Advertisement
Guest User

Untitled

a guest
Mar 24th, 2019
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://620619801"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242. hum.WalkSpeed = 40
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259.  
  260. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  261. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  262.  
  263.  
  264. local TweenService = game:GetService("TweenService")
  265. local Colours = {Color3.fromRGB(31,128,29),Color3.fromRGB(17,17,17),Color3.fromRGB(237,234,234),Color3.fromRGB(0,255,0),Color3.fromRGB(255,0,0)}
  266. local Int = 0
  267. local txt = Instance.new("BillboardGui", char)
  268. txt.Adornee = char.Head
  269. txt.Name = "_status"
  270. txt.Size = UDim2.new(2, 0, 1.2, 0)
  271. txt.StudsOffset = Vector3.new(-9, 8, 0)
  272. local text = Instance.new("TextLabel", txt)
  273. text.Size = UDim2.new(10, 0, 7, 0)
  274. text.FontSize = "Size24"
  275. text.TextScaled = true
  276. text.TextTransparency = 0
  277. text.BackgroundTransparency = 1
  278. text.TextTransparency = 0
  279. text.TextStrokeTransparency = 1
  280. text.Font = "Cartoon"
  281. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  282. v = Instance.new("Part")
  283. v.Name = "ColorBrick"
  284. v.Parent = Player.Character
  285. v.FormFactor = "Symmetric"
  286. v.Anchored = true
  287. v.CanCollide = false
  288. v.BottomSurface = "Smooth"
  289. v.TopSurface = "Smooth"
  290. v.Size = Vector3.new(10, 5, 3)
  291. v.Transparency = 1
  292. v.CFrame = char.Torso.CFrame
  293. v.BrickColor = BrickColor.new("Really black")
  294. v.Transparency = 1
  295. v.Shape = "Block"
  296. spawn(function()
  297. local TweenService = game:GetService("TweenService")
  298. local Colours = {Color3.fromRGB(31,128,29),Color3.fromRGB(17,17,17),Color3.fromRGB(237,234,234),Color3.fromRGB(0,255,0),Color3.fromRGB(255,0,0)}
  299. local Int = 0
  300. while wait(0.5) do
  301. if Int == #Colours then Int = 0 end
  302. Int = Int+1
  303. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  304. end
  305. end)
  306. text.Text = "xXQuilavaXx"
  307.  
  308.  
  309. local txtd = Instance.new("BillboardGui", char)
  310. txtd.Adornee = char.Head
  311. txtd.Name = "_status"
  312. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  313. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  314. local texth = Instance.new("TextLabel", txtd)
  315. texth.Size = UDim2.new(10, 0, 7, 0)
  316. texth.FontSize = "Size24"
  317. texth.TextScaled = true
  318. texth.TextTransparency = 0
  319. texth.BackgroundTransparency = 1
  320. texth.TextTransparency = 0
  321. texth.TextStrokeTransparency = 1
  322. texth.Font = "Cartoon"
  323. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = Player.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  341. local Intt = 0
  342. while wait(0.2) do
  343. if Intt == #Colourss then Intt = 0 end
  344. Intt = Intt+1
  345. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  346. end
  347. end)
  348. texth.Text = ""
  349.  
  350.  
  351. Head.BrickColor = BrickColor.new("Lily white")
  352. RightArm.BrickColor = BrickColor.new("Lily white")
  353. LeftArm.BrickColor = BrickColor.new("Lily white")
  354. Torso.BrickColor = BrickColor.new("Lily white")
  355. RightLeg.BrickColor = BrickColor.new("Lily white")
  356. LeftLeg.BrickColor = BrickColor.new("Lily white")
  357.  
  358. -------------------------------------------------------
  359. --Start Good Stuff--
  360. -------------------------------------------------------
  361. CF = CFrame.new
  362. angles = CFrame.Angles
  363. attack = false
  364. timetofly = true
  365. Euler = CFrame.fromEulerAnglesXYZ
  366. Rad = math.rad
  367. IT = Instance.new
  368. BrickC = BrickColor.new
  369. Cos = math.cos
  370. Acos = math.acos
  371. Sin = math.sin
  372. Asin = math.asin
  373. Abs = math.abs
  374. Mrandom = math.random
  375. Floor = math.floor
  376. random = math.random
  377. radian = math.rad
  378. Vec3 = Vector3.new
  379. cFrame = CFrame.new
  380. Euler = CFrame.fromEulerAnglesXYZ
  381. -------------------------------------------------------
  382. --End Good Stuff--
  383. -------------------------------------------------------
  384. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  385. RSH, LSH = nil, nil
  386. RW = Instance.new("Weld")
  387. LW = Instance.new("Weld")
  388. RH = tors["Right Hip"]
  389. LH = tors["Left Hip"]
  390. RSH = tors["Right Shoulder"]
  391. LSH = tors["Left Shoulder"]
  392. RSH.Parent = nil
  393. LSH.Parent = nil
  394. RW.Name = "RW"
  395. RW.Part0 = tors
  396. RW.C0 = CF(1.5, 0.5, 0)
  397. RW.C1 = CF(0, 0.5, 0)
  398. RW.Part1 = ra
  399. RW.Parent = tors
  400. LW.Name = "LW"
  401. LW.Part0 = tors
  402. LW.C0 = CF(-1.5, 0.5, 0)
  403. LW.C1 = CF(0, 0.5, 0)
  404. LW.Part1 = la
  405. LW.Parent = tors
  406. Effects = {}
  407.  
  408. BTAUNT = Instance.new("Sound", tors)
  409. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  410. BTAUNT.Volume = 10
  411. BTAUNT.Pitch = 1
  412. BTAUNT.Looped = false
  413. BTAUNT.TimePosition = 0.2
  414.  
  415. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  416. RCKIN.SoundId = "http://www.roblox.com/asset/?id=241184313"
  417. RCKIN.Volume = 100
  418. RCKIN.Pitch = 1
  419. RCKIN.Looped = false
  420.  
  421. soos = Instance.new("Sound", tors) --Seizure
  422. soos.SoundId = "http://www.roblox.com/asset/?id=145151785"
  423. soos.Volume = 100
  424. soos.Pitch = 1
  425. soos.Looped = false
  426.  
  427. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  428.  
  429. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  430. bat.Size = Vector3.new(1, 1, 5)
  431. bat.CanCollide = false
  432. bat:BreakJoints()
  433.  
  434. LeDrink = it("Model")
  435. LeDrink.Parent = char
  436. LeDrink.Name = "LeDrink"
  437. RHe = it("Part")
  438. RHe.Parent = LeDrink
  439. RHe.BrickColor = BrickColor.new("Really black")
  440. RHe.Locked = true
  441. RHe.CanCollide = false
  442. RHe.Transparency = 1
  443. PMesh = it("SpecialMesh")
  444. RHe.formFactor = "Symmetric"
  445. PMesh.MeshType = "FileMesh"
  446. PMesh.MeshId = "rbxassetid://10470609"
  447. PMesh.TextureId = "rbxassetid://111405256"
  448. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  449. PMesh.Parent = RHe
  450. local RWeld = it("Weld")
  451. RWeld.Parent = RHe
  452. RWeld.Part0 = RHe
  453. RWeld.Part1 = ra
  454. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  455.  
  456. LeChips = it("Model")
  457. LeChips.Parent = char
  458. LeChips.Name = "LeChips"
  459. RHk = it("Part")
  460. RHk.Parent = LeChips
  461. RHk.BrickColor = BrickColor.new("Really black")
  462. RHk.Locked = true
  463. RHk.CanCollide = false
  464. RHk.Transparency = 1
  465. PMeshe = it("SpecialMesh")
  466. RHk.formFactor = "Symmetric"
  467. PMeshe.MeshType = "FileMesh"
  468. PMeshe.MeshId = "rbxassetid://19106014"
  469. PMeshe.TextureId = "rbxassetid://342435650"
  470. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  471. PMeshe.Parent = RHk
  472. local RWelds = it("Weld")
  473. RWelds.Parent = RHk
  474. RWelds.Part0 = RHk
  475. RWelds.Part1 = ra
  476. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  477.  
  478. local LeDrink = "wiplolnotyet"
  479. local LeChips = "wipaswelllol"
  480. local Sitt = false
  481.  
  482.  
  483. -------------------------------------------------------
  484. --Start HeartBeat--
  485. -------------------------------------------------------
  486. ArtificialHB = Instance.new("BindableEvent", script)
  487. ArtificialHB.Name = "Heartbeat"
  488. script:WaitForChild("Heartbeat")
  489.  
  490. frame = 1 / 60
  491. tf = 0
  492. allowframeloss = false
  493. tossremainder = false
  494.  
  495.  
  496. lastframe = tick()
  497. script.Heartbeat:Fire()
  498.  
  499.  
  500. game:GetService("RunService").Heartbeat:connect(function(s, p)
  501. tf = tf + s
  502. if tf >= frame then
  503. if allowframeloss then
  504. script.Heartbeat:Fire()
  505. lastframe = tick()
  506. else
  507. for i = 1, math.floor(tf / frame) do
  508. script.Heartbeat:Fire()
  509. end
  510. lastframe = tick()
  511. end
  512. if tossremainder then
  513. tf = 0
  514. else
  515. tf = tf - frame * math.floor(tf / frame)
  516. end
  517. end
  518. end)
  519. -------------------------------------------------------
  520. --End HeartBeat--
  521. -------------------------------------------------------
  522.  
  523.  
  524. local cR=255
  525. local cG=0
  526. local cB=0
  527. local flg5=1 local omgidk=1
  528. local add=13.5
  529. game:GetService('RunService').Heartbeat:connect(function()
  530. if omgidk>10000 then omgidk=0 end
  531. omgidk=omgidk+1
  532. if cR>=255 then flg5=1 end
  533. if cG>=255 then flg5=2 end
  534. if cB>=255 then flg5=3 end
  535. if flg5==1 then cR=cR-add cG=cG+add end
  536. if flg5==2 then cG=cG-add cB=cB+add end
  537. if flg5==3 then cB=cB-add cR=cR+add end
  538. end)
  539.  
  540. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  541. coroutine.resume(coroutine.create(function()
  542. local intensity = 1 * Intensity
  543. local rotM = 0.01 * Intensity
  544. for i = 0, Length, 0.1 do
  545. swait()
  546. intensity = intensity - 0.05 * Intensity / Length
  547. rotM = rotM - 5.0E-4 * Intensity / Length
  548. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  549. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  550. end
  551. Humanoid.CameraOffset = Vec3(0, 0, 0)
  552. end))
  553. end
  554.  
  555. local joyemoji = Instance.new('ParticleEmitter', tors)
  556. joyemoji.VelocitySpread = 2000
  557. joyemoji.Lifetime = NumberRange.new(1)
  558. joyemoji.Speed = NumberRange.new(40)
  559. joy= {}
  560. for i=0, 19 do
  561. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  562. end
  563. joyemoji.Size = NumberSequence.new(joy)
  564. joyemoji.Rate = 0
  565. joyemoji.LockedToPart = false
  566. joyemoji.LightEmission = 0
  567. joyemoji.Texture = "rbxassetid://1176402123"
  568. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  569.  
  570.  
  571. local LIT = Instance.new('ParticleEmitter', tors)
  572. LIT.VelocitySpread = 2000
  573. LIT.Lifetime = NumberRange.new(1)
  574. LIT.Speed = NumberRange.new(45)
  575. nani= {}
  576. for i=0, 19 do
  577. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  578. end
  579. LIT.Size = NumberSequence.new(nani)
  580. LIT.Rate = 0
  581. LIT.LockedToPart = false
  582. LIT.LightEmission = 0
  583. LIT.Texture = "rbxassetid://1492670151"
  584. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  585.  
  586. local toast = Instance.new('ParticleEmitter', tors)
  587. toast.VelocitySpread = 2000
  588. toast.Lifetime = NumberRange.new(1)
  589. toast.Speed = NumberRange.new(60)
  590. toasterstoasttoast= {}
  591. for i=0, 19 do
  592. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  593. end
  594. toast.Size = NumberSequence.new(toasterstoasttoast)
  595. toast.Rate = 0
  596. toast.LockedToPart = false
  597. toast.LightEmission = 0
  598. toast.Texture = "rbxassetid://436096230"
  599. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  600.  
  601. local ok = Instance.new('ParticleEmitter', tors)
  602. ok.VelocitySpread = 2000
  603. ok.Lifetime = NumberRange.new(1)
  604. ok.Speed = NumberRange.new(50)
  605. cool= {}
  606. for i=0, 19 do
  607. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  608. end
  609. ok.Size = NumberSequence.new(cool)
  610. ok.Rate = 0
  611. ok.LockedToPart = false
  612. ok.LightEmission = 0
  613. ok.Texture = "rbxassetid://636768448"
  614. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  615.  
  616. maincolor = BrickC("Really red")
  617. -------------------------------------------------------
  618. --Start Kyu's shitty stuff--
  619. -------------------------------------------------------
  620. function un_fun()
  621. attack = true
  622. hum.WalkSpeed = 0
  623. BTAUNT:Play()
  624. repeat
  625. swait()
  626. BTAUNT.Parent = tors
  627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  628. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  629. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  630. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  631. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  632. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  633. until BTAUNT.Playing == false
  634. attack = false
  635. hum.WalkSpeed = 40
  636. end
  637.  
