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  1. Name: Fae or Faye
  2. Age: Thousands of years old
  3.  
  4. STATISTICS: base stats Stats after leveling up:
  5. Level:[you start at level 5]
  6. HP/Aura: [defence x1000]
  7. Physical Strength (weapon damage): Physical Strength:
  8. Magical Strength (spell damage/potency): Magical Strength:
  9. Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense:
  10. Magical Defense (how many spells you can take): Magical Defense:
  11. Mana Power: [0-5000, cannot increase] Mana Power:
  12. Wisdom (How well you are with plans and weapon-wielding): Wisdom:
  13. Stamina (How long you can battle without tiring): Stamina
  14. Movement Speed (How fast are you and your reflexes): Movement Speed:
  15. Stealth (How good you are when you need to get around without being noticed): Stealth:
  16.  
  17. Strengths:
  18. Weaknesses:
  19.  
  20. Hobbies/Professions/Likes:
  21. Dislikes:
  22.  
  23. Personality:
  24.  
  25. Close Friends:
  26.  
  27. Possible Relationships:
  28.  
  29. Physical Appearance: Fae looks like what she use to 2 years ago but this time a much longer dress to fit her older looking apperence. She keeps around a pouch of hers like she use to as well which holds her "Toy magic Book", Xael's Mage Dragonstone and her dragonstone. When she uses Xael's Dragonstone she "Evolves" into a older apperence of herself which looks sorta like this https://i.pinimg.com/originals/5c/b3/0d/5cb30d54033bdf01e2e5123701922cf9.jpg only having a light black color scheme instead of green and having dragon ears instead of lion ones (Everything else is the same). She even gains his lance. She also have no breast since she hasn't hit "Dragon puberty" yet.
  30.  
  31.  
  32. MAGIC: Divine Dragon
  33.  
  34. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  35.  
  36. Passive-
  37. E(Effect):
  38.  
  39.  
  40. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  41.  
  42. Basic Spell One- Valkyrie Barrier
  43. E(Effect): Erects a barrier of light to protect her against all magical attacks
  44. D(Damage): None
  45. C(Cost): 200
  46. R(Recoil/Drawback): Breaks after one physical attack
  47.  
  48. Basic Spell Two- Dragons strength!
  49. E(Effect): Uses their dragon to power up. buffing their Attack and Magic
  50. D(Damage): None
  51. C(Cost): 300
  52. R(Recoil/Drawback): Buff is gone within a minute IRL
  53.  
  54. Basic Spell Three- Breath of the Divine dragon
  55. E(Effect): Transforms briefly into their dragon form and breaths of fire of light.
  56. D(Damage): Low + Burn
  57. C(Cost): 250
  58. R(Recoil/Drawback): Any dragon effective moves hurt her even more in this form. Larger target to hit for this period of time.
  59.  
  60. Basic Spell Four- Childish Bite
  61. E(Effect): The user bites into the opponent not letting go until hit. Sucks up a bit of mana. (Stacks over periods of time
  62. D(Damage): low
  63. C(Cost): 200
  64. R(Recoil/Drawback): needs to get up close to use this and needs to be hit in order for the spell to wear off
  65.  
  66. Basic Spell Five (Only w/o weapon)-
  67. E(Effect):
  68. D(Damage):
  69. C(Cost):
  70. R(Recoil/Drawback):
  71.  
  72. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  73.  
  74. Secret Art One- Wings of Mercy
  75. E(Effect): The user chants a spell as they spawn 2 light orbs around the opponent the orbs seal off all forbidden arts of the target and secret art three and four.
  76. D(Damage): None
  77. C(Cost): 450
  78. R(Recoil/Drawback): The opponent once sealed off can break out of it by physically breaking the orbs to get out of it and the opponent is not damaged by any spell that does not do Low-very Low damage. Has to be a spell. Cannot use this move until 5 turns after initially casting this
  79.  
  80. Secret Art Two- ShatterLight! (Xael)
  81. E(Effect): The user summons a orb mixed with dark and light magic and launches it (or infuses it with their weapon). Anyone hit by it will suffer a Magic/Physical attack down and a defense down.
  82. D(Damage): Low
  83. C(Cost): 350
  84. R(Recoil/Drawback): the orb travels in a linear straight line. Easy to dodge
  85.  
  86. Secret Art Three- Dance of the Dragon (Rihito)
  87. E(Effect):E(Effect): The user slashes the target with their Lance or daggers made of light. Once hit 5 more slashes occur after. Debuffs the targets defense.
  88. D(Damage): Mid-Extreme
  89. C(Cost): 450
  90. R(Recoil/Drawback): Opponent can break out of it anytime. Debuff only happens if more than half of the slashes hit on the foe
  91.  
  92. Secret Art Four (Only w/o weapon)-
  93. E(Effect):
  94. D(Damage):
  95. C(Cost):
  96. R(Recoil/Drawback):
  97.  
  98. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  99.  
  100. Forbidden Art One- Phoebus Catastrophe! (Takumi)
  101. E(Effect):she throws her lance (or Dragonstone) and aims it at the sky as it begin to shine, releasing them at a great speed that they pierce through the clouds leaving behind a glittering trail. Shortly after, faint light filling the sky and a sound similar to falling rain, but it is a rain of spears/arrows of light the enemy is immersed in a downpour
  102. D(Damage): Extreme
  103. C(Cost):500
  104. R(Recoil/Drawback): User loses their lance/Dragonstone until they pay 400 mana to regain it
  105.  
  106. Forbidden Art Two- Dimension Strike (N)
  107. E(Effect):Erects a portal of light as she sends daggers through or Lances made of light. Multiple portals then open up around the opponent as the daggers/Lances strike them one after another
  108. D(Damage): Medium
  109. C(Cost): 350
  110. R(Recoil/Drawback): The user can initially dodge the attack before it even happens for the user cannot change the portals station.
  111.  
  112. Forbidden Art Three- Oracle's Judgement
  113. E(Effect): A cross of light appears behind the user as it shines as multiple beams of light makes the opponent come up into the air. The user then slashes them with their weapon before knocking them back down into the ground
  114. D(Damage): Mid-High
  115. C(Cost): 450
  116. R(Recoil/Drawback):
  117.  
  118. Forbidden Art Four- Great Spell Grandfathers Clock! (Evelyn)
  119. E(Effect): A grandfathers Clock time dial of light appears in the sky has multiple effects once it reaches a point.
  120. Quarter way point: Restores 100 mana
  121. Halfway point: restores 400 mana to the user
  122. Third Quarter point: Copies the last spell used by the opponent
  123. Full: Unleashes Phoebus Catastrophe but does high instead of extreme
  124. D(Damage): varies-High
  125. C(Cost): 500
  126. R(Recoil/Drawback): The clock takes 2 minutes irl to go full circle. All spells used by the user goes down by one tier of damage (high -> Mid, Low -> Very Low, etc.)
  127.  
  128.  
  129. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  130. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  131.  
  132. Ultimate Move-
  133. E(Effect):
  134. D(Damage):
  135. C(Cost):
  136. R(Recoil/Drawback):
  137.  
  138. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  139.  
  140. Takeover-
  141. E(Effect):
  142. D(Damage):
  143. C(Cost):
  144. R(Recoil/Drawback):
  145.  
  146.  
  147. Overdrive - (Often changes the field and your character's form)
  148. E:
  149. R:
  150.  
  151. Overdrive Art - (often a powerful attack)
  152. E:
  153. D:
  154. R:
  155. C:
  156.  
  157. Weapon:
  158. E:
  159. Power-ups:
  160.  
  161. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  162.  
  163. Upgrades:
  164. E:
  165. Power-Ups:
  166.  
  167. Equipment: They can be related to your character or just what they pick up over time.
  168.  
  169. Equipment:
  170. E:
  171. Power-Ups:
  172.  
  173. Extra Spells(Optional)
  174. ~~~~~~~~~~~~~~~~~~~~~~
  175.  
  176. When your sheet is finished, send it to TGN or Diogo to enter the RP
  177. ~~~~~~~~~~~~~~~~~~~~~~~~
  178. |Original Sheet by LowRes|
  179. ~~~~~~~~~~~~~~~~~~~~~~~~
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