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- SilentAim.TeamCheck = false
- -- // Metatable vars
- local mt = getrawmetatable(game)
- local backupindex = mt.__index
- setreadonly(mt, false)
- -- // Check if player is down
- SilentAim.checkSilentAim = function()
- local checkA = (SilentAim.SilentAimEnabled == true and SilentAim.Selected ~= LocalPlayer)
- local playerCharacter = SilentAim.Selected.Character
- local daHood = (playerCharacter.BodyEffects["K.O"].Value == false or playerCharacter:FindFirstChild("GRABBING_CONSTRAINT") ~= nil)
- return (checkA and daHood)
- end
- -- // Hook
- mt.__index = newcclosure(function(t, k)
- if (t:IsA("Mouse") and (k == "Hit")) then
- print(t, k)
- local CPlayer = SilentAim.Selected
- if (SilentAim.checkSilentAim()) then
- if (CPlayer.Character:FindFirstChild("Head")) then
- return {p=(CPlayer.Character.Head.CFrame.p+(CPlayer.Character.Head.Velocity*accomidationfactor))}
- end
- end
- end
- return backupindex(t, k)
- end)
- -- // Revert
- setreadonly(mt, true)
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