Advertisement
sispart

Untitled

Sep 10th, 2015
1,481
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.69 KB | None | 0 0
  1. -I'm a league player and this part is wrong:
  2. This guide is meant for dota players. Are you sure it's wrong, and not you lacking the perspective of a dota player?
  3.  
  4. - It's all wrong: you need to do a lot of mana management, annie can micro tibbers, supports like annie do tons of damage, zed is countered by qss, shaco drastically change the way you play the game, ashe can totally manipulate vision, rumble and diana are position 1 melee carries, etc.
  5. Yeah… ok.
  6. Here you go: store.steampowered.com/app/570/
  7.  
  8.  
  9. -I'm a league and dota player and this part is inaccurate:
  10. The guide is meant to help players transition, not to detail every single difference between the games. If you think it's wrong pm me.
  11.  
  12. -Why didn't you expand on the roles?
  13. Like other things, it's something basic that you learn through playing. It's also 80.514% accurate, which is enough for a new player.
  14.  
  15. -There is no optimal build for X like you said:
  16. Enemy builds ad/ap -> build armor/magic resistance, and vice versa. This is why most builds divide in two. By optimal build I mean that a machine or excel sheet can determine the right build for you.
  17. A blink dagger is never optimal, since it's entirely dependent on the player to determine if it's worth to waste an item slot and a lot of gold for potentially better positioning. It's not a question of math.
  18.  
  19. -Why did you say supports don't roam?
  20. The roaming support in dota is infused into the LoL jungler. The LoL support compared to a dota support (which is what the reader has in mind), barely roams.
  21.  
  22. -Most of what you said only applies at the high levels. I play Yorrick all the time and dominate in broze-gold. Yorrick is really viable just like a lot of the strategies you dismissed.
  23. The guide is meant to help the player transition and give him an idea on how to play properly. As said in the guide, anything works in solo-q, which is why it's disregarded when it comes to competitive balancing.
  24. In addition, if the player is average in dota and he's invested enough in the transition to read a guide about it, he's highly unlikely to play in the lowest brackets.
  25.  
  26. - Why didn't you include X? I think it's really important.
  27. Character limit per post. I can't include everything, and the guide has to be relatively short for people to read it. There has to be a balance between the importance of the information, what the reader can easily figure out on his own, and the length of explanations needed.
  28.  
  29. - How does ranked works with leagues and elo and all that stuff?
  30. It's an mmr system similar to dota in the background, while the front has all sorts of bells and whistles in the form of leagues, promotions, demotions, and so on.
  31. You can ignore it, win games, your mmr goes up, and suddenly you go up in leagues. The rest is just a show.
  32. Leaving games at the draft phase will not affect your mmr. Feel free to leave troll games.
  33. Google it if you want more details.
  34.  
  35. - How can I learn the basics of the game in the fastest way possible?
  36. The fastest way would be to play on a level 30 account with all champions unlocked and try them. If you live in a country where PC bangs have all champions unlocked that's obviously a good option. Quite coincidentally, regions where this option exists seem to fare better on the e-sport scene, go figure.
  37. If you can't do that, read guides, watch streams, and read about the game. Needless to say, playing is mandatory.
  38.  
  39.  
  40. -I heard you can pay money in LoL to get an advantage over other players. This is p2w! Is it true?
  41. Yes, in a very strict sense. Runes can only be bought with in game grinded currency, while champions can also be bought with money. However, paying will make grinding much faster, and since you paid for champions in cash you'll have more in game currency to pay for runes. You can also pay to almost double the amount of in-game currency you get per game.
  42. Theoretically you can grind everything with in-game currency, but you can also cross the ocean by swimming. And what hourly worker would claim time isn't money to begin with?
  43. This means that paying customers will have a strategic advantage of a larger pool of champions and runes to pick from. If this isn't p2w, than that means having more options to choose from doesn't change your chance to win – which means they weren't real options to begin with, i.e. inferior options you should never take (sword > stick).
  44. So either the game has no concept of champions countering each other in any way, or it's p2w.
  45. Whether you're good enough to use those options, or good enough to win without them, is completely irrelevant. The game by design has strong p2w elements.
