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- SOLUTION: (Grotto Overlay Address=0x40e500, Pointer Address=0x40ead0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 2)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Hookshot
- Load Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x40ead0
- Load Room 2
- -------------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x40e460, Pointer Address=0x40ea30) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Smoke (let Bomb deallocate)
- Load Room 2
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x40ea30
- Load Room 2
- -------------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x40e460, Pointer Address=0x40ea30) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Smoke (let Bomb deallocate)
- Load Room 2
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Smoke (let Bomb deallocate)
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x40ea30
- Load Room 2
- -------------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [https://www.youtube.com/watch?v=n-8I7OFTru8]
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 4)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
- Load Room 2
- -------------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x410130, Pointer Address=0x410700)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Arrow
- Allocate: Arrow
- Allocate: Bomb
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410700
- Load Room 5
- Load Room 2
- -------------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x4100c0, Pointer Address=0x410690)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Hookshot
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410690
- Load Room 5
- Load Room 2
- --------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 3)
- Deallocate: Grass (Priority 4)
- ----- SUPERSLIDE STEP:
- Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 3)
- Deallocate: Grass (Priority 4)
- ----- SUPERSLIDE STEP:
- Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- Deallocate: Grass (Priority 4)
- ----- SUPERSLIDE STEP:
- Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0) [DROPS POT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 3)
- ----- SUPERSLIDE STEP:
- Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x410390, Pointer Address=0x410960)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 4)
- ----- SUPERSLIDE STEP:
- Superslide with Bomb and Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x410960
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x4101e0, Pointer Address=0x4107b0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 8
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 5 off of: 0090 [Grass] (Priority 5) allocated at: 0x4107b0
- Load Room 2
- -----------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x410560, Pointer Address=0x410b30)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410b30
- Load Room 5
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x410090, Pointer Address=0x410660)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Light Arrow
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410660
- Load Room 5
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x410090, Pointer Address=0x410660)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Light Arrow
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x410660
- Load Room 5
- Load Room 2
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