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70sOn7

Fall Damage

Dec 19th, 2017
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  1. on damage:
  2. damage cause is fall:
  3. cancel event
  4. if {nofall.%victim%} is not set:
  5. send "&9Fall damage avoided! Use /tfdm to toggle this message!" to victim
  6.  
  7. command /tfdm:
  8. trigger:
  9. if {nofall.%player%} is not set:
  10. send "&9Fall damage messages no longer will appear!"
  11. set {nofall.%player%} to true
  12. stop
  13. if {nofall.%player%} is true:
  14. send "&9Fall damage messages will now appear!"
  15. delete {nofall.%player%}
  16. stop
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