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HyperDrive v3.4.5_SNAPSHOT Config.yml

Jan 1st, 2017
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  1. # ========================================================================================================== #
  2. # __ __ ____ ____ .______ _______ .______ _______ .______ __ ____ ____ _______ #
  3. # | | | | \ \ / / | _ \ | ____|| _ \ | \ | _ \ | | \ \ / / | ____| #
  4. # | |__| | \ \/ / | |_) | | |__ | |_) | | .--. || |_) | | | \ \/ / | |__ #
  5. # | __ | \_ _/ | ___/ | __| | / | | | || / | | \ / | __| #
  6. # | | | | | | | | | |____ | |\ \----.| "--" || |\ \----.| | \ / | |____ #
  7. # |__| |__| |__| | _| |_______|| _| `._____||_______/ | _| `._____||__| \__/ |_______| #
  8. # #
  9. # #
  10. # ========================================================================================================== #
  11.  
  12. # Should HyperDrive check for updates? #
  13. Update Checker: true
  14. # How long should HyperDrive wait in between update checking/notifications. (In Seconds) #
  15. Update Checker Reminder: 900
  16. # Should HyperDrive automatically reload all warps after a curtain duration of time? #
  17. Auto Reload: true
  18. # How long should HyperDrive wait in between reloads to begin another warp reload. (In Seconds) #
  19. Auto Reload Timer: 900
  20. # Should HyperDrive display logging messages in console? #
  21. Logging Mode: false
  22.  
  23. MySQL:
  24. # Would you like HyperDrive to use database to store it's data? (If disabled it will store via yaml files) #
  25. Use Database: false
  26. # If this is enabled all warps saved via yaml files will be copied to your MySQL Database on plugin startup. ("Use Database" must be enabled) #
  27. # If you want to convert essentials warps into the database warps you must first convert them through the converter below the enabled "Copy To Database". #
  28. Copy To Database: false
  29. # If "Use Database" is enabled, please fill out the following information. #
  30. Username: "root"
  31. Password: ""
  32. Host: "localhost"
  33. Port: "3306"
  34. Database: "hyperdrive"
  35. Table: "data"
  36.  
  37. Converters:
  38. # This toggles the essentials warp converter on startup. #
  39. Essentials Warp Converter: false
  40. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  41. Convert Warps In Current Plugins Folder: true
  42. # In order for this to work please add the file path to your Essentials Warp folder. #
  43. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  44. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn"t include the quotes) #
  45. Essentials Warp Folder: ""
  46. # Should HyperDrive delete the essentials warp after it converts it? #
  47. Delete Essentials Warps: true
  48. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  49. Convert Delay: 5
  50. # How should the icons of these newly converted warps look? #
  51. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  52. # you must have admin access in-game and edit them within the menu they are located in.) #
  53. Icons:
  54. # What status should these newly converted warp take as? #
  55. # Current Statuses: [Public, Server, Private] #
  56. Status: "Server"
  57.  
