: Experience Merge Radius: 3.0
  304. [02:05:45] [Server thread/INFO]: Cactus Growth Modifier: 100%
  305. [02:05:45] [Server thread/INFO]: Cane Growth Modifier: 100%
  306. [02:05:45] [Server thread/INFO]: Melon Growth Modifier: 100%
  307. [02:05:45] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  308. [02:05:45] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  309. [02:05:45] [Server thread/INFO]: Sapling Growth Modifier: 100%
  310. [02:05:45] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  311. [02:05:45] [Server thread/INFO]: Carrot Growth Modifier: 100%
  312. [02:05:45] [Server thread/INFO]: Potato Growth Modifier: 100%
  313. [02:05:45] [Server thread/INFO]: Wheat Growth Modifier: 100%
  314. [02:05:45] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  315. [02:05:45] [Server thread/INFO]: Vine Growth Modifier: 100%
  316. [02:05:45] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  317. [02:05:45] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  318. [02:05:45] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  319. [02:05:45] [Server thread/INFO]: Kelp Growth Modifier: 100%
  320. [02:05:45] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  321. [02:05:45] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  322. [02:05:45] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  323. [02:05:45] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  324. [02:05:45] [Server thread/INFO]: Max TNT Explosions: 100
  325. [02:05:45] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  326. [02:05:45] [Server thread/INFO]: View Distance: 10
  327. [02:05:45] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  328. [02:05:45] [Server thread/INFO]: Item Merge Radius: 2.5
  329. [02:05:45] [Server thread/INFO]: Item Despawn Rate: 6000
  330. [02:05:45] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  331. [02:05:45] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  332. [02:05:45] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  333. [02:05:45] [Server thread/INFO]: Preparing start region for dimension 'new_arena'/minecraft:overworld
  334. [02:05:45] [Server thread/INFO]: Preparing spawn area: 0%
  335. [02:05:46] [Server thread/INFO]: Loaded 441 spawn chunks for world new_arena
  336. [02:05:46] [Server thread/INFO]: Time elapsed: 312 ms
  337. [02:05:46] [Server thread/INFO]: -------- World Settings For [FireCapital] --------
  338. [02:05:46] [Server thread/INFO]: Mob Spawn Range: 6
  339. [02:05:46] [Server thread/INFO]: Experience Merge Radius: 3.0
  340. [02:05:46] [Server thread/INFO]: Cactus Growth Modifier: 100%
  341. [02:05:46] [Server thread/INFO]: Cane Growth Modifier: 100%
  342. [02:05:46] [Server thread/INFO]: Melon Growth Modifier: 100%
  343. [02:05:46] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  344. [02:05:46] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  345. [02:05:46] [Server thread/INFO]: Sapling Growth Modifier: 100%
  346. [02:05:46] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  347. [02:05:46] [Server thread/INFO]: Carrot Growth Modifier: 100%
  348. [02:05:46] [Server thread/INFO]: Potato Growth Modifier: 100%
  349. [02:05:46] [Server thread/INFO]: Wheat Growth Modifier: 100%
  350. [02:05:46] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  351. [02:05:46] [Server thread/INFO]: Vine Growth Modifier: 100%
  352. [02:05:46] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  353. [02:05:46] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  354. [02:05:46] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  355. [02:05:46] [Server thread/INFO]: Kelp Growth Modifier: 100%
  356. [02:05:46] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  357. [02:05:46] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  358. [02:05:46] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  359. [02:05:46] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  360. [02:05:46] [Server thread/INFO]: Max TNT Explosions: 100
  361. [02:05:46] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  362. [02:05:46] [Server thread/INFO]: View Distance: 10
  363. [02:05:46] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  364. [02:05:46] [Server thread/INFO]: Item Merge Radius: 2.5
  365. [02:05:46] [Server thread/INFO]: Item Despawn Rate: 6000
  366. [02:05:46] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  367. [02:05:46] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  368. [02:05:46] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  369. [02:05:46] [Server thread/INFO]: Preparing start region for dimension 'FireCapital'/minecraft:overworld
  370. [02:05:46] [Server thread/INFO]: Preparing spawn area: 0%
  371. [02:05:46] [Server thread/INFO]: Preparing spawn area: 100%
  372. [02:05:46] [Server thread/INFO]: Loaded 441 spawn chunks for world FireCapital
  373. [02:05:46] [Server thread/INFO]: Time elapsed: 639 ms
  374. [02:05:46] [Server thread/INFO]: -------- World Settings For [newspawn] --------
  375. [02:05:46] [Server thread/INFO]: Mob Spawn Range: 6
  376. [02:05:46] [Server thread/INFO]: Experience Merge Radius: 3.0
  377. [02:05:46] [Server thread/INFO]: Cactus Growth Modifier: 100%
  378. [02:05:46] [Server thread/INFO]: Cane Growth Modifier: 100%
  379. [02:05:46] [Server thread/INFO]: Melon Growth Modifier: 100%
  380. [02:05:46] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  381. [02:05:46] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  382. [02:05:46] [Server thread/INFO]: Sapling Growth Modifier: 100%
  383. [02:05:46] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  384. [02:05:46] [Server thread/INFO]: Carrot Growth Modifier: 100%
  385. [02:05:46] [Server thread/INFO]: Potato Growth Modifier: 100%
  386. [02:05:46] [Server thread/INFO]: Wheat Growth Modifier: 100%
  387. [02:05:46] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  388. [02:05:46] [Server thread/INFO]: Vine Growth Modifier: 100%
  389. [02:05:46] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  390. [02:05:46] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  391. [02:05:46] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  392. [02:05:46] [Server thread/INFO]: Kelp Growth Modifier: 100%
  393. [02:05:46] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  394. [02:05:46] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  395. [02:05:46] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  396. [02:05:46] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  397. [02:05:46] [Server thread/INFO]: Max TNT Explosions: 100
  398. [02:05:46] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  399. [02:05:46] [Server thread/INFO]: View Distance: 10
  400. [02:05:46] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  401. [02:05:46] [Server thread/INFO]: Item Merge Radius: 2.5
  402. [02:05:46] [Server thread/INFO]: Item Despawn Rate: 6000
  403. [02:05:46] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  404. [02:05:46] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  405. [02:05:46] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  406. [02:05:46] [Server thread/INFO]: Preparing start region for dimension 'newspawn'/minecraft:overworld
  407. [02:05:46] [Server thread/INFO]: Preparing spawn area: 0%
  408. [02:05:47] [Server thread/INFO]: Preparing spawn area: 100%
  409. [02:05:47] [Server thread/INFO]: Preparing spawn area: 100%
  410. [02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
  411. [02:05:50] [Server-Worker-2/INFO]: Preparing spawn area: 100%
  412. [02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
  413. [02:05:50] [Server-Worker-2/INFO]: Preparing spawn area: 100%
  414. [02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
  415. [02:05:50] [Server thread/INFO]: Preparing spawn area: 100%
  416. [02:05:51] [Server thread/INFO]: Loaded 441 spawn chunks for world newspawn
  417. [02:05:51] [Server thread/INFO]: Time elapsed: 4446 ms
  418. [02:05:51] [Server thread/INFO]: -------- World Settings For [arena] --------
  419. [02:05:51] [Server thread/INFO]: Mob Spawn Range: 6
  420. [02:05:51] [Server thread/INFO]: Experience Merge Radius: 3.0
  421. [02:05:51] [Server thread/INFO]: Cactus Growth Modifier: 100%
  422. [02:05:51] [Server thread/INFO]: Cane Growth Modifier: 100%
  423. [02:05:51] [Server thread/INFO]: Melon Growth Modifier: 100%
  424. [02:05:51] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  425. [02:05:51] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  426. [02:05:51] [Server thread/INFO]: Sapling Growth Modifier: 100%
  427. [02:05:51] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  428. [02:05:51] [Server thread/INFO]: Carrot Growth Modifier: 100%
  429. [02:05:51] [Server thread/INFO]: Potato Growth Modifier: 100%
  430. [02:05:51] [Server thread/INFO]: Wheat Growth Modifier: 100%
  431. [02:05:51] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  432. [02:05:51] [Server thread/INFO]: Vine Growth Modifier: 100%
  433. [02:05:51] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  434. [02:05:51] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  435. [02:05:51] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  436. [02:05:51] [Server thread/INFO]: Kelp Growth Modifier: 100%
  437. [02:05:51] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  438. [02:05:51] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  439. [02:05:51] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  440. [02:05:51] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  441. [02:05:51] [Server thread/INFO]: Max TNT Explosions: 100
  442. [02:05:51] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  443. [02:05:51] [Server thread/INFO]: View Distance: 10
  444. [02:05:51] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  445. [02:05:51] [Server thread/INFO]: Item Merge Radius: 2.5
  446. [02:05:51] [Server thread/INFO]: Item Despawn Rate: 6000
  447. [02:05:51] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  448. [02:05:51] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  449. [02:05:51] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  450. [02:05:51] [Server thread/INFO]: Preparing start region for dimension 'arena'/minecraft:overworld
  451. [02:05:51] [Server thread/INFO]: Preparing spawn area: 0%
  452. [02:05:51] [Server thread/INFO]: Preparing spawn area: 100%
  453. [02:05:51] [Server thread/INFO]: Loaded 441 spawn chunks for world arena
  454. [02:05:51] [Server thread/INFO]: Time elapsed: 542 ms
  455. [02:05:51] [Server thread/INFO]: -------- World Settings For [avatar] --------
  456. [02:05:51] [Server thread/INFO]: Mob Spawn Range: 6
  457. [02:05:51] [Server thread/INFO]: Experience Merge Radius: 3.0
  458. [02:05:51] [Server thread/INFO]: Cactus Growth Modifier: 100%
  459. [02:05:51] [Server thread/INFO]: Cane Growth Modifier: 100%
  460. [02:05:51] [Server thread/INFO]: Melon Growth Modifier: 100%
  461. [02:05:51] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  462. [02:05:51] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  463. [02:05:51] [Server thread/INFO]: Sapling Growth Modifier: 100%
  464. [02:05:51] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  465. [02:05:51] [Server thread/INFO]: Carrot Growth Modifier: 100%
  466. [02:05:51] [Server thread/INFO]: Potato Growth Modifier: 100%
  467. [02:05:51] [Server thread/INFO]: Wheat Growth Modifier: 100%
  468. [02:05:51] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  469. [02:05:51] [Server thread/INFO]: Vine Growth Modifier: 100%
  470. [02:05:51] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  471. [02:05:51] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  472. [02:05:51] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  473. [02:05:51] [Server thread/INFO]: Kelp Growth Modifier: 100%
  474. [02:05:51] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  475. [02:05:51] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  476. [02:05:51] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  477. [02:05:51] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  478. [02:05:51] [Server thread/INFO]: Max TNT Explosions: 100
  479. [02:05:51] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  480. [02:05:51] [Server thread/INFO]: View Distance: 10
  481. [02:05:51] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  482. [02:05:51] [Server thread/INFO]: Item Merge Radius: 2.5
  483. [02:05:51] [Server thread/INFO]: Item Despawn Rate: 6000
  484. [02:05:51] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  485. [02:05:51] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  486. [02:05:51] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  487. [02:05:51] [Server thread/INFO]: Preparing start region for dimension 'avatar'/minecraft:overworld
  488. [02:05:51] [Server thread/INFO]: Preparing spawn area: 0%
  489. [02:05:53] [Server thread/INFO]: Preparing spawn area: 92%
  490. [02:05:53] [Server thread/INFO]: Preparing spawn area: 92%
  491. [02:05:53] [Server thread/INFO]: Preparing spawn area: 100%
  492. [02:05:53] [Server thread/INFO]: Preparing spawn area: 100%
  493. [02:05:54] [Server thread/INFO]: Preparing spawn area: 100%
  494. [02:05:54] [Server thread/INFO]: Loaded 441 spawn chunks for world avatar
  495. [02:05:54] [Server thread/INFO]: Time elapsed: 2628 ms
  496. [02:05:54] [Server thread/INFO]: -------- World Settings For [AirCapital] --------
  497. [02:05:54] [Server thread/INFO]: Mob Spawn Range: 6
  498. [02:05:54] [Server thread/INFO]: Experience Merge Radius: 3.0
  499. [02:05:54] [Server thread/INFO]: Cactus Growth Modifier: 100%
  500. [02:05:54] [Server thread/INFO]: Cane Growth Modifier: 100%
  501. [02:05:54] [Server thread/INFO]: Melon Growth Modifier: 100%
  502. [02:05:54] [Server thread/INFO]: Mushroom Growth Modifier: 100%
  503. [02:05:54] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
  504. [02:05:54] [Server thread/INFO]: Sapling Growth Modifier: 100%
  505. [02:05:54] [Server thread/INFO]: Beetroot Growth Modifier: 100%
  506. [02:05:54] [Server thread/INFO]: Carrot Growth Modifier: 100%
  507. [02:05:54] [Server thread/INFO]: Potato Growth Modifier: 100%
  508. [02:05:54] [Server thread/INFO]: Wheat Growth Modifier: 100%
  509. [02:05:54] [Server thread/INFO]: NetherWart Growth Modifier: 100%
  510. [02:05:54] [Server thread/INFO]: Vine Growth Modifier: 100%
  511. [02:05:54] [Server thread/INFO]: Cocoa Growth Modifier: 100%
  512. [02:05:54] [Server thread/INFO]: Bamboo Growth Modifier: 100%
  513. [02:05:54] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
  514. [02:05:54] [Server thread/INFO]: Kelp Growth Modifier: 100%
  515. [02:05:54] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
  516. [02:05:54] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
  517. [02:05:54] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
  518. [02:05:54] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
  519. [02:05:54] [Server thread/INFO]: Max TNT Explosions: 100
  520. [02:05:54] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
  521. [02:05:54] [Server thread/INFO]: View Distance: 10
  522. [02:05:54] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
  523. [02:05:54] [Server thread/INFO]: Item Merge Radius: 2.5
  524. [02:05:54] [Server thread/INFO]: Item Despawn Rate: 6000
  525. [02:05:54] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
  526. [02:05:54] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
  527. [02:05:54] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
  528. [02:05:54] [Server thread/INFO]: Preparing start region for dimension 'AirCapital'/minecraft:overworld
  529. [02:05:54] [Server thread/INFO]: Preparing spawn area: 0%
  530. [02:05:54] [Server thread/INFO]: Loaded 441 spawn chunks for world AirCapital
  531. [02:05:54] [Server thread/INFO]: Time elapsed: 430 ms
  532. [02:05:54] [Server thread/INFO]: [Multiverse-Core] 11 - World(s) loaded.