  638. function Tauntmelon()
  639. attack = true
  640. hum.WalkSpeed = 0
  641. CreateSound("1486343908", tors, 10, 1)
  642. for i = 0, 9, 0.1 do
  643. swait()
  644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  648. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  649. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  650. end
  651. attack = false
  652. hum.WalkSpeed = 40
  653. end
  654.  
  655. function fbiopenup()
  656. attack = true
  657. hum.WalkSpeed = 6
  658. CreateSound("2156386052", tors, 10, 1)
  659. Character.Head.face.Texture = "rbxassetid://12117740"
  660. for i = 0, 5.56, 0.1 do
  661. swait()
  662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  666. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  667. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  668. end
  669. for i = 0,1.57,0.1 do
  670. swait()
  671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  677. end
  678. for i = 0,1.2,0.1 do
  679. swait()
  680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  686. end
  687. for i = 0,1.2,0.1 do
  688. swait()
  689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  695. end
  696. for i = 0,1.2,0.1 do
  697. swait()
  698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  704. end
  705. for i = 0,1.2,0.1 do
  706. swait()
  707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  713. end
  714. for i = 0,1,0.1 do
  715. swait()
  716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  722. end
  723. for i = 0,1,0.1 do
  724. swait()
  725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  731. end
  732. attack = false
  733. Character.Head.face.Texture = "rbxassetid://620619801"
  734. hum.WalkSpeed = 40
  735. end
  736.  
  737. function FindNearestHead(Position, Distance, SinglePlayer)
  738. if SinglePlayer then
  739. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  740. end
  741. local List = {}
  742. for i, v in pairs(workspace:GetChildren()) do
  743. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  744. table.insert(List, v)
  745. end
  746. end
  747. return List
  748. end
  749.  
  750. function SoulSteal(dude)
  751. if dude.Name ~= char then
  752. local bgf = IT("BodyGyro", dude.Head)
  753. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  754. local val = IT("BoolValue", dude)
  755. val.Name = "IsHit"
  756. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  757. local soulst = coroutine.wrap(function()
  758. local soul = Instance.new("Part",dude)
  759. soul.Size = Vector3.new(1,1,1)
  760. soul.CanCollide = false
  761. soul.Anchored = false
  762. soul.Position = torso.Position
  763. soul.Transparency = 1
  764. local PartEmmit1 = IT("ParticleEmitter", soul)
  765. PartEmmit1.LightEmission = 1
  766. PartEmmit1.Texture = "rbxassetid://569507414"
  767. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  768. PartEmmit1.Rate = 250
  769. PartEmmit1.Lifetime = NumberRange.new(1.6)
  770. PartEmmit1.Size = NumberSequence.new({
  771. NumberSequenceKeypoint.new(0, 1, 0),
  772. NumberSequenceKeypoint.new(1, 0, 0)
  773. })
  774. PartEmmit1.Transparency = NumberSequence.new({
  775. NumberSequenceKeypoint.new(0, 0, 0),
  776. NumberSequenceKeypoint.new(1, 1, 0)
  777. })
  778. PartEmmit1.Speed = NumberRange.new(0, 0)
  779. PartEmmit1.VelocitySpread = 30000
  780. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  781. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  782. local BodPoss = IT("BodyPosition", soul)
  783. BodPoss.P = 3000
  784. BodPoss.D = 1000
  785. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  786. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  787. wait(1.6)
  788. soul.Touched:connect(function(hit)
  789. if hit.Parent == char then
  790. soul:Destroy()
  791. end
  792. end)
  793. wait(1.2)
  794. while soul do
  795. swait()
  796. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  797. BodPoss.Position = tors.Position
  798. end
  799. end)
  800. soulst()
  801. end
  802. end
  803. function FaceMouse()
  804. local Cam = workspace.CurrentCamera
  805. return {
  806. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  807. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  808. }
  809. end
  810.  
  811. function Eviscerate(dude)
  812. if dude.Name ~= char then
  813. local bgf = IT("BodyGyro", dude.Head)
  814. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  815. local val = IT("BoolValue", dude)
  816. val.Name = "IsHit"
  817. local ds = coroutine.wrap(function()
  818. dude:WaitForChild("Head"):BreakJoints()
  819. wait(0.5)
  820. target = nil
  821. coroutine.resume(coroutine.create(function()
  822. for i, v in pairs(dude:GetChildren()) do
  823. if v:IsA("Accessory") then
  824. v:Destroy()
  825. end
  826. if v:IsA("Humanoid") then
  827. v:Destroy()
  828. end
  829. if v:IsA("CharacterMesh") then
  830. v:Destroy()
  831. end
  832. if v:IsA("Model") then
  833. v:Destroy()
  834. end
  835. if v:IsA("Part") or v:IsA("MeshPart") then
  836. for x, o in pairs(v:GetChildren()) do
  837. if o:IsA("Decal") then
  838. o:Destroy()
  839. end
  840. end
  841. coroutine.resume(coroutine.create(function()
  842. v.Material = "Neon"
  843. v.CanCollide = false
  844. local PartEmmit1 = IT("ParticleEmitter", v)
  845. PartEmmit1.LightEmission = 1
  846. PartEmmit1.Texture = "rbxassetid://284205403"
  847. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  848. PartEmmit1.Rate = 150
  849. PartEmmit1.Lifetime = NumberRange.new(1)
  850. PartEmmit1.Size = NumberSequence.new({
  851. NumberSequenceKeypoint.new(0, 0.75, 0),
  852. NumberSequenceKeypoint.new(1, 0, 0)
  853. })
  854. PartEmmit1.Transparency = NumberSequence.new({
  855. NumberSequenceKeypoint.new(0, 0, 0),
  856. NumberSequenceKeypoint.new(1, 1, 0)
  857. })
  858. PartEmmit1.Speed = NumberRange.new(0, 0)
  859. PartEmmit1.VelocitySpread = 30000
  860. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  861. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  862. local BodPoss = IT("BodyPosition", v)
  863. BodPoss.P = 3000
  864. BodPoss.D = 1000
  865. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  866. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  867. v.Color = maincolor.Color
  868. coroutine.resume(coroutine.create(function()
  869. for i = 0, 49 do
  870. swait(1)
  871. v.Transparency = v.Transparency + 0.08
  872. end
  873. wait(0.5)
  874. PartEmmit1.Enabled = false
  875. wait(3)
  876. v:Destroy()
  877. dude:Destroy()
  878. end))
  879. end))
  880. end
  881. end
  882. end))
  883. end)
  884. ds()
  885. end
  886. end
  887.  
  888. function ragdoll(model)
  889. local char = model
  890. torso = char.HumanoidRootPart
  891. torso2 = char.Torso
  892. LW.Parent = nil
  893. RW.Parent = nil
  894. LH.Parent = nil
  895. RH.Parent = nil
  896. if hum ~= nil then
  897. hum.PlatformStand = true
  898. end
  899.  
  900. local Head = char:FindFirstChild("Head")
  901. if Head then
  902. local Neck = Instance.new("Weld")
  903. Neck.Name = "Neck"
  904. Neck.Part0 = torso
  905. Neck.Part1 = Head
  906. Neck.C0 = CFrame.new(0, 1.5, 0)
  907. Neck.C1 = CFrame.new()
  908. Neck.Parent = torso
  909. end
  910. local Limb = char:FindFirstChild("Right Arm")
  911. if Limb then
  912.  
  913. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  914. local Joint = Instance.new("Glue")
  915. Joint.Name = "RightShoulder"
  916. Joint.Part0 = torso
  917. Joint.Part1 = Limb
  918. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  919. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  920. Joint.Parent = torso
  921.  
  922. local B = Instance.new("Part")
  923. B.TopSurface = 0
  924. B.BottomSurface = 0
  925. B.formFactor = "Symmetric"
  926. B.Size = Vector3.new(1, 1, 1)
  927. B.Transparency = 1
  928. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  929. B.Parent = char
  930. local W = Instance.new("Weld")
  931. W.Part0 = Limb
  932. W.Part1 = B
  933. W.C0 = CFrame.new(0, -0.5, 0)
  934. W.Parent = Limb
  935.  
  936. end
  937. local Limb = char:FindFirstChild("Left Arm")
  938. if Limb then
  939.  
  940. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  941. local Joint = Instance.new("Glue")
  942. Joint.Name = "LeftShoulder"
  943. Joint.Part0 = torso
  944. Joint.Part1 = Limb
  945. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  946. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  947. Joint.Parent = torso
  948.  
  949. local B = Instance.new("Part")
  950. B.TopSurface = 0
  951. B.BottomSurface = 0
  952. B.formFactor = "Symmetric"
  953. B.Size = Vector3.new(1, 1, 1)
  954. B.Transparency = 1
  955. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  956. B.Parent = char
  957. local W = Instance.new("Weld")
  958. W.Part0 = Limb
  959. W.Part1 = B
  960. W.C0 = CFrame.new(0, -0.5, 0)
  961. W.Parent = Limb
  962.  
  963. end
  964. local Limb = char:FindFirstChild("Right Leg")
  965. if Limb then
  966.  
  967. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  968. local Joint = Instance.new("Glue")
  969. Joint.Name = "RightHip"
  970. Joint.Part0 = torso
  971. Joint.Part1 = Limb
  972. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  973. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  974. Joint.Parent = torso
  975.  
  976. local B = Instance.new("Part")
  977. B.TopSurface = 0
  978. B.BottomSurface = 0
  979. B.formFactor = "Symmetric"
  980. B.Size = Vector3.new(1, 1, 1)
  981. B.Transparency = 1
  982. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  983. B.Parent = char
  984. local W = Instance.new("Weld")
  985. W.Part0 = Limb
  986. W.Part1 = B
  987. W.C0 = CFrame.new(0, -0.5, 0)
  988. W.Parent = Limb
  989.  
  990. end
  991. local Limb = char:FindFirstChild("Left Leg")
  992. if Limb then
  993.  
  994. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  995. local Joint = Instance.new("Glue")
  996. Joint.Name = "LeftHip"
  997. Joint.Part0 = torso
  998. Joint.Part1 = Limb
  999. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1000. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1001. Joint.Parent = torso
  1002.  
  1003. local B = Instance.new("Part")
  1004. B.TopSurface = 0
  1005. B.BottomSurface = 0
  1006. B.formFactor = "Symmetric"
  1007. B.Size = Vector3.new(1, 1, 1)
  1008. B.Transparency = 1
  1009. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1010. B.Parent = char
  1011. local W = Instance.new("Weld")
  1012. W.Part0 = Limb
  1013. W.Part1 = B
  1014. W.C0 = CFrame.new(0, -0.5, 0)
  1015. W.Parent = Limb
  1016.  
  1017. end
  1018. --[
  1019. local Bar = Instance.new("Part")
  1020. Bar.TopSurface = 0
  1021. Bar.BottomSurface = 0
  1022. Bar.formFactor = "Symmetric"
  1023. Bar.Size = Vector3.new(1, 1, 1)
  1024. Bar.Transparency = 1
  1025. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1026. Bar.Parent = char
  1027. local Weld = Instance.new("Weld")
  1028. Weld.Part0 = torso
  1029. Weld.Part1 = Bar
  1030. Weld.C0 = CFrame.new(0, 0.5, 0)
  1031. Weld.Parent = torso
  1032. --]]
  1033.  
  1034. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1035.  
  1036. end
  1037.  
  1038. -------------------------------------------------------
  1039. --End Kyu's shitty stuff--
  1040. -------------------------------------------------------
  1041.  
  1042. -------------------------------------------------------
  1043. --Start Important Functions--
  1044. -------------------------------------------------------
  1045. function swait(num)
  1046. if num == 0 or num == nil then
  1047. game:service("RunService").Stepped:wait(0)
  1048. else
  1049. for i = 0, num do
  1050. game:service("RunService").Stepped:wait(0)
  1051. end
  1052. end
  1053. end
  1054. function thread(f)
  1055. coroutine.resume(coroutine.create(f))
  1056. end
  1057. function clerp(a, b, t)
  1058. local qa = {
  1059. QuaternionFromCFrame(a)
  1060. }
  1061. local qb = {
  1062. QuaternionFromCFrame(b)
  1063. }
  1064. local ax, ay, az = a.x, a.y, a.z
  1065. local bx, by, bz = b.x, b.y, b.z
  1066. local _t = 1 - t
  1067. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1068. end
  1069. function QuaternionFromCFrame(cf)
  1070. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1071. local trace = m00 + m11 + m22
  1072. if trace > 0 then
  1073. local s = math.sqrt(1 + trace)
  1074. local recip = 0.5 / s
  1075. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1076. else
  1077. local i = 0
  1078. if m00 < m11 then
  1079. i = 1
  1080. end
  1081. if m22 > (i == 0 and m00 or m11) then
  1082. i = 2
  1083. end
  1084. if i == 0 then
  1085. local s = math.sqrt(m00 - m11 - m22 + 1)
  1086. local recip = 0.5 / s
  1087. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1088. elseif i == 1 then
  1089. local s = math.sqrt(m11 - m22 - m00 + 1)
  1090. local recip = 0.5 / s
  1091. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1092. elseif i == 2 then
  1093. local s = math.sqrt(m22 - m00 - m11 + 1)
  1094. local recip = 0.5 / s
  1095. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1096. end
  1097. end
  1098. end
  1099. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1100. local xs, ys, zs = x + x, y + y, z + z
  1101. local wx, wy, wz = w * xs, w * ys, w * zs
  1102. local xx = x * xs
  1103. local xy = x * ys
  1104. local xz = x * zs
  1105. local yy = y * ys
  1106. local yz = y * zs
  1107. local zz = z * zs
  1108. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1109. end
  1110. function QuaternionSlerp(a, b, t)
  1111. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1112. local startInterp, finishInterp
  1113. if cosTheta >= 1.0E-4 then
  1114. if 1 - cosTheta > 1.0E-4 then
  1115. local theta = math.acos(cosTheta)
  1116. local invSinTheta = 1 / Sin(theta)
  1117. startInterp = Sin((1 - t) * theta) * invSinTheta
  1118. finishInterp = Sin(t * theta) * invSinTheta
  1119. else
  1120. startInterp = 1 - t
  1121. finishInterp = t
  1122. end
  1123. elseif 1 + cosTheta > 1.0E-4 then
  1124. local theta = math.acos(-cosTheta)
  1125. local invSinTheta = 1 / Sin(theta)
  1126. startInterp = Sin((t - 1) * theta) * invSinTheta
  1127. finishInterp = Sin(t * theta) * invSinTheta
  1128. else
  1129. startInterp = t - 1
  1130. finishInterp = t
  1131. end
  1132. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1133. end
  1134. function rayCast(Position, Direction, Range, Ignore)
  1135. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1136. end
  1137. local RbxUtility = LoadLibrary("RbxUtility")
  1138. local Create = RbxUtility.Create
  1139. local insta = true
  1140.  