  58. Options:
  59. # Should the warp others command instantly teleport them? #
  60. Instant Teleport: true
  61. # Should hyperdrive signs be able to be created? #
  62. Signs: true
  63. # What color should the top sign line be? #
  64. Sign Color: "&d"
  65. # This will force a player to have a warp delay and cooldown no matter what. #
  66. # (Disable this feature if you want ops to be able to bypass but player will require permissions to bypass) #
  67. Force Teleportation: true
  68. # How long should the player have to wait in between page refreshes? (In Seconds) #
  69. # (This is to keep players from spamming the refresh button in menus.) #
  70. Refresh Cooldown: 3
  71. # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
  72. # (This is to keep players from spamming the view more button in menus.) #
  73. View More Cooldown: 3
  74. # How long should the player have to wait in between warps? (In Seconds) #
  75. Warp Cooldown: 15
  76. # How long should the player have to wait before actually teleporting? (In Seconds) #
  77. Warp Delay: 5
  78. # Should moving interrupt the player's teleportation? #
  79. Warp Movment Cancel: true
  80. # How many warps should a player be able to own by default? (Set to -1 for unlimited) #
  81. Default Max Warps: 4
  82. # How many public warps should a player be able to own by default? (Set to -1 for unlimited) #
  83. Default Public Warps Limit: 2
  84. # How many private warps should a player be able to own by default? (Set to -1 for unlimited) #
  85. Default Private Warps Limit: 2
  86. # How many warps should a player be able to sell in the warp shop? (Set to -1 for unlimited) #
  87. Default Shop Warps Limit: 2
  88. # This is where you can customize the random teleportation. #
  89. Random Teleport:
  90. # Would you like random teleporting to have a cooldown? #
  91. # (This will also effect the cooldown) #
  92. Enabled Cooldown: true
  93. # Would you like the player to be teleported randomly from the base coordinates below? #
  94. # (If disabled the player will be randomly teleported from their current location) #
  95. Use Base Coordinates: false
  96. # These are the base coordinates. #
  97. Base Coodinates:
  98. X: 0
  99. Y: 0
  100. Z: 0
  101. # How long should the player have to wait in between randomly teleporting? (In Seconds) #
  102. Cooldown: 30
  103. # Should moving interrupt the player"s teleportation? #
  104. Delay: 5
  105. # This is how far around the player"s current location that they can be randomly teleported to. #
  106. Radius: 1000
  107. # How many times should the random teleporter try to find a safe location? #
  108. Search Times: 15
  109. # These are the blocks that the player can not spawn on when using random teleportation. #
  110. # (This will Asynchronously keep randomly trying to find a new location within the radius until one is found) #
  111. Block Blacklist:
  112. - 8
  113. - 9
  114. - 10
  115. - 11
  116. - 111
  117. - 0
  118. Group Warping:
  119. # Should group warping be allowed? #
  120. Use Group Warping: true
  121. # What action should be performed to edit a warp? #
  122. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  123. Action: "RIGHT_CLICK"
  124. # How should the action's format look in the lore? #
  125. Action Format: "&a[%action% To Group Warp]"
  126. # When the owner invites a player to a group how long should the request time be in seconds? #
  127. Request Time: 15
  128. Titles:
  129. # How should the delay title look? #
  130. Delay:
  131. # Should the delay message be a title or a basic chat message? #
  132. # (True = Title/False = Chat Message) #
  133. Use Title: true
  134. # What should the main title look like? #
  135. # (You may use the placeholder %time% in both the title and subtitle) #
  136. Title: "&eTeleport Commencing In..."
  137. # What should the subtitle look like? #
  138. # (You may use the placeholder %time% in both the title and subtitle) #
  139. SubTitle: "&a%time% &eSeconds (Do Not Move)"
  140. # How long should the fade in be in seconds? #
  141. FadeIn: 1
  142. # How long should the display time in be in seconds? #
  143. Display Time: 3
  144. # How long should the fade out be in seconds? #
  145. FadeOut: 1
  146. # How should the warp title look? #
  147. Warp:
  148. # Should the warp message be a title or a basic chat message? #
  149. # (True = Title/False = Chat Message) #
  150. Use Title: true
  151. # What should the main title look like? #
  152. # (You may use the placeholder %time% in both the title and subtitle) #
  153. Title: "&eYou have been teleported"
  154. # What should the subtitle look like? #
  155. # (You may use the placeholder %time% in both the title and subtitle) #
  156. SubTitle: "&eto the &a%warp% &eWarp"
  157. # How long should the fade in be in seconds? #
  158. FadeIn: 1
  159. # How long should the display time in be in seconds? #
  160. Display Time: 3
  161. # How long should the fade out be in seconds? #
  162. FadeOut: 1
  163. # How should the cooldown title look? #
  164. Cooldown:
  165. # Should the cooldown message be a title or a basic chat message? #
  166. # (True = Title/False = Chat Message) #
  167. Use Title: true
  168. # What should the main title look like? #
  169. # (You may use the placeholder %time% in both the title and subtitle) #
  170. Title: "&cYou may not teleport"
  171. # What should the subtitle look like? #
  172. # (You may use the placeholder %time% in both the title and subtitle) #
  173. SubTitle: "&cfor another &e%timeleft% &cSeconds"
  174. # How long should the fade in be in seconds? #
  175. FadeIn: 1
  176. # How long should the display time in be in seconds? #
  177. Display Time: 3
  178. # How long should the fade out be in seconds? #
  179. FadeOut: 1
  180. Random Teleport:
  181. # Should the cooldown message be a title or a basic chat message? #
  182. # (True = Title/False = Chat Message) #
  183. Use Title: true
  184. # What should the main title look like? #
  185. # (You may use the placeholders %x%, %y%, %z%, and %world% in both the title and subtitle) #