  533. [02:05:55] [Server thread/INFO]: [Multiverse-Core] Version 4.1.1-SNAPSHOT-b777 (API v24) Enabled - By Rigby, fernferret, lithium3141, main-- and dumptruckman
  534. [02:05:55] [Server thread/INFO]: [WorldGuard] Enabling WorldGuard v7.0.3-SNAPSHOT;2015-637665f
  535. [02:05:55] [Server thread/INFO]: [WorldGuard] (world) TNT ignition is PERMITTED.
  536. [02:05:55] [Server thread/INFO]: [WorldGuard] (world) Lighters are PERMITTED.
  537. [02:05:55] [Server thread/INFO]: [WorldGuard] (world) Lava fire is blocked.
  538. [02:05:55] [Server thread/INFO]: [WorldGuard] (world) Fire spread is UNRESTRICTED.
  539. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world'
  540. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) TNT ignition is PERMITTED.
  541. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Lighters are PERMITTED.
  542. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Lava fire is blocked.
  543. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Fire spread is UNRESTRICTED.
  544. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_nether'
  545. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) TNT ignition is PERMITTED.
  546. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Lighters are PERMITTED.
  547. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Lava fire is blocked.
  548. [02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Fire spread is UNRESTRICTED.
  549. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_the_end'
  550. [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) TNT ignition is PERMITTED.
  551. [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Lighters are PERMITTED.
  552. [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Lava fire is blocked.
  553. [02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Fire spread is UNRESTRICTED.
  554. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'ChiCapital'
  555. [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) TNT ignition is PERMITTED.
  556. [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Lighters are PERMITTED.
  557. [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Lava fire is blocked.
  558. [02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Fire spread is UNRESTRICTED.
  559. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'EarthCapital'
  560. [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) TNT ignition is PERMITTED.
  561. [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Lighters are PERMITTED.
  562. [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Lava fire is blocked.
  563. [02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Fire spread is UNRESTRICTED.
  564. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'new_arena'
  565. [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) TNT ignition is PERMITTED.
  566. [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Lighters are PERMITTED.
  567. [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Lava fire is blocked.
  568. [02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Fire spread is UNRESTRICTED.
  569. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'FireCapital'
  570. [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) TNT ignition is PERMITTED.
  571. [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Lighters are PERMITTED.
  572. [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Lava fire is blocked.
  573. [02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Fire spread is UNRESTRICTED.
  574. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'newspawn'
  575. [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) TNT ignition is PERMITTED.
  576. [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Lighters are PERMITTED.
  577. [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Lava fire is blocked.
  578. [02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Fire spread is UNRESTRICTED.
  579. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'arena'
  580. [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) TNT ignition is PERMITTED.
  581. [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Lighters are PERMITTED.
  582. [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Lava fire is blocked.
  583. [02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Fire spread is UNRESTRICTED.
  584. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'avatar'
  585. [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) TNT ignition is PERMITTED.
  586. [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Lighters are PERMITTED.
  587. [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Lava fire is blocked.
  588. [02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Fire spread is UNRESTRICTED.
  589. [02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'AirCapital'
  590. [02:05:55] [Server thread/INFO]: [WorldGuard] Loading region data...
  591. [02:05:55] [Server thread/INFO]: [LibsDisguises] Enabling LibsDisguises v9.9.7-SNAPSHOT
  592. [02:05:55] [Server thread/INFO]: [LibsDisguises] Discovered nms version: v1_15_R1
  593. [02:05:55] [Server thread/INFO]: [LibsDisguises] Jenkins Build: #419
  594. [02:05:55] [Server thread/INFO]: [LibsDisguises] Build Date: 21/02/2020 01:45
  595. [02:05:55] [Server thread/WARN]: [LibsDisguises] If you own the plugin, place the premium jar downloaded from https://www.spigotmc.org/resources/libs-disguises.32453/ in plugins/LibsDisguises/
  596. [02:05:55] [Server thread/INFO]: [LibsDisguises] You are running the free version, commands limited to non-players and operators. (Console, Command Blocks, Admins)
  597. [02:05:56] [Server thread/INFO]: [LibsDisguises] Loaded custom disguise libraryaddict
  598. [02:05:56] [Server thread/INFO]: [LibsDisguises] Loaded 1 custom disguise
  599. [02:05:56] [Server thread/WARN]: [LibsDisguises] Your config is missing 6 options! Please consider regenerating your config!
  600. [02:05:56] [Server thread/INFO]: [VotingPlugin] Enabling VotingPlugin v5.20.6
  601. [02:05:56] [Server thread/WARN]: [VotingPlugin] Loaded class com.comphenix.protocol.events.PacketListener from ProtocolLib v4.5.1-SNAPSHOT-b445 which is not a depend, softdepend or loadbefore of this plugin.
  602. [02:05:56] [Server thread/WARN]: [VotingPlugin] RequirementInject Validator: TopVoter2, Directly Defined: false Path: Permission : Detected permission set but RequirePermission is false
  603. [02:05:56] [Server thread/INFO]: [VotingPlugin] Giving VotingPlugin.Player permission by default, can be disabled in the config
  604. [02:05:56] [Server thread/INFO]: [VotingPlugin] Enabled VotingPlugin 5.20.6
  605. [02:05:56] [Server thread/INFO]: [mcMMO] Enabling mcMMO v2.1.115-SNAPSHOT
  606. [02:05:57] [Server thread/INFO]: [mcMMO] enabling Acrobatics Skills
  607. [02:05:57] [Server thread/INFO]: [mcMMO] registered subskill: Roll
  608. [02:05:57] [Server thread/INFO]: [mcMMO] 0 entries in mcMMO World Blacklist
  609. [02:05:57] [Server thread/INFO]: [Multiverse-Portals] Enabling Multiverse-Portals v4.1.1-SNAPSHOT-b808
  610. [02:05:57] [Server thread/INFO]: [Multiverse-Portals] 5 - Portals(s) loaded
  611. [02:05:57] [Server thread/WARN]: [Multiverse-Portals] Loaded class com.sk89q.worldedit.IncompleteRegionException from WorldEdit v7.1.0-SNAPSHOT;4825-8e55131 which is not a depend, softdepend or loadbefore of this plugin.
  612. [02:05:57] [Server thread/INFO]: [Multiverse-Portals] Found WorldEdit. Using it for selections.
  613. [02:05:57] [Server thread/INFO]: [Multiverse-Portals 4.1.1-SNAPSHOT-b808] Enabled - By Rigby and fernferret
  614. [02:05:57] [Server thread/INFO]: [CoreProtect] Enabling CoreProtect v2.18.2
  615. [02:05:57] [Server thread/INFO]: [CoreProtect] CoreProtect has been successfully enabled!
  616. [02:05:57] [Server thread/INFO]: [CoreProtect] Using SQLite for data storage.
  617. [02:05:57] [Server thread/INFO]: --------------------
  618. [02:05:57] [Server thread/INFO]: [CoreProtect] Enjoy CoreProtect? Check out CoreEdit!
  619. [02:05:57] [Server thread/INFO]: [CoreProtect] Download: www.coreedit.net/download/
  620. [02:05:57] [Server thread/INFO]: --------------------
  621. [02:05:57] [Server thread/INFO]: [Essentials] Enabling Essentials v2.17.1.53
  622. [02:05:57] [Server thread/INFO]: [Essentials] Using 1.8.3+ BlockStateMeta provider as mob spawner provider.
  623. [02:05:57] [Server thread/INFO]: [Essentials] Using 1.13+ flat spawn egg provider as spawn egg provider.
  624. [02:05:57] [Server thread/INFO]: [Essentials] Using 1.9+ BasePotionData provider as potion meta provider.
  625. [02:05:57] [Server thread/INFO]: [Essentials] Loaded 17746 items from items.json.
  626. [02:05:57] [Server thread/INFO]: [Essentials] Using locale en_US
  627. [02:05:57] [Server thread/INFO]: [Essentials] ServerListPingEvent: Spigot iterator API
  628. [02:05:57] [Server thread/INFO]: [Essentials] Starting Metrics. Opt-out using the global bStats config.
  629. [02:05:57] [Server thread/INFO]: [Vault] [Vault][Economy] Essentials Economy hooked.
  630. [02:05:57] [Server thread/INFO]: [Essentials] Using Vault based permissions (GroupManager)
  631. [02:05:57] [Server thread/INFO]: [PerWorldInventory] Enabling PerWorldInventory v2.3.1
  632. [02:05:57] [Server thread/INFO]: [PerWorldInventory] [ACF] Enabled Asynchronous Tab Completion Support!
  633. [02:05:57] [Server thread/INFO]: [HolographicDisplays] Enabling HolographicDisplays v2.4.1
  634. [02:05:57] [Server thread/INFO]: [HolographicDisplays] Enabled player relative placeholders with ProtocolLib.
  635. [02:05:57] [Server thread/INFO]: [CommandSigns] Enabling CommandSigns v2.2.0
  636. [02:05:57] [Server thread/INFO]: [CommandSigns] Plugin vault detected
  637. [02:05:57] [Server thread/INFO]: [CommandSigns] Vault economy [Essentials Economy] linked with command signs !
  638. [02:05:57] [Server thread/INFO]: [CommandSigns] If this plugin is useful to you, you can make a donation at: https://www.paypal.me/nokorbis
  639. [02:05:57] [Server thread/INFO]: [Citizens] Enabling Citizens v2.0.26-SNAPSHOT (build 1822)
  640. [02:05:58] [Server thread/INFO]: [EssentialsProtect] Enabling EssentialsProtect v2.17.1.53
  641. [02:05:58] [Server thread/INFO]: [EssentialsProtect] Continuing to enable Protect.
  642. [02:05:58] [Server thread/INFO]: [EssentialsChat] Enabling EssentialsChat v2.17.1.53
  643. [02:05:58] [Server thread/INFO]: [EssentialsGeoIP] Enabling EssentialsGeoIP v2.17.1.53
  644. [02:05:58] [Server thread/ERROR]: [EssentialsGeoIP] No license key found! Please visit https://essentialsx.cf/geoip for first time setup instructions.
  645. [02:05:58] [Server thread/INFO]: [EssentialsGeoIP] This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com/.
  646. [02:05:58] [Server thread/INFO]: [TAB] Enabling TAB v2.6.5
  647. [02:05:58] [Server thread/INFO]: [TAB] Server version: 1.15.2 (v1_15_R1)
  648. [02:05:58] [Server thread/INFO]: [TAB] Enabled in 81ms
  649. [02:05:58] [Server thread/INFO]: [EssentialsSpawn] Enabling EssentialsSpawn v2.17.1.53
  650. [02:05:58] [Server thread/INFO]: [EnjinMinecraftPlugin] Enabling EnjinMinecraftPlugin v3.5.7
  651. [02:05:58] [Server thread/INFO]: ___ _ _ _ ___ _ _
  652. [02:05:58] [Server thread/INFO]: | __| | \| | _ | | |_ _| | \| |
  653. [02:05:58] [Server thread/INFO]: | _| | .` | | || | | | | .` |
  654. [02:05:58] [Server thread/INFO]: |___| |_|\_| \__/ |___| |_|\_|
  655. [02:05:58] [Server thread/INFO]: Enjin Minecraft Plugin 3.5.7
  656. [02:05:58] [Server thread/INFO]: [com.enjin.bukkit.EnjinMinecraftPlugin] Initializing for the first time.
  657. [02:05:59] [Server thread/INFO]: [com.enjin.shaded.reflections.Reflections] Reflections took 79 ms to scan 1 urls, producing 2 keys and 10 values
  658. [02:05:59] [Server thread/INFO]: [CratesPlus] Enabling CratesPlus v4.5.2
  659. [02:05:59] [Server thread/WARN]: [CratesPlus] CratesPlus has not yet been officially tested with Bukkit 1.15.2 but should still work
  660. [02:05:59] [Server thread/WARN]: [CratesPlus] Please let me know if there are any errors or issues
  661. [02:05:59] [Server thread/INFO]: CratesPlus Version 4.5.2
  662. [02:05:59] [Server thread/INFO]: HolographicDisplays was found, hooking in!
  663. [02:05:59] [Server thread/INFO]: [WorldGuardExtraFlags] Enabling WorldGuardExtraFlags v4.1.3
  664. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.TeleportOnEntryFlagHandler
  665. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.TeleportOnExitFlagHandler
  666. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.CommandOnEntryFlagHandler
  667. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.CommandOnExitFlagHandler
  668. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.ConsoleCommandOnEntryFlagHandler
  669. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.ConsoleCommandOnExitFlagHandler
  670. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.WalkSpeedFlagHandler
  671. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.BlockedEffectsFlagHandler
  672. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GodmodeFlagHandler
  673. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GiveEffectsFlagHandler
  674. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.FlyFlagHandler
  675. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.PlaySoundsFlagHandler
  676. [02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GlideFlagHandler
  677. [02:05:59] [Server thread/INFO]: [Denizen] Enabling Denizen v1.1.3-SNAPSHOT (build 4619-DEV)
  678. [02:05:59] [Server thread/INFO]: +> [Denizen] +-------------------------+
  679. [02:05:59] [Server thread/INFO]: +> [Denizen] _/_ _ ._ _ _
  680. [02:05:59] [Server thread/INFO]: +> [Denizen] (/(-/ )/ /_(-/ ) scriptable minecraft
  681. [02:05:59] [Server thread/INFO]: +> [Denizen]
  682. [02:05:59] [Server thread/INFO]: +> [Denizen] by: The DenizenScript team
  683. [02:05:59] [Server thread/INFO]: +> [Denizen] Chat with us at: https://discord.gg/Q6pZGSR
  684. [02:05:59] [Server thread/INFO]: +> [Denizen] Or learn more at: https://denizenscript.com
  685. [02:05:59] [Server thread/INFO]: +> [Denizen] version: 1.1.3-SNAPSHOT (build 4619-DEV)
  686. [02:05:59] [Server thread/INFO]: +> [Denizen] +-------------------------+
  687. [02:05:59] [Server thread/INFO]: OKAY! Loaded core commands: [showfake, invisible, animate, ban, modifyblock, cast, midi, else, explode, sidebar, cooldown,
  688. weather, action, scoreboard, if, give, worldborder, chunkload, lookclose, zap, execute, mount, announce, push, waituntil,
  689. firework, stop, advancement, light, reset, hurt, ratelimit, nbt, wait, flag, log, despawn, webget, goto, attack, event, stand,
  690. map, resume, break, strike, health, team, trigger, fly, itemcooldown, disengage, gamerule, kick, playsound, rename, chat,
  691. anchor, fish, leash, queue, rotate, sign, run, while, experience, playeffect, bossbar, narrate, vulnerable, pushable, create,
  692. trait, shoot, oxygen, yaml, group, statistic, fakeitem, pose, opentrades, blockcrack, schematic, look, pause, feed, take,
  693. toast, compass, adjust, animatechest, glow, drop, note, teleport, choose, actionbar, inventory, title, remove, sql, switch,
  694. head, foreach, random, reload, adjustblock, repeat, define, heal, copyblock, filecopy, sit, burn, debug, determine,
  695. assignment, permission, follow, displayitem, scribe, createworld, spawn, equip, money, engage, time, inject, mark, age, walk]
  696. [02:05:59] [Server thread/INFO]: OKAY! Loaded core triggers: [CHAT, CLICK, PROXIMITY, DAMAGE]
  697. [02:06:00] [Server thread/INFO]: OKAY! Loaded core object types: [BiomeTag as b, DurationTag as d, ChunkTag as ch, EntityTag as e, InventoryTag as in,
  698. CustomObjectTag as custom, ElementTag as el, ItemTag as i, ColorTag as co, LocationTag as l, MaterialTag as m, NPCTag as n,
  699. EllipsoidTag as ellipsoid, PlayerTag as p, QueueTag as q, CuboidTag as cu, ScriptTag as s, TradeTag as trade, WorldTag as w,
  700. PluginTag as pl, ListTag as li]
  701. [02:06:00] [Server thread/INFO]: +> [PaperModule] Loading Paper support module...