  1141. -------------------------------------------------------
  1142. --Start Damage Function--
  1143. -------------------------------------------------------
  1144. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1145. if hit.Parent == nil then
  1146. return
  1147. end
  1148. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1149. for _, v in pairs(hit.Parent:children()) do
  1150. if v:IsA("Humanoid") then
  1151. h = v
  1152. end
  1153. end
  1154. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1155. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1156. end
  1157.  
  1158. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1159. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1160. if hit.Parent.DebounceHit.Value == true then
  1161. return
  1162. end
  1163. end
  1164. if insta == true then
  1165. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1166. end
  1167. local c = Create("ObjectValue"){
  1168. Name = "creator",
  1169. Value = game:service("Players").LocalPlayer,
  1170. Parent = h,
  1171. }
  1172. game:GetService("Debris"):AddItem(c, .5)
  1173. CreateSound("958257111", hit, 10, 1)
  1174. local Damage = math.random(minim, maxim)
  1175. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1176. local blocked = false
  1177. local block = hit.Parent:findFirstChild("Block")
  1178. if block ~= nil then
  1179. if block.className == "IntValue" then
  1180. if block.Value > 0 then
  1181. blocked = true
  1182. block.Value = block.Value - 1
  1183. end
  1184. end
  1185. end
  1186. if blocked == false then
  1187. h.Health = h.Health - Damage
  1188. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1189. else
  1190. h.Health = h.Health - (Damage / 2)
  1191. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1192. end
  1193. if Type == "Knockdown" then
  1194. local hum = hit.Parent.Humanoid
  1195. hum.PlatformStand = true
  1196. coroutine.resume(coroutine.create(function(HHumanoid)
  1197. swait(1)
  1198. HHumanoid.PlatformStand = false
  1199. end), hum)
  1200. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1201. local bodvol = Create("BodyVelocity"){
  1202. velocity = angle * knockback,
  1203. P = 5000,
  1204. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1205. Parent = hit,
  1206. }
  1207. local rl = Create("BodyAngularVelocity"){
  1208. P = 3000,
  1209. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1210. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1211. Parent = hit,
  1212. }
  1213. game:GetService("Debris"):AddItem(bodvol, .5)
  1214. game:GetService("Debris"):AddItem(rl, .5)
  1215. elseif Type == "Normal" then
  1216. local vp = Create("BodyVelocity"){
  1217. P = 500,
  1218. maxForce = Vector3.new(math.huge, 0, math.huge),
  1219. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1220. }
  1221. if knockback > 0 then
  1222. vp.Parent = hit.Parent.Torso
  1223. end
  1224. game:GetService("Debris"):AddItem(vp, .5)
  1225. elseif Type == "Up" then
  1226. local bodyVelocity = Create("BodyVelocity"){
  1227. velocity = Vector3.new(0, 20, 0),
  1228. P = 5000,
  1229. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1230. Parent = hit,
  1231. }
  1232. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1233. elseif Type == "DarkUp" then
  1234. coroutine.resume(coroutine.create(function()
  1235. for i = 0, 1, 0.1 do
  1236. swait()
  1237. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1238. end
  1239. end))
  1240. local bodyVelocity = Create("BodyVelocity"){
  1241. velocity = Vector3.new(0, 20, 0),
  1242. P = 5000,
  1243. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1244. Parent = hit,
  1245. }
  1246. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1247. elseif Type == "Snare" then
  1248. local bp = Create("BodyPosition"){
  1249. P = 2000,
  1250. D = 100,
  1251. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1252. position = hit.Parent.Torso.Position,
  1253. Parent = hit.Parent.Torso,
  1254. }
  1255. game:GetService("Debris"):AddItem(bp, 1)
  1256. elseif Type == "Freeze" then
  1257. local BodPos = Create("BodyPosition"){
  1258. P = 50000,
  1259. D = 1000,
  1260. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1261. position = hit.Parent.Torso.Position,
  1262. Parent = hit.Parent.Torso,
  1263. }
  1264. local BodGy = Create("BodyGyro") {
  1265. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1266. P = 20e+003,
  1267. Parent = hit.Parent.Torso,
  1268. cframe = hit.Parent.Torso.CFrame,
  1269. }
  1270. hit.Parent.Torso.Anchored = true
  1271. coroutine.resume(coroutine.create(function(Part)
  1272. swait(1.5)
  1273. Part.Anchored = false
  1274. end), hit.Parent.Torso)
  1275. game:GetService("Debris"):AddItem(BodPos, 3)
  1276. game:GetService("Debris"):AddItem(BodGy, 3)
  1277. end
  1278. local debounce = Create("BoolValue"){
  1279. Name = "DebounceHit",
  1280. Parent = hit.Parent,
  1281. Value = true,
  1282. }
  1283. game:GetService("Debris"):AddItem(debounce, Delay)
  1284. c = Create("ObjectValue"){
  1285. Name = "creator",
  1286. Value = Player,
  1287. Parent = h,
  1288. }
  1289. game:GetService("Debris"):AddItem(c, .5)
  1290. end
  1291. end
  1292. -------------------------------------------------------
  1293. --End Damage Function--
  1294. -------------------------------------------------------
  1295.  
  1296. -------------------------------------------------------
  1297. --Start Damage Function Customization--
  1298. -------------------------------------------------------
  1299. function ShowDamage(Pos, Text, Time, Color)
  1300. local Rate = (1 / 30)
  1301. local Pos = (Pos or Vector3.new(0, 0, 0))
  1302. local Text = (Text or "")
  1303. local Time = (Time or 2)
  1304. local Color = (Color or Color3.new(1, 0, 1))
  1305. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1306. EffectPart.Anchored = true
  1307. local BillboardGui = Create("BillboardGui"){
  1308. Size = UDim2.new(3, 0, 3, 0),
  1309. Adornee = EffectPart,
  1310. Parent = EffectPart,
  1311. }
  1312. local TextLabel = Create("TextLabel"){
  1313. BackgroundTransparency = 1,
  1314. Size = UDim2.new(1, 0, 1, 0),
  1315. Text = Text,
  1316. Font = "Bodoni",
  1317. TextColor3 = Color,
  1318. TextScaled = true,
  1319. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1320. Parent = BillboardGui,
  1321. }
  1322. game.Debris:AddItem(EffectPart, (Time))
  1323. EffectPart.Parent = game:GetService("Workspace")
  1324. delay(0, function()
  1325. local Frames = (Time / Rate)
  1326. for Frame = 1, Frames do
  1327. wait(Rate)
  1328. local Percent = (Frame / Frames)
  1329. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1330. TextLabel.TextTransparency = Percent
  1331. end
  1332. if EffectPart and EffectPart.Parent then
  1333. EffectPart:Destroy()
  1334. end
  1335. end)
  1336. end
  1337. -------------------------------------------------------
  1338. --End Damage Function Customization--
  1339. -------------------------------------------------------
  1340.  
  1341. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1342. for _, c in pairs(workspace:children()) do
  1343. local hum = c:findFirstChild("Humanoid")
  1344. if hum ~= nil then
  1345. local head = c:findFirstChild("Head")
  1346. if head ~= nil then
  1347. local targ = head.Position - Part.Position
  1348. local mag = targ.magnitude
  1349. if magni >= mag and c.Name ~= plr.Name then
  1350.  
  1351. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1352. end
  1353. end
  1354. end
  1355. end
  1356. end
  1357.  
  1358.  
  1359. CFuncs = {
  1360. Part = {
  1361. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1362. local Part = Create("Part")({
  1363. Parent = Parent,
  1364. Reflectance = Reflectance,
  1365. Transparency = Transparency,
  1366. CanCollide = false,
  1367. Locked = true,
  1368. BrickColor = BrickColor.new(tostring(BColor)),
  1369. Name = Name,
  1370. Size = Size,
  1371. Material = Material
  1372. })
  1373. RemoveOutlines(Part)
  1374. return Part
  1375. end
  1376. },
  1377. Mesh = {
  1378. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1379. local Msh = Create(Mesh)({
  1380. Parent = Part,
  1381. Offset = OffSet,
  1382. Scale = Scale
  1383. })
  1384. if Mesh == "SpecialMesh" then
  1385. Msh.MeshType = MeshType
  1386. Msh.MeshId = MeshId
  1387. end
  1388. return Msh
  1389. end
  1390. },
  1391. Mesh = {
  1392. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1393. local Msh = Create(Mesh)({
  1394. Parent = Part,
  1395. Offset = OffSet,
  1396. Scale = Scale
  1397. })
  1398. if Mesh == "SpecialMesh" then
  1399. Msh.MeshType = MeshType
  1400. Msh.MeshId = MeshId
  1401. end
  1402. return Msh
  1403. end
  1404. },
  1405. Weld = {
  1406. Create = function(Parent, Part0, Part1, C0, C1)
  1407. local Weld = Create("Weld")({
  1408. Parent = Parent,
  1409. Part0 = Part0,
  1410. Part1 = Part1,
  1411. C0 = C0,
  1412. C1 = C1
  1413. })
  1414. return Weld
  1415. end
  1416. },
  1417. Sound = {
  1418. Create = function(id, par, vol, pit)
  1419. coroutine.resume(coroutine.create(function()
  1420. local S = Create("Sound")({
  1421. Volume = vol,
  1422. Pitch = pit or 1,
  1423. SoundId = id,
  1424. Parent = par or workspace
  1425. })
  1426. wait()
  1427. S:play()
  1428. game:GetService("Debris"):AddItem(S, 6)
  1429. end))
  1430. end
  1431. },
  1432. ParticleEmitter = {
  1433. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1434. local fp = Create("ParticleEmitter")({
  1435. Parent = Parent,
  1436. Color = ColorSequence.new(Color1, Color2),
  1437. LightEmission = LightEmission,
  1438. Size = Size,
  1439. Texture = Texture,
  1440. Transparency = Transparency,
  1441. ZOffset = ZOffset,
  1442. Acceleration = Accel,
  1443. Drag = Drag,
  1444. LockedToPart = LockedToPart,
  1445. VelocityInheritance = VelocityInheritance,
  1446. EmissionDirection = EmissionDirection,
  1447. Enabled = Enabled,
  1448. Lifetime = LifeTime,
  1449. Rate = Rate,
  1450. Rotation = Rotation,
  1451. RotSpeed = RotSpeed,
  1452. Speed = Speed,
  1453. VelocitySpread = VelocitySpread
  1454. })
  1455. return fp
  1456. end
  1457. }
  1458. }
  1459. function RemoveOutlines(part)
  1460. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1461. end
  1462. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1463. local Part = Create("Part")({
  1464. formFactor = FormFactor,
  1465. Parent = Parent,
  1466. Reflectance = Reflectance,
  1467. Transparency = Transparency,
  1468. CanCollide = false,
  1469. Locked = true,
  1470. BrickColor = BrickColor.new(tostring(BColor)),
  1471. Name = Name,
  1472. Size = Size,
  1473. Material = Material
  1474. })
  1475. RemoveOutlines(Part)
  1476. return Part
  1477. end
  1478. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1479. local Msh = Create(Mesh)({
  1480. Parent = Part,
  1481. Offset = OffSet,
  1482. Scale = Scale
  1483. })
  1484. if Mesh == "SpecialMesh" then
  1485. Msh.MeshType = MeshType
  1486. Msh.MeshId = MeshId
  1487. end
  1488. return Msh
  1489. end
  1490. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1491. local Weld = Create("Weld")({
  1492. Parent = Parent,
  1493. Part0 = Part0,
  1494. Part1 = Part1,
  1495. C0 = C0,
  1496. C1 = C1
  1497. })
  1498. return Weld
  1499. end
  1500.  
