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- on damage:
- damage cause is fall:
- cancel event
- if {nofall.%victim%} is not set:
- send "&9Fall damage avoided! Use /tfdm to toggle this message!" to victim
- command /tfdm:
- trigger:
- if {nofall.%player%} is not set:
- send "&9Fall damage messages no longer will appear!"
- set {nofall.%player%} to true
- stop
- if {nofall.%player%} is true:
- send "&9Fall damage messages will now appear!"
- delete {nofall.%player%}
- stop
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