  702. [02:06:00] [Server thread/INFO]: [dtlTradersPlus] Enabling dtlTradersPlus v5.1.17
  703. [02:06:00] [Server thread/INFO]: [dtlTradersPlus] Loaded 10 guis from the guis config.
  704. [02:06:00] [Server thread/INFO]: [dtlTradersPlus] Hooking into Citizens!
  705. [02:06:00] [Server thread/INFO]: dtlTraders is managed by 4Creation. www.4Creation.pro
  706. [02:06:00] [Server thread/INFO]: [Towny] Enabling Towny v0.95.2.16
  707. [02:06:00] [Server thread/INFO]: ==================== Towny ========================
  708. [02:06:01] [Server thread/INFO]: [Towny] Database: [Load] flatfile [Save] flatfile
  709. [02:06:01] [Server thread/WARN]: [Towny] Loaded class org.anjocaido.groupmanager.GroupManager from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
  710. [02:06:01] [Server thread/INFO]: [Towny] Warning: Essentials Economy has been known to reset town and nation bank accounts to their default amount. The authors of Essentials recommend using another economy plugin until they have fixed this bug.
  711. [02:06:01] [Server thread/INFO]: [Towny] Using: GroupManager v0.3.0, Essentials Economy via Vault
  712. [02:06:01] [Server thread/INFO]: [Towny] Time until a New Day: 9 hours, 53 minutes, 59 seconds
  713. [02:06:01] [Server thread/INFO]: =============================================================
  714. [02:06:01] [Server thread/INFO]: [Towny] Version: 0.95.2.16 - Mod Enabled
  715. [02:06:01] [Server thread/INFO]: =============================================================
  716. [02:06:01] [Server thread/INFO]: [BattleArena] Enabling BattleArena v3.9.16.3
  717. [02:06:01] [Server thread/INFO]: [BattleArena] v3.9.16.3 enabling!
  718. [02:06:01] [Server thread/INFO]: [BattleArena] BattleTracker not detected, not tracking wins
  719. [02:06:01] [Server thread/INFO]: [BattleArena] CombatTagInterface is turned OFF
  720. [02:06:01] [Server thread/INFO]: [BattleArena] Essentials detected. God mode handling activated
  721. [02:06:01] [Server thread/WARN]: [BattleArena] Loaded class me.libraryaddict.disguise.disguisetypes.Disguise from LibsDisguises v9.9.7-SNAPSHOT which is not a depend, softdepend or loadbefore of this plugin.
  722. [02:06:01] [Server thread/INFO]: [BattleArena] LibsDisguises detected. Implementing disguises
  723. [02:06:01] [Server thread/INFO]: [BattleArena] mcMMO detected. Implementing disabled skills options
  724. [02:06:01] [Server thread/INFO]: [BattleArena] Multiverse-Core detected. Implementing teleport/gamemode workarounds
  725. [02:06:01] [Server thread/INFO]: [BattleArena] WorldEdit detected.
  726. [02:06:01] [Server thread/INFO]: [BattleArena] Warning currency was empty, using name from config.yml
  727. [02:06:01] [Server thread/INFO]: [BattleArena] found economy plugin Vault. [Default]
  728. [02:06:02] [Server thread/INFO]: [BattleArena] Modules (2) [Paintballs, Grenades]
  729. [02:06:02] [Server thread/INFO]: [BattleArena] registering classes: gladiator, archer, monk
  730. [02:06:02] [Server thread/INFO]: [BattleArena] v3.9.16.3 enabled!
  731. [02:06:02] [Server thread/INFO]: [Sentinel] Enabling Sentinel v2.0.1-SNAPSHOT (build 339)
  732. [02:06:02] [Server thread/INFO]: [Sentinel] Sentinel loading...
  733. [02:06:02] [Server thread/INFO]: [Sentinel] Sentinel loaded!
  734. [02:06:02] [Server thread/INFO]: [Sentinel] Vault linked! Group targets will work.
  735. [02:06:02] [Server thread/INFO]: [Sentinel] Sentinel found Towny! Adding support for it!
  736. [02:06:02] [Server thread/INFO]: [Depenizen] Enabling Depenizen v2.0.0 (build 604)
  737. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loading...
  738. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'LuckPerms'.
  739. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'WorldEdit'!
  740. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'AreaShop'.
  741. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'TerrainControl'.
  742. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Essentials'!
  743. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlaceholderAPI'.
  744. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Towny'!
  745. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Jobs'.
  746. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MobArena'.
  747. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlotSquared'.
  748. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Votifier'!
  749. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlayerPoints'.
  750. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PVPArena'.
  751. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'WorldGuard'!
  752. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'LibsDisguises'!
  753. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'NoCheatPlus'.
  754. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'OpenTerrainGenerator'.
  755. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Sentinel'!
  756. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'SkillAPI'.
  757. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Factions'.
  758. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'TownyChat'.
  759. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'ASkyBlock'.
  760. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Shopkeepers'.
  761. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MythicMobs'.
  762. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Quests'.
  763. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Residence'.
  764. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'NoteBlockAPI'.
  765. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'EffectLib'.
  766. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PVPStats'.
  767. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'mcMMO'!
  768. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'ViaVersion'.
  769. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'BossShop'.
  770. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Vampire'.
  771. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'GriefPrevention'.
  772. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MagicSpells'.
  773. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bungee bridge.
  774. [02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded! 8 plugin bridge(s) loaded (of 35 available)
  775. [02:06:02] [Server thread/INFO]: [ProjectKorra] Enabling ProjectKorra v1.8.9
  776. [02:06:02] [ForkJoinPool.commonPool-worker-57/INFO]: [BattleArena] Running BattleArena v3.9.16.3.
  777. [02:06:02] [ForkJoinPool.commonPool-worker-57/INFO]: [BattleArena] You are currently running the latest version.
  778. [02:06:02] [Server thread/INFO]: [ProjectKorra] FireManipulation is disabled
  779. [02:06:02] [Server thread/INFO]: [ProjectKorra] Succesfully enabled Bola by Hiro3
  780. [02:06:02] [Server thread/INFO]: [ProjectKorra] Establishing SQLite Connection.[SQLite] Connection established!
  781. [02:06:02] [Server thread/INFO]: [BendingEssentials] Enabling BendingEssentials v1.2.5*
  782. [02:06:02] [Server thread/INFO]: [BendingEssentials] Bending Essentials has now been enabled.
  783. [02:06:02] [Server thread/INFO]: [ProjectAddons] Enabling ProjectAddons v1.0.5
  784. [02:06:02] [Server thread/INFO]: [ProjectAddons] Tailwind is disabled
  785. [02:06:02] [Server thread/INFO]: [ProjectAddons] Geoblast is disabled
  786. [02:06:02] [Server thread/INFO]: [ProjectAddons] LandLaunch is disabled
  787. [02:06:02] [Server thread/INFO]: [ProjectAddons] Metallokinesis is disabled
  788. [02:06:02] [Server thread/INFO]: [ProjectAddons] FlameBreath is disabled
  789. [02:06:02] [Server thread/INFO]: [JedCore] Enabling JedCore v2.9.3-Spigot1.15-PK1.8.9
  790. [02:06:02] [Server thread/INFO]: [JedCore] Initialized Metrics.
  791. [02:06:04] [Server thread/INFO]: Done (27.947s)! For help, type "help"
  792. [02:06:04] [Server thread/INFO]: Timings Reset
  793. [02:06:04] [Craft Scheduler Thread - 20/INFO]: [ProjectKorra] Checking for updates...!
  794. [02:06:04] [Server thread/INFO]: [CoreProtect] WorldEdit logging successfully initialized.
  795. [02:06:04] [Craft Scheduler Thread - 24/INFO]: [Vault] Checking for Updates ...
  796. [02:06:04] [Server thread/INFO]: [BattleArena] Now registering command duel dynamically with Bukkit commandMap.
  797. [02:06:04] [Server thread/INFO]: [BattleArena] Loaded Colosseum arenas: conquestbattle
  798. [02:06:04] [Craft Scheduler Thread - 24/INFO]: [Vault] No new version available
  799. [02:06:04] [Craft Scheduler Thread - 20/INFO]: [ProjectKorra] You are running the latest version of ProjectKorra
  800. [02:06:04] [Server thread/INFO]: [Citizens] Loaded 74 NPCs.
  801. [02:06:04] [Server thread/INFO]: +> [CuboidEnterE...] Loaded Cuboid Enter & Exit SmartEvent.
  802. [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event GUILD.events.on player enters ElementGuild is matched to multiple ScriptEvents: EntityEntersVehicle,
  803. BiomeEnterExit
  804. [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER4.events.on player enters water4 is matched to multiple ScriptEvents: EntityEntersVehicle,
  805. BiomeEnterExit
  806. [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER3.events.on player enters water3 is matched to multiple ScriptEvents: EntityEntersVehicle,
  807. BiomeEnterExit
  808. [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER5.events.on player enters water5 is matched to multiple ScriptEvents: EntityEntersVehicle,
  809. BiomeEnterExit
  810. [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER2.events.on player enters water2 is matched to multiple ScriptEvents: EntityEntersVehicle,
  811. BiomeEnterExit
  812. [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER1.events.on player exits water1 is matched to multiple ScriptEvents: EntityExitsVehicle,
  813. BiomeEnterExit
  814. [02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER1.events.on player enters water1 is matched to multiple ScriptEvents: EntityEntersVehicle,
  815. BiomeEnterExit
  816. [02:06:06] [Server thread/INFO]: +> [] +-------------------------+
  817. [02:06:07] [Server thread/WARN]: [VotingPlugin] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
  818. [02:06:07] [Server thread/INFO]: [VotingPlugin] Successfully hooked into vault economy!
  819. [02:06:07] [Server thread/INFO]: [VotingPlugin] Hooked into vault permissions
  820. [02:06:07] [Craft Scheduler Thread - 22/INFO]: Checking for updates via Spigot...
  821. [02:06:07] [Craft Scheduler Thread - 4/INFO]: [VotingPlugin] VotingPlugin is up to date! Version: 5.20.6
  822. [02:06:07] [Craft Scheduler Thread - 22/INFO]: [CratesPlus] No update was found, you are running the latest version. Will check again later.
  823. [02:06:30] [Server thread/INFO]: com.mojang.authlib.GameProfile@7bef0521[id=<null>,name=cutiepiemommy,properties={},legacy=false] (/73.223.182.110:60787) lost connection: Disconnected
  824. [02:07:09] [User Authenticator #1/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
  825. [02:07:10] [pool-88-thread-8/WARN]: [TAB] Loaded class me.libraryaddict.disguise.DisguiseAPI from LibsDisguises v9.9.7-SNAPSHOT which is not a depend, softdepend or loadbefore of this plugin.
  826. [02:07:11] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:60811] logged in with entity id 907 at ([world]-1581.1326202210355, 64.0, 354.4849359747241)
  827. [02:07:11] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
  828. [02:07:11] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
  829. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
  830. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
  831. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BytesWxErik' with NPC '76/FireArcher'...
  832. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
  833. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  834. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  835. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BytesWxErik' action='(title[0]:SET:Water Outpost Power (Fire))'
  836. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 153) DEFINE color:red ---------+
  837. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BytesWxErik' action='(color[0]:SET:red)'
  838. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  839. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  840. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  841. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  842. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  843. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  844. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  845. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  846. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  847. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  848. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  849. [02:07:11] [Server thread/INFO]: If command passed, running block.
  850. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
  851. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  852. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  853. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  854. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 18) BOSSBAR update water1
  855. progress:<server.flag[water1_count].div[10]> ---------+
  856. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  857. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  858. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BytesWxErik' in 6ms.
  859. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
  860. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
  861. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_MemSinkPest' with NPC '73/FireArcher'...
  862. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
  863. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  864. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  865. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MemSinkPest' action='(title[0]:SET:Water Outpost Power (Fire))'
  866. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 153) DEFINE color:red ---------+
  867. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MemSinkPest' action='(color[0]:SET:red)'
  868. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  869. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  870. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  871. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  872. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  873. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  874. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  875. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  876. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  877. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  878. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  879. [02:07:11] [Server thread/INFO]: If command passed, running block.
  880. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
  881. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  882. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  883. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  884. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 18) BOSSBAR update water1
  885. progress:<server.flag[water1_count].div[10]> ---------+
  886. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  887. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  888. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_MemSinkPest' in 1ms.
  889. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
  890. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
  891. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' with NPC '74/FireSoldier'...
  892. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  893. ---------+
  894. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  895. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  896. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_GreatlyEgTelecharger' action='(title[0]:SET:Water Outpost Power (Fire))'
  897. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 153) DEFINE color:red ---------+
  898. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_GreatlyEgTelecharger' action='(color[0]:SET:red)'
  899. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  900. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  901. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  902. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  903. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  904. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  905. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  906. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  907. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  908. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  909. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  910. [02:07:11] [Server thread/INFO]: If command passed, running block.
