M4DH4X

Untitled

Jan 31st, 2021
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.02 KB | None | 0 0
  1. SilentAim.TeamCheck = false
  2.  
  3. -- // Metatable vars
  4. local mt = getrawmetatable(game)
  5. local backupindex = mt.__index
  6. setreadonly(mt, false)
  7.  
  8. -- // Check if player is down
  9. SilentAim.checkSilentAim = function()
  10. local checkA = (SilentAim.SilentAimEnabled == true and SilentAim.Selected ~= LocalPlayer)
  11. local playerCharacter = SilentAim.Selected.Character
  12. local daHood = (playerCharacter.BodyEffects["K.O"].Value == false or playerCharacter:FindFirstChild("GRABBING_CONSTRAINT") ~= nil)
  13.  
  14. return (checkA and daHood)
  15. end
  16.  
  17. -- // Hook
  18. mt.__index = newcclosure(function(t, k)
  19. if (t:IsA("Mouse") and (k == "Hit")) then
  20. print(t, k)
  21. local CPlayer = SilentAim.Selected
  22. if (SilentAim.checkSilentAim()) then
  23. if (CPlayer.Character:FindFirstChild("Head")) then
  24. return {p=(CPlayer.Character.Head.CFrame.p+(CPlayer.Character.Head.Velocity*accomidationfactor))}
  25. end
  26. end
  27. end
  28. return backupindex(t, k)
  29. end)
  30.  
  31. -- // Revert
  32. setreadonly(mt, true)
Advertisement
Add Comment
Please, Sign In to add comment