  46. If you could pay in basketball for a 1% speed boost, or grind 100000 games for the right to dunk from the right side, the game would be p2w. James Lebron winning 99% of random street games without paying doesn't change that fact.
  47.  
  48. Moreover, having all champions allows you learn how to play with and against them faster, which again increases your chance to win. Imagine if in dota you'd have to pay for the right to learn heroes in a custom lobby - it wouldn't be far fetched to call it p2w. That's effectively the situation in LoL.
  49.  
  50. However, since there are no hard counters, and within roles champions are many times very similar to each other, the impact of what you can pay for on your chance to win is negligible compared to how skilled you are with the champion you picked. So much, that many players claim there is no p2w.
  51. While they are wrong, I personally feel they are somewhat right – this model feels fair to most players. While playing you won't feel like you lost because you didn't pay money, at least I never did, which is all that really matters.
  52. You go to a magic show for the illusion of magic, and you can have fun in LoL with the illusion of a competitive game, where all players are equal regardless of how much they paid or grinded.
  53.  
  54. -What are some beginner friendly champions?
  55. Try those that cost 450 ip, or check out the ones in the free rotation to see if any of them fits your play style. You can try ashe for adc, garen for top, annie for mid and soraka for support. Warwick and nunu can jungle before your account is at level 20, though I'd advise against it since jungling is heavily dependent upon your runes and masteries.
  56.  
  57. - How can I see what runes my opponents picked?
  58. Try
  59. http://www.lolnexus.com
  60. However, up until the highest levels of play, it rarely matters to know what runes your opponent picks before the game. People pick generic runes, and won't / can't innovate with runes pages, so you shouldn't worry about it.
  61.  
  62. - This guide doesn't convince me to play LoL.
  63. This is a guide, not a LoL commercial. It's meant to provide important information, not convincing anyone of anything.
  64. Fact is, LoL doesn't have many tools that help the player learn the game, which Dota has. Players going from dota to lol ask for those tools, and a guide should acknowledge that at the very least.
  65. Grinding is a part of LoL. Many players enjoy it, while others don't. Is it a good thing or a bad thing? That's up to the reader. The guide should inform on how it relates to playing LoL competitively, not discuss the merits of grinding balance-impacting content in a competitive game. This is especially true since a Dota player might not expect game content to be locked behind potentially years of grinding, and quit upon finding out.
  66. https://www.reddit.com/r/leagueoflegends/comments/3gst5k/rito_is_exploring_ways_to_fix_leveling_from_1_to/cu1624r
  67. Regardless of whether the reader thinks grinding is good or not, the guide should tell him / her about it.
  68. If the lack of basic features (sandbox, replays) and the addition of grinding make LoL seem unappealing, that's not a problem of the guide, that's a problem of LoL.
  69. That said, LoL isn't for everyone. Neither is dota. Nothing's wrong with that.
  70.  
  71. -lol/dota is superior to dota/lol, and your guide doesn't properly reflect that.
  72. These are different games, with different qualities. This is not what this guide is about. Shoo!
  73.  
  74.  
  75. ------------------------- copy of the guide, feel free to use:
  76.  
  77. Short dota2 to LoL guide:
  78.  
  79. Since you have to grind or pay to get all champions in LoL, the champions are divided into five roles, so that new players with a small champion pool will only be at a small disadvantage.
  80.  
  81. The five roles are:
  82.  
  83. * adc - carries are variations of drow/sniper. So high dps ranged glass cannons. There are no melee carries, or tanky carries. Their damage scales directly with items, so they have an optimal build. They go bot
  84.  
  85. * support - supports are variations on abadon, earth shaker and omninight, assuming you remove their ability to do damage. They do healing / cc, and spam wards. They babysit the adc, and roam a bit, if they roam at all. They go bot
  86.  
  87. * mid - mids are variations of lina/qop/puck/skywrath. Mainly nukers. Unlike dota their damage scales directly with items, so they have an optimal build.
  88.  