  911. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  912. ---------+
  913. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  914. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  915. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  916. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 18) BOSSBAR update water1
  917. progress:<server.flag[water1_count].div[10]> ---------+
  918. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  919. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  920. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' in 1ms.
  921. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
  922. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
  923. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' with NPC '72/FireArcher'...
  924. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  925. ---------+
  926. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  927. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  928. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DiagramHtmlRecipient' action='(title[0]:SET:Water Outpost Power (Fire))'
  929. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 153) DEFINE color:red ---------+
  930. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DiagramHtmlRecipient' action='(color[0]:SET:red)'
  931. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  932. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  933. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  934. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  935. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  936. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  937. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  938. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  939. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  940. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  941. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  942. [02:07:11] [Server thread/INFO]: If command passed, running block.
  943. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  944. ---------+
  945. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  946. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  947. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  948. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 18) BOSSBAR update water1
  949. progress:<server.flag[water1_count].div[10]> ---------+
  950. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  951. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  952. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' in 2ms.
  953. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
  954. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
  955. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_NotificationHomeWearing' with NPC '77/FireSoldier'...
  956. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  957. ---------+
  958. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  959. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  960. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_NotificationHomeWearing' action='(title[0]:SET:Water Outpost Power (Fire))'
  961. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 153) DEFINE color:red ---------+
  962. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_NotificationHomeWearing' action='(color[0]:SET:red)'
  963. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  964. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  965. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  966. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  967. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  968. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  969. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  970. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  971. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  972. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  973. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  974. [02:07:11] [Server thread/INFO]: If command passed, running block.
  975. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  976. ---------+
  977. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  978. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  979. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  980. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 18) BOSSBAR update water1
  981. progress:<server.flag[water1_count].div[10]> ---------+
  982. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  983. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  984. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' in 1ms.
  985. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
  986. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
  987. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ParagraphLukePotter' with NPC '75/FireArcher'...
  988. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  989. ---------+
  990. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  991. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  992. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ParagraphLukePotter' action='(title[0]:SET:Water Outpost Power (Fire))'
  993. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 153) DEFINE color:red ---------+
  994. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ParagraphLukePotter' action='(color[0]:SET:red)'
  995. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  996. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  997. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  998. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  999. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1000. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1001. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1002. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1003. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1004. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1005. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1006. [02:07:11] [Server thread/INFO]: If command passed, running block.
  1007. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1008. ---------+
  1009. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1010. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1011. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1012. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 18) BOSSBAR update water1
  1013. progress:<server.flag[water1_count].div[10]> ---------+
  1014. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1015. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1016. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' in 1ms.
  1017. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1018. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
  1019. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CiscoComSignature' with NPC '78/FireSoldier'...
  1020. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1021. ---------+
  1022. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  1023. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  1024. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CiscoComSignature' action='(title[0]:SET:Water Outpost Power (Fire))'
  1025. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 153) DEFINE color:red ---------+
  1026. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CiscoComSignature' action='(color[0]:SET:red)'
  1027. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1028. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1029. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1030. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1031. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1032. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1033. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1034. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1035. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1036. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1037. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1038. [02:07:11] [Server thread/INFO]: If command passed, running block.
  1039. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1040. ---------+
  1041. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1042. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1043. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1044. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 18) BOSSBAR update water1
  1045. progress:<server.flag[water1_count].div[10]> ---------+
  1046. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1047. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1048. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CiscoComSignature' in 2ms.
  1049. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1050. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
  1051. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PathsHarbourAs' with NPC '80/FireLeader'...
  1052. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1053. ---------+
  1054. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  1055. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  1056. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PathsHarbourAs' action='(title[0]:SET:Water Outpost Power (Fire))'
  1057. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 153) DEFINE color:red ---------+
  1058. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PathsHarbourAs' action='(color[0]:SET:red)'
  1059. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1060. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1061. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1062. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1063. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1064. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1065. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1066. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1067. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1068. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1069. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1070. [02:07:11] [Server thread/INFO]: If command passed, running block.
  1071. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1072. ---------+
  1073. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1074. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1075. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1076. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 18) BOSSBAR update water1
  1077. progress:<server.flag[water1_count].div[10]> ---------+
  1078. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1079. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1080. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PathsHarbourAs' in 2ms.
  1081. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1082. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
  1083. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' with NPC '79/FireCaptain'...
  1084. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1085. ---------+
  1086. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  1087. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  1088. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommonsLexingtonAssess' action='(title[0]:SET:Water Outpost Power (Fire))'
  1089. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 153) DEFINE color:red ---------+
  1090. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommonsLexingtonAssess' action='(color[0]:SET:red)'
  1091. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1092. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1093. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1094. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1095. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1096. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1097. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1098. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1099. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1100. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1101. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1102. [02:07:11] [Server thread/INFO]: If command passed, running block.
  1103. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1104. ---------+
  1105. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1106. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1107. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1108. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 18) BOSSBAR update water1
  1109. progress:<server.flag[water1_count].div[10]> ---------+
  1110. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1111. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1112. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' in 1ms.
  1113. [02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1114. [02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
  1115. [02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' with NPC '81/FireSoldier'...
  1116. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1117. ---------+
  1118. [02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
  1119. [02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
  1120. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EssentiallyJoyceEndif' action='(title[0]:SET:Water Outpost Power (Fire))'
  1121. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 153) DEFINE color:red ---------+
  1122. [02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EssentiallyJoyceEndif' action='(color[0]:SET:red)'
  1123. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1124. [02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1125. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1126. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1127. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1128. [02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1129. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1130. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1131. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1132. [02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1133. [02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1134. [02:07:11] [Server thread/INFO]: If command passed, running block.
  1135. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1136. ---------+
  1137. [02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1138. [02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1139. [02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
  1140. [02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 18) BOSSBAR update water1
  1141. progress:<server.flag[water1_count].div[10]> ---------+
  1142. [02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1143. [02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1144. [02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' in 1ms.
  1145. [02:07:11] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
  1146. [02:07:35] [Server thread/INFO]: cutiepiemommy issued server command: /npc sel
  1147. [02:07:42] [Server thread/INFO]: cutiepiemommy issued server command: /sentinel ignores
  1148. [02:07:57] [Server thread/WARN]: [Denizen] Loaded class com.denizenscript.depenizen.bukkit.properties.essentials.EssentialsItemProperties from Depenizen v2.0.0 (build 604) which is not a depend, softdepend or loadbefore of this plugin.
  1149. [02:08:07] [Server thread/INFO]: cutiepiemommy issued server command: /b t
  1150. [02:08:49] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
  1151. [02:08:49] [Server thread/INFO]: cutiepiemommy left the game
  1152. [02:09:34] [User Authenticator #2/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
  1153. [02:09:35] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:60837] logged in with entity id 1644 at ([world]-1583.9181924606742, 64.0, 354.84096034314086)
  1154. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1155. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
  1156. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_UndertakenBocThorough' with NPC '74/FireSoldier'...
  1157. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1158. ---------+
  1159. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1160. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1161. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_UndertakenBocThorough' action='(title[0]:SET:Water Outpost Power (Fire))'
  1162. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 153) DEFINE color:red ---------+
  1163. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_UndertakenBocThorough' action='(color[0]:SET:red)'
  1164. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1165. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1166. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1167. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1168. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1169. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1170. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1171. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1172. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1173. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1174. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1175. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1176. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1177. ---------+
  1178. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1179. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1180. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1181. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 18) BOSSBAR update water1
  1182. progress:<server.flag[water1_count].div[10]> ---------+
  1183. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1184. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1185. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' in 1ms.
  1186. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1187. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
  1188. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' with NPC '72/FireArcher'...
  1189. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1190. ---------+
  1191. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1192. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1193. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PantiesRebelArchitect' action='(title[0]:SET:Water Outpost Power (Fire))'
  1194. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 153) DEFINE color:red ---------+
  1195. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PantiesRebelArchitect' action='(color[0]:SET:red)'
  1196. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1197. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1198. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1199. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1200. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1201. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1202. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1203. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1204. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1205. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1206. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1207. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1208. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1209. ---------+
  1210. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1211. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1212. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1213. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 18) BOSSBAR update water1
  1214. progress:<server.flag[water1_count].div[10]> ---------+
  1215. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1216. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1217. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' in 1ms.
  1218. [02:09:35] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
  1219. [02:09:35] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
  1220. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1221. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
  1222. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BikeCakeClosely' with NPC '76/FireArcher'...
  1223. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1224. ---------+
  1225. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1226. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1227. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BikeCakeClosely' action='(title[0]:SET:Water Outpost Power (Fire))'
  1228. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 153) DEFINE color:red ---------+
  1229. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BikeCakeClosely' action='(color[0]:SET:red)'
  1230. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1231. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1232. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1233. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1234. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1235. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1236. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1237. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1238. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1239. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1240. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1241. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1242. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1243. ---------+
  1244. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1245. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1246. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1247. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 18) BOSSBAR update water1
  1248. progress:<server.flag[water1_count].div[10]> ---------+
  1249. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1250. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1251. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BikeCakeClosely' in 1ms.
  1252. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1253. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
  1254. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' with NPC '73/FireArcher'...
  1255. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
  1256. <&4>(Fire)" ---------+
  1257. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1258. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1259. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MinecraftContributionMarked' action='(title[0]:SET:Water Outpost Power
  1260. (Fire))'
  1261. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 153) DEFINE color:red ---------+
  1262. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MinecraftContributionMarked' action='(color[0]:SET:red)'
  1263. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1264. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1265. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1266. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1267. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1268. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1269. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1270. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1271. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1272. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1273. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1274. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1275. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 16) IF
  1276. !<server.current_bossbars.contains_any[water1]> ---------+
  1277. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1278. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1279. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1280. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 18) BOSSBAR update water1
  1281. progress:<server.flag[water1_count].div[10]> ---------+
  1282. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1283. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1284. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' in 1ms.
  1285. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1286. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
  1287. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_WmDkLocked' with NPC '77/FireSoldier'...
  1288. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
  1289. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1290. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1291. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WmDkLocked' action='(title[0]:SET:Water Outpost Power (Fire))'
  1292. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 153) DEFINE color:red ---------+
  1293. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WmDkLocked' action='(color[0]:SET:red)'
  1294. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1295. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1296. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1297. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1298. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1299. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1300. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1301. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1302. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1303. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1304. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1305. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1306. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
  1307. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1308. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1309. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1310. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 18) BOSSBAR update water1
  1311. progress:<server.flag[water1_count].div[10]> ---------+
  1312. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1313. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1314. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_WmDkLocked' in 1ms.
  1315. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1316. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
  1317. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TcContinuedSign' with NPC '75/FireArcher'...
  1318. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1319. ---------+
  1320. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1321. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1322. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TcContinuedSign' action='(title[0]:SET:Water Outpost Power (Fire))'
  1323. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 153) DEFINE color:red ---------+
  1324. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TcContinuedSign' action='(color[0]:SET:red)'
  1325. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1326. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1327. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1328. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1329. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1330. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1331. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1332. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1333. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1334. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1335. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1336. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1337. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1338. ---------+
  1339. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1340. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1341. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1342. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 18) BOSSBAR update water1
  1343. progress:<server.flag[water1_count].div[10]> ---------+
  1344. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1345. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1346. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TcContinuedSign' in 1ms.
  1347. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1348. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
  1349. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' with NPC '78/FireSoldier'...
  1350. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1351. ---------+
  1352. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1353. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1354. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' action='(title[0]:SET:Water Outpost Power (Fire))'
  1355. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 153) DEFINE color:red ---------+
  1356. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' action='(color[0]:SET:red)'
  1357. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1358. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1359. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1360. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1361. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1362. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1363. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1364. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1365. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1366. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1367. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1368. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1369. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1370. ---------+
  1371. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1372. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1373. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1374. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 18) BOSSBAR update water1
  1375. progress:<server.flag[water1_count].div[10]> ---------+
  1376. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1377. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1378. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' in 1ms.
  1379. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1380. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
  1381. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_WildChampionshipCliff' with NPC '80/FireLeader'...
  1382. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1383. ---------+
  1384. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1385. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1386. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WildChampionshipCliff' action='(title[0]:SET:Water Outpost Power (Fire))'
  1387. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 153) DEFINE color:red ---------+
  1388. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WildChampionshipCliff' action='(color[0]:SET:red)'
  1389. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1390. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1391. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1392. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1393. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1394. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1395. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1396. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1397. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1398. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1399. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1400. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1401. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1402. ---------+
  1403. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1404. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1405. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1406. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 18) BOSSBAR update water1
  1407. progress:<server.flag[water1_count].div[10]> ---------+
  1408. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1409. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1410. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' in 1ms.
  1411. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1412. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
  1413. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' with NPC '79/FireCaptain'...
  1414. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1415. ---------+
  1416. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1417. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1418. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HebrewBeverageConducted' action='(title[0]:SET:Water Outpost Power (Fire))'
  1419. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 153) DEFINE color:red ---------+
  1420. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HebrewBeverageConducted' action='(color[0]:SET:red)'
  1421. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1422. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1423. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1424. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1425. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1426. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1427. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1428. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1429. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1430. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1431. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1432. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1433. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1434. ---------+
  1435. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1436. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1437. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1438. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 18) BOSSBAR update water1
  1439. progress:<server.flag[water1_count].div[10]> ---------+
  1440. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1441. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1442. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' in 1ms.
  1443. [02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1444. [02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
  1445. [02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EditionsRealizedReady' with NPC '81/FireSoldier'...
  1446. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1447. ---------+
  1448. [02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
  1449. [02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
  1450. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EditionsRealizedReady' action='(title[0]:SET:Water Outpost Power (Fire))'
  1451. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 153) DEFINE color:red ---------+
  1452. [02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EditionsRealizedReady' action='(color[0]:SET:red)'
  1453. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1454. [02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1455. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1456. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1457. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1458. [02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  1459. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1460. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1461. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1462. [02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1463. [02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1464. [02:09:35] [Server thread/INFO]: If command passed, running block.
  1465. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1466. ---------+
  1467. [02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1468. [02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1469. [02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
  1470. [02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 18) BOSSBAR update water1
  1471. progress:<server.flag[water1_count].div[10]> ---------+
  1472. [02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  1473. [02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  1474. [02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' in 1ms.
  1475. [02:09:35] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
  1476. [02:09:43] [Server thread/INFO]: cutiepiemommy issued server command: /gamemode 0
  1477. [02:09:46] [Server thread/INFO]: cutiepiemommy issued server command: /god
  1478. [02:09:49] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1479. Player='cutiepiemommy'
  1480. [02:09:49] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@72 ---------+
  1481. [02:09:49] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RoundCbAppear' with player 'cutiepiemommy' and NPC '72/FireArcher'...
  1482. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1483. [02:09:49] [Server thread/INFO]: Filled tag <&4> with ''.
  1484. [02:09:49] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RoundCbAppear' action='(defendernat[0]:SET:Fire Nation)'
  1485. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 160) DEFINE defender:Fire ---------+
  1486. [02:09:49] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RoundCbAppear' action='(defender[0]:SET:Fire)'
  1487. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1488. [02:09:49] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1489. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1490. [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1491. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  1492. [02:09:49] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1493. [02:09:49] [Server thread/INFO]: If command passed, running block.
  1494. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 40) FLAG server water1_count:-- ---------+
  1495. [02:09:49] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1496. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 41) BOSSBAR update water1
  1497. progress:<server.flag[water1_count].div[10]> ---------+
  1498. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.9'.
  1499. [02:09:49] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.9'
  1500. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1501. [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1502. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
  1503. [02:09:49] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='true'
  1504. [02:09:49] [Server thread/INFO]: If command passed, running block.
  1505. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 45) FOREACH <server.flag[element]> ---------+
  1506. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
  1507. [02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
  1508. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 46) IF <server.flag[element].get[<[loop_index]>]> == <[defender]>
  1509. ---------+
  1510. [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1511. [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1512. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
  1513. [02:09:49] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
  1514. [02:09:49] [Server thread/INFO]: Comparable='Element(air)', Operator='EQUALS', ComparedTo='Element(Fire)' --> OUTCOME='false'
  1515. [02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
  1516. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 48) IF
  1517. <context.killer.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ||
  1518. <context.shooter.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  1519. [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1520. [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1521. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
  1522. [02:09:49] [Server thread/INFO]: Filled tag <context.killer.in_group[AirNation]> with 'true'.
  1523. [02:09:49] [Server thread/INFO]: If command passed, running block.
  1524. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 49) NARRATE format:elementalchat "The
  1525. <server.flag[nation].get[<[loop_index]>]> <&e>has initiated a raid on <&b>Water Outpost 1. They have <&d>20 minutes <&e>to
  1526. raid this region." targets:<server.list_online_players> ---------+
  1527. [02:09:49] [Server thread/INFO]: Filled tag <server.list_online_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
  1528. [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1529. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[nation].get[1]> with 'Air Nation'.
  1530. [02:09:49] [Server thread/INFO]: Filled tag <&e> with ''.
  1531. [02:09:49] [Server thread/INFO]: Filled tag <&b> with ''.
  1532. [02:09:49] [Server thread/INFO]: Filled tag <&d> with ''.
  1533. [02:09:49] [Server thread/INFO]: Filled tag <&e> with ''.
  1534. [02:09:49] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='The Air Nation has initiated a raid on Water Outpost 1. They have 20 minutes to raid this
  1535. region.' Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat (FORMAT)'
  1536. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 50) FLAG server
  1537. "<server.flag[element].get[<[loop_index]>]>_raiding:<&b>Water Outpost 1" ---------+
  1538. [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1539. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
  1540. [02:09:49] [Server thread/INFO]: Filled tag <&b> with ''.
  1541. [02:09:49] [Server thread/INFO]: +> Executing 'FLAG': flag_name='AIR_RAIDING' Action/Value='SET_VALUE(Water Outpost 1)' flag_target='server'
  1542. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 51) FOREACH <cu@water1.list_players> as:player ---------+
  1543. [02:09:49] [Server thread/INFO]: Filled tag <cu@water1.list_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
  1544. [02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)' as_name='player'
  1545. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 52) IF !<[player].in_group[<[defender]>Nation]> &&
  1546. !<[player].in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  1547. [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1548. [02:09:49] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
  1549. [02:09:49] [Server thread/INFO]: Filled tag <[player].in_group[FireNation]> with 'false'.
  1550. [02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1551. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
  1552. [02:09:49] [Server thread/INFO]: Filled tag <[player].in_group[AirNation]> with 'true'.
  1553. [02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
  1554. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 0) FOREACH CALLBACK as:player ---------+
  1555. [02:09:49] [Server thread/INFO]: +- Foreach loop complete ---------+
  1556. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 55) RUN RaidTimer ---------+
  1557. [02:09:49] [Server thread/INFO]: +> Executing 'RUN': script='s@raidtimer (TASK)'
  1558. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 56) FOREACH stop ---------+
  1559. [02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': stop='true'
  1560. [02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1561. [02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1562. [02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
  1563. [02:09:49] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1564. [02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
  1565. [02:09:49] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RoundCbAppear' in 15ms.
  1566. [02:09:51] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1567. Player='cutiepiemommy'
  1568. [02:09:51] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@73 ---------+
  1569. [02:09:51] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BookingsThemSort' with player 'cutiepiemommy' and NPC '73/FireArcher'...
  1570. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1571. [02:09:51] [Server thread/INFO]: Filled tag <&4> with ''.
  1572. [02:09:51] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BookingsThemSort' action='(defendernat[0]:SET:Fire Nation)'
  1573. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 160) DEFINE defender:Fire ---------+
  1574. [02:09:51] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BookingsThemSort' action='(defender[0]:SET:Fire)'
  1575. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1576. [02:09:51] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1577. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1578. [02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1579. [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
  1580. [02:09:51] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1581. [02:09:51] [Server thread/INFO]: If command passed, running block.
  1582. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 40) FLAG server water1_count:-- ---------+
  1583. [02:09:51] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1584. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 41) BOSSBAR update water1
  1585. progress:<server.flag[water1_count].div[10]> ---------+
  1586. [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.8'.
  1587. [02:09:51] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.8'
  1588. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1589. [02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1590. [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
  1591. [02:09:51] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1592. [02:09:51] [Server thread/INFO]: No part of the if command passed, no block will run.
  1593. [02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1594. [02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1595. [02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
  1596. [02:09:51] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1597. [02:09:51] [Server thread/INFO]: No part of the if command passed, no block will run.
  1598. [02:09:51] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BookingsThemSort' in 1ms.
  1599. [02:09:54] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1600. Player='cutiepiemommy'
  1601. [02:09:54] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@74 ---------+
  1602. [02:09:54] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' with player 'cutiepiemommy' and NPC '74/FireSoldier'...
  1603. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1604. [02:09:54] [Server thread/INFO]: Filled tag <&4> with ''.
  1605. [02:09:54] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TouristBroadwayVinyl' action='(defendernat[0]:SET:Fire Nation)'
  1606. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 160) DEFINE defender:Fire ---------+
  1607. [02:09:54] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TouristBroadwayVinyl' action='(defender[0]:SET:Fire)'
  1608. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1609. [02:09:54] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1610. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1611. [02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1612. [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
  1613. [02:09:54] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1614. [02:09:54] [Server thread/INFO]: If command passed, running block.
  1615. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 40) FLAG server water1_count:-- ---------+
  1616. [02:09:54] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1617. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 41) BOSSBAR update water1
  1618. progress:<server.flag[water1_count].div[10]> ---------+
  1619. [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.7'.
  1620. [02:09:54] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.7'
  1621. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1622. [02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1623. [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
  1624. [02:09:54] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1625. [02:09:54] [Server thread/INFO]: No part of the if command passed, no block will run.
  1626. [02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1627. [02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1628. [02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
  1629. [02:09:54] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1630. [02:09:54] [Server thread/INFO]: No part of the if command passed, no block will run.
  1631. [02:09:54] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' in 1ms.
  1632. [02:09:56] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1633. Player='cutiepiemommy'
  1634. [02:09:56] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@76 ---------+
  1635. [02:09:56] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_StealBaileyWater' with player 'cutiepiemommy' and NPC '76/FireArcher'...
  1636. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1637. [02:09:56] [Server thread/INFO]: Filled tag <&4> with ''.
  1638. [02:09:56] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_StealBaileyWater' action='(defendernat[0]:SET:Fire Nation)'
  1639. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 160) DEFINE defender:Fire ---------+
  1640. [02:09:56] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_StealBaileyWater' action='(defender[0]:SET:Fire)'
  1641. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1642. [02:09:56] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1643. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1644. [02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1645. [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
  1646. [02:09:56] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1647. [02:09:56] [Server thread/INFO]: If command passed, running block.
  1648. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 40) FLAG server water1_count:-- ---------+
  1649. [02:09:56] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1650. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 41) BOSSBAR update water1
  1651. progress:<server.flag[water1_count].div[10]> ---------+
  1652. [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.6'.
  1653. [02:09:56] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.6'
  1654. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1655. [02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1656. [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
  1657. [02:09:56] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1658. [02:09:56] [Server thread/INFO]: No part of the if command passed, no block will run.
  1659. [02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1660. [02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1661. [02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
  1662. [02:09:56] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1663. [02:09:56] [Server thread/INFO]: No part of the if command passed, no block will run.
  1664. [02:09:56] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_StealBaileyWater' in 1ms.
  1665. [02:10:00] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1666. Player='cutiepiemommy'
  1667. [02:10:00] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@77 ---------+
  1668. [02:10:00] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_DaleAdequateTape' with player 'cutiepiemommy' and NPC '77/FireSoldier'...
  1669. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1670. [02:10:00] [Server thread/INFO]: Filled tag <&4> with ''.
  1671. [02:10:00] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DaleAdequateTape' action='(defendernat[0]:SET:Fire Nation)'
  1672. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 160) DEFINE defender:Fire ---------+
  1673. [02:10:00] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DaleAdequateTape' action='(defender[0]:SET:Fire)'
  1674. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1675. [02:10:00] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1676. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1677. [02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1678. [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
  1679. [02:10:00] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1680. [02:10:00] [Server thread/INFO]: If command passed, running block.
  1681. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 40) FLAG server water1_count:-- ---------+
  1682. [02:10:00] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1683. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 41) BOSSBAR update water1
  1684. progress:<server.flag[water1_count].div[10]> ---------+
  1685. [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.5'.
  1686. [02:10:00] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.5'
  1687. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1688. [02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1689. [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
  1690. [02:10:00] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1691. [02:10:00] [Server thread/INFO]: No part of the if command passed, no block will run.
  1692. [02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1693. [02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1694. [02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
  1695. [02:10:00] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1696. [02:10:00] [Server thread/INFO]: No part of the if command passed, no block will run.
  1697. [02:10:00] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_DaleAdequateTape' in 1ms.
  1698. [02:10:04] [Server thread/INFO]: cutiepiemommy issued server command: /manwhois cutiepiemommy
  1699. [02:10:07] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1700. Player='cutiepiemommy'
  1701. [02:10:07] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@79 ---------+
  1702. [02:10:07] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' with player 'cutiepiemommy' and NPC '79/FireCaptain'...
  1703. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1704. [02:10:07] [Server thread/INFO]: Filled tag <&4> with ''.
  1705. [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_SlowlyMortalityBought' action='(defendernat[0]:SET:Fire Nation)'
  1706. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 160) DEFINE defender:Fire ---------+
  1707. [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_SlowlyMortalityBought' action='(defender[0]:SET:Fire)'
  1708. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1709. [02:10:07] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1710. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1711. [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1712. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
  1713. [02:10:07] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1714. [02:10:07] [Server thread/INFO]: If command passed, running block.
  1715. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 40) FLAG server water1_count:-- ---------+
  1716. [02:10:07] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1717. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 41) BOSSBAR update water1
  1718. progress:<server.flag[water1_count].div[10]> ---------+
  1719. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.4'.
  1720. [02:10:07] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.4'
  1721. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1722. [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1723. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
  1724. [02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1725. [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
  1726. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1727. [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1728. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
  1729. [02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1730. [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
  1731. [02:10:07] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' in 1ms.
  1732. [02:10:07] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1733. Player='cutiepiemommy'
  1734. [02:10:07] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@78 ---------+
  1735. [02:10:07] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' with player 'cutiepiemommy' and NPC '78/FireSoldier'...
  1736. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1737. [02:10:07] [Server thread/INFO]: Filled tag <&4> with ''.
  1738. [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PoliciesSantaAchieving' action='(defendernat[0]:SET:Fire Nation)'
  1739. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 160) DEFINE defender:Fire ---------+
  1740. [02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PoliciesSantaAchieving' action='(defender[0]:SET:Fire)'
  1741. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1742. [02:10:07] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1743. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1744. [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1745. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
  1746. [02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1747. [02:10:07] [Server thread/INFO]: If command passed, running block.
  1748. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 40) FLAG server water1_count:-- ---------+
  1749. [02:10:07] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1750. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 41) BOSSBAR update water1
  1751. progress:<server.flag[water1_count].div[10]> ---------+
  1752. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.3'.
  1753. [02:10:07] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.3'
  1754. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1755. [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1756. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
  1757. [02:10:07] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1758. [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
  1759. [02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1760. [02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1761. [02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
  1762. [02:10:07] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1763. [02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
  1764. [02:10:07] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' in 1ms.
  1765. [02:10:13] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1766. Player='cutiepiemommy'
  1767. [02:10:13] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@75 ---------+
  1768. [02:10:13] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' with player 'cutiepiemommy' and NPC '75/FireArcher'...
  1769. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1770. [02:10:13] [Server thread/INFO]: Filled tag <&4> with ''.
  1771. [02:10:13] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_FilingDisciplinesMarriage' action='(defendernat[0]:SET:Fire Nation)'
  1772. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 160) DEFINE defender:Fire ---------+
  1773. [02:10:13] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_FilingDisciplinesMarriage' action='(defender[0]:SET:Fire)'
  1774. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1775. [02:10:13] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1776. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1777. [02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1778. [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
  1779. [02:10:13] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1780. [02:10:13] [Server thread/INFO]: If command passed, running block.
  1781. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 40) FLAG server water1_count:-- ---------+
  1782. [02:10:13] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1783. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 41) BOSSBAR update water1
  1784. progress:<server.flag[water1_count].div[10]> ---------+
  1785. [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.2'.
  1786. [02:10:13] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.2'
  1787. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1788. [02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1789. [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
  1790. [02:10:13] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1791. [02:10:13] [Server thread/INFO]: No part of the if command passed, no block will run.
  1792. [02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1793. [02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1794. [02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
  1795. [02:10:13] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1796. [02:10:13] [Server thread/INFO]: No part of the if command passed, no block will run.
  1797. [02:10:13] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' in 2ms.
  1798. [02:10:16] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1799. Player='cutiepiemommy'
  1800. [02:10:16] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@81 ---------+
  1801. [02:10:16] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' with player 'cutiepiemommy' and NPC '81/FireSoldier'...
  1802. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1803. [02:10:16] [Server thread/INFO]: Filled tag <&4> with ''.
  1804. [02:10:16] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PostingsDenizenPierre' action='(defendernat[0]:SET:Fire Nation)'
  1805. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 160) DEFINE defender:Fire ---------+
  1806. [02:10:16] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PostingsDenizenPierre' action='(defender[0]:SET:Fire)'
  1807. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1808. [02:10:16] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1809. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1810. [02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1811. [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
  1812. [02:10:16] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1813. [02:10:16] [Server thread/INFO]: If command passed, running block.
  1814. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 40) FLAG server water1_count:-- ---------+
  1815. [02:10:16] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1816. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 41) BOSSBAR update water1
  1817. progress:<server.flag[water1_count].div[10]> ---------+
  1818. [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  1819. [02:10:16] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  1820. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1821. [02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1822. [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
  1823. [02:10:16] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1824. [02:10:16] [Server thread/INFO]: No part of the if command passed, no block will run.
  1825. [02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1826. [02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1827. [02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
  1828. [02:10:16] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1829. [02:10:16] [Server thread/INFO]: No part of the if command passed, no block will run.
  1830. [02:10:16] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' in 1ms.
  1831. [02:10:17] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1832. Player='cutiepiemommy'
  1833. [02:10:17] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@80 ---------+
  1834. [02:10:17] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' with player 'cutiepiemommy' and NPC '80/FireLeader'...
  1835. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
  1836. [02:10:17] [Server thread/INFO]: Filled tag <&4> with ''.
  1837. [02:10:17] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RlSubjectiveCompleted' action='(defendernat[0]:SET:Fire Nation)'
  1838. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 160) DEFINE defender:Fire ---------+
  1839. [02:10:17] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RlSubjectiveCompleted' action='(defender[0]:SET:Fire)'
  1840. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
  1841. [02:10:17] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
  1842. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
  1843. [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1844. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
  1845. [02:10:17] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1846. [02:10:17] [Server thread/INFO]: If command passed, running block.
  1847. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 40) FLAG server water1_count:-- ---------+
  1848. [02:10:17] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
  1849. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 41) BOSSBAR update water1
  1850. progress:<server.flag[water1_count].div[10]> ---------+
  1851. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0E-64'.
  1852. [02:10:17] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0E-64'
  1853. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
  1854. [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1855. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  1856. [02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
  1857. [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
  1858. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
  1859. [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1860. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  1861. [02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1862. [02:10:17] [Server thread/INFO]: If command passed, running block.
  1863. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 60) FOREACH <server.flag[element]> ---------+
  1864. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
  1865. [02:10:17] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
  1866. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 61) IF <server.flag[element].get[<[loop_index]>]> ==
  1867. <[defender]> ---------+
  1868. [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1869. [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1870. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
  1871. [02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
  1872. [02:10:17] [Server thread/INFO]: Comparable='Element(air)', Operator='EQUALS', ComparedTo='Element(Fire)' --> OUTCOME='false'
  1873. [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
  1874. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 63) IF
  1875. <context.killer.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ||
  1876. <context.shooter.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  1877. [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1878. [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1879. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
  1880. [02:10:17] [Server thread/INFO]: Filled tag <context.killer.in_group[AirNation]> with 'true'.
  1881. [02:10:17] [Server thread/INFO]: If command passed, running block.
  1882. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 64) IF
  1883. <server.list_online_players.filter[in_group[<[defender]>Nation]].size> > 0 ---------+
  1884. [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1885. [02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
  1886. [02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players.filter[in_group[FireNation]].size> with '0'.
  1887. [02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
  1888. [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
  1889. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 76) NARRATE format:elementalchat "Because there are no
  1890. members of the <[defendernat]> <&e>online to defend this region, you automatically claim it!"
  1891. targets:<server.list_online_players.filter[in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]]>
  1892. ---------+
  1893. [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1894. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
  1895. [02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players.filter[in_group[AirNation]]> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be
  1896. (cutiepiemommy)'.
  1897. [02:10:17] [Server thread/INFO]: Filled tag <[defendernat]> with 'Fire Nation'.
  1898. [02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
  1899. [02:10:17] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='Because there are no members of the Fire Nation online to defend this region, you
  1900. automatically claim it!' Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat
  1901. (FORMAT)'
  1902. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 77) NARRATE format:elementalchat "The
  1903. <server.flag[nation].get[<[loop_index]>]> <&e>has successfully conquered <&b>Water Outpost 1<&e>."
  1904. targets:<server.list_online_players> ---------+
  1905. [02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
  1906. [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1907. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[nation].get[1]> with 'Air Nation'.
  1908. [02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
  1909. [02:10:17] [Server thread/INFO]: Filled tag <&b> with ''.
  1910. [02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
  1911. [02:10:17] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='The Air Nation has successfully conquered Water Outpost 1.'
  1912. Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat (FORMAT)'
  1913. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 78) FLAG server
  1914. <server.flag[element].get[<[loop_index]>]>_raiding:! ---------+
  1915. [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1916. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
  1917. [02:10:17] [Server thread/INFO]: +> Executing 'FLAG': flag_name='AIR_RAIDING' Action/Value='DELETE(false)' flag_target='server'
  1918. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 79) QUEUE <server.flag[RaidTimerId]> clear ---------+
  1919. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[RaidTimerId]> with 'li@ q@RAIDTIMER_LemonGuestsBattlefield'.
  1920. [02:10:17] [Server thread/INFO]: +> Executing 'QUEUE': queue='q@RAIDTIMER_LemonGuestsBattlefield' Action='CLEAR'
  1921. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 81) IF
  1922. !<schematic[water1<server.flag[element].get[<[loop_index]>]>].exists> ---------+
  1923. [02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1924. [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1925. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
  1926. [02:10:17] [Server thread/INFO]: Filled tag <schematic[water1air].exists> with 'true'.
  1927. [02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
  1928. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 84) SCHEMATIC paste
  1929. name:water1<server.flag[element].get[<[loop_index]>]> <l@-1588,63,386,world> delayed ---------+
  1930. [02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  1931. [02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
  1932. [02:10:17] [Server thread/INFO]: Filled tag <l@-1588,63,386,world> with 'l@-1588, 63, 386, world'.
  1933. [02:10:17] [Server thread/INFO]: +> Executing 'SCHEMATIC': type='PASTE' name='water1air' location='l@-1588, 63, 386, world' delayed='true'
  1934. [02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 86) RUN RemoveWater1<[defender]>Soldiers ---------+
  1935. [02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
  1936. [02:10:17] [Server thread/INFO]: +> Executing 'RUN': script='s@removewater1firesoldiers (TASK)'
  1937. [02:10:17] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1938. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
  1939. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' with NPC '72/FireArcher'...
  1940. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1941. ---------+
  1942. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  1943. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  1944. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BlockingDenizenKinds' action='(title[0]:SET:Water Outpost Power (Fire))'
  1945. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 153) DEFINE color:red ---------+
  1946. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BlockingDenizenKinds' action='(color[0]:SET:red)'
  1947. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1948. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1949. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1950. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1951. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  1952. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  1953. [02:10:18] [Server thread/INFO]: If command passed, running block.
  1954. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 14) FLAG server water1_count:++ ---------+
  1955. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  1956. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1957. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1958. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1959. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1960. [02:10:18] [Server thread/INFO]: If command passed, running block.
  1961. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1962. ---------+
  1963. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1964. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1965. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  1966. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 18) BOSSBAR update water1
  1967. progress:<server.flag[water1_count].div[10]> ---------+
  1968. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  1969. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  1970. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' in 1ms.
  1971. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
  1972. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
  1973. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' with NPC '73/FireArcher'...
  1974. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  1975. ---------+
  1976. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  1977. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  1978. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BehaviorSauceObserve' action='(title[0]:SET:Water Outpost Power (Fire))'
  1979. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 153) DEFINE color:red ---------+
  1980. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BehaviorSauceObserve' action='(color[0]:SET:red)'
  1981. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  1982. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  1983. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  1984. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1985. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  1986. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  1987. [02:10:18] [Server thread/INFO]: If command passed, running block.
  1988. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 14) FLAG server water1_count:++ ---------+
  1989. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  1990. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  1991. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1992. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  1993. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  1994. [02:10:18] [Server thread/INFO]: If command passed, running block.
  1995. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  1996. ---------+
  1997. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  1998. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  1999. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2000. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 18) BOSSBAR update water1
  2001. progress:<server.flag[water1_count].div[10]> ---------+
  2002. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2003. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2004. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' in 1ms.
  2005. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2006. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
  2007. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' with NPC '74/FireSoldier'...
  2008. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
  2009. <&4>(Fire)" ---------+
  2010. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2011. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  2012. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' action='(title[0]:SET:Water Outpost Power
  2013. (Fire))'
  2014. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 153) DEFINE color:red ---------+
  2015. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' action='(color[0]:SET:red)'
  2016. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  2017. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2018. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 13) IF <server.flag[water1_count]> < 10
  2019. ---------+
  2020. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2021. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2022. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2023. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2024. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 14) FLAG server water1_count:++ ---------+
  2025. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2026. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 15) IF <cu@water1.list_players.size> > 0
  2027. ---------+
  2028. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2029. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2030. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2031. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2032. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 16) IF
  2033. !<server.current_bossbars.contains_any[water1]> ---------+
  2034. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2035. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2036. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2037. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 18) BOSSBAR update water1
  2038. progress:<server.flag[water1_count].div[10]> ---------+
  2039. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2040. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2041. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' in 1ms.
  2042. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2043. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
  2044. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' with NPC '75/FireArcher'...
  2045. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
  2046. <&4>(Fire)" ---------+
  2047. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2048. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  2049. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' action='(title[0]:SET:Water Outpost Power
  2050. (Fire))'
  2051. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 153) DEFINE color:red ---------+
  2052. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' action='(color[0]:SET:red)'
  2053. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  2054. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2055. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2056. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2057. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2058. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2059. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2060. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 14) FLAG server water1_count:++ ---------+
  2061. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2062. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2063. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2064. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2065. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2066. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2067. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 16) IF
  2068. !<server.current_bossbars.contains_any[water1]> ---------+
  2069. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2070. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2071. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2072. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 18) BOSSBAR update water1
  2073. progress:<server.flag[water1_count].div[10]> ---------+
  2074. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2075. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2076. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' in 1ms.
  2077. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2078. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
  2079. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BottleAntibodySciences' with NPC '76/FireArcher'...
  2080. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  2081. ---------+
  2082. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2083. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  2084. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BottleAntibodySciences' action='(title[0]:SET:Water Outpost Power (Fire))'
  2085. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 153) DEFINE color:red ---------+
  2086. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BottleAntibodySciences' action='(color[0]:SET:red)'
  2087. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  2088. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2089. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2090. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2091. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2092. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2093. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2094. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 14) FLAG server water1_count:++ ---------+
  2095. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2096. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2097. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2098. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2099. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2100. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2101. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2102. ---------+
  2103. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2104. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2105. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2106. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 18) BOSSBAR update water1
  2107. progress:<server.flag[water1_count].div[10]> ---------+
  2108. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2109. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2110. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' in 1ms.
  2111. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2112. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
  2113. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' with NPC '77/FireSoldier'...
  2114. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  2115. ---------+
  2116. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2117. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  2118. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TheologyKinaseLucy' action='(title[0]:SET:Water Outpost Power (Fire))'
  2119. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 153) DEFINE color:red ---------+
  2120. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TheologyKinaseLucy' action='(color[0]:SET:red)'
  2121. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  2122. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2123. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2124. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2125. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2126. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2127. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2128. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 14) FLAG server water1_count:++ ---------+
  2129. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2130. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2131. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2132. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2133. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2134. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2135. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2136. ---------+
  2137. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2138. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2139. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2140. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 18) BOSSBAR update water1
  2141. progress:<server.flag[water1_count].div[10]> ---------+
  2142. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2143. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2144. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' in 1ms.
  2145. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2146. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
  2147. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RarelyOrangeScared' with NPC '78/FireSoldier'...
  2148. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  2149. ---------+
  2150. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2151. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  2152. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RarelyOrangeScared' action='(title[0]:SET:Water Outpost Power (Fire))'
  2153. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 153) DEFINE color:red ---------+
  2154. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RarelyOrangeScared' action='(color[0]:SET:red)'
  2155. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  2156. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2157. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2158. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2159. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2160. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2161. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2162. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 14) FLAG server water1_count:++ ---------+
  2163. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2164. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2165. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2166. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2167. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2168. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2169. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2170. ---------+
  2171. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2172. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2173. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2174. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 18) BOSSBAR update water1
  2175. progress:<server.flag[water1_count].div[10]> ---------+
  2176. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2177. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2178. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' in 1ms.
  2179. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2180. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
  2181. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' with NPC '79/FireCaptain'...
  2182. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  2183. ---------+
  2184. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2185. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  2186. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommentsEvolutionPastor' action='(title[0]:SET:Water Outpost Power (Fire))'
  2187. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 153) DEFINE color:red ---------+
  2188. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommentsEvolutionPastor' action='(color[0]:SET:red)'
  2189. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  2190. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2191. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2192. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2193. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2194. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2195. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2196. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 14) FLAG server water1_count:++ ---------+
  2197. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2198. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2199. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2200. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2201. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2202. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2203. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2204. ---------+
  2205. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2206. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2207. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2208. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 18) BOSSBAR update water1
  2209. progress:<server.flag[water1_count].div[10]> ---------+
  2210. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2211. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2212. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' in 1ms.
  2213. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2214. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
  2215. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_HopingParliamentBrave' with NPC '81/FireSoldier'...
  2216. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  2217. ---------+
  2218. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2219. [02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
  2220. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HopingParliamentBrave' action='(title[0]:SET:Water Outpost Power (Fire))'
  2221. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 153) DEFINE color:red ---------+
  2222. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HopingParliamentBrave' action='(color[0]:SET:red)'
  2223. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  2224. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2225. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2226. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2227. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2228. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2229. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2230. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 14) FLAG server water1_count:++ ---------+
  2231. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2232. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2233. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2234. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2235. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2236. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2237. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2238. ---------+
  2239. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2240. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2241. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2242. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 18) BOSSBAR update water1
  2243. progress:<server.flag[water1_count].div[10]> ---------+
  2244. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2245. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2246. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' in 1ms.
  2247. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 87) RUN
  2248. PasteWater1<server.flag[element].get[<[loop_index]>].to_titlecase>Soldiers ---------+
  2249. [02:10:18] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  2250. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
  2251. [02:10:18] [Server thread/INFO]: +> Executing 'RUN': script='s@pastewater1airsoldiers (TASK)'
  2252. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@56' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2253. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@56 ---------+
  2254. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_DefinedPatientsBench' with NPC '56/AirArcher'...
  2255. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2256. ---------+
  2257. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2258. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2259. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DefinedPatientsBench' action='(title[0]:SET:Water Outpost Power (Air))'
  2260. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 121) DEFINE color:white ---------+
  2261. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DefinedPatientsBench' action='(color[0]:SET:white)'
  2262. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2263. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2264. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2265. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2266. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
  2267. [02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2268. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2269. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 14) FLAG server water1_count:++ ---------+
  2270. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2271. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2272. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2273. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2274. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2275. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2276. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2277. ---------+
  2278. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2279. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2280. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2281. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 18) BOSSBAR update water1
  2282. progress:<server.flag[water1_count].div[10]> ---------+
  2283. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
  2284. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
  2285. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' in 1ms.
  2286. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@57' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2287. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@57 ---------+
  2288. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_LatinCamelLicensing' with NPC '57/AirArcher'...
  2289. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2290. ---------+
  2291. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2292. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2293. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_LatinCamelLicensing' action='(title[0]:SET:Water Outpost Power (Air))'
  2294. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 121) DEFINE color:white ---------+
  2295. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_LatinCamelLicensing' action='(color[0]:SET:white)'
  2296. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2297. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2298. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2299. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2300. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
  2301. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2302. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2303. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 14) FLAG server water1_count:++ ---------+
  2304. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2305. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2306. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2307. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2308. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2309. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2310. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2311. ---------+
  2312. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2313. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2314. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2315. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 18) BOSSBAR update water1
  2316. progress:<server.flag[water1_count].div[10]> ---------+
  2317. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.2'.
  2318. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.2'
  2319. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' in 1ms.
  2320. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@58' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2321. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@58 ---------+
  2322. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ItemsHitBullet' with NPC '58/AirLeader'...
  2323. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
  2324. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2325. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2326. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ItemsHitBullet' action='(title[0]:SET:Water Outpost Power (Air))'
  2327. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 121) DEFINE color:white ---------+
  2328. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ItemsHitBullet' action='(color[0]:SET:white)'
  2329. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2330. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2331. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2332. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2333. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
  2334. [02:10:18] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2335. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2336. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 14) FLAG server water1_count:++ ---------+
  2337. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2338. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2339. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2340. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2341. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2342. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2343. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
  2344. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2345. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2346. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2347. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 18) BOSSBAR update water1
  2348. progress:<server.flag[water1_count].div[10]> ---------+
  2349. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.3'.
  2350. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.3'
  2351. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ItemsHitBullet' in 1ms.
  2352. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@59' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2353. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@59 ---------+
  2354. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ThumbPalmerMission' with NPC '59/AirSoldier'...
  2355. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2356. ---------+
  2357. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2358. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2359. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ThumbPalmerMission' action='(title[0]:SET:Water Outpost Power (Air))'
  2360. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 121) DEFINE color:white ---------+
  2361. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ThumbPalmerMission' action='(color[0]:SET:white)'
  2362. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2363. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2364. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2365. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2366. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
  2367. [02:10:18] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2368. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2369. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 14) FLAG server water1_count:++ ---------+
  2370. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2371. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2372. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2373. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2374. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2375. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2376. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2377. ---------+
  2378. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2379. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2380. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2381. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 18) BOSSBAR update water1
  2382. progress:<server.flag[water1_count].div[10]> ---------+
  2383. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.4'.
  2384. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.4'
  2385. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' in 2ms.
  2386. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@60' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2387. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@60 ---------+
  2388. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' with NPC '60/AirCaptain'...
  2389. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2390. ---------+
  2391. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2392. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2393. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WorkoutEssaysThompson' action='(title[0]:SET:Water Outpost Power (Air))'
  2394. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 121) DEFINE color:white ---------+
  2395. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WorkoutEssaysThompson' action='(color[0]:SET:white)'
  2396. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2397. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2398. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2399. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2400. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
  2401. [02:10:18] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2402. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2403. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 14) FLAG server water1_count:++ ---------+
  2404. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2405. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2406. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2407. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2408. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2409. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2410. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2411. ---------+
  2412. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2413. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2414. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2415. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 18) BOSSBAR update water1
  2416. progress:<server.flag[water1_count].div[10]> ---------+
  2417. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.5'.
  2418. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.5'
  2419. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' in 1ms.
  2420. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@61' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2421. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@61 ---------+
  2422. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' with NPC '61/AirSoldier'...
  2423. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2424. ---------+
  2425. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2426. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2427. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_MinecraftAnnotationDay' action='(title[0]:SET:Water Outpost Power (Air))'
  2428. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 121) DEFINE color:white ---------+
  2429. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_MinecraftAnnotationDay' action='(color[0]:SET:white)'
  2430. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2431. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2432. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2433. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2434. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
  2435. [02:10:18] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2436. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2437. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 14) FLAG server water1_count:++ ---------+
  2438. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2439. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2440. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2441. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2442. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2443. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2444. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2445. ---------+
  2446. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2447. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2448. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2449. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 18) BOSSBAR update water1
  2450. progress:<server.flag[water1_count].div[10]> ---------+
  2451. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.6'.
  2452. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.6'
  2453. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' in 1ms.
  2454. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2455. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@62 ---------+
  2456. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_DayCdtHydrogen' with NPC '62/AirSoldier'...
  2457. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
  2458. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2459. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2460. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DayCdtHydrogen' action='(title[0]:SET:Water Outpost Power (Air))'
  2461. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 121) DEFINE color:white ---------+
  2462. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DayCdtHydrogen' action='(color[0]:SET:white)'
  2463. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2464. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2465. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2466. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2467. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
  2468. [02:10:18] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2469. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2470. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 14) FLAG server water1_count:++ ---------+
  2471. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2472. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2473. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2474. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2475. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2476. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2477. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
  2478. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2479. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2480. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2481. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 18) BOSSBAR update water1
  2482. progress:<server.flag[water1_count].div[10]> ---------+
  2483. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.7'.
  2484. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.7'
  2485. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' in 1ms.
  2486. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@63' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2487. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@63 ---------+
  2488. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' with NPC '63/AirSoldier'...
  2489. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2490. ---------+
  2491. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2492. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2493. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BurnerTrafficRemained' action='(title[0]:SET:Water Outpost Power (Air))'
  2494. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 121) DEFINE color:white ---------+
  2495. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BurnerTrafficRemained' action='(color[0]:SET:white)'
  2496. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2497. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2498. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2499. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2500. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
  2501. [02:10:18] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2502. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2503. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 14) FLAG server water1_count:++ ---------+
  2504. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2505. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2506. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2507. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2508. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2509. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2510. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2511. ---------+
  2512. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2513. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2514. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2515. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 18) BOSSBAR update water1
  2516. progress:<server.flag[water1_count].div[10]> ---------+
  2517. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.8'.
  2518. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.8'
  2519. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' in 1ms.
  2520. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@64' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2521. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@64 ---------+
  2522. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_TemporalExplainedSims' with NPC '64/AirSoldier'...
  2523. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2524. ---------+
  2525. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2526. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2527. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_TemporalExplainedSims' action='(title[0]:SET:Water Outpost Power (Air))'
  2528. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 121) DEFINE color:white ---------+
  2529. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_TemporalExplainedSims' action='(color[0]:SET:white)'
  2530. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2531. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2532. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2533. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2534. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
  2535. [02:10:18] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2536. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2537. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 14) FLAG server water1_count:++ ---------+
  2538. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2539. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2540. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2541. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2542. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2543. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2544. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2545. ---------+
  2546. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2547. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2548. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2549. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 18) BOSSBAR update water1
  2550. progress:<server.flag[water1_count].div[10]> ---------+
  2551. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.9'.
  2552. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.9'
  2553. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' in 1ms.
  2554. [02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@65' Container='s@airsoldierswater1 (ASSIGNMENT)'
  2555. [02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@65 ---------+
  2556. [02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' with NPC '65/AirSoldier'...
  2557. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  2558. ---------+
  2559. [02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
  2560. [02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
  2561. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_QuebecHiltonDenizen' action='(title[0]:SET:Water Outpost Power (Air))'
  2562. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 121) DEFINE color:white ---------+
  2563. [02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_QuebecHiltonDenizen' action='(color[0]:SET:white)'
  2564. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  2565. [02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  2566. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  2567. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2568. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
  2569. [02:10:18] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
  2570. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2571. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 14) FLAG server water1_count:++ ---------+
  2572. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
  2573. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  2574. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2575. [02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  2576. [02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  2577. [02:10:18] [Server thread/INFO]: If command passed, running block.
  2578. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  2579. ---------+
  2580. [02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2581. [02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  2582. [02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
  2583. [02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 18) BOSSBAR update water1
  2584. progress:<server.flag[water1_count].div[10]> ---------+
  2585. [02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  2586. [02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  2587. [02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' in 1ms.
  2588. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 88) FLAG server water1controlledby:<[loop_index]>
  2589. ---------+
  2590. [02:10:18] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  2591. [02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1CONTROLLEDBY' Action/Value='SET_VALUE(1)' flag_target='server'
  2592. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 89) RUN Water1BossBar ---------+
  2593. [02:10:18] [Server thread/INFO]: +> Executing 'RUN': script='s@water1bossbar (TASK)'
  2594. [02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 92) FOREACH stop ---------+
  2595. [02:10:18] [Server thread/INFO]: +> Executing 'FOREACH': stop='true'
  2596. [02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' in 166ms.
  2597. [02:10:36] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
  2598. [02:10:36] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
  2599. [02:10:36] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
  2600. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 124) DEFINE defender:1 ---------+
  2601. [02:10:36] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BeatlesDistributeAdidas' action='(defender[0]:SET:1)'
  2602. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
  2603. [02:10:36] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
  2604. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 24) FOREACH <server.flag[element]> ---------+
  2605. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
  2606. [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
  2607. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2608. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2609. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  2610. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2611. [02:10:36] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
  2612. [02:10:36] [Server thread/INFO]: If command passed, running block.
  2613. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 26) FOREACH next ---------+
  2614. [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
  2615. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2616. [02:10:36] [Server thread/INFO]: +- Foreach loop 2 ---------+
  2617. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2618. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2619. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2620. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2621. [02:10:36] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2622. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2623. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
  2624. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2625. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2626. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2627. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2628. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2629. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
  2630. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
  2631. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2632. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
  2633. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2634. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2635. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2636. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2637. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2638. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
  2639. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
  2640. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2641. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2642. [02:10:36] [Server thread/INFO]: +- Foreach loop 3 ---------+
  2643. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2644. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2645. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2646. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2647. [02:10:36] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2648. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2649. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
  2650. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2651. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2652. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2653. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2654. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2655. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
  2656. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
  2657. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2658. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
  2659. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2660. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2661. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2662. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2663. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2664. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
  2665. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
  2666. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2667. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2668. [02:10:36] [Server thread/INFO]: +- Foreach loop 4 ---------+
  2669. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2670. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2671. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2672. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2673. [02:10:36] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2674. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2675. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
  2676. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2677. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2678. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2679. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2680. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2681. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
  2682. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
  2683. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2684. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
  2685. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2686. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2687. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2688. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2689. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2690. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
  2691. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
  2692. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2693. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2694. [02:10:36] [Server thread/INFO]: +- Foreach loop 5 ---------+
  2695. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2696. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2697. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2698. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2699. [02:10:36] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2700. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2701. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
  2702. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2703. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2704. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2705. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2706. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2707. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
  2708. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
  2709. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2710. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
  2711. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2712. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2713. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2714. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2715. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2716. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
  2717. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
  2718. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2719. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2720. [02:10:36] [Server thread/INFO]: +- Foreach loop complete ---------+
  2721. [02:10:36] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' in 5ms.
  2722. [02:10:36] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
  2723. [02:10:36] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
  2724. [02:10:36] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
  2725. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 124) DEFINE defender:1 ---------+
  2726. [02:10:36] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_InstructorSeedsKnew' action='(defender[0]:SET:1)'
  2727. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
  2728. [02:10:36] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
  2729. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 24) FOREACH <server.flag[element]> ---------+
  2730. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
  2731. [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
  2732. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2733. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2734. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  2735. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2736. [02:10:36] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
  2737. [02:10:36] [Server thread/INFO]: If command passed, running block.
  2738. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 26) FOREACH next ---------+
  2739. [02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
  2740. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2741. [02:10:36] [Server thread/INFO]: +- Foreach loop 2 ---------+
  2742. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2743. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2744. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2745. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2746. [02:10:36] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2747. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2748. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
  2749. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2750. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2751. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2752. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2753. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2754. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
  2755. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
  2756. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2757. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
  2758. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2759. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2760. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2761. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2762. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2763. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
  2764. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
  2765. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2766. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2767. [02:10:36] [Server thread/INFO]: +- Foreach loop 3 ---------+
  2768. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2769. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2770. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2771. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2772. [02:10:36] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2773. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2774. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
  2775. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2776. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2777. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2778. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2779. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2780. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
  2781. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
  2782. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2783. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
  2784. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2785. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2786. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2787. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2788. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2789. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
  2790. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
  2791. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2792. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2793. [02:10:36] [Server thread/INFO]: +- Foreach loop 4 ---------+
  2794. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2795. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2796. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2797. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2798. [02:10:36] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2799. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2800. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
  2801. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2802. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2803. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2804. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2805. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2806. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
  2807. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
  2808. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2809. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
  2810. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2811. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2812. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2813. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2814. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2815. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
  2816. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
  2817. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2818. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2819. [02:10:36] [Server thread/INFO]: +- Foreach loop 5 ---------+
  2820. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2821. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2822. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2823. [02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2824. [02:10:36] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2825. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2826. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
  2827. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2828. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2829. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2830. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2831. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2832. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
  2833. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
  2834. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2835. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
  2836. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2837. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2838. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2839. [02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2840. [02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2841. [02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
  2842. [02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
  2843. [02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
  2844. [02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2845. [02:10:36] [Server thread/INFO]: +- Foreach loop complete ---------+
  2846. [02:10:36] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' in 3ms.