  1501. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1502. local Sound = IT("Sound")
  1503. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1504. Sound.Pitch = pitch or 1
  1505. Sound.Volume = volume or 1
  1506. Sound.Looped = looped or false
  1507. if(autoPlay)then
  1508. coroutine.wrap(function()
  1509. repeat wait() until Sound.IsLoaded
  1510. Sound.Playing = autoPlay or false
  1511. end)()
  1512. end
  1513. if(not looped and effect)then
  1514. Sound.Stopped:connect(function()
  1515. Sound.Volume = 0
  1516. Sound:destroy()
  1517. end)
  1518. elseif(effect)then
  1519.  
  1520. end
  1521. Sound.Parent =parent or Torso
  1522. return Sound
  1523. end
  1524.  
  1525. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1526. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1527. local Sound = IT("Sound")
  1528. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1529. Sound.Pitch = pitch or 1
  1530. Sound.Volume = volume or 1
  1531. Sound.Looped = looped or false
  1532. if(autoPlay)then
  1533. coroutine.wrap(function()
  1534. repeat wait() until Sound.IsLoaded
  1535. Sound.Playing = autoPlay or false
  1536. end)()
  1537. end
  1538. if(not looped and effect)then
  1539. Sound.Stopped:connect(function()
  1540. Sound.Volume = 0
  1541. soundPart:destroy()
  1542. end)
  1543. elseif(effect)then
  1544. warn("Sound can't be looped and a sound effect!")
  1545. end
  1546. Sound.Parent = soundPart
  1547. return Sound
  1548. end
  1549.  
  1550. -------------------------------------------------------
  1551. --Start Effect Function--
  1552. -------------------------------------------------------
  1553. EffectModel = Instance.new("Model", char)
  1554. Effects = {
  1555. Block = {
  1556. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1557. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1558. prt.Anchored = true
  1559. prt.CFrame = cframe
  1560. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1561. game:GetService("Debris"):AddItem(prt, 10)
  1562. if Type == 1 or Type == nil then
  1563. table.insert(Effects, {
  1564. prt,
  1565. "Block1",
  1566. delay,
  1567. x3,
  1568. y3,
  1569. z3,
  1570. msh
  1571. })
  1572. elseif Type == 2 then
  1573. table.insert(Effects, {
  1574. prt,
  1575. "Block2",
  1576. delay,
  1577. x3,
  1578. y3,
  1579. z3,
  1580. msh
  1581. })
  1582. else
  1583. table.insert(Effects, {
  1584. prt,
  1585. "Block3",
  1586. delay,
  1587. x3,
  1588. y3,
  1589. z3,
  1590. msh
  1591. })
  1592. end
  1593. end
  1594. },
  1595. Sphere = {
  1596. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1597. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1598. prt.Anchored = true
  1599. prt.CFrame = cframe
  1600. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1601. game:GetService("Debris"):AddItem(prt, 10)
  1602. table.insert(Effects, {
  1603. prt,
  1604. "Cylinder",
  1605. delay,
  1606. x3,
  1607. y3,
  1608. z3,
  1609. msh
  1610. })
  1611. end
  1612. },
  1613. Cylinder = {
  1614. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1615. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1616. prt.Anchored = true
  1617. prt.CFrame = cframe
  1618. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1619. game:GetService("Debris"):AddItem(prt, 10)
  1620. table.insert(Effects, {
  1621. prt,
  1622. "Cylinder",
  1623. delay,
  1624. x3,
  1625. y3,
  1626. z3,
  1627. msh
  1628. })
  1629. end
  1630. },
  1631. Wave = {
  1632. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1633. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1634. prt.Anchored = true
  1635. prt.CFrame = cframe
  1636. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1637. game:GetService("Debris"):AddItem(prt, 10)
  1638. table.insert(Effects, {
  1639. prt,
  1640. "Cylinder",
  1641. delay,
  1642. x3 / 60,
  1643. y3 / 60,
  1644. z3 / 60,
  1645. msh
  1646. })
  1647. end
  1648. },
  1649. Ring = {
  1650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1651. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1652. prt.Anchored = true
  1653. prt.CFrame = cframe
  1654. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1655. game:GetService("Debris"):AddItem(prt, 10)
  1656. table.insert(Effects, {
  1657. prt,
  1658. "Cylinder",
  1659. delay,
  1660. x3,
  1661. y3,
  1662. z3,
  1663. msh
  1664. })
  1665. end
  1666. },
  1667. Break = {
  1668. Create = function(brickcolor, cframe, x1, y1, z1)
  1669. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1670. prt.Anchored = true
  1671. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1672. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1673. local num = math.random(10, 50) / 1000
  1674. game:GetService("Debris"):AddItem(prt, 10)
  1675. table.insert(Effects, {
  1676. prt,
  1677. "Shatter",
  1678. num,
  1679. prt.CFrame,
  1680. math.random() - math.random(),
  1681. 0,
  1682. math.random(50, 100) / 100
  1683. })
  1684. end
  1685. },
  1686. Spiral = {
  1687. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1688. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1689. prt.Anchored = true
  1690. prt.CFrame = cframe
  1691. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1692. game:GetService("Debris"):AddItem(prt, 10)
  1693. table.insert(Effects, {
  1694. prt,
  1695. "Cylinder",
  1696. delay,
  1697. x3,
  1698. y3,
  1699. z3,
  1700. msh
  1701. })
  1702. end
  1703. },
  1704. Push = {
  1705. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1706. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1707. prt.Anchored = true
  1708. prt.CFrame = cframe
  1709. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1710. game:GetService("Debris"):AddItem(prt, 10)
  1711. table.insert(Effects, {
  1712. prt,
  1713. "Cylinder",
  1714. delay,
  1715. x3,
  1716. y3,
  1717. z3,
  1718. msh
  1719. })
  1720. end
  1721. }
  1722. }
  1723. -------------------------------------------------------
  1724. --End Effect Function--
  1725. -------------------------------------------------------
  1726.  
  1727. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1728. local NSound = nil
  1729. coroutine.resume(coroutine.create(function()
  1730. NSound = Instance.new("Sound", PARENT)
  1731. NSound.Volume = VOLUME
  1732. NSound.Pitch = PITCH
  1733. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1734. swait()
  1735. NSound:play()
  1736. game:GetService("Debris"):AddItem(NSound, 10)
  1737. end))
  1738. return NSound
  1739. end
  1740.  
  1741.  
  1742. coroutine.resume(coroutine.create(function()
  1743. while text ~= nil do
  1744. swait()
  1745. text.Rotation = math.random(-1.5,1.5)
  1746. end
  1747. end))
  1748.  
  1749. angery = false
  1750.  
  1751.  
  1752. -------------------------------------------------------
  1753. --End Important Functions--
  1754. -------------------------------------------------------
  1755.  
  1756. -------------------------------------------------------
  1757. --Start Music Option--
  1758. -------------------------------------------------------
  1759.  
  1760. lul = Instance.new("Sound", tors) --le musice
  1761. lul.Pitch = 1
  1762.  
  1763. local mu = math.random(1,17)
  1764. if mu == 1 then
  1765. lul.SoundId = "rbxassetid://225000651"
  1766. end
  1767. if mu == 2 then
  1768. lul.SoundId = "rbxassetid://179794977"
  1769. end
  1770. if mu == 3 then
  1771. lul.SoundId = "rbxassetid://2355464874"
  1772. end
  1773. if mu == 4 then
  1774. lul.SoundId = "rbxassetid://492071270"
  1775. end
  1776. if mu == 5 then
  1777. lul.SoundId = "rbxassetid://929330882"
  1778. end
  1779. if mu == 6 then
  1780. lul.SoundId = "rbxassetid://367193208"
  1781. end
  1782. if mu == 7 then
  1783. lul.SoundId = "rbxassetid://1065474471"
  1784. end
  1785. if mu == 8 then
  1786. lul.SoundId = "rbxassetid://136786547"
  1787. lul.Pitch = 1
  1788. end
  1789. if mu == 9 then
  1790. lul.SoundId = "rbxassetid://136786547"
  1791. end
  1792. if mu == 10 then
  1793. lul.SoundId = "rbxassetid://301671784"
  1794. end
  1795. if mu == 11 then
  1796. lul.SoundId = "rbxassetid://2532463895"
  1797. end
  1798. if mu == 12 then
  1799. lul.SoundId = "rbxassetid://1468547405"
  1800. end
  1801. if mu == 13 then
  1802. lul.SoundId = "rbxassetid://266491964"
  1803. end
  1804. if mu == 14 then
  1805. lul.SoundId = "rbxassetid://156879167"
  1806. end
  1807. if mu == 15 then
  1808. lul.SoundId = "rbxassetid://924709997"
  1809. end
  1810. if mu == 16 then
  1811. lul.SoundId = "rbxassetid://27697392"
  1812. end
  1813. if mu == 17 then
  1814. lul.SoundId = "rbxassetid://177495786"
  1815. end
  1816.  
  1817. lul.Volume = 1
  1818. lul.TimePosition = 0
  1819. lul.Looped = true
  1820. lul:Play()
  1821.  
  1822. NEWS = Instance.new("Sound", tors) --O NO
  1823. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1824. NEWS.Volume = 100
  1825. NEWS.Pitch = 1
  1826. NEWS.Looped = false
  1827. NEWS.TimePosition = 1
  1828.  
  1829. AAAAA = Instance.new("Sound", tors) --aaa
  1830. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1831. AAAAA.Volume = 10
  1832. AAAAA.Pitch = 1
  1833. AAAAA.Looped = false
  1834. AAAAA.TimePosition = 1
  1835.  
  1836. MERKIO = Instance.new("Sound", tors) --why
  1837. MERKIO.SoundId = "http://www.roblox.com/asset/?id=2652329491"
  1838. MERKIO.Volume = 10
  1839. MERKIO.Pitch = 1
  1840. MERKIO.Looped = false
  1841. MERKIO.TimePosition = 2
  1842.  
  1843. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1844. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1845. MERKIO2.Volume = 10
  1846. MERKIO2.Pitch = 1
  1847. MERKIO2.Looped = false
  1848. MERKIO2.TimePosition = 0
  1849.  
  1850. thonks = Instance.new("Sound", tors) --wat?
  1851. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1852. thonks.Volume = 10
  1853. thonks.Pitch = 1
  1854. thonks.Looped = false
  1855. thonks.TimePosition = 0
  1856.  
  1857. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1858. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1859. gudsong.Volume = 10
  1860. gudsong.Pitch = 1
  1861. gudsong.Looped = true
  1862. gudsong.TimePosition = 6.6
  1863.  
  1864. so = Instance.new("Sound", tors) --moar seizure
  1865. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1866. so.Volume = 10
  1867. so.Pitch = 1
  1868. so.Looped = false
  1869. so.TimePosition = 0
  1870.  
  1871. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1872. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1873. sors.Volume = 10
  1874. sors.Pitch = 1
  1875. sors.Looped = false
  1876. sors.TimePosition = 0
  1877.  
  1878. --u mom gay--
  1879. -------------------------------------------------------
  1880. --End Music Option--
  1881. -------------------------------------------------------
  1882. --hi fat >:)
  1883. -------------------------------------------------------
  1884. --Start Attacks N Stuff--
  1885. -------------------------------------------------------
  1886.  
  1887. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1888. attack = true
  1889.  
  1890. hum.WalkSpeed = 40
  1891. lul:Pause()
  1892. Character.Head.face.Texture = "rbxassetid://620619801"
  1893. NEWS:Play()
  1894. repeat
  1895. NEWS.Parent = tors
  1896. swait()
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1902. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1903. until NEWS.Playing == false
  1904. local S = Instance.new("Explosion",workspace)
  1905. S.Position = tors.Position
  1906. S.BlastPressure = 999
  1907. S.BlastRadius = 45
  1908. S.ExplosionType = 0
  1909. attack = false
  1910. hum.WalkSpeed = 40
  1911. lul:Resume()
  1912. Character.Head.face.Texture = "rbxassetid://620619801"
  1913. attack = false
  1914. hum.WalkSpeed = 40
  1915. end
  1916.  
  1917. function sneakonehundred()
  1918. attack = true
  1919. hum.WalkSpeed = 0.03
  1920. Character.Head.face.Texture = "rbxassetid://1667792"
  1921. CreateSound("1542642349", tors, 10, 1.05)
  1922. for i = 0,20,0.1 do
  1923. swait()
  1924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1927. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1928. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1929. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1930. end
  1931. CreateSound("753450324", tors, 10, 1.05)
  1932. wait(0.25)
  1933. Character.Head.face.Texture = "rbxassetid://1223903433"
  1934. for i = 0,7,0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1941. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1942. end
  1943. Character.Head.face.Texture = "rbxassetid://620619801"
  1944. attack = false
  1945. hum.WalkSpeed = 40
  1946. end
  1947.  
  1948. function WRY() --WRYYYYYYY
  1949. attack = true
  1950. hum.WalkSpeed = 0.30
  1951. CreateSound("794081034", hed, 10, 1)
  1952. Character.Head.face.Texture = "rbxassetid://396389196"
  1953. for i = 0,2,0.1 do
  1954. swait()
  1955. CameraEnshaking(1, 2)
  1956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1962. end
  1963. for i = 0,14.7,0.1 do
  1964. swait()
  1965. CameraEnshaking(1, 3)
  1966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1968. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1969. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1970. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1971. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1972. end
  1973. attack = false
  1974. Character.Head.face.Texture = "rbxassetid://620619801"
  1975. hum.WalkSpeed = 40
  1976. end
  1977.  
  1978. function DANCEFORME()
  1979. attack = true
  1980. texth.Text = "DANCIN"
  1981. text.Text = ""
  1982. lul:Pause()
  1983. Character.Head.face.Texture = "rbxassetid://1676553712"
  1984. MERKIO:Play()
  1985. repeat
  1986. for i = 0,0.37,0.03 do
  1987. swait()
  1988. MERKIO.Parent = tors
  1989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1991. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1992. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1993. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1995. end
  1996. for i = 0,0.37,0.03 do
  1997. swait()
  1998. MERKIO.Parent = tors
  1999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2002. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2003. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2004. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2005. end
  2006. until MERKIO.Playing == false
  2007. MERKIO:Stop()
  2008. Character.Head.face.Texture = "rbxassetid://620619801"
  2009. attack = false
  2010. lul:Resume()
  2011. texth.Text = ""
  2012. text.Text = "xXQuilavaXx"
  2013. hum.WalkSpeed = 40
  2014. end
  2015.  
  2016. function TRUEDANCEFORME()
  2017. attack = true
  2018. texth.Text = "TRUELY DANCIN"
  2019. text.Text = ""
  2020. lul:Pause()
  2021. Character.Head.face.Texture = "rbxassetid://8339872"
  2022. MERKIO:Play()
  2023. repeat
  2024. for i = 0,0.37,0.03 do
  2025. swait()
  2026. MERKIO.Parent = tors
  2027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2029. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2030. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2033. end
  2034. for i = 0,0.37,0.03 do
  2035. swait()
  2036. MERKIO.Parent = tors
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2039. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2040. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2043. end
  2044. until MERKIO.Playing == false
  2045. MERKIO:Stop()
  2046. Character.Head.face.Texture = "rbxassetid://620619801"
  2047. attack = false
  2048. lul:Resume()
  2049. texth.Text = ""
  2050. text.Text = "xXQuilavaXx"
  2051. hum.WalkSpeed = 40
  2052. end
  2053.  
  2054. function takethat()
  2055. attack = true
  2056. hum.WalkSpeed = 0
  2057. CreateSound("1238240145", tors, 10, 1.05)
  2058. for i = 0,8.3,0.1 do
  2059. swait()
  2060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2066. end
  2067. CreateSound("135165859", tors, 10, 1.05)
  2068. for i = 0,6,0.1 do
  2069. swait()
  2070. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2073. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2074. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2075. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2077. end
  2078. attack = false
  2079. Character.Head.face.Texture = "rbxassetid://620619801"
  2080. hum.WalkSpeed = 40
  2081. end
  2082. function thonki()
  2083. attack = true
  2084. text.Text = "Thinking..."
  2085. hum.WalkSpeed = 6.5
  2086. Character.Head.face.Texture = "rbxassetid://1528105298"
  2087. thonks:Play()
  2088. lul:Pause()
  2089. repeat
  2090. for i = 0,8.3,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2098. end
  2099. until thonks.Playing == false
  2100. thonks:Stop()
  2101. attack = false
  2102. text.Text = "xXQuilavaXx"
  2103. Character.Head.face.Texture = "rbxassetid://620619801"
  2104. lul:Resume()
  2105. hum.WalkSpeed = 40
  2106. end
  2107. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2108. attack = true
  2109. Character.Head.face.Texture = "rbxassetid://266304560"
  2110. for i = 0,6,0.1 do
  2111. swait()
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2116. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2117. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2118. end
  2119. CreateSound("1093102664", hed, 10, 1)
  2120. CameraEnshaking(3, 8)
  2121. for i = 0,2,0.1 do
  2122. swait()
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2128. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2129. end
  2130. Character.Head.face.Texture = "rbxassetid://30128383"
  2131. hum.MaxHealth = 0
  2132. ragdoll(char)
  2133. CreateSound("534269232", hed, 5, 1)
  2134. end
  2135.  
  2136. function dead()
  2137. attack = true
  2138. hum.WalkSpeed = 0.20
  2139. CreateSound("137225991", hed, 10, 1)
  2140. Character.Head.face.Texture = "rbxassetid://297512410"
  2141. for i = 0,1.1,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2149. end
  2150. for i = 0,1.1,0.1 do
  2151. swait()
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2158. end
  2159. for i = 0,1.1,0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2167. end
  2168. for i = 0,1.1,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2176. end
  2177. for i = 0,1.1,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2185. end
  2186. for i = 0,1.1,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2194. end
  2195. for i = 0,1.1,0.1 do
  2196. swait()
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2203. end
  2204. for i = 0,1.1,0.1 do
  2205. swait()
  2206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2208. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2209. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2210. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2211. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2212. end
  2213. for i = 0,1.1,0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2221. end
  2222. Character.Head.face.Texture = "rbxassetid://273309187"
  2223. for i = 0,9,0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2231. end
  2232. attack = false
  2233. Character.Head.face.Texture = "rbxassetid://620619801"
  2234. hum.WalkSpeed = 40
  2235. end
  2236.  
  2237. function ShutTheHellUp()
  2238. attack = true
  2239. hum.WalkSpeed = 2.01
  2240. CreateSound("336377340", hed, 10, 1)
  2241. for i = 0,3,0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2249. end
  2250. for i = 0,1.2,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2258. end
  2259. for i = 0,1.2,0.1 do
  2260. swait()
  2261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2267. end
  2268. for i = 0,1.2,0.1 do
  2269. swait()
  2270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2272. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2276. end
  2277. for i = 0,1.2,0.1 do
  2278. swait()
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2285. end
  2286. for i = 0,2,0.1 do
  2287. swait()
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2294. end
  2295. for i = 0,2,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2303. end
  2304. hum.WalkSpeed = 40
  2305. attack = false
  2306. end
  2307.  
  2308. function NO_U()
  2309. attack = true
  2310. hum.WalkSpeed = 4.01
  2311. Character.Head.face.Texture = "rbxassetid://304904077"
  2312. CreateSound("1543318456", hed, 10, 1)
  2313. for i = 0,6,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2321. end
  2322. for i = 0,3.2,0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2330. end
  2331. hum.WalkSpeed = 40
  2332. Character.Head.face.Texture = "rbxassetid://620619801"
  2333. attack = false
  2334. end
  2335.  
  2336. function EndMySufferingV2()
  2337. attack = true
  2338. hum.WalkSpeed = 1.01
  2339. CreateSound("577475178", hed, 10, 1)
  2340. for i = 0,18,0.1 do
  2341. swait()
  2342. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2343. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2344. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2345. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2346. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2348. end
  2349. attack = false
  2350. hum.WalkSpeed = 40
  2351. end
  2352.  
  2353. function Victory()
  2354. attack = true
  2355. hum.WalkSpeed = 1.01
  2356. Character.Head.face.Texture = "rbxassetid://616284160"
  2357. Humanoid.Jump = true
  2358. CreateSound("130834939", hed, 10, 1)
  2359. for i = 0,3.7,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2367. end
  2368. Humanoid.Jump = true
  2369. for i = 0,3.7,0.1 do
  2370. swait()
  2371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2375. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2376. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2377. end
  2378. Humanoid.Jump = true
  2379. for i = 0,3.7,0.1 do
  2380. swait()
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2387. end
  2388. Humanoid.Jump = true
  2389. for i = 0,3.7,0.1 do
  2390. swait()
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2397. end
  2398. Humanoid.Jump = true
  2399. for i = 0,3.7,0.1 do
  2400. swait()
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2407. end
  2408. attack = false
  2409. Character.Head.face.Texture = "rbxassetid://620619801"
  2410. hum.WalkSpeed = 40
  2411. end
  2412.  
  2413. function WhatHuh()
  2414. attack = true
  2415. hum.WalkSpeed = 1.01
  2416. CreateSound("130766865", hed, 10, 1)
  2417. Character.Head.face.Texture = "rbxassetid://276732672"
  2418. for i = 0,4,0.1 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2426. end
  2427. for i = 0,6.7,0.1 do
  2428. swait()
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2435. end
  2436. for i = 0,8.1,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2444. end
  2445. for i = 0,1,0.1 do
  2446. swait()
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2453. end
  2454. for i = 0,1,0.1 do
  2455. swait()
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2462. end
  2463. for i = 0,4,0.1 do
  2464. swait()
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2471. end
  2472. attack = false
  2473. Character.Head.face.Texture = "rbxassetid://620619801"
  2474. hum.WalkSpeed = 40
  2475. end
  2476.  
  2477. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2478. attack = true
  2479. Character.Head.face.Texture = "rbxassetid://266304560"
  2480. for i = 0,6,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2488. end
  2489. CreateSound("1093102664", hed, 10, 1)
  2490. CameraEnshaking(3, 8)
  2491. for i = 0,2,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2498. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2499. end
  2500. Character.Head.face.Texture = "rbxassetid://30128383"
  2501. hum.MaxHealth = 0
  2502. ragdoll(char)
  2503. CreateSound("534269232", hed, 5, 1)
  2504. end
  2505.  
  2506. function AnotherOne() --WhAT ANOTHER ONE
  2507. attack = true
  2508. hum.WalkSpeed = 1.01
  2509. local icri = CreateSound("1205111204", hed, 10, 1)
  2510. swait(165)
  2511. local FRAME = tors.CFrame
  2512. repeat
  2513. swait()
  2514. Character.Head.face.Texture = "rbxassetid://582931093"
  2515. CameraEnshaking(1, 10)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2520. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2521. tors.CFrame = FRAME * CF(0,1,0)
  2522. swait()
  2523. tors.CFrame = FRAME
  2524. until icri.Playing == false
  2525. Character.Head.face.Texture = "rbxassetid://620619801"
  2526. attack = false
  2527. hum.WalkSpeed = 40
  2528. end
  2529.  
  2530.  
  2531. function NEN()
  2532. attack = true
  2533. hum.WalkSpeed = 1.01
  2534. CreateSound("230292011", hed, 10, 1)
  2535. Character.Head.face.Texture = "rbxassetid://705269463"
  2536. for i = 0,4,0.1 do
  2537. swait()
  2538. CameraEnshaking(1, 3)
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2545. end
  2546. attack = false
  2547. Character.Head.face.Texture = "rbxassetid://620619801"
  2548. hum.WalkSpeed = 40
  2549. end
  2550.  
  2551. function Ashes() --Straight from... Whatever it was called.
  2552. attack = true
  2553. hum.WalkSpeed = 1.01
  2554. Character.Head.face.Texture = "rbxassetid://360687027"
  2555. CreateSound("290084602", tors, 10, 1)
  2556. for i = 0,6.2,0.1 do
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2564. end
  2565. for i = 0,6.2,0.1 do
  2566. swait()
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2573. end
  2574. attack = false
  2575. Character.Head.face.Texture = "rbxassetid://620619801"
  2576. hum.WalkSpeed = 40
  2577. end
  2578.  
  2579.  
  2580. function BOI()
  2581. attack = true
  2582. hum.WalkSpeed = 1.01
  2583. CreateSound("390901873", hed, 10, 1)
  2584. Character.Head.face.Texture = "rbxassetid://282463320"
  2585. for i = 0,4,0.1 do
  2586. swait()
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2593. end
  2594. for i = 0,4,0.1 do
  2595. swait()
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2602. end
  2603. attack = false
  2604. Character.Head.face.Texture = "rbxassetid://620619801"
  2605. hum.WalkSpeed = 40
  2606. end
  2607.  
  2608. function DrinkdaDrink()
  2609. attack = true
  2610. RHe.Transparency = 0
  2611. hum.WalkSpeed = 3
  2612. local Munch = CreateSound("554208103", hed, 5, 1)
  2613. swait(2)
  2614. repeat
  2615. for i = 0,6,0.1 do
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2623. end
  2624. until Munch.Playing == false
  2625. hum.WalkSpeed = 40
  2626. RHe.Transparency = 1
  2627. attack = false
  2628. end
  2629.  
  2630. function EatdaChips()
  2631. attack = true
  2632. RHk.Transparency = 0
  2633. hum.WalkSpeed = 3
  2634. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2635. swait(2)
  2636. repeat
  2637. for i = 0,6,0.1 do
  2638. swait()
  2639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2640. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2641. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2642. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2643. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2644. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2645. end
  2646. until Muncha.Playing == false
  2647. hum.WalkSpeed = 40
  2648. RHk.Transparency = 1
  2649. attack = false
  2650. end
  2651.  
  2652. function Sittyboi()
  2653. attack = true
  2654. lul:Pause()
  2655. text.Text = "Waiting..."
  2656. AAAAA.SoundId = "rbxassetid://674973249"
  2657. AAAAA.TimePosition = 0
  2658. AAAAA:Play()
  2659. hum.WalkSpeed = 0
  2660. repeat
  2661. swait()
  2662. for i = 0, 1, 0.1 do
  2663. swait()
  2664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2665. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2666. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2667. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2668. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2669. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2670. end
  2671. until AAAAA.Playing == false
  2672. attack = false
  2673. AAAAA:Stop()
  2674. lul:Resume()
  2675. text.Text = "xXQuilavaXx"
  2676. hum.WalkSpeed = 40
  2677. end
  2678.  
  2679. function HELP()
  2680. attack = true
  2681. hum.WalkSpeed = 1.01
  2682. Character.Head.face.Texture = "rbxassetid://307972876"
  2683. CreateSound("1123321019", hed, 10, 1)
  2684. for i = 0,15,0.1 do
  2685. swait()
  2686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2688. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2689. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2690. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2691. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2692. end
  2693. CreateSound("198462271", hed, 10, 1)
  2694. for i = 0,8,0.1 do
  2695. Character.Head.face.Texture = "rbxassetid://341497730"
  2696. swait()
  2697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2699. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2700. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2702. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2703. end
  2704. for i = 0,8,0.1 do
  2705. Character.Head.face.Texture = "rbxassetid://341497730"
  2706. swait()
  2707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2709. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2710. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2711. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2712. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2713. end
  2714. CreateSound("948494432", hed, 10, 1)
  2715. for i = 0,7.5,0.1 do
  2716. Character.Head.face.Texture = "rbxassetid://249062487"
  2717. swait()
  2718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2720. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2722. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2723. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2724. end
  2725. CreateSound("1542642349", hed, 10, 1)
  2726. for i = 0,10,0.1 do
  2727. Character.Head.face.Texture = "rbxassetid://270636807"
  2728. swait()
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2731. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2733. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2734. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2735. end
  2736. CreateSound("269597232", hed, 10, 1)
  2737. for i = 0,6,0.1 do
  2738. Character.Head.face.Texture = "rbxassetid://265057155"
  2739. swait()
  2740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2742. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2743. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2744. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2745. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2746. end
  2747. attack = false
  2748. Character.Head.face.Texture = "rbxassetid://620619801"
  2749. hum.WalkSpeed = 40
  2750. end
  2751.  
  2752. danci = false
  2753.  
  2754. function dingidongo() --my head burns (UNUSED)
  2755. attack = true
  2756. danci = true
  2757. hum.WalkSpeed = 27.6
  2758. texth.Text = "Having a Seizure."
  2759. text.Text = ""
  2760. gudsong:Play()
  2761. lul:Pause()
  2762. gudsong.TimePosition = 6.6
  2763. Character.Head.face.Texture = "rbxassetid://315792941"
  2764. repeat
  2765. for i = 0,1.87,0.23 do
  2766. swait()
  2767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2769. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2770. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2771. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2773. end
  2774. if gudsong.TimePosition == 11.937 then
  2775. gudsong.TimePosition = 6.6
  2776. end
  2777. for i = 0,1.87,0.23 do
  2778. swait()
  2779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2785. end
  2786. until danci == false
  2787. gudsong:Stop()
  2788. attack = false
  2789. lul:Resume()
  2790. texth.Text = ""
  2791. text.Text = "xXQuilavaXx"
  2792. attack = false
  2793. Character.Head.face.Texture = "rbxassetid://620619801"
  2794. hum.WalkSpeed = 40
  2795. end
  2796.  
  2797. function hap() --much hap
  2798. attack = true
  2799. hum.WalkSpeed = 0.10
  2800. CreateSound("363808674", hed, 10, 1)
  2801. Character.Head.face.Texture = "rbxassetid://315792941"
  2802. for i = 0,12,0.1 do
  2803. swait()
  2804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2810. end
  2811. CreateSound("233168827", hed, 10, 1)
  2812. Character.Head.face.Texture = "rbxassetid://335761015"
  2813. for i = 0,10,0.1 do
  2814. swait()
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2821. end
  2822. CreateSound("363808674", hed, 10, 1)
  2823. attack = false
  2824. Character.Head.face.Texture = "rbxassetid://620619801"
  2825. hum.WalkSpeed = 40
  2826. end
  2827.  
  2828. function Gumilol()
  2829. attack = true
  2830. hum.WalkSpeed = 0
  2831. local Senses = CreateSound("605297168", hed, 6, 1)
  2832. swait(2)
  2833. repeat
  2834. swait()
  2835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2836. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2839. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2840. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2841. until Senses.TimePosition > 2.7
  2842. for i = 0, 3, 0.1 do
  2843. swait()
  2844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2845. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2846. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2847. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2848. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2849. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2850. end
  2851. root.Anchored = true
  2852. repeat
  2853. swait()
  2854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2855. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2856. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2857. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2858. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2859. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2860. until Senses.Playing == false
  2861. hum.WalkSpeed = 40
  2862. attack = false
  2863. root.Anchored = false
  2864. end
  2865. function oofmyass()
  2866. attack = true
  2867. hum.WalkSpeed = 0
  2868. CreateSound("663306786", tors, 3, 1)
  2869. for i = 0, 12, 0.1 do
  2870. swait()
  2871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2872. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2873. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2874. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2875. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2876. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2877. end
  2878. CreateSound("663307468", tors, 6, 1)
  2879. for i = 0, 6, 0.1 do
  2880. swait()
  2881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2882. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2883. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2884. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2885. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2886. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2887. end
  2888. hum.WalkSpeed = 40
  2889. attack = false
  2890. end
  2891. function WoodyGotWood()
  2892. attack = true
  2893. hum.WalkSpeed = 0
  2894. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2895. Character.Head.face.Texture = "rbxassetid://27020401"
  2896. swait(2)
  2897. repeat
  2898. swait()
  2899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2900. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2901. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2903. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2904. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2905. until Woodlenny.TimePosition > 3.6
  2906. root.Anchored = true
  2907. repeat
  2908. swait()
  2909. for i = 0, 2, 0.1 do
  2910. swait()
  2911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2912. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2913. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2914. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2915. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2916. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2917. end
  2918. for i = 0, 1.6, 0.1 do
  2919. swait()
  2920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2921. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2924. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2925. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2926. end
  2927. until Woodlenny.Playing == false
  2928. hum.WalkSpeed = 40
  2929. Character.Head.face.Texture = "rbxassetid://620619801"
  2930. attack = false
  2931. root.Anchored = false
  2932. end
  2933.  
  2934. function IsThatA()
  2935. attack = true
  2936. hum.WalkSpeed = 0
  2937. local isthata = CreateSound("950444738", hed, 6, 1)
  2938. Character.Head.face.Texture = "rbxassetid://63495374"
  2939. swait(2)
  2940. for i = 0, 7, 0.1 do
  2941. swait()
  2942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2944. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2945. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2946. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2947. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2948. end
  2949. Character.Head.face.Texture = "rbxassetid://143884958"
  2950. swait()
  2951. for i = 0, 14, 0.1 do
  2952. swait()
  2953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2955. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  2957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2959. end
  2960. hum.WalkSpeed = 40
  2961. Character.Head.face.Texture = "rbxassetid://620619801"
  2962. attack = false
  2963. root.Anchored = false
  2964. end
  2965.  
  2966. function LIVING()
  2967. attack = true
  2968. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2969. hum.WalkSpeed = 0
  2970. sors:Play()
  2971. repeat
  2972. swait()
  2973. sors.Parent = tors
  2974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2975. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2976. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2977. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2978. until sors.Playing == false
  2979. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2980. attack = false
  2981. hum.WalkSpeed = 40
  2982. end
  2983.  
  2984. function Seizure()
  2985. attack = true
  2986. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2987. hum.WalkSpeed = 0
  2988. so:Play()
  2989. repeat
  2990. swait()
  2991. so.Parent = tors
  2992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2994. if Mrandom(1,15) == 1 then
  2995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2996. end
  2997. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2998. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2999. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3001. until so.Playing == false
  3002. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3003. attack = false
  3004. hum.WalkSpeed = 40
  3005. end
  3006.  
  3007. local SOOSS = false
  3008.  
  3009. function STARMAN()
  3010. attack = true
  3011. SOOSS = true
  3012. hum.WalkSpeed = 160
  3013. soos:Play()
  3014. lul:Pause()
  3015. coroutine.resume(coroutine.create(function()
  3016. while SOOSS == true do
  3017. swait()
  3018. Head.Color = Color3.fromRGB(cR,cG,cB)
  3019. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3020. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3021. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3022. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3023. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3024. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3025. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3026. text.Text = ""..StarText[math.random(1,#StarText)]
  3027. end
  3028. end))
  3029. repeat
  3030. swait()
  3031. soos.Parent = tors
  3032. for i = 0,0.17,0.03 do
  3033. swait()
  3034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3036. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3037. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3038. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3039. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3040. end
  3041. for i = 0,0.17,0.03 do
  3042. swait()
  3043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3047. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3048. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3049. end
  3050. until soos.Playing == false
  3051. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3052. attack = false
  3053. SOOSS = false
  3054. text.Text = "xXQuilavaXx"
  3055. hum.WalkSpeed = 40
  3056. wait(0.1)
  3057. lul:Resume()
  3058. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3059. Head.BrickColor = BrickColor.new("Lily white")
  3060. RightArm.BrickColor = BrickColor.new("Lily white")
  3061. LeftArm.BrickColor = BrickColor.new("Lily white")
  3062. Torso.BrickColor = BrickColor.new("Lily white")
  3063. RightLeg.BrickColor = BrickColor.new("Lily white")
  3064. LeftLeg.BrickColor = BrickColor.new("Lily white")
  3065. wait(0.1)
  3066. text.Text = "xXQuilavaXx"
  3067. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3068. Head.BrickColor = BrickColor.new("Lily white")
  3069. RightArm.BrickColor = BrickColor.new("Lily white")
  3070. LeftArm.BrickColor = BrickColor.new("Lily white")
  3071. Torso.BrickColor = BrickColor.new("Lily white")
  3072. RightLeg.BrickColor = BrickColor.new("Lily white")
  3073. LeftLeg.BrickColor = BrickColor.new("Lily white")
  3074. wait(0.1)
  3075. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3076. Head.BrickColor = BrickColor.new("Lily white")
  3077. RightArm.BrickColor = BrickColor.new("Lily white")
  3078. LeftArm.BrickColor = BrickColor.new("Lily white")
  3079. Torso.BrickColor = BrickColor.new("Lily white")
  3080. RightLeg.BrickColor = BrickColor.new("Lily white")
  3081. LeftLeg.BrickColor = BrickColor.new("Lily white")
  3082. wait(0.1)
  3083. text.Text = "xXQuilavaXx"
  3084. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3085. Head.BrickColor = BrickColor.new("Lily white")
  3086. RightArm.BrickColor = BrickColor.new("Lily white")
  3087. LeftArm.BrickColor = BrickColor.new("Lily white")
  3088. Torso.BrickColor = BrickColor.new("Lily white")
  3089. RightLeg.BrickColor = BrickColor.new("Lily white")
  3090. LeftLeg.BrickColor = BrickColor.new("Lily white")
  3091. end
  3092.  
  3093. function Woaht()
  3094. attack = true
  3095. hum.WalkSpeed = 0
  3096. local wot = CreateSound("313553389", hed, 6, 1)
  3097. Character.Head.face.Texture = "rbxassetid://60501076"
  3098. swait(2)
  3099. repeat
  3100. for i = 0,0.37,0.03 do
  3101. swait()
  3102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3108. end
  3109. until wot.Playing == false
  3110. hum.WalkSpeed = 40
  3111. Character.Head.face.Texture = "rbxassetid://620619801"
  3112. attack = false
  3113. root.Anchored = false
  3114. end
  3115.  
  3116. function Cso(ID, PARENT, VOLUME, PITCH)
  3117. local NSound = nil
  3118. coroutine.resume(coroutine.create(function()
  3119. NSound = IT("Sound", PARENT)
  3120. NSound.Volume = VOLUME
  3121. NSound.Pitch = PITCH
  3122. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3123. swait()
  3124. NSound:play()
  3125. game:GetService("Debris"):AddItem(NSound, 10)
  3126. end))
  3127. return NSound
  3128. end
  3129.  
  3130. function woah()
  3131. attack = true
  3132. hum.WalkSpeed = 0
  3133. Cso("1542642349", hed, 10, 1)
  3134. for i = 0, 6, 0.1 do
  3135. swait()
  3136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3137. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3142. end
  3143. Cso("144508058", hed, 10, 0.8)
  3144. for i = 0, 6, 0.1 do
  3145. swait()
  3146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3150. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3151. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3152. end
  3153. Cso("1093102664", hed, 10, 1)
  3154. for i = 0, 6, 0.1 do
  3155. swait()
  3156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3157. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3160. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3161. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3162. end
  3163. Cso("500507347", hed, 10, 1)
  3164. wait(4.4)
  3165. swait()
  3166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3167. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3168. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3169. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3170. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3171. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3172. wait(5.6)
  3173. Cso("744744924", hed, 10, 1)
  3174. for i = 0, 16, 0.1 do
  3175. swait()
  3176. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3177. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3182. end
  3183. attack = false
  3184. hum.WalkSpeed = 40
  3185. end
  3186.  
  3187. function LeChange()
  3188. attack = true
  3189. hum.WalkSpeed = 40
  3190. lul.Pitch = 1
  3191. lul:Stop()
  3192. local mue = math.random(1,17)
  3193. if mue == 1 then
  3194. lul.SoundId = "rbxassetid://177495786"
  3195. end
  3196. if mue == 2 then
  3197. lul.SoundId = "rbxassetid://27697392"
  3198. end
  3199. if mue == 3 then
  3200. lul.SoundId = "rbxassetid://2532463895"
  3201. end
  3202. if mue == 4 then
  3203. lul.SoundId = "rbxassetid://1468547405"
  3204. end
  3205. if mue == 5 then
  3206. lul.SoundId = "rbxassetid://1468547405"
  3207. end
  3208. if mue == 6 then
  3209. lul.SoundId = "rbxassetid://266491964"
  3210. end
  3211. if mue == 7 then
  3212. lul.SoundId = "rbxassetid://301134677"
  3213. end
  3214. if mue == 8 then
  3215. lul.SoundId = "rbxassetid://263008326"
  3216. lul.Pitch = 0
  3217. end
  3218. if mue == 9 then
  3219. lul.SoundId = "rbxassetid://376908577"
  3220. end
  3221. if mue == 10 then
  3222. lul.SoundId = "rbxassetid://222095512"
  3223. end
  3224. if mue == 11 then
  3225. lul.SoundId = "rbxassetid://154305246"
  3226. end
  3227. if mue == 12 then
  3228. lul.SoundId = "rbxassetid://154305246"
  3229. end
  3230. if mue == 13 then
  3231. lul.SoundId = "rbxassetid://142794027"
  3232. end
  3233. if mue == 14 then
  3234. lul.SoundId = "rbxassetid://253358475"
  3235. end
  3236. if mue == 15 then
  3237. lul.SoundId = "rbxassetid://290233559"
  3238. end
  3239. if mue == 16 then
  3240. lul.SoundId = "rbxassetid://150378160"
  3241. end
  3242. if mue == 17 then
  3243. lul.SoundId = "rbxassetid://338291663"
  3244. end
  3245. hum.WalkSpeed = 40
  3246. lul:Play()
  3247. attack = false
  3248. root.Anchored = false
  3249. end
  3250.  
  3251. function REEE()
  3252. attack = true
  3253. hum.WalkSpeed = 70
  3254. text.Text = ""
  3255. texth.Text = "REEEEE"
  3256. lul:Pause()
  3257. local fire = Instance.new("ParticleEmitter", char.Torso)
  3258. fire.Lifetime = NumberRange.new(0.5)
  3259. fire.Speed = NumberRange.new(1, 3)
  3260. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3261. fire.Rate = 0
  3262. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3263. fire.LightEmission = 0.6
  3264. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3265. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3266. fire.Enabled = true
  3267. fire.Rate = 2000
  3268. RCKIN:Play()
  3269. repeat
  3270. swait()
  3271. RCKIN.Parent = tors
  3272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3273. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3274. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3275. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3276. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3277. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3278. until RCKIN.Playing == false
  3279. attack = false
  3280. lul:Resume()
  3281. fire.Enabled = false
  3282. text.Text = "xXQuilavaXx"
  3283. texth.Text = ""
  3284. hum.WalkSpeed = 40
  3285. end
  3286.  
  3287. function SCREAM()
  3288. attack = true
  3289. hum.WalkSpeed = 70
  3290. lul:Pause()
  3291. Character.Head.face.Texture = "rbxassetid://1667792"
  3292. local A = math.random(1,83)
  3293. if A == 1 then
  3294. AAAAA.SoundId = "rbxassetid://580806904"
  3295. AAAAA.TimePosition = 0
  3296. end
  3297. if A == 2 then
  3298. AAAAA.SoundId = "rbxassetid://569124237"
  3299. AAAAA.TimePosition = 0
  3300. end
  3301. if A == 3 then
  3302. AAAAA.SoundId = "rbxassetid://824995694"
  3303. AAAAA.TimePosition = 0
  3304. end
  3305. if A == 4 then
  3306. AAAAA.SoundId = "rbxassetid://619398081"
  3307. AAAAA.TimePosition = 0
  3308. end
  3309. if A == 5 then
  3310. AAAAA.SoundId = "rbxassetid://561567000"
  3311. AAAAA.TimePosition = 0
  3312. end
  3313. if A == 6 then
  3314. AAAAA.SoundId = "rbxassetid://780544434"
  3315. AAAAA.TimePosition = 0
  3316. end
  3317. if A == 7 then
  3318. AAAAA.SoundId = "rbxassetid://1127778994"
  3319. AAAAA.TimePosition = 0
  3320. end
  3321. if A == 8 then
  3322. AAAAA.SoundId = "rbxassetid://2016152738"
  3323. AAAAA.TimePosition = 0
  3324. end
  3325. if A == 9 then
  3326. AAAAA.SoundId = "rbxassetid://1649268255"
  3327. AAAAA.TimePosition = 0
  3328. end
  3329. if A == 10 then
  3330. AAAAA.SoundId = "rbxassetid://318925857"
  3331. AAAAA.TimePosition = 0
  3332. end
  3333. if A == 11 then
  3334. AAAAA.SoundId = "rbxassetid://1231447409"
  3335. AAAAA.TimePosition = 0
  3336. end
  3337. if A == 12 then
  3338. AAAAA.SoundId = "rbxassetid://1173662546"
  3339. AAAAA.TimePosition = 0
  3340. end
  3341. if A == 13 then
  3342. AAAAA.SoundId = "rbxassetid://1731102335"
  3343. AAAAA.TimePosition = 0
  3344. end
  3345. if A == 14 then
  3346. AAAAA.SoundId = "rbxassetid://597084853"
  3347. AAAAA.TimePosition = 0
  3348. end
  3349. if A == 15 then
  3350. AAAAA.SoundId = "rbxassetid://255219578"
  3351. AAAAA.TimePosition = 0
  3352. end
  3353. if A == 16 then
  3354. AAAAA.SoundId = "rbxassetid://968042399"
  3355. AAAAA.TimePosition = 0
  3356. end
  3357. if A == 17 then
  3358. AAAAA.SoundId = "rbxassetid://2088388847"
  3359. AAAAA.TimePosition = 0
  3360. end
  3361. if A == 18 then
  3362. AAAAA.SoundId = "rbxassetid://1958305455"
  3363. AAAAA.TimePosition = 0
  3364. end
  3365. if A == 19 then
  3366. AAAAA.SoundId = "rbxassetid://1171758804"
  3367. AAAAA.TimePosition = 0
  3368. end
  3369. if A == 20 then
  3370. AAAAA.SoundId = "rbxassetid://1453459167"
  3371. AAAAA.TimePosition = 0
  3372. end
  3373. if A == 21 then
  3374. AAAAA.SoundId = "rbxassetid://2000897208"
  3375. AAAAA.TimePosition = 0
  3376. end
  3377. if A == 22 then
  3378. AAAAA.SoundId = "rbxassetid://841541884"
  3379. AAAAA.TimePosition = 0
  3380. end
  3381. if A == 23 then
  3382. AAAAA.SoundId = "rbxassetid://839044936"
  3383. AAAAA.TimePosition = 0
  3384. end
  3385. if A == 24 then
  3386. AAAAA.SoundId = "rbxassetid://520168377"
  3387. AAAAA.TimePosition = 0
  3388. end
  3389. if A == 25 then
  3390. AAAAA.SoundId = "rbxassetid://655669511"
  3391. AAAAA.TimePosition = 0
  3392. end
  3393. if A == 26 then
  3394. AAAAA.SoundId = "rbxassetid://1125711065"
  3395. AAAAA.TimePosition = 0
  3396. end
  3397. if A == 27 then
  3398. AAAAA.SoundId = "rbxassetid://482886779"
  3399. AAAAA.TimePosition = 0
  3400. end
  3401. if A == 28 then
  3402. AAAAA.SoundId = "rbxassetid://470406966"
  3403. AAAAA.TimePosition = 0
  3404. end
  3405. if A == 29 then
  3406. AAAAA.SoundId = "rbxassetid://363239413"
  3407. AAAAA.TimePosition = 0
  3408. end
  3409. if A == 30 then
  3410. AAAAA.SoundId = "rbxassetid://1183260037"
  3411. AAAAA.TimePosition = 0
  3412. end
  3413. if A == 31 then
  3414. AAAAA.SoundId = "rbxassetid://644321050"
  3415. AAAAA.TimePosition = 0
  3416. end
  3417. if A == 32 then
  3418. AAAAA.SoundId = "rbxassetid://962124783"
  3419. AAAAA.TimePosition = 0
  3420. end
  3421. if A == 33 then
  3422. AAAAA.SoundId = "rbxassetid://328782098"
  3423. AAAAA.TimePosition = 0
  3424. end
  3425. if A == 34 then
  3426. AAAAA.SoundId = "rbxassetid://1868475933"
  3427. AAAAA.TimePosition = 0
  3428. end
  3429. if A == 35 then
  3430. AAAAA.SoundId = "rbxassetid://606775826"
  3431. AAAAA.TimePosition = 0
  3432. end
  3433. if A == 36 then
  3434. AAAAA.SoundId = "rbxassetid://299132320"
  3435. AAAAA.TimePosition = 0
  3436. end
  3437. if A == 37 then
  3438. AAAAA.SoundId = "rbxassetid://153109732"
  3439. AAAAA.TimePosition = 0
  3440. end
  3441. if A == 37 then
  3442. AAAAA.SoundId = "rbxassetid://457506669"
  3443. AAAAA.TimePosition = 0
  3444. end
  3445. if A == 38 then
  3446. AAAAA.SoundId = "rbxassetid://335628150"
  3447. AAAAA.TimePosition = 0
  3448. end
  3449. if A == 39 then
  3450. AAAAA.SoundId = "rbxassetid://488032404"
  3451. AAAAA.TimePosition = 0
  3452. end
  3453. if A == 40 then
  3454. AAAAA.SoundId = "rbxassetid://1375131348"
  3455. AAAAA.TimePosition = 0
  3456. end
  3457. if A == 41 then
  3458. AAAAA.SoundId = "rbxassetid://1314602285"
  3459. AAAAA.TimePosition = 0
  3460. end
  3461. if A == 42 then
  3462. AAAAA.SoundId = "rbxassetid://744281932"
  3463. AAAAA.TimePosition = 0
  3464. end
  3465. if A == 43 then
  3466. AAAAA.SoundId = "rbxassetid://434976383"
  3467. AAAAA.TimePosition = 0
  3468. end
  3469. if A == 44 then
  3470. AAAAA.SoundId = "rbxassetid://1842306658"
  3471. AAAAA.TimePosition = 0
  3472. end
  3473. if A == 45 then
  3474. AAAAA.SoundId = "rbxassetid://643472343"
  3475. AAAAA.TimePosition = 0
  3476. end
  3477. if A == 46 then
  3478. AAAAA.SoundId = "rbxassetid://221258319"
  3479. AAAAA.TimePosition = 0
  3480. end
  3481. if A == 47 then
  3482. AAAAA.SoundId = "rbxassetid://1679015957"
  3483. AAAAA.TimePosition = 0
  3484. end
  3485. if A == 48 then
  3486. AAAAA.SoundId = "rbxassetid://567908972"
  3487. AAAAA.TimePosition = 0
  3488. end
  3489. if A == 49 then
  3490. AAAAA.SoundId = "rbxassetid://717014037"
  3491. AAAAA.TimePosition = 0
  3492. end
  3493. if A == 50 then
  3494. AAAAA.SoundId = "rbxassetid://744323533"
  3495. AAAAA.TimePosition = 0
  3496. end
  3497. if A == 51 then
  3498. AAAAA.SoundId = "rbxassetid://889774006"
  3499. AAAAA.TimePosition = 0
  3500. end
  3501. if A == 52 then
  3502. AAAAA.SoundId = "rbxassetid://167137736"
  3503. AAAAA.TimePosition = 0
  3504. end
  3505. if A == 53 then
  3506. AAAAA.SoundId = "rbxassetid://251074756"
  3507. AAAAA.TimePosition = 0
  3508. end
  3509. if A == 54 then
  3510. AAAAA.SoundId = "rbxassetid://977558364"
  3511. AAAAA.TimePosition = 0
  3512. end
  3513. if A == 55 then
  3514. AAAAA.SoundId = "rbxassetid://328728034"
  3515. AAAAA.TimePosition = 0
  3516. end
  3517. if A == 56 then
  3518. AAAAA.SoundId = "rbxassetid://1266243649"
  3519. AAAAA.TimePosition = 0
  3520. end
  3521. if A == 57 then
  3522. AAAAA.SoundId = "rbxassetid://964618925"
  3523. AAAAA.TimePosition = 0
  3524. end
  3525. if A == 58 then
  3526. AAAAA.SoundId = "rbxassetid://1803630339"
  3527. AAAAA.TimePosition = 0
  3528. end
  3529. if A == 59 then
  3530. AAAAA.SoundId = "rbxassetid://840189092"
  3531. AAAAA.TimePosition = 0
  3532. end
  3533. if A == 60 then
  3534. AAAAA.SoundId = "rbxassetid://1559029429"
  3535. AAAAA.TimePosition = 0
  3536. end
  3537. if A == 61 then
  3538. AAAAA.SoundId = "rbxassetid://1638542850"
  3539. AAAAA.TimePosition = 0
  3540. end
  3541. if A == 62 then
  3542. AAAAA.SoundId = "rbxassetid://803576871"
  3543. AAAAA.TimePosition = 0
  3544. end
  3545. if A == 63 then
  3546. AAAAA.SoundId = "rbxassetid://698882646"
  3547. AAAAA.TimePosition = 0
  3548. end
  3549. if A == 64 then
  3550. AAAAA.SoundId = "rbxassetid://1151976352"
  3551. AAAAA.TimePosition = 0
  3552. end
  3553. if A == 65 then
  3554. AAAAA.SoundId = "rbxassetid://406116544"
  3555. AAAAA.TimePosition = 0
  3556. end
  3557. if A == 66 then
  3558. AAAAA.SoundId = "rbxassetid://316022829"
  3559. AAAAA.TimePosition = 0
  3560. end
  3561. if A == 67 then
  3562. AAAAA.SoundId = "rbxassetid://171914461"
  3563. AAAAA.TimePosition = 0
  3564. end
  3565. if A == 68 then
  3566. AAAAA.SoundId = "rbxassetid://287491840"
  3567. AAAAA.TimePosition = 0
  3568. end
  3569. if A == 69 then
  3570. AAAAA.SoundId = "rbxassetid://430752531"
  3571. AAAAA.TimePosition = 0
  3572. end
  3573. if A == 70 then
  3574. AAAAA.SoundId = "rbxassetid://531023877"
  3575. AAAAA.TimePosition = 0
  3576. end
  3577. if A == 71 then
  3578. AAAAA.SoundId = "rbxassetid://271588868"
  3579. AAAAA.TimePosition = 0
  3580. end
  3581. if A == 72 then
  3582. AAAAA.SoundId = "rbxassetid://602958674"
  3583. AAAAA.TimePosition = 0
  3584. end
  3585. if A == 73 then
  3586. AAAAA.SoundId = "rbxassetid://899472110"
  3587. AAAAA.TimePosition = 0
  3588. end
  3589. if A == 74 then
  3590. AAAAA.SoundId = "rbxassetid://793986125"
  3591. AAAAA.TimePosition = 0
  3592. end
  3593. if A == 75 then
  3594. AAAAA.SoundId = "rbxassetid://317643401"
  3595. AAAAA.TimePosition = 0
  3596. end
  3597. if A == 76 then
  3598. AAAAA.SoundId = "rbxassetid://427265119"
  3599. AAAAA.TimePosition = 0
  3600. end
  3601. if A == 77 then
  3602. AAAAA.SoundId = "rbxassetid://318250043"
  3603. AAAAA.TimePosition = 0
  3604. end
  3605. if A == 78 then
  3606. AAAAA.SoundId = "rbxassetid://272135781"
  3607. AAAAA.TimePosition = 0
  3608. end
  3609. if A == 79 then
  3610. AAAAA.SoundId = "rbxassetid://302662929"
  3611. AAAAA.TimePosition = 0
  3612. end
  3613. if A == 80 then
  3614. AAAAA.SoundId = "rbxassetid://1226918619"
  3615. AAAAA.TimePosition = 0
  3616. end
  3617. if A == 81 then
  3618. AAAAA.SoundId = "rbxassetid://973891000"
  3619. AAAAA.TimePosition = 0
  3620. end
  3621. if A == 82 then
  3622. AAAAA.SoundId = "rbxassetid://1002843959"
  3623. AAAAA.TimePosition = 0
  3624. end
  3625. if A == 83 then
  3626. AAAAA.SoundId = "rbxassetid://1441494988"
  3627. AAAAA.TimePosition = 0
  3628. end
  3629. AAAAA:Play()
  3630. repeat
  3631. swait()
  3632. AAAAA.Parent = tors
  3633. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3634. until AAAAA.Playing == false
  3635. hum.WalkSpeed = 40
  3636. attack = false
  3637. lul:Resume()
  3638. Character.Head.face.Texture = "rbxassetid://620619801"
  3639. hum.WalkSpeed = 40
  3640. end
  3641.  
  3642. lolxdtest = false --dont remove or script wont work
  3643. MoreTaunts = false
  3644. mouse.KeyDown:connect(function(key)
  3645. if key == 'm' then
  3646. MERKIO:Stop()
  3647. AAAAA:Stop()
  3648. thonks:Stop()
  3649. so:Stop()
  3650. sors:Stop()
  3651. RCKIN:Stop()
  3652. soos:Stop()
  3653. danci = false
  3654. elseif key == 'n' and angery == true then
  3655. angery = false
  3656. MoreTaunts = false
  3657. print"Back to normal Taunts <"
  3658. end
  3659. if attack == false then
  3660. if lolxdtest == false then
  3661. if key == 'q' then
  3662. THEBESTOVERUSEDJOKEEVER()
  3663. elseif key == 'e' then
  3664. SCREAM()
  3665. elseif key == 'b' and angery == false then
  3666. angery = true
  3667. MoreTaunts = true
  3668. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3669. elseif key == 'n' and angery == true then
  3670. angery = false
  3671. elseif key == 'r' and MoreTaunts == false then
  3672. sneakonehundred()
  3673. elseif key == 't' then
  3674. DANCEFORME()
  3675. elseif key == 'y' and MoreTaunts == false then
  3676. takethat()
  3677. elseif key == 'z' and MoreTaunts == false then
  3678. EndMySufferingV2()
  3679. elseif key == 'g' and MoreTaunts == false then
  3680. un_fun()
  3681. elseif key == 'p' and MoreTaunts == false then
  3682. HELP()
  3683. elseif key == 'u' and MoreTaunts == false then
  3684. BOI()
  3685. elseif key == 'o' and MoreTaunts == false then
  3686. NO_U()
  3687. elseif key == 'f' and MoreTaunts == false then
  3688. Ashes()
  3689. elseif key == 'h' and MoreTaunts == false then
  3690. NEN()
  3691. elseif key == 'g' and MoreTaunts == false then
  3692. AnotherOne()
  3693. elseif key == 'k' and MoreTaunts == false then
  3694. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3695. elseif key == 'j' and MoreTaunts == false then
  3696. WhatHuh()
  3697. elseif key == 'i' and MoreTaunts == false then
  3698. fbiopenup()
  3699. elseif key == 'l' and MoreTaunts == false then
  3700. Victory()
  3701. elseif key == 'x' and MoreTaunts == false then
  3702. ShutTheHellUp()
  3703. elseif key == 'v' and MoreTaunts == false then
  3704. dead()
  3705. elseif key == 'i' and MoreTaunts == true then
  3706. woah()
  3707. elseif key == 'c' and MoreTaunts == false then
  3708. WRY()
  3709. elseif key == "y" and MoreTaunts == true then
  3710. thonki()
  3711. elseif key == "f" and MoreTaunts == true then
  3712. IsThatA()
  3713. elseif key == "u" and MoreTaunts == true then
  3714. Gumilol()
  3715. elseif key == "j" and MoreTaunts == true then
  3716. WoodyGotWood()
  3717. elseif key == "h" and MoreTaunts == true then
  3718. oofmyass()
  3719. elseif key == "k" and MoreTaunts == true then
  3720. DrinkdaDrink()
  3721. elseif key == "l" and MoreTaunts == true then
  3722. EatdaChips()
  3723. elseif key == "x" and MoreTaunts == true then
  3724. Sittyboi()
  3725. elseif key == "c" and MoreTaunts == true then
  3726. LeChange()
  3727. elseif key == "v" and MoreTaunts == true then
  3728. Woaht()
  3729. elseif key == "r" and MoreTaunts == true then
  3730. LIVING()
  3731. elseif key == "g" and MoreTaunts == true then
  3732. Seizure()
  3733. elseif key == "p" and MoreTaunts == true then
  3734. TRUEDANCEFORME()
  3735. elseif key == "z" and MoreTaunts == true then
  3736. REEE()
  3737. elseif key == "o" and MoreTaunts == true then
  3738. STARMAN()
  3739. end
  3740. end
  3741. end
  3742. end)
  3743.  
  3744. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3745. local Hitboxpart = Instance.new("Part", EffectModel)
  3746. RemoveOutlines(Hitboxpart)
  3747. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3748. Hitboxpart.CanCollide = false
  3749. Hitboxpart.Transparency = 1
  3750. Hitboxpart.Anchored = true
  3751. Hitboxpart.CFrame = Pose
  3752. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3753. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3754. end
  3755. wait2 = false
  3756. combo = 1
  3757.  
  3758.  
  3759.  
  3760.  
  3761. mouse.Button1Down:connect(function(key)
  3762. if attack == false then
  3763. attack = true
  3764. hum.WalkSpeed = 3.01
  3765. if combo == 1 then
  3766. for i = 0, 1.2, 0.1 do
  3767. swait()
  3768. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3770. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3771. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3772. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3773. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3774. end
  3775. CreateSound("608537390", ra, 3, .8)
  3776. local sude = Instance.new("Part", ra)
  3777. sude.Size = Vector3.new(1, 1, 1)
  3778. sude:BreakJoints()
  3779. sude.Transparency = 1
  3780. sude.CanCollide = false
  3781. local dmgweld = Instance.new("Weld", sude)
  3782. dmgweld.Part0 = ra
  3783. dmgweld.Part1 = sude
  3784. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3785. local function death(part)
  3786. local tor = part.Parent:findFirstChild("Torso")
  3787. if tor ~= nil then
  3788. CreateSound("1615641704", ra, 7, 1)
  3789. local heds = part.Parent:findFirstChild("Head")
  3790. local vel = Instance.new("BodyVelocity", tor)
  3791. vel.Velocity = tor.CFrame.lookVector * -754
  3792. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3793. local vels = Instance.new("BodyVelocity", heds)
  3794. vels.Velocity = heds.CFrame.lookVector * -546745
  3795. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3796. tor:BreakJoints()
  3797. if tor then
  3798. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3799. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3800. end
  3801. wait(1)
  3802. sude:destroy()
  3803. end
  3804. end
  3805. ra.Touched:connect(death)
  3806. for i = 0, 1.2, 0.1 do
  3807. swait()
  3808. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3810. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3811. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3812. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3813. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3814. end
  3815. end
  3816. hum.WalkSpeed = 40
  3817. wait2 = false
  3818. attack = false
  3819. end
  3820. end)
  3821.  
  3822. -------------------------------------------------------
  3823. --End Attacks N Stuff--
  3824. -------------------------------------------------------
  3825.  
  3826.  
  3827. while jumping do
  3828. Humanoid.Jump = true
  3829. wait(0.9)
  3830. end
  3831.  
  3832.  
  3833.  
  3834.  
  3835. -------------------------------------------------------
  3836. --Start Animations--
  3837. -------------------------------------------------------
  3838. local PlayerSize = 1
  3839. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3840. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3841. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3842. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3843. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3844. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3845.  
  3846.  
  3847. local equipped = false
  3848. local idle = 0
  3849. local change = 1
  3850. local val = 0
  3851. local toim = 0
  3852. local idleanim = 0.4
  3853. hum.Animator.Parent = nil
  3854. while true do
  3855. swait()
  3856. sine = sine + change
  3857. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3858. local velderp = root.Velocity.y
  3859. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3860. if equipped == true or equipped == false then
  3861. if attack == false then
  3862. idle = idle + 1
  3863. else
  3864. idle = 0
  3865. end
  3866. if 1 < root.Velocity.y and hitfloor == nil then
  3867. Anim = "Jump"
  3868. if attack == false then
  3869. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3871. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3873. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3874. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3875. end
  3876. elseif -1 > root.Velocity.y and hitfloor == nil then
  3877. Anim = "Fall"
  3878. if attack == false then
  3879. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3883. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3884. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3885. end
  3886. elseif torvel < 1 and hitfloor ~= nil then
  3887. Anim = "Idle"
  3888. change = .5
  3889. if attack == false then
  3890. if angery == false then
  3891. VALUE1 = false
  3892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3894. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3895. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3896. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3898. if VALUE1 == false and math.random(1,200) == 1 then
  3899. coroutine.resume(coroutine.create(function()
  3900. VALUE1 = true
  3901. for i = 1, 25 do
  3902. swait()
  3903.  
  3904. end
  3905. VALUE1 = false
  3906.  
  3907. end))
  3908. end
  3909. elseif angery == true then
  3910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3916. if VALUE1 == false and math.random(1,200) == 1 then
  3917. coroutine.resume(coroutine.create(function()
  3918. VALUE1 = true
  3919. for i = 1, 25 do
  3920. swait()
  3921. FT.Parent = tors
  3922. RA.Parent = ra
  3923. LA.Parent = la
  3924. RL.Parent = rl
  3925. LL.Parent = ll
  3926. for _,v in next, char:GetDescendants() do
  3927. if(v:IsA'DataModelMesh')then
  3928. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3929. end
  3930. end
  3931. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3932. end
  3933. VALUE1 = false
  3934. FT.Parent = nil
  3935. RA.Parent = nil
  3936. LA.Parent = nil
  3937. RL.Parent = nil
  3938. LL.Parent = nil
  3939. for _,v in next, char:GetDescendants() do
  3940. if(v:IsA'DataModelMesh')then
  3941. v.Offset = Vector3.new(0,0,0)
  3942. end
  3943. end
  3944.  
  3945. end))
  3946. end
  3947. end
  3948. end
  3949. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3950. Anim = "Walk"
  3951. change = 1
  3952. if attack == false then
  3953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3959. end
  3960. end
  3961. end
  3962. if lul.Volume == 0 then
  3963. lul.Volume = 10
  3964. end
  3965. lul.Looped = true
  3966. lul.Parent = tors
  3967. hum.MaxHealth = 1e9999
  3968. hum.Health = 1e9999
  3969. if 0 < #Effects then
  3970. for e = 1, #Effects do
  3971. if Effects[e] ~= nil then
  3972. local Thing = Effects[e]
  3973. if Thing ~= nil then
  3974. local