  89. * jungler - the level 1 jungler of dota mixed with the roaming support. It's a mandatory role. those are variations of mirana / axe, if you remove mirana's ult. They farm the jungle and then gank lanes. They are resposible for killing Baron Nashor (similar to Roshan) and the Dragon (gives a buff). There are also two neutrals that give a red buff (weak oov), and blue buff (mana regen+cd reduction).
  90.  
  91. * top – tanks mostly. While tanky heroes exist in dota, tanks don't really exist above 2k mmr. Think axe or bristleback. You should watch someone play them. Their tankiness scales directly with items, so they have an optimal build to counter one of the two damage types in the game.
  92.  
  93. As you might have noticed, unlike dota, the roles and lanes are one and the same. If you pick a role, you usually pick the lane as well.
  94.  
  95. In LoL there is no denying, stacking, smokes, tp scrolls, RNG, buybacks, micro, custom games, sandbox, voice chat, replays, coaching, you can't check other champions abilities in game. Games are not safe to leave after a player abandons. There is barely any mana management, global movement, teleports, abilities that impact allies more than a buff, less comebacks.
  96.  
  97. There is a lot more focus on mechanical outplay, fast reflexes, skillshots, low spell cd, snowballing. There are shorter games, region lock, unchangeable names, weaker spells, better after game stats, you can surrender.
  98.  
  99. There are masteries, runes, and rune pages you need to grind. Runes give you stats, so if you don't have them you're at a disadvantage. Don't go ranked if you haven't grinded them yet. Only take the most expensive ones (tier 3), although tier 1 are fine for normals.
  100.  
  101. There are summoner spells that you start the game with - like flash (short ranged blink on a 5 minute cd), teleport (tp on a 5 min cd), or smite (a pure damage nuke to neutrals for the jungler), and others.
  102.  
  103. There is no courier. Instead you can tp to the base for free.
  104.  
  105. Things you should read about when you have time, but there's no reason for me to detail here: dragon / baron / rift herald buffs, tower agro, summoners, masteries, runes, damage types, trinkets.
  106.  
  107. Other things:
  108.  
  109. * Watch two or three games of pros in soloqueue - games are somewhat repetitive (same lanes, same roles, same pace, same builds) so you can learn it really fast. It's much more important in lol since you don't have access to 90% of champions, no replays, no custom lobbies, no in game guides, can't practice flash spots, and so on.
  110.  
  111.  
  112. * More than any other role, junglers are dependent upon their runes, and you won't be able to jungle with them till you get the runes. Every jungler has a different path to farm the jungle as fast as possible. Find a guide on each one to learn the optimal way to do it.
  113.  
  114. * In LoL vision is effectively unlimited. Abuse it, especially as the support. Imagine ganking a team when they have 10 wards on the map, smokes don't exist, and only 4/126 champions can use their invisibility to go past them – not gonna happen. This allows for lengthy safe farming.
  115.  
  116. * There are less kills in LoL. This is reflected in the kills per minute in both games, where dota [has about 50% more kills](https://www.reddit.com/r/summonerschool/comments/3gyuis/dota_to_league_guide/cugdh5j). Don’t' feel antsy if there are long lulls where both teams farm, and no one ganks or makes plays. It's normal. Don't force bad plays that ignore the abundant vision.
  117.  
  118. * kiting means the same thing in both games, but it's done very differently. In dota you do it with items, abilities, and teamwork. In LoL you do it like drow does it – right click on enemy, use the cd on your auto-attack to get far from enemy, right click on enemy.
  119.  
  120. * In general item builds are accurate, so stick to them if you care about winning. Everything works in soloqueue, but if you care about winning check Google. Pros use the same build 100 games in a row for a reason. Since the game lacks actives and item counters, many many champions as stated above have [mathematically optimal]( http://www.probuilds.net/piglet?champion=Ashe) [builds](http://www.probuilds.net/faker?champion=Ahri).
  121.  
  122. * [Builds from the Worlds (the TI equivalent)](http://imgur.com/a/Hqd36) illustrate how itemization is done on the highest levels of play – same items every time. You can follow guides to the letter, it's perfectly fine.
  123.  
  124. * Since you come from dota you might wonder how you can compete when most of the champions are locked, and it takes [68.17 weeks to of playing 10 games a day]( https://redd.it/1xiok6) to unlock all champions, runes not included. Well:
  125.  