  2847. [02:10:37] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
  2848. [02:10:37] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
  2849. [02:10:37] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
  2850. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 124) DEFINE defender:1 ---------+
  2851. [02:10:37] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_OwnedLicenseKeyword' action='(defender[0]:SET:1)'
  2852. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
  2853. [02:10:37] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
  2854. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 24) FOREACH <server.flag[element]> ---------+
  2855. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
  2856. [02:10:37] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
  2857. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2858. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2859. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
  2860. [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2861. [02:10:37] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
  2862. [02:10:37] [Server thread/INFO]: If command passed, running block.
  2863. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 26) FOREACH next ---------+
  2864. [02:10:37] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
  2865. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2866. [02:10:37] [Server thread/INFO]: +- Foreach loop 2 ---------+
  2867. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2868. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2869. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2870. [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2871. [02:10:37] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2872. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2873. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
  2874. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2875. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2876. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2877. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2878. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2879. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
  2880. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
  2881. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2882. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
  2883. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2884. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2885. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2886. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2887. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
  2888. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
  2889. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
  2890. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2891. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2892. [02:10:37] [Server thread/INFO]: +- Foreach loop 3 ---------+
  2893. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2894. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2895. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2896. [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2897. [02:10:37] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2898. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2899. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
  2900. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2901. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2902. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2903. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2904. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2905. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
  2906. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
  2907. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2908. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
  2909. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2910. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2911. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2912. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2913. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
  2914. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
  2915. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
  2916. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2917. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2918. [02:10:37] [Server thread/INFO]: +- Foreach loop 4 ---------+
  2919. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2920. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2921. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2922. [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2923. [02:10:37] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2924. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2925. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
  2926. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2927. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2928. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2929. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2930. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2931. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
  2932. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
  2933. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2934. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
  2935. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2936. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2937. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2938. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2939. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
  2940. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
  2941. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
  2942. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2943. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2944. [02:10:37] [Server thread/INFO]: +- Foreach loop 5 ---------+
  2945. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
  2946. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2947. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2948. [02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
  2949. [02:10:37] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
  2950. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2951. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
  2952. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2953. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
  2954. !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2955. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2956. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2957. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
  2958. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
  2959. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2960. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
  2961. <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
  2962. <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
  2963. <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
  2964. [02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  2965. [02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
  2966. [02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
  2967. [02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
  2968. [02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
  2969. [02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
  2970. [02:10:37] [Server thread/INFO]: +- Foreach loop complete ---------+
  2971. [02:10:37] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' in 3ms.
  2972. [02:10:52] [Server thread/INFO]: cutiepiemommy issued server command: /gm 1
  2973. [02:11:22] [Server thread/INFO]: cutiepiemommy issued server command: /weather clear
  2974. [02:13:23] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthSoldier
  2975. [02:13:31] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin EarthBender
  2976. [02:14:12] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthSoldier --skin EarthBender
  2977. [02:14:21] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin EarthBender
  2978. [02:15:32] [Server thread/INFO]: Saving is already turned on
  2979. [02:15:32] [Server thread/INFO]: Saving the game (this may take a moment!)
  2980. [02:15:32] [Server thread/INFO]: Saved the game
  2981. [02:15:55] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
  2982. [02:16:04] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthsplitz
  2983. [02:16:38] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
  2984. [02:16:44] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthsplitz
  2985. [02:17:59] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
  2986. [02:18:08] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthe
  2987. [02:19:40] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &2EarthCaptain
  2988. [02:19:50] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin TophBeifong_
  2989. [02:25:12] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
  2990. [02:25:12] [Server thread/INFO]: cutiepiemommy left the game
  2991. [02:25:41] [Server thread/INFO]: Saving is already turned on
  2992. [02:25:41] [Server thread/INFO]: Saving the game (this may take a moment!)
  2993. [02:25:42] [Server thread/INFO]: Saved the game
  2994. [02:28:00] [User Authenticator #3/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
  2995. [02:28:01] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:56674] logged in with entity id 7456 at ([world]-1643.9657510398467, 64.0, 351.7700573665834)
  2996. [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
  2997. [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
  2998. [02:28:01] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EtCorpsOffline' with NPC '80/FireLeader'...
  2999. [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
  3000. ---------+
  3001. [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
  3002. [02:28:01] [Server thread/INFO]: Filled tag <&4> with ''.
  3003. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EtCorpsOffline' action='(title[0]:SET:Water Outpost Power (Fire))'
  3004. [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 153) DEFINE color:red ---------+
  3005. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EtCorpsOffline' action='(color[0]:SET:red)'
  3006. [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
  3007. [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3008. [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3009. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3010. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3011. [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3012. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3013. [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3014. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3015. [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3016. [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3017. [02:28:01] [Server thread/INFO]: If command passed, running block.
  3018. [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3019. ---------+
  3020. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3021. [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3022. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3023. [02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 18) BOSSBAR update water1
  3024. progress:<server.flag[water1_count].div[10]> ---------+
  3025. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3026. [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3027. [02:28:01] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EtCorpsOffline' in 1ms.
  3028. [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@60' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3029. [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@60 ---------+
  3030. [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' with NPC '60/AirCaptain'...
  3031. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3032. ---------+
  3033. [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
  3034. [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
  3035. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CommonlyScaredPhoto' action='(title[0]:SET:Water Outpost Power (Air))'
  3036. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 121) DEFINE color:white ---------+
  3037. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CommonlyScaredPhoto' action='(color[0]:SET:white)'
  3038. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3039. [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3040. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3041. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3042. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3043. [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3044. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3045. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3046. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3047. [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3048. [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3049. [02:28:01] [Server thread/INFO]: If command passed, running block.
  3050. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3051. ---------+
  3052. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3053. [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3054. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3055. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 18) BOSSBAR update water1
  3056. progress:<server.flag[water1_count].div[10]> ---------+
  3057. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3058. [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3059. [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' in 1ms.
  3060. [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@58' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3061. [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@58 ---------+
  3062. [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' with NPC '58/AirLeader'...
  3063. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3064. ---------+
  3065. [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
  3066. [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
  3067. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_SuseMedicinesParliament' action='(title[0]:SET:Water Outpost Power (Air))'
  3068. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 121) DEFINE color:white ---------+
  3069. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_SuseMedicinesParliament' action='(color[0]:SET:white)'
  3070. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3071. [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3072. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3073. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3074. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3075. [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3076. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3077. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3078. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3079. [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3080. [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3081. [02:28:01] [Server thread/INFO]: If command passed, running block.
  3082. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3083. ---------+
  3084. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3085. [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3086. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3087. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 18) BOSSBAR update water1
  3088. progress:<server.flag[water1_count].div[10]> ---------+
  3089. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3090. [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3091. [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' in 1ms.
  3092. [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@64' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3093. [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@64 ---------+
  3094. [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ConsultGamespotLf' with NPC '64/AirSoldier'...
  3095. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3096. ---------+
  3097. [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
  3098. [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
  3099. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ConsultGamespotLf' action='(title[0]:SET:Water Outpost Power (Air))'
  3100. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 121) DEFINE color:white ---------+
  3101. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ConsultGamespotLf' action='(color[0]:SET:white)'
  3102. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3103. [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3104. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3105. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3106. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3107. [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3108. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3109. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3110. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3111. [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3112. [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3113. [02:28:01] [Server thread/INFO]: If command passed, running block.
  3114. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3115. ---------+
  3116. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3117. [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3118. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3119. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 18) BOSSBAR update water1
  3120. progress:<server.flag[water1_count].div[10]> ---------+
  3121. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3122. [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3123. [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' in 1ms.
  3124. [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@63' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3125. [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@63 ---------+
  3126. [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_CmCheckedPork' with NPC '63/AirSoldier'...
  3127. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
  3128. [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
  3129. [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
  3130. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CmCheckedPork' action='(title[0]:SET:Water Outpost Power (Air))'
  3131. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 121) DEFINE color:white ---------+
  3132. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CmCheckedPork' action='(color[0]:SET:white)'
  3133. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3134. [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3135. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3136. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3137. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3138. [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3139. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3140. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3141. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3142. [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3143. [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3144. [02:28:01] [Server thread/INFO]: If command passed, running block.
  3145. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
  3146. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3147. [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3148. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3149. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 18) BOSSBAR update water1
  3150. progress:<server.flag[water1_count].div[10]> ---------+
  3151. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3152. [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3153. [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_CmCheckedPork' in 1ms.
  3154. [02:28:01] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
  3155. [02:28:01] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
  3156. [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@65' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3157. [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@65 ---------+
  3158. [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' with NPC '65/AirSoldier'...
  3159. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3160. ---------+
  3161. [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
  3162. [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
  3163. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_StevenTrademarksTelephony' action='(title[0]:SET:Water Outpost Power (Air))'
  3164. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 121) DEFINE color:white ---------+
  3165. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_StevenTrademarksTelephony' action='(color[0]:SET:white)'
  3166. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3167. [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3168. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3169. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3170. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3171. [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3172. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3173. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3174. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3175. [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3176. [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3177. [02:28:01] [Server thread/INFO]: If command passed, running block.
  3178. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3179. ---------+
  3180. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3181. [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3182. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3183. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 18) BOSSBAR update water1
  3184. progress:<server.flag[water1_count].div[10]> ---------+
  3185. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3186. [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3187. [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' in 0ms.
  3188. [02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@61' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3189. [02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@61 ---------+
  3190. [02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_RemainedHebrewInput' with NPC '61/AirSoldier'...
  3191. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3192. ---------+
  3193. [02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
  3194. [02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
  3195. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_RemainedHebrewInput' action='(title[0]:SET:Water Outpost Power (Air))'
  3196. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 121) DEFINE color:white ---------+
  3197. [02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_RemainedHebrewInput' action='(color[0]:SET:white)'
  3198. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3199. [02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3200. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3201. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3202. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3203. [02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3204. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3205. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3206. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3207. [02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3208. [02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3209. [02:28:01] [Server thread/INFO]: If command passed, running block.
  3210. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3211. ---------+
  3212. [02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3213. [02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3214. [02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
  3215. [02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 18) BOSSBAR update water1
  3216. progress:<server.flag[water1_count].div[10]> ---------+
  3217. [02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3218. [02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3219. [02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' in 0ms.
  3220. [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3221. [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@62 ---------+
  3222. [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' with NPC '62/AirSoldier'...
  3223. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3224. ---------+
  3225. [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
  3226. [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
  3227. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_NashvilleImprovementEdges' action='(title[0]:SET:Water Outpost Power (Air))'
  3228. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 121) DEFINE color:white ---------+
  3229. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_NashvilleImprovementEdges' action='(color[0]:SET:white)'
  3230. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3231. [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3232. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3233. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3234. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3235. [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3236. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3237. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3238. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3239. [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3240. [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3241. [02:28:02] [Server thread/INFO]: If command passed, running block.
  3242. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3243. ---------+
  3244. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3245. [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3246. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3247. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 18) BOSSBAR update water1
  3248. progress:<server.flag[water1_count].div[10]> ---------+
  3249. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3250. [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3251. [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' in 0ms.
  3252. [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@59' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3253. [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@59 ---------+
  3254. [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' with NPC '59/AirSoldier'...
  3255. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3256. ---------+
  3257. [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
  3258. [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
  3259. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WhalePrepareIngredients' action='(title[0]:SET:Water Outpost Power (Air))'
  3260. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 121) DEFINE color:white ---------+
  3261. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WhalePrepareIngredients' action='(color[0]:SET:white)'
  3262. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3263. [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3264. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3265. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3266. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3267. [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3268. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3269. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3270. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3271. [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3272. [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3273. [02:28:02] [Server thread/INFO]: If command passed, running block.
  3274. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3275. ---------+
  3276. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3277. [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3278. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3279. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 18) BOSSBAR update water1
  3280. progress:<server.flag[water1_count].div[10]> ---------+
  3281. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3282. [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3283. [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' in 0ms.
  3284. [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@56' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3285. [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@56 ---------+
  3286. [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_GamblingWickedTb' with NPC '56/AirArcher'...
  3287. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
  3288. ---------+
  3289. [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
  3290. [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
  3291. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_GamblingWickedTb' action='(title[0]:SET:Water Outpost Power (Air))'
  3292. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 121) DEFINE color:white ---------+
  3293. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_GamblingWickedTb' action='(color[0]:SET:white)'
  3294. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3295. [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3296. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3297. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3298. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3299. [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3300. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3301. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3302. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3303. [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3304. [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3305. [02:28:02] [Server thread/INFO]: If command passed, running block.
  3306. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
  3307. ---------+
  3308. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3309. [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3310. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3311. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 18) BOSSBAR update water1
  3312. progress:<server.flag[water1_count].div[10]> ---------+
  3313. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3314. [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3315. [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_GamblingWickedTb' in 1ms.
  3316. [02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@57' Container='s@airsoldierswater1 (ASSIGNMENT)'
  3317. [02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@57 ---------+
  3318. [02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' with NPC '57/AirArcher'...
  3319. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power
  3320. <&7>(Air)" ---------+
  3321. [02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
  3322. [02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
  3323. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ReplicationConcreteExclusive' action='(title[0]:SET:Water Outpost Power
  3324. (Air))'
  3325. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 121) DEFINE color:white ---------+
  3326. [02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ReplicationConcreteExclusive' action='(color[0]:SET:white)'
  3327. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
  3328. [02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
  3329. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
  3330. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3331. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
  3332. [02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
  3333. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3334. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
  3335. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3336. [02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
  3337. [02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
  3338. [02:28:02] [Server thread/INFO]: If command passed, running block.
  3339. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 16) IF
  3340. !<server.current_bossbars.contains_any[water1]> ---------+
  3341. [02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
  3342. [02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
  3343. [02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
  3344. [02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 18) BOSSBAR update water1
  3345. progress:<server.flag[water1_count].div[10]> ---------+
  3346. [02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
  3347. [02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
  3348. [02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' in 1ms.
  3349. [02:28:02] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
  3350. [02:29:00] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
  3351. [02:29:00] [Server thread/INFO]: cutiepiemommy left the game
  3352. [02:35:51] [Server thread/INFO]: Saving is already turned on
  3353. [02:35:51] [Server thread/INFO]: Saving the game (this may take a moment!)
  3354. [02:35:51] [Server thread/INFO]: Saved the game
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