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HR_Shaft

Automatic Server Messages 1.1 for Phasor v2+

Jan 9th, 2015
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  1. --[[ ###  Automatic Server Messages 1.1 ###]]--
  2. --[[ ###    by H® Shaft for Phasor v2+  ###]]--
  3.  
  4. -- Enable server admins to setup automatic server messages: single line messages that will be shown to players based on the delay frequency you set
  5. -- You can determine the order of the messages as sequential or random: default sequential (see random_order below)
  6. -- Default: 1 message shown per minute
  7.  
  8. -- messages table: add your own, ensure the messages are within quotes, and separated by a comma between each message
  9.  
  10. messages = {
  11. "Message 1",
  12. "Message 2",
  13. "Message 3",
  14. "Message 4",
  15. "Message 5",
  16. "Message 6",
  17. "Message 7",
  18. "Message 8",
  19. "Message 9",
  20. "Message 10"
  21. }
  22.  
  23. -- message order: random order if set to true, sequential (1,2,3,etc) if set to false
  24.  
  25. random_order = false
  26.  
  27. -- message shown when player joins, followed by player name! Example: Welcome to the best server H® Shaft!
  28.    
  29. join_message = "Welcome message here"
  30.  
  31. -- message shown when game ends, followed by player name! Example: Thanks for playing in the best server H® Shaft!
  32.  
  33. end_message = "Thanks for playing [here]"
  34.  
  35. -- delay in minutes between each message, Default: 1 message shown per minute
  36.  
  37. message_delay = 1
  38.  
  39. function GetRequiredVersion()
  40.     return 200
  41. end
  42.  
  43. function OnScriptLoad(process, game, persistent)
  44.     message_no = 1
  45.     timedmessage = registertimer(message_delay * 60000, "TimedMessages")
  46. end
  47.  
  48. function OnPlayerJoin(player)
  49.     if getplayer(player) then
  50.         privatesay(player, join_message .. " " .. getname(player) .. "! ")
  51.     end
  52. end
  53.  
  54. function TimedMessages(id, count)
  55.     for i = 0,15 do
  56.         if getplayer(i) then
  57.             privatesay(i, messages[message_no])
  58.             if not random_order then
  59.                 message_no = message_no + 1
  60.                 if message_no > #messages then
  61.                     message_no = 1
  62.                 end            
  63.             else
  64.                 if #messages > 1 then
  65.                     message_no = getrandomnumber(1, #messages)
  66.                 end
  67.             end        
  68.         end
  69.     end
  70.     return true
  71. end
  72.  
  73. function OnGameEnd(stage)
  74.     if stage == 1 then
  75.         message_no = 1     
  76.     elseif stage == 2 then
  77.         for i = 0,15 do
  78.             if getplayer(i) then
  79.                 privatesay(i, end_message " " .. getname(i) .. "!")
  80.             end    
  81.         end
  82.     end
  83. end
  84.  
  85. -- Created by H® Shaft thank you to Oxide, AelitePrime, Nugget & Wizard.
  86. -- Visit http://halorace.org/forum/index.php?topic=514.0 or
  87. -- Visit http://pastebin.com/u/HR_Shaft for more phasor scripts
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