imbuedl

No Monkey No Kotake Heap Manip Candidates

Feb 8th, 2021 (edited)
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  1. SOLUTION: (Grotto Overlay Address=0x40e500, Pointer Address=0x40ead0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
  2. Load Scene from Room 1
  3. ----- DEALLOCATION STEP:
  4. Deallocate: Grass (Priority 1)
  5. Deallocate: Grass (Priority 2)
  6. Deallocate: Grass (Priority 3)
  7. ----- ALLOCATION STEP:
  8. Allocate: Bomb
  9. Load Room 2
  10. ----- DEALLOCATION STEP:
  11. (Nothing in Deallocation Step)
  12. ----- ALLOCATION STEP:
  13. Allocate: Bomb
  14. Allocate: Hookshot
  15. Load Room 1
  16. ----- DEALLOCATION STEP:
  17. (Nothing in Deallocation Step)
  18. ----- ALLOCATION STEP:
  19. Allocate: Bomb
  20. Allocate: Bomb
  21. Allocate: Bomb
  22. Allocate: Charged Spin Attack (with magic)
  23. Load Room 2
  24. ----- DEALLOCATION STEP:
  25. (Nothing in Deallocation Step)
  26. ----- SUPERSLIDE STEP:
  27. Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x40ead0
  28. Load Room 2
  29.  
  30. -------------------------------------------------------------------------------------------------------------------
  31. SOLUTION: (Grotto Overlay Address=0x40e460, Pointer Address=0x40ea30) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
  32. Load Scene from Room 1
  33. ----- DEALLOCATION STEP:
  34. Deallocate: Grass (Priority 2)
  35. Deallocate: Grass (Priority 3)
  36. ----- ALLOCATION STEP:
  37. Allocate: Smoke (let Bomb deallocate)
  38. Load Room 2
  39. ----- DEALLOCATION STEP:
  40. Deallocate: Grass (Priority 1)
  41. ----- ALLOCATION STEP:
  42. (Nothing in Allocation Step)
  43. Load Room 1
  44. ----- DEALLOCATION STEP:
  45. (Nothing in Deallocation Step)
  46. ----- ALLOCATION STEP:
  47. Allocate: Bomb
  48. Allocate: Bomb
  49. Allocate: Bomb
  50. Load Room 2
  51. ----- DEALLOCATION STEP:
  52. (Nothing in Deallocation Step)
  53. ----- SUPERSLIDE STEP:
  54. Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x40ea30
  55. Load Room 2
  56.  
  57. -------------------------------------------------------------------------------------------------------------------
  58. SOLUTION: (Grotto Overlay Address=0x40e460, Pointer Address=0x40ea30) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
  59. Load Scene from Room 1
  60. ----- DEALLOCATION STEP:
  61. (Nothing in Deallocation Step)
  62. ----- ALLOCATION STEP:
  63. Allocate: Smoke (let Bomb deallocate)
  64. Load Room 2
  65. ----- DEALLOCATION STEP:
  66. Deallocate: Grass (Priority 1)
  67. ----- ALLOCATION STEP:
  68. (Nothing in Allocation Step)
  69. Load Room 1
  70. ----- DEALLOCATION STEP:
  71. (Nothing in Deallocation Step)
  72. ----- ALLOCATION STEP:
  73. Allocate: Smoke (let Bomb deallocate)
  74. Allocate: Bomb
  75. Allocate: Bomb
  76. Allocate: Bomb
  77. Load Room 2
  78. ----- DEALLOCATION STEP:
  79. (Nothing in Deallocation Step)
  80. ----- SUPERSLIDE STEP:
  81. Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x40ea30
  82. Load Room 2
  83.  
