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- Initialize engine version: 2019.1.0a11 (0f106840e011)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor:
- VRAM: 4058 MB
- Driver: 25.21.14.1735
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.499 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 8.497072 ms
- (FINSDEBUGGER.CS): Player loaded into build level index: 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 36cc -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- UnloadTime: 15.643182 ms
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (3)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (2)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (4)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (1)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (2)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (1)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGGER.CS): Player loaded into build level index: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (4)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (3)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collision detected on object - checking object children
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- No collisions on AlphaToggle 2 GameObject (3)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 1723.
- Total: 3.523661 ms (FindLiveObjects: 0.381682 ms CreateObjectMapping: 0.033036 ms MarkObjects: 2.253527 ms DeleteObjects: 0.854775 ms)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- (FINSDEBUGER.CS): Player object grounded bool =: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
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