  126. * Some champions in the same role are very similar to one another, to the point of being better versions of each other ([quote from riot](http://na.leagueoflegends.com/en/page/gameplay-update-juggernauts):"when two champs play the same way, you just end up picking the one that does the same things better. The result is the same folks played in every game (unless that power balance shifts), and each game of League feeling similar."). You don't need all champions.
  127.  
  128. * If you're not sure which are the strongest after reading tier lists, check what the pros do in the LCS. They pick the same champions over and over again every game, so you can easily tell which ones are the best.
  129.  
  130. * In general, many champions in the same role do the same thing, although they might be drastically different in terms of mechanics (fork and chopsticks, lux and xerath). This is unlike dota where heroes might be similar mechanically but do completely different things (knife and handsaw, wk and sven). This means that in the draft you have to worry about picking one of each role, instead of worrying about synergy / counters.
  131.  
  132. * Don't worry if you don't have time to keep up with the meta. For the past 4-5 years the dominant meta has been 1-1-2 + jungler, with Riot switching the optimal builds / strongest champions in each role. Just check the guides, chill, and have fun.
  133.  
  134. * In most cases, champions can only be effectively played in one role. This is so extreme that when a tank was played as support, Riot [advertised it to the players](http://na.lolesports.com/articles/trolling-bot-lane-trundle-support) in the client. Playing a champion in the wrong lane / role will you flamed - which leads us to:
  135.  
  136. * The community is bad, same as in dota. Find friends and play with them.
  137.  
  138. * This last one is a fair warning. Some people don't like to play certain games due to the companies that make them – EA, Hi-Rez, Riot. In this case it's due to [Riot's belief practicing in custom lobbies is toxic]( https://redd.it/3fwiy0), [the way they shutdown a well made community client]( https://redd.it/3edp4a), their failure to provide replays, and so on. Some of it may be wrong. I don't really care – I play the game, not the company. But if you do care you might want to read about Riot.
  139.  
  140. Each game focuses on different things, and offers a different experience, so I suggest you try LoL for yourself and see if you like it. It's free it's really fun, and you can always play both.
  141.  
  142. The effort needed to learn LoL might seem daunting, but compared to dota it is easier to learn. In the top bracket, a [1/3 of the champion pool is picked in less than 3% of games](http://www.leagueofgraphs.com/champions/stats/diamond). In fact, every year at Worlds more than 40% of the champion pool isn't picked nor banned. This means that from the mountain of knowledge necessary to play the game well, a huge part isn't terribly important and can be safely ignored for now. I know the game looks big and scary, but you already learned one arts, you can do it again.
  143.  
  144. Champions unique to LoL you should try: nasus, singed, orianna, syndra, udyr, lee sin, riven.
  145.  
  146. Heroes unique to dota you won't find in LoL: position 1 melee carries / tanky carries, niche picks (brood, huskar), hard counters to heroes, heroes who drastically change the way you play the game (techies, NP), vision altering heroes (beastmaster, aghs kotl / tree / NS), micro heroes, supports who do significant damage (aa, es,lion), supports that can transition to carries (silencer, naga), heroes with constant global presence (sb,tinker).
  147.  
  148. I made a [chart]( http://imgur.com/tsLjr7L) to show what heroes share a play style with champions. It's obviously not 100% accurate, but it's a try. If your hero is marked, there's probably no reason to ask us to recommend a champion that is similar to your favorite hero.
  149.  
  150. Earth shaker after you remove his damage loses what makes him a unique pick - he can't win 1v5 at the rosh pit or counter illusion heroes – but he can still support and provide a lot of cc along with a long range initiation like Leona.
  151.  
  152. Mirana without ult can't make her team invisible, but she does have a wave clearing nuke, cc skillshot, and a dash, so she has many many champions similar to her.
  153.  
  154. GL HF!
  155.  
  156. Want some more? Read the [FAQ]( http://pastebin.com/Ce1KVdSK)
  157.  
  158. Think something is wrong or missing? Please read the FAQ before leaving a comment.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement