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  1. Initialize engine version: 2019.1.0a11 (0f106840e011)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor:
  7. VRAM: 4058 MB
  8. Driver: 25.21.14.1735
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.499 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 8.497072 ms
  18. (FINSDEBUGGER.CS): Player loaded into build level index: 0
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  21.  
  22. Setting up 1 worker threads for Enlighten.
  23. Thread -> id: 36cc -> priority: 1
  24. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  25. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  26. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  27. UnloadTime: 15.643182 ms
  28. No collision detected on object - checking object children
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  31.  
  32. No collisions on AlphaToggle 2 GameObject (3)
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  35.  
  36. No collision detected on object - checking object children
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  39.  
  40. No collisions on AlphaToggle 2 GameObject (2)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  43.  
  44. No collision detected on object - checking object children
  45.  
  46. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  47.  
  48. No collisions on AlphaToggle 2 GameObject (4)
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  51.  
  52. No collision detected on object - checking object children
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  55.  
  56. No collisions on AlphaToggle 2 GameObject (1)
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  59.  
  60. No collision detected on object - checking object children
  61.  
  62. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  63.  
  64. No collisions on AlphaToggle 2 GameObject (2)
  65.  
  66. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  67.  
  68. No collision detected on object - checking object children
  69.  
  70. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  71.  
  72. No collisions on AlphaToggle 2 GameObject (1)
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  75.  
  76. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  79.  
  80. (FINSDEBUGGER.CS): Player loaded into build level index: 1
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  83.  
  84. No collision detected on object - checking object children
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  87.  
  88. No collisions on AlphaToggle 2 GameObject (4)
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  91.  
  92. No collision detected on object - checking object children
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  95.  
  96. No collisions on AlphaToggle 2 GameObject (3)
  97.  
  98. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  99.  
  100. No collision detected on object - checking object children
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  103.  
  104. No collisions on AlphaToggle 2 GameObject
  105.  
  106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  107.  
  108. No collision detected on object - checking object children
  109.  
  110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  111.  
  112. No collisions on AlphaToggle 2 GameObject (3)
  113.  
  114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  115.  
  116.  
  117. Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 1723.
  118. Total: 3.523661 ms (FindLiveObjects: 0.381682 ms CreateObjectMapping: 0.033036 ms MarkObjects: 2.253527 ms DeleteObjects: 0.854775 ms)
  119.  
  120. (FINSDEBUGER.CS): Player object grounded bool =: False
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  123.  
  124. (FINSDEBUGER.CS): Player object grounded bool =: False
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  127.  
  128. (FINSDEBUGER.CS): Player object grounded bool =: False
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  131.  
  132. (FINSDEBUGER.CS): Player object grounded bool =: False
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  135.  
  136. (FINSDEBUGER.CS): Player object grounded bool =: False
  137.  
  138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  139.  
  140. (FINSDEBUGER.CS): Player object grounded bool =: False
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  143.  
  144. (FINSDEBUGER.CS): Player object grounded bool =: False
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  147.  
  148. (FINSDEBUGER.CS): Player object grounded bool =: False
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  151.  
  152. (FINSDEBUGER.CS): Player object grounded bool =: False
  153.  
  154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  155.  
  156. (FINSDEBUGER.CS): Player object grounded bool =: False
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  159.  
  160. (FINSDEBUGER.CS): Player object grounded bool =: False
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  163.  
  164. (FINSDEBUGER.CS): Player object grounded bool =: False
  165.  
  166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  167.  
  168. (FINSDEBUGER.CS): Player object grounded bool =: False
  169.  
  170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  171.  
  172. (FINSDEBUGER.CS): Player object grounded bool =: False
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  175.  
  176. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
  179.  
  180. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  183.  
  184. (FINSDEBUGER.CS): Player object grounded bool =: False
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  187.  
  188. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
  191.  
  192. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  195.  
  196. (FINSDEBUGER.CS): Player object grounded bool =: False
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  199.  
  200. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  201.  
  202. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
  203.  
  204. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  207.  
  208. (FINSDEBUGER.CS): Player object grounded bool =: False
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  211.  
  212. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  213.  
  214. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
  215.  
  216. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  217.  
  218. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  219.  
  220. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  221.  
  222. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  223.  
  224. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  227.  
  228. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  229.  
  230. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  231.  
  232. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  235.  
  236. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  237.  
  238. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  239.  
  240. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  241.  
  242. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  243.  
  244. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  245.  
  246. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  247.  
  248. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  249.  
  250. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  251.  
  252. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  255.  
  256. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  257.  
  258. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  259.  
  260. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  261.  
  262. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  263.  
  264. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  265.  
  266. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  267.  
  268. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  269.  
  270. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  271.  
  272. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  273.  
  274. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  275.  
  276. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  277.  
  278. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  279.  
  280. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  281.  
  282. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  283.  
  284. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  285.  
  286. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  287.  
  288. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  291.  
  292. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  293.  
  294. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  295.  
  296. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  297.  
  298. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  299.  
  300. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  301.  
  302. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  303.  
  304. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  305.  
  306. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  307.  
  308. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  309.  
  310. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  311.  
  312. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  315.  
  316. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  317.  
  318. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  319.  
  320. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  323.  
  324. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  327.  
  328. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  329.  
  330. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  331.  
  332. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  333.  
  334. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  335.  
  336. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  337.  
  338. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  339.  
  340. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  341.  
  342. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  343.  
  344. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  347.  
  348. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  349.  
  350. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  351.  
  352. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  353.  
  354. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  355.  
  356. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  357.  
  358. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  359.  
  360. (FINSDEBUGER.CS): Player object grounded bool =: False
  361.  
  362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  363.  
  364. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  365.  
  366. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
  367.  
  368. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  369.  
  370. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  371.  
  372. (FINSDEBUGER.CS): Player object grounded bool =: False
  373.  
  374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  375.  
  376. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  377.  
  378. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
  379.  
  380. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  383.  
  384. (FINSDEBUGER.CS): Player object grounded bool =: False
  385.  
  386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 48)
  387.  
  388. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  389.  
  390. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 537)
  391.  
  392. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  393.  
  394. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  395.  
  396. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  397.  
  398. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  399.  
  400. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  403.  
  404. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  405.  
  406. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  407.  
  408. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  409.  
  410. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  411.  
  412. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  413.  
  414. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  415.  
  416. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  417.  
  418. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  419.  
  420. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  421.  
  422. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  423.  
  424. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  427.  
  428. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  429.  
  430. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  431.  
  432. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  435.  
  436. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  437.  
  438. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  439.  
  440. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  441.  
  442. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  443.  
  444. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  445.  
  446. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  447.  
  448. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  449.  
  450. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  451.  
  452. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  455.  
  456. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  457.  
  458. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  459.  
  460. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  461.  
  462. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  463.  
  464. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  465.  
  466. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  467.  
  468. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  469.  
  470. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
  471.  
  472. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  473.  
  474. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 311)
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