  186. Title: "&eYou have been randomly teleported!"
  187. # What should the subtitle look like? #
  188. # (You may use the placeholders %x%, %y%, %z%, and %world% in both the title and subtitle) #
  189. SubTitle: "&eYour new coords are &a%x% %y% %z% %world%&e."
  190. # How long should the fade in be in seconds? #
  191. FadeIn: 1
  192. # How long should the display time in be in seconds? #
  193. Display Time: 3
  194. # How long should the fade out be in seconds? #
  195. FadeOut: 1
  196. Icons:
  197. # Should menu warp icons contain line borders in the lore? #
  198. Use Lines: true
  199. # How should the lines look? #
  200. Line: "*-------------------------------------------*"
  201. # What color should these lines be? #
  202. Line Colors: "&e&m"
  203. # How should the action error format look? #
  204. # (This is used when a action can't be found in the config) #
  205. Action Error: "&c[Invalid Action]"
  206. # What should be the default status of a my warp (Warp created through the menu) when its created? #
  207. # Current Statuses: [Public, Private, Server] #
  208. Default My Warp Status: "Private"
  209. # How many characters can a warp name contain? (Don"t go above 32, I recommend staying below 20) #
  210. Name Max Length: 15
  211. # How many characters can a warp description contain? #
  212. Description Max Length: 32
  213. # How many lines can a warp's description have? #
  214. Description Max Lines: 2
  215. # What should the default name color be of each warp icon? #
  216. Default Name Color: "&6"
  217. # What should the default description color be of each warp icon? #
  218. Default Description Color: "&7"
  219. # What should the default description be of each warp icon? #
  220. Default Description:
  221. - "You can change this description in the edit warps menu!"
  222. - "Hope you enjoy your newly created warp!"
  223. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  224. Default Enchanted: false
  225. # What should the default id be of each warp icon? #
  226. Default Id: 2
  227. # What should the default durability be of each warp icon? #
  228. Default Durability: 0
  229. # What should the default amount be of each warp icon? #
  230. Default Amount: 1
  231. # Should HyperDrive show the warp's coordinates in the lore? #F
  232. Show Coords: true
  233. # Should HyperDrive show the warp's owners in the lore? #
  234. Show Owners: true
  235. # Should HyperDrive show the warp's creation date in the lore? #
  236. Show Creation Date: true
  237. # Should HyperDrive show the warp's usage price? #
  238. # (Note: This is the price that the player is charged when they use the warp) #
  239. Show Usage Price: true
  240. # What should the usage price format look like on the warp icon when the warp has no charge (Free)? #
  241. # (Note: Setting a warp's usage charge to 0 will make it free) #
  242. Usage Price Free Format: "&eThis warp is &a&lFREE &eto use."
  243. # What should the usage price format look like on the warp icon when the player owns the warp? #
  244. Usage Price Own Format: "&eYou own this warp."
  245. # What should the usage price format look like on the warp icon when the warp has a usage price (Is NOT Free)? #
  246. Usage Price Format: "&eUsage Price: &a$%price%"
  247. # What color should the warp's coordinates option be? #
  248. Coords Option Color: "&e"
  249. # What color should the warp's coordinates value be? #
  250. Coords Value Color: "&6"
  251. # How should the owners format look in the lore? #
  252. Owners Format: "&7Owners: %owners%"
  253. # What color should the warp's creation date be? #
  254. Creation Date Color: "&a"
  255. # How should the price format look in the lore? #
  256. Price Format: "&7Price: &a$%amount%"
  257. # If the player has purchased this for his warp's icon this will be displayed. #
  258. Enchanted Status Active: "&7Status: &aACTIVE"
  259. # If the player has not purchased this for his warp's icon this will be displayed. #
  260. Enchanted Status InActive: "&7Status: &cINACTIVE"
  261. # What action should be performed to edit a warp? #
  262. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  263. Edit Action: "SHIFT_CLICK"
  264. # How should the action's format look in the lore? #
  265. Edit Action Format: "&a[%action% To Edit]"
  266. # What action should be performed to cancel a warp in the warp shop? #
  267. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  268. Cancel Action: "RIGHT_CLICK"
  269. # How should the action's format look in the lore? #
  270. Cancel Action Format: "&a[%action% To Cancel]"
  271. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  272. Cancel Revert Status: "Public"
  273. # What action should be performed to buy a warp from the warp shop? #
  274. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  275. Buy Action: "LEFT_CLICK"
  276. # How should the action's format look in the lore? #
  277. Buy Action Format: "&a[%action% To Buy]"
  278. Admin:
  279. # What action should be performed to edit a warp as a admin? (requires permission) #
  280. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  281. Edit Action: "SHIFT_CLICK"
  282. # How should the action's format look in the lore? #
  283. Edit Action Format: "&c[%action% To Edit]"
  284. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  285. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  286. Cancel Action: "RIGHT_CLICK"
  287. # How should the action's format look in the lore? #
  288. Cancel Action Format: "&c[%action% To Cancel]"
  289. Chat:
  290. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  291. Exit Text: "Cancel"
  292. # What warps should be displayed when a player types /warp,warps,w list? #
  293. # (If it is none of these types you will be defaulted to type 0) #
  294. # (Remember admins will see all warp at all times) #
  295. # Type 0 = shows only warps the player owns. #
  296. # Type 1 = Shows all the warps the player has access to. #
  297. # Type 2 = Shows only server warps. #
  298. Listing Type: 0
  299. Filter:
  300. # What should the filtered word be replaced with? #
  301. # (This symbol can not be /, \, :, *, ?, ", <, >, or | since this will be in the file name.) #
  302. Symbol: "^"
  303. # What should be filtered out of a warp name? #
  304. Name Filter:
  305. - "fuck"
  306. - "shit"
  307. - "!"
  308. - "&"
  309. - "§"
  310. - "."
  311. - "?"
  312. # What should be filtered out of a warp's description? #
  313. Description Filter:
  314. - "fuck"
  315. - "&"
  316. - "§"
  317. - "shit"
  318. # What ids should be banned from being used as a warp icon? #
  319. Id Filter:
  320. - 0
  321. - 7
  322. - 8
  323. - 9
  324. - 10
  325. - 11
  326. - 26
  327. - 34
  328. - 36
  329. - 43
  330. - 51
  331. - 52
  332. - 55
  333. - 59
  334. - 60
  335. - 62
  336. - 63
  337. - 64
  338. - 68
  339. - 71
  340. - 73
  341. - 75
  342. - 83
  343. - 90
  344. - 92
  345. - 93
  346. - 94
  347. - 97
  348. - 104
  349. - 105
  350. - 115
  351. - 119
  352. - 120
  353. - 122
  354. - 124
  355. - 125
  356. - 127
  357. - 132
  358. - 137
  359. - 140
  360. - 141
  361. - 142
  362. - 144
  363. - 149
  364. - 150
  365. - 166
  366. - 176
  367. - 177
  368. - 178
  369. - 181
  370. - 193
  371. - 194
  372. - 195
  373. - 196
  374. - 197
  375. - 204
  376. - 207
  377. - 208
  378. - 209
  379. - 210
  380. - 211
  381. - 212
  382. - 217
  383. - 255
  384. Sounds:
  385. # Sound after teleporting. #
  386. Warp:
  387. Enabled: true
  388. # What sound should be played? #
  389. # You can view a list of sounds by searching for your version of minecraft's list of sounds in google. #
  390. # Example: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #
  391. Sound: "ENTITY_ENDERMEN_TELEPORT"
  392. # These values modify the sound"s volume. #
  393. Pitch: 1
  394. Volume: 1
  395. # Sound when clicking in the menus. #
  396. Menu:
  397. Enabled: true
  398. # What sound should be played? #
  399. # You can view a list of sounds by searching for your version of minecraft's list of sounds in google. #
  400. # Example: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #
  401. Sound: "UI_BUTTON_CLICK"
  402. # These values modify the sound"s volume. #
  403. Pitch: 1
  404. volume: 1
  405. # Sound when opening the menus. #
  406. Menu Open:
  407. Enabled: true
  408. # What sound should be played? #
  409. # You can view a list of sounds by searching for your version of minecraft's list of sounds in google. #
  410. # Example: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #
  411. Sound: "BLOCK_CHEST_OPEN"
  412. # These values modify the sound"s volume. #
  413. Pitch: 1
  414. volume: 1
  415. Animation:
  416. # Animation/Effect while teleport is commencing. #
  417. Delay:
  418. Enabled: true
  419. # What particle animation template would you like to use? #
  420. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  421. Type: 1
  422. # What should it's radius be? #
  423. Radius: 0.4
  424. # How big should the particle radius be? #
  425. Particle Radius: 2
  426. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  427. Ratio: 16
  428. # How many particles should be displayed per tick? #
  429. Amount: 1
  430. # How long should this animation last in seconds? #
  431. Duration: 5
  432. # What should this animation's height be? #
  433. # (Only works with type 2) #
  434. Height: 2
  435. # What Particle would you like this animation to be made up of? #
  436. # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
  437. # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
  438. Particle: "CLOUD"
  439. # Animation/Effect after teleporting. #
  440. Warp:
  441. Enabled: true
  442. # What particle animation template would you like to use? #
  443. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  444. Type: 0
  445. # What should it's radius be? #
  446. Radius: 1.5
  447. # How big should the particle radius be? #
  448. Particle Radius: 5
  449. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  450. Ratio: 12
  451. # How many particles should be displayed per tick? #
  452. Amount: 1
  453. # How long should this animation last in seconds? #
  454. Duration: 0.5
  455. # What should this animation's height be? #
  456. # (Only works with type 2) #
  457. Height: 2
  458. # What Particle would you like this animation to be made up of? #
  459. # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
  460. # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
  461. Particle: "SPELL_WITCH"
  462. # Animation/Effect while teleport is commencing for a group warp. #
  463. Group Warp Delay:
  464. Enabled: true
  465. # What particle animation template would you like to use? #
  466. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  467. Type: 4
  468. # What should it's radius be? #
  469. Radius: 5
  470. # How big should the particle radius be? #
  471. Particle Radius: 2
  472. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  473. Ratio: 16
  474. # How many particles should be displayed per tick? #
  475. Amount: 1
  476. # How long should this animation last in seconds? #
  477. Duration: 5
  478. # What should this animation's height be? #
  479. # (Only works with type 2) #
  480. Height: 2
  481. # What Particle would you like this animation to be made up of? #
  482. # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
  483. # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
  484. Particle: "CLOUD"
  485. # Animation/Effect after a group warp teleport. #
  486. Group Warp:
  487. Enabled: true
  488. # What particle animation template would you like to use? #
  489. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  490. Type: 0
  491. # What should it's radius be? #
  492. Radius: 3
  493. # How big should the particle radius be? #
  494. Particle Radius: 5
  495. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  496. Ratio: 12
  497. # How many particles should be displayed per tick? #
  498. Amount: 1
  499. # How long should this animation last in seconds? #
  500. Duration: 0.5
  501. # What should this animation's height be? #
  502. # (Only works with type 2) #
  503. Height: 2
  504. # What Particle would you like this animation to be made up of? #
  505. # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
  506. # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
  507. Particle: "SPELL_WITCH"
  508. Prices:
  509. Use Economy: false
  510. # These are all of your prices for each action that a player can do. #
  511. Max Sell Price: 1000000
  512. Min Sell Price: 0
  513. Sell Fee: 50
  514. Create Warp: 150
  515. Delete Warp: 100
  516. Change Name: 80
  517. Change Id: 50
  518. Enchanted Price: 200
  519. Change Description: 100
  520. Change Description Color: 50
  521. Change Name Color: 50
  522. Change Amount: 35
  523. Change Status: 100
  524. Add Owner: 150
  525. Remove Owner: 150
  526. Give Ownership: 200
  527. Relocate: 300
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