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- # ========================================================================================================== #
- # __ __ ____ ____ .______ _______ .______ _______ .______ __ ____ ____ _______ #
- # | | | | \ \ / / | _ \ | ____|| _ \ | \ | _ \ | | \ \ / / | ____| #
- # | |__| | \ \/ / | |_) | | |__ | |_) | | .--. || |_) | | | \ \/ / | |__ #
- # | __ | \_ _/ | ___/ | __| | / | | | || / | | \ / | __| #
- # | | | | | | | | | |____ | |\ \----.| "--" || |\ \----.| | \ / | |____ #
- # |__| |__| |__| | _| |_______|| _| `._____||_______/ | _| `._____||__| \__/ |_______| #
- # #
- # #
- # ========================================================================================================== #
- # Should HyperDrive check for updates? #
- Update Checker: true
- # How long should HyperDrive wait in between update checking/notifications. (In Seconds) #
- Update Checker Reminder: 900
- # Should HyperDrive automatically reload all warps after a curtain duration of time? #
- Auto Reload: true
- # How long should HyperDrive wait in between reloads to begin another warp reload. (In Seconds) #
- Auto Reload Timer: 900
- # Should HyperDrive display logging messages in console? #
- Logging Mode: false
- MySQL:
- # Would you like HyperDrive to use database to store it's data? (If disabled it will store via yaml files) #
- Use Database: false
- # If this is enabled all warps saved via yaml files will be copied to your MySQL Database on plugin startup. ("Use Database" must be enabled) #
- # If you want to convert essentials warps into the database warps you must first convert them through the converter below the enabled "Copy To Database". #
- Copy To Database: false
- # If "Use Database" is enabled, please fill out the following information. #
- Username: "root"
- Password: ""
- Host: "localhost"
- Port: "3306"
- Database: "hyperdrive"
- Table: "data"
- Converters:
- # This toggles the essentials warp converter on startup. #
- Essentials Warp Converter: false
- # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
- Convert Warps In Current Plugins Folder: true
- # In order for this to work please add the file path to your Essentials Warp folder. #
- # (This must be the exact path to your Warps folder inside of the essentials folder!) #
- # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn"t include the quotes) #
- Essentials Warp Folder: ""
- # Should HyperDrive delete the essentials warp after it converts it? #
- Delete Essentials Warps: true
- # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
- Convert Delay: 5
- # How should the icons of these newly converted warps look? #
- # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
- # you must have admin access in-game and edit them within the menu they are located in.) #
- Icons:
- # What status should these newly converted warp take as? #
- # Current Statuses: [Public, Server, Private] #
- Status: "Server"
- Options:
- # Should the warp others command instantly teleport them? #
- Instant Teleport: true
- # Should hyperdrive signs be able to be created? #
- Signs: true
- # What color should the top sign line be? #
- Sign Color: "&d"
- # This will force a player to have a warp delay and cooldown no matter what. #
- # (Disable this feature if you want ops to be able to bypass but player will require permissions to bypass) #
- Force Teleportation: true
- # How long should the player have to wait in between page refreshes? (In Seconds) #
- # (This is to keep players from spamming the refresh button in menus.) #
- Refresh Cooldown: 3
- # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
- # (This is to keep players from spamming the view more button in menus.) #
- View More Cooldown: 3
- # How long should the player have to wait in between warps? (In Seconds) #
- Warp Cooldown: 15
- # How long should the player have to wait before actually teleporting? (In Seconds) #
- Warp Delay: 5
- # Should moving interrupt the player's teleportation? #
- Warp Movment Cancel: true
- # How many warps should a player be able to own by default? (Set to -1 for unlimited) #
- Default Max Warps: 4
- # How many public warps should a player be able to own by default? (Set to -1 for unlimited) #
- Default Public Warps Limit: 2
- # How many private warps should a player be able to own by default? (Set to -1 for unlimited) #
- Default Private Warps Limit: 2
- # How many warps should a player be able to sell in the warp shop? (Set to -1 for unlimited) #
- Default Shop Warps Limit: 2
- # This is where you can customize the random teleportation. #
- Random Teleport:
- # Would you like random teleporting to have a cooldown? #
- # (This will also effect the cooldown) #
- Enabled Cooldown: true
- # Would you like the player to be teleported randomly from the base coordinates below? #
- # (If disabled the player will be randomly teleported from their current location) #
- Use Base Coordinates: false
- # These are the base coordinates. #
- Base Coodinates:
- X: 0
- Y: 0
- Z: 0
- # How long should the player have to wait in between randomly teleporting? (In Seconds) #
- Cooldown: 30
- # Should moving interrupt the player"s teleportation? #
- Delay: 5
- # This is how far around the player"s current location that they can be randomly teleported to. #
- Radius: 1000
- # How many times should the random teleporter try to find a safe location? #
- Search Times: 15
- # These are the blocks that the player can not spawn on when using random teleportation. #
- # (This will Asynchronously keep randomly trying to find a new location within the radius until one is found) #
- Block Blacklist:
- - 8
- - 9
- - 10
- - 11
- - 111
- - 0
- Group Warping:
- # Should group warping be allowed? #
- Use Group Warping: true
- # What action should be performed to edit a warp? #
- # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
- Action: "RIGHT_CLICK"
- # How should the action's format look in the lore? #
- Action Format: "&a[%action% To Group Warp]"
- # When the owner invites a player to a group how long should the request time be in seconds? #
- Request Time: 15
- Titles:
- # How should the delay title look? #
- Delay:
- # Should the delay message be a title or a basic chat message? #
- # (True = Title/False = Chat Message) #
- Use Title: true
- # What should the main title look like? #
- # (You may use the placeholder %time% in both the title and subtitle) #
- Title: "&eTeleport Commencing In..."
- # What should the subtitle look like? #
- # (You may use the placeholder %time% in both the title and subtitle) #
- SubTitle: "&a%time% &eSeconds (Do Not Move)"
- # How long should the fade in be in seconds? #
- FadeIn: 1
- # How long should the display time in be in seconds? #
- Display Time: 3
- # How long should the fade out be in seconds? #
- FadeOut: 1
- # How should the warp title look? #
- Warp:
- # Should the warp message be a title or a basic chat message? #
- # (True = Title/False = Chat Message) #
- Use Title: true
- # What should the main title look like? #
- # (You may use the placeholder %time% in both the title and subtitle) #
- Title: "&eYou have been teleported"
- # What should the subtitle look like? #
- # (You may use the placeholder %time% in both the title and subtitle) #
- SubTitle: "&eto the &a%warp% &eWarp"
- # How long should the fade in be in seconds? #
- FadeIn: 1
- # How long should the display time in be in seconds? #
- Display Time: 3
- # How long should the fade out be in seconds? #
- FadeOut: 1
- # How should the cooldown title look? #
- Cooldown:
- # Should the cooldown message be a title or a basic chat message? #
- # (True = Title/False = Chat Message) #
- Use Title: true
- # What should the main title look like? #
- # (You may use the placeholder %time% in both the title and subtitle) #
- Title: "&cYou may not teleport"
- # What should the subtitle look like? #
- # (You may use the placeholder %time% in both the title and subtitle) #
- SubTitle: "&cfor another &e%timeleft% &cSeconds"
- # How long should the fade in be in seconds? #
- FadeIn: 1
- # How long should the display time in be in seconds? #
- Display Time: 3
- # How long should the fade out be in seconds? #
- FadeOut: 1
- Random Teleport:
- # Should the cooldown message be a title or a basic chat message? #
- # (True = Title/False = Chat Message) #
- Use Title: true
- # What should the main title look like? #
- # (You may use the placeholders %x%, %y%, %z%, and %world% in both the title and subtitle) #
- Title: "&eYou have been randomly teleported!"
- # What should the subtitle look like? #
- # (You may use the placeholders %x%, %y%, %z%, and %world% in both the title and subtitle) #
- SubTitle: "&eYour new coords are &a%x% %y% %z% %world%&e."
- # How long should the fade in be in seconds? #
- FadeIn: 1
- # How long should the display time in be in seconds? #
- Display Time: 3
- # How long should the fade out be in seconds? #
- FadeOut: 1
- Icons:
- # Should menu warp icons contain line borders in the lore? #
- Use Lines: true
- # How should the lines look? #
- Line: "*-------------------------------------------*"
- # What color should these lines be? #
- Line Colors: "&e&m"
- # How should the action error format look? #
- # (This is used when a action can't be found in the config) #
- Action Error: "&c[Invalid Action]"
- # What should be the default status of a my warp (Warp created through the menu) when its created? #
- # Current Statuses: [Public, Private, Server] #
- Default My Warp Status: "Private"
- # How many characters can a warp name contain? (Don"t go above 32, I recommend staying below 20) #
- Name Max Length: 15
- # How many characters can a warp description contain? #
- Description Max Length: 32
- # How many lines can a warp's description have? #
- Description Max Lines: 2
- # What should the default name color be of each warp icon? #
- Default Name Color: "&6"
- # What should the default description color be of each warp icon? #
- Default Description Color: "&7"
- # What should the default description be of each warp icon? #
- Default Description:
- - "You can change this description in the edit warps menu!"
- - "Hope you enjoy your newly created warp!"
- # Would you like the warp icons to be given the enchanted effect automatically on creation? #
- Default Enchanted: false
- # What should the default id be of each warp icon? #
- Default Id: 2
- # What should the default durability be of each warp icon? #
- Default Durability: 0
- # What should the default amount be of each warp icon? #
- Default Amount: 1
- # Should HyperDrive show the warp's coordinates in the lore? #F
- Show Coords: true
- # Should HyperDrive show the warp's owners in the lore? #
- Show Owners: true
- # Should HyperDrive show the warp's creation date in the lore? #
- Show Creation Date: true
- # Should HyperDrive show the warp's usage price? #
- # (Note: This is the price that the player is charged when they use the warp) #
- Show Usage Price: true
- # What should the usage price format look like on the warp icon when the warp has no charge (Free)? #
- # (Note: Setting a warp's usage charge to 0 will make it free) #
- Usage Price Free Format: "&eThis warp is &a&lFREE &eto use."
- # What should the usage price format look like on the warp icon when the player owns the warp? #
- Usage Price Own Format: "&eYou own this warp."
- # What should the usage price format look like on the warp icon when the warp has a usage price (Is NOT Free)? #
- Usage Price Format: "&eUsage Price: &a$%price%"
- # What color should the warp's coordinates option be? #
- Coords Option Color: "&e"
- # What color should the warp's coordinates value be? #
- Coords Value Color: "&6"
- # How should the owners format look in the lore? #
- Owners Format: "&7Owners: %owners%"
- # What color should the warp's creation date be? #
- Creation Date Color: "&a"
- # How should the price format look in the lore? #
- Price Format: "&7Price: &a$%amount%"
- # If the player has purchased this for his warp's icon this will be displayed. #
- Enchanted Status Active: "&7Status: &aACTIVE"
- # If the player has not purchased this for his warp's icon this will be displayed. #
- Enchanted Status InActive: "&7Status: &cINACTIVE"
- # What action should be performed to edit a warp? #
- # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
- Edit Action: "SHIFT_CLICK"
- # How should the action's format look in the lore? #
- Edit Action Format: "&a[%action% To Edit]"
- # What action should be performed to cancel a warp in the warp shop? #
- # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
- Cancel Action: "RIGHT_CLICK"
- # How should the action's format look in the lore? #
- Cancel Action Format: "&a[%action% To Cancel]"
- # What status should the warp return to after being cancelled or purchased from the warp shop? #
- Cancel Revert Status: "Public"
- # What action should be performed to buy a warp from the warp shop? #
- # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
- Buy Action: "LEFT_CLICK"
- # How should the action's format look in the lore? #
- Buy Action Format: "&a[%action% To Buy]"
- Admin:
- # What action should be performed to edit a warp as a admin? (requires permission) #
- # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
- Edit Action: "SHIFT_CLICK"
- # How should the action's format look in the lore? #
- Edit Action Format: "&c[%action% To Edit]"
- # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
- # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
- Cancel Action: "RIGHT_CLICK"
- # How should the action's format look in the lore? #
- Cancel Action Format: "&c[%action% To Cancel]"
- Chat:
- # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
- Exit Text: "Cancel"
- # What warps should be displayed when a player types /warp,warps,w list? #
- # (If it is none of these types you will be defaulted to type 0) #
- # (Remember admins will see all warp at all times) #
- # Type 0 = shows only warps the player owns. #
- # Type 1 = Shows all the warps the player has access to. #
- # Type 2 = Shows only server warps. #
- Listing Type: 0
- Filter:
- # What should the filtered word be replaced with? #
- # (This symbol can not be /, \, :, *, ?, ", <, >, or | since this will be in the file name.) #
- Symbol: "^"
- # What should be filtered out of a warp name? #
- Name Filter:
- - "fuck"
- - "shit"
- - "!"
- - "&"
- - "§"
- - "."
- - "?"
- # What should be filtered out of a warp's description? #
- Description Filter:
- - "fuck"
- - "&"
- - "§"
- - "shit"
- # What ids should be banned from being used as a warp icon? #
- Id Filter:
- - 0
- - 7
- - 8
- - 9
- - 10
- - 11
- - 26
- - 34
- - 36
- - 43
- - 51
- - 52
- - 55
- - 59
- - 60
- - 62
- - 63
- - 64
- - 68
- - 71
- - 73
- - 75
- - 83
- - 90
- - 92
- - 93
- - 94
- - 97
- - 104
- - 105
- - 115
- - 119
- - 120
- - 122
- - 124
- - 125
- - 127
- - 132
- - 137
- - 140
- - 141
- - 142
- - 144
- - 149
- - 150
- - 166
- - 176
- - 177
- - 178
- - 181
- - 193
- - 194
- - 195
- - 196
- - 197
- - 204
- - 207
- - 208
- - 209
- - 210
- - 211
- - 212
- - 217
- - 255
- Sounds:
- # Sound after teleporting. #
- Warp:
- Enabled: true
- # What sound should be played? #
- # You can view a list of sounds by searching for your version of minecraft's list of sounds in google. #
- # Example: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #
- Sound: "ENTITY_ENDERMEN_TELEPORT"
- # These values modify the sound"s volume. #
- Pitch: 1
- Volume: 1
- # Sound when clicking in the menus. #
- Menu:
- Enabled: true
- # What sound should be played? #
- # You can view a list of sounds by searching for your version of minecraft's list of sounds in google. #
- # Example: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #
- Sound: "UI_BUTTON_CLICK"
- # These values modify the sound"s volume. #
- Pitch: 1
- volume: 1
- # Sound when opening the menus. #
- Menu Open:
- Enabled: true
- # What sound should be played? #
- # You can view a list of sounds by searching for your version of minecraft's list of sounds in google. #
- # Example: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #
- Sound: "BLOCK_CHEST_OPEN"
- # These values modify the sound"s volume. #
- Pitch: 1
- volume: 1
- Animation:
- # Animation/Effect while teleport is commencing. #
- Delay:
- Enabled: true
- # What particle animation template would you like to use? #
- # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
- Type: 1
- # What should it's radius be? #
- Radius: 0.4
- # How big should the particle radius be? #
- Particle Radius: 2
- # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
- Ratio: 16
- # How many particles should be displayed per tick? #
- Amount: 1
- # How long should this animation last in seconds? #
- Duration: 5
- # What should this animation's height be? #
- # (Only works with type 2) #
- Height: 2
- # What Particle would you like this animation to be made up of? #
- # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
- # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
- Particle: "CLOUD"
- # Animation/Effect after teleporting. #
- Warp:
- Enabled: true
- # What particle animation template would you like to use? #
- # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
- Type: 0
- # What should it's radius be? #
- Radius: 1.5
- # How big should the particle radius be? #
- Particle Radius: 5
- # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
- Ratio: 12
- # How many particles should be displayed per tick? #
- Amount: 1
- # How long should this animation last in seconds? #
- Duration: 0.5
- # What should this animation's height be? #
- # (Only works with type 2) #
- Height: 2
- # What Particle would you like this animation to be made up of? #
- # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
- # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
- Particle: "SPELL_WITCH"
- # Animation/Effect while teleport is commencing for a group warp. #
- Group Warp Delay:
- Enabled: true
- # What particle animation template would you like to use? #
- # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
- Type: 4
- # What should it's radius be? #
- Radius: 5
- # How big should the particle radius be? #
- Particle Radius: 2
- # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
- Ratio: 16
- # How many particles should be displayed per tick? #
- Amount: 1
- # How long should this animation last in seconds? #
- Duration: 5
- # What should this animation's height be? #
- # (Only works with type 2) #
- Height: 2
- # What Particle would you like this animation to be made up of? #
- # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
- # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
- Particle: "CLOUD"
- # Animation/Effect after a group warp teleport. #
- Group Warp:
- Enabled: true
- # What particle animation template would you like to use? #
- # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
- Type: 0
- # What should it's radius be? #
- Radius: 3
- # How big should the particle radius be? #
- Particle Radius: 5
- # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
- Ratio: 12
- # How many particles should be displayed per tick? #
- Amount: 1
- # How long should this animation last in seconds? #
- Duration: 0.5
- # What should this animation's height be? #
- # (Only works with type 2) #
- Height: 2
- # What Particle would you like this animation to be made up of? #
- # You can view a list of particles by searching for your version of minecraft's list of particles in google. #
- # Example: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html #
- Particle: "SPELL_WITCH"
- Prices:
- Use Economy: false
- # These are all of your prices for each action that a player can do. #
- Max Sell Price: 1000000
- Min Sell Price: 0
- Sell Fee: 50
- Create Warp: 150
- Delete Warp: 100
- Change Name: 80
- Change Id: 50
- Enchanted Price: 200
- Change Description: 100
- Change Description Color: 50
- Change Name Color: 50
- Change Amount: 35
- Change Status: 100
- Add Owner: 150
- Remove Owner: 150
- Give Ownership: 200
- Relocate: 300
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