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- script.Parent = game.ServerStorage
- while wait() do
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character:FindFirstChild("pp") == nil then
- Model0 = Instance.new("Model")
- Weld1 = Instance.new("Weld")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Weld4 = Instance.new("Weld")
- SpecialMesh5 = Instance.new("SpecialMesh")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- Part7 = Instance.new("Part")
- Weld8 = Instance.new("Weld")
- Part9 = Instance.new("Part")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Model0.Name = "pp"
- Model0.Parent = v.Character
- Weld1.Name = "pp"
- Weld1.Parent = Model0
- Weld1.C0 = CFrame.new(0, -1, -1.20000005, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- Weld1.Part0 = v.Character.Torso
- Weld1.Part1 = Part2
- Weld1.part1 = Part2
- Part2.Name = "long"
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(31.4754829, 2.00000691, -6.34999752, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- Part2.Orientation = Vector3.new(0, 90, 0)
- Part2.Position = Vector3.new(31.4754829, 2.00000691, -6.34999752)
- Part2.Rotation = Vector3.new(0, 90, 0)
- Part2.Color = Color3.new(1, 0.8, 0.6)
- Part2.Size = Vector3.new(2, 0.5, 0.5)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Pastel brown")
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Pastel brown")
- Part2.Shape = Enum.PartType.Cylinder
- Part3.Name = "tip"
- owo = Instance.new("Sound",Part3)
- owo.SoundId = "rbxassetid://418658161"
- owo.Volume = 10
- owo.Looped = true
- owo:Play()
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(31.4754829, 2.00000691, -7.34999752, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- Part3.Orientation = Vector3.new(0, 90, 0)
- Part3.Position = Vector3.new(31.4754829, 2.00000691, -7.34999752)
- Part3.Rotation = Vector3.new(0, 90, 0)
- Part3.Color = Color3.new(1, 0.596078, 0.862745)
- Part3.Size = Vector3.new(0.5, 0.5, 0.5)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Carnation pink")
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Carnation pink")
- Part3.Shape = Enum.PartType.Ball
- Weld4.Parent = Part3
- Weld4.C0 = CFrame.new(1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld4.Part0 = Part2
- Weld4.Part1 = Part3
- Weld4.part1 = Part3
- SpecialMesh5.Parent = Part3
- SpecialMesh5.Scale = Vector3.new(2, 1, 1)
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- ParticleEmitter6.Parent = Part3
- ParticleEmitter6.Speed = NumberRange.new(8, 8)
- ParticleEmitter6.Rotation = NumberRange.new(90, 90)
- ParticleEmitter6.LightInfluence = 1
- ParticleEmitter6.Texture = "rbxassetid://2589643016"
- ParticleEmitter6.Size = NumberSequence.new(0.5,0.5)
- ParticleEmitter6.Acceleration = Vector3.new(0, -90, 0)
- ParticleEmitter6.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter6.Lifetime = NumberRange.new(1.5, 1.5)
- Part7.Name = "ball"
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(31.2754822, 1.75000691, -5.64999771, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- Part7.Orientation = Vector3.new(0, 90, 0)
- Part7.Position = Vector3.new(31.2754822, 1.75000691, -5.64999771)
- Part7.Rotation = Vector3.new(0, 90, 0)
- Part7.Color = Color3.new(1, 0.8, 0.6)
- Part7.Size = Vector3.new(0.5, 0.5, 0.5)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Pastel brown")
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Pastel brown")
- Part7.Shape = Enum.PartType.Ball
- Weld8.Parent = Part7
- Weld8.C0 = CFrame.new(-0.699999988, -0.25, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part0 = Part2
- Weld8.Part1 = Part7
- Weld8.part1 = Part7
- Part9.Name = "ball"
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(31.6754837, 1.75000691, -5.64999771, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- Part9.Orientation = Vector3.new(0, 90, 0)
- Part9.Position = Vector3.new(31.6754837, 1.75000691, -5.64999771)
- Part9.Rotation = Vector3.new(0, 90, 0)
- Part9.Color = Color3.new(1, 0.8, 0.6)
- Part9.Size = Vector3.new(0.5, 0.5, 0.5)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Pastel brown")
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Pastel brown")
- Part9.Shape = Enum.PartType.Ball
- Weld10.Parent = Part9
- Weld10.C0 = CFrame.new(-0.699999988, -0.25, 0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld10.Part0 = Part2
- Weld10.Part1 = Part9
- Weld10.part1 = Part9
- Weld11.Name = "armrub"
- Weld11.Parent = Model0
- Weld11.C0 = CFrame.new(0.5, -0.300000012, -0.5, 0.707106769, 0.707106769, 0, -0.49999997, 0.49999997, -0.707106769, -0.49999997, 0.49999997, 0.707106769)
- Weld11.Part0 = v.Character.Torso
- Weld11.Part1 = v.Character["Right Arm"]
- Weld11.part1 = v.Character["Right Arm"]
- end
- end
- end
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