  84. -------------------------------------------------------------------------------------------------------------------
  85. SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [https://www.youtube.com/watch?v=n-8I7OFTru8]
  86. Load Scene from Room 1
  87. ----- DEALLOCATION STEP:
  88. Deallocate: Grass (Priority 1)
  89. Deallocate: Grass (Priority 3)
  90. ----- ALLOCATION STEP:
  91. Allocate: Charged Spin Attack (with magic)
  92. Load Room 2
  93. ----- DEALLOCATION STEP:
  94. (Nothing in Deallocation Step)
  95. ----- ALLOCATION STEP:
  96. (Nothing in Allocation Step)
  97. Load Room 5
  98. ----- DEALLOCATION STEP:
  99. Deallocate: Grass (Priority 2)
  100. ----- ALLOCATION STEP:
  101. (Nothing in Allocation Step)
  102. Load Room 8
  103. ----- DEALLOCATION STEP:
  104. Deallocate: Grass (Priority 4)
  105. ----- SUPERSLIDE STEP:
  106. Superslide with only Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
  107. Load Room 2
  108.  
  109. -------------------------------------------------------------------------------------------------------------------
  110. SOLUTION: (Grotto Overlay Address=0x410130, Pointer Address=0x410700)
  111. Load Scene from Room 1
  112. ----- DEALLOCATION STEP:
  113. (Nothing in Deallocation Step)
  114. ----- ALLOCATION STEP:
  115. Allocate: Arrow
  116. Allocate: Arrow
  117. Allocate: Bomb
  118. Allocate: Bomb
  119. Load Room 2
  120. ----- DEALLOCATION STEP:
  121. (Nothing in Deallocation Step)
  122. ----- ALLOCATION STEP:
  123. Allocate: Bomb
  124. Load Room 5
  125. ----- DEALLOCATION STEP:
  126. Deallocate: Grass (Priority 1)
  127. ----- SUPERSLIDE STEP:
  128. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410700
  129. Load Room 5
  130. Load Room 2
  131.  
  132. -------------------------------------------------------------------------------------------------------------------
  133. SOLUTION: (Grotto Overlay Address=0x4100c0, Pointer Address=0x410690)
  134. Load Scene from Room 1
  135. ----- DEALLOCATION STEP:
  136. (Nothing in Deallocation Step)
  137. ----- ALLOCATION STEP:
  138. Allocate: Bomb
  139. Allocate: Bomb
  140. Allocate: Bomb
  141. Allocate: Hookshot
  142. Load Room 2
  143. ----- DEALLOCATION STEP:
  144. (Nothing in Deallocation Step)
  145. ----- ALLOCATION STEP:
  146. Allocate: Bomb
  147. Load Room 5
  148. ----- DEALLOCATION STEP:
  149. (Nothing in Deallocation Step)
  150. ----- SUPERSLIDE STEP:
  151. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410690
  152. Load Room 5
  153. Load Room 2
  154.  
  155. --------------------------------------------------------------------------------------------------------------
  156. SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
  157. Load Scene from Room 1
  158. ----- DEALLOCATION STEP:
  159. Deallocate: Grass (Priority 2)
  160. ----- ALLOCATION STEP:
  161. Allocate: Charged Spin Attack (with magic)
  162. Load Room 2
  163. ----- DEALLOCATION STEP:
  164. (Nothing in Deallocation Step)
  165. ----- ALLOCATION STEP:
  166. (Nothing in Allocation Step)
  167. Load Room 5
  168. ----- DEALLOCATION STEP:
  169. Deallocate: Grass (Priority 2)
  170. ----- ALLOCATION STEP:
  171. (Nothing in Allocation Step)
  172. Load Room 8
  173. ----- DEALLOCATION STEP:
  174. Deallocate: Grass (Priority 3)
  175. Deallocate: Grass (Priority 4)
  176. ----- SUPERSLIDE STEP:
  177. Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
  178. Load Room 2
  179.  
  180.  
  181.  
  182. SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
  183. Load Scene from Room 1
  184. ----- DEALLOCATION STEP:
  185. (Nothing in Deallocation Step)
  186. ----- ALLOCATION STEP:
  187. Allocate: Charged Spin Attack (with magic)
  188. Load Room 2
  189. ----- DEALLOCATION STEP:
  190. (Nothing in Deallocation Step)
  191. ----- ALLOCATION STEP:
  192. (Nothing in Allocation Step)
  193. Load Room 5
  194. ----- DEALLOCATION STEP:
  195. Deallocate: Grass (Priority 2)
  196. ----- ALLOCATION STEP:
  197. (Nothing in Allocation Step)
  198. Load Room 8
  199. ----- DEALLOCATION STEP:
  200. Deallocate: Grass (Priority 3)
  201. Deallocate: Grass (Priority 4)
  202. ----- SUPERSLIDE STEP:
  203. Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
  204. Load Room 2
  205.  
  206.  
  207.  
  208.  
  209. SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0)
  210. Load Scene from Room 1
  211. ----- DEALLOCATION STEP:
  212. Deallocate: Grass (Priority 1)
  213. Deallocate: Grass (Priority 2)
  214. ----- ALLOCATION STEP:
  215. Allocate: Charged Spin Attack (with magic)
  216. Load Room 2
  217. ----- DEALLOCATION STEP:
  218. (Nothing in Deallocation Step)
  219. ----- ALLOCATION STEP:
  220. (Nothing in Allocation Step)
  221. Load Room 5
  222. ----- DEALLOCATION STEP:
  223. Deallocate: Grass (Priority 1)
  224. ----- ALLOCATION STEP:
  225. (Nothing in Allocation Step)
  226. Load Room 8
  227. ----- DEALLOCATION STEP:
  228. Deallocate: Grass (Priority 2)
  229. Deallocate: Grass (Priority 4)
  230. ----- SUPERSLIDE STEP:
  231. Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
  232. Load Room 2
  233.  
  234.  
  235.  
  236.  
  237. SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0)
  238. Load Scene from Room 1
  239. ----- DEALLOCATION STEP:
  240. Deallocate: Grass (Priority 1)
  241. ----- ALLOCATION STEP:
  242. Allocate: Charged Spin Attack (with magic)
  243. Load Room 2
  244. ----- DEALLOCATION STEP:
  245. (Nothing in Deallocation Step)
  246. ----- ALLOCATION STEP:
  247. (Nothing in Allocation Step)
  248. Load Room 5
  249. ----- DEALLOCATION STEP:
  250. Deallocate: Grass (Priority 2)
  251. ----- ALLOCATION STEP:
  252. (Nothing in Allocation Step)
  253. Load Room 8
  254. ----- DEALLOCATION STEP:
  255. (Nothing in Deallocation Step)
  256. ----- SUPERSLIDE STEP:
  257. Superslide with only Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
  258. Load Room 2
  259.  
  260.  
  261. SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
  262. Load Scene from Room 1
  263. ----- DEALLOCATION STEP:
  264. (Nothing in Deallocation Step)
  265. ----- ALLOCATION STEP:
  266. Allocate: Charged Spin Attack (with magic)
  267. Load Room 2
  268. ----- DEALLOCATION STEP:
  269. (Nothing in Deallocation Step)
  270. ----- ALLOCATION STEP:
  271. (Nothing in Allocation Step)
  272. Load Room 5
  273. ----- DEALLOCATION STEP:
  274. Deallocate: Grass (Priority 2)
  275. ----- ALLOCATION STEP:
  276. (Nothing in Allocation Step)
  277. Load Room 8
  278. ----- DEALLOCATION STEP:
  279. Deallocate: Grass (Priority 3)
  280. ----- SUPERSLIDE STEP:
  281. Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
  282. Load Room 2
  283.  
  284.  
  285. SOLUTION: (Grotto Overlay Address=0x410390, Pointer Address=0x410960)
  286. Load Scene from Room 1
  287. ----- DEALLOCATION STEP:
  288. Deallocate: Grass (Priority 1)
  289. ----- ALLOCATION STEP:
  290. Allocate: Charged Spin Attack (with magic)
  291. Load Room 2
  292. ----- DEALLOCATION STEP:
  293. (Nothing in Deallocation Step)
  294. ----- ALLOCATION STEP:
  295. (Nothing in Allocation Step)
  296. Load Room 5
  297. ----- DEALLOCATION STEP:
  298. (Nothing in Deallocation Step)
  299. ----- ALLOCATION STEP:
  300. (Nothing in Allocation Step)
  301. Load Room 8
  302. ----- DEALLOCATION STEP:
  303. Deallocate: Grass (Priority 4)
  304. ----- SUPERSLIDE STEP:
  305. Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x410960
  306. Load Room 2
  307.  
  308.  
  309.  
  310. SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0)
  311. Load Scene from Room 1
  312. ----- DEALLOCATION STEP:
  313. Deallocate: Grass (Priority 1)
  314. Deallocate: Grass (Priority 2)
  315. ----- ALLOCATION STEP:
  316. Allocate: Charged Spin Attack (with magic)
  317. Load Room 2
  318. ----- DEALLOCATION STEP:
  319. (Nothing in Deallocation Step)
  320. ----- ALLOCATION STEP:
  321. (Nothing in Allocation Step)
  322. Load Room 5
  323. ----- DEALLOCATION STEP:
  324. Deallocate: Grass (Priority 2)
  325. ----- ALLOCATION STEP:
  326. (Nothing in Allocation Step)
  327. Load Room 8
  328. ----- DEALLOCATION STEP:
  329. (Nothing in Deallocation Step)
  330. ----- SUPERSLIDE STEP:
  331. Superslide with only Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
  332. Load Room 2
  333.  
  334.  
  335.  
  336.  
  337. -----------------------------------------------------------------------------------------
  338. SOLUTION: (Grotto Overlay Address=0x410560, Pointer Address=0x410b30)
  339. Load Scene from Room 1
  340. ----- DEALLOCATION STEP:
  341. Deallocate: Grass (Priority 1)
  342. ----- ALLOCATION STEP:
  343. Allocate: Bomb
  344. Allocate: Bomb
  345. Allocate: Charged Spin Attack (with magic)
  346. Load Room 2
  347. ----- DEALLOCATION STEP:
  348. (Nothing in Deallocation Step)
  349. ----- ALLOCATION STEP:
  350. Allocate: Bomb
  351. Allocate: Bomb
  352. Allocate: Bomb
  353. Load Room 5
  354. ----- DEALLOCATION STEP:
  355. Deallocate: Grass (Priority 1)
  356. ----- SUPERSLIDE STEP:
  357. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410b30
  358. Load Room 5
  359. Load Room 2
  360.  
  361.  
  362.  
  363.  
  364. SOLUTION: (Grotto Overlay Address=0x410090, Pointer Address=0x410660)
  365. Load Scene from Room 1
  366. ----- DEALLOCATION STEP:
  367. Deallocate: Grass (Priority 1)
  368. Deallocate: Grass (Priority 3)
  369. ----- ALLOCATION STEP:
  370. Allocate: Bomb
  371. Allocate: Bomb
  372. Allocate: Light Arrow
  373. Load Room 2
  374. ----- DEALLOCATION STEP:
  375. (Nothing in Deallocation Step)
  376. ----- ALLOCATION STEP:
  377. Allocate: Bomb
  378. Load Room 5
  379. ----- DEALLOCATION STEP:
  380. Deallocate: Grass (Priority 1)
  381. ----- SUPERSLIDE STEP:
  382. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410660
  383. Load Room 5
  384. Load Room 2
  385.  
  386.  
  387.  
  388.  
  389. SOLUTION: (Grotto Overlay Address=0x410090, Pointer Address=0x410660)
  390. Load Scene from Room 1
  391. ----- DEALLOCATION STEP:
  392. (Nothing in Deallocation Step)
  393. ----- ALLOCATION STEP:
  394. Allocate: Bomb
  395. Allocate: Bomb
  396. Allocate: Light Arrow
  397. Load Room 2
  398. ----- DEALLOCATION STEP:
  399. (Nothing in Deallocation Step)
  400. ----- ALLOCATION STEP:
  401. Allocate: Bomb
  402. Load Room 5
  403. ----- DEALLOCATION STEP:
  404. Deallocate: Grass (Priority 1)
  405. ----- SUPERSLIDE STEP:
  406. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410660
  407. Load Room 5
  408. Load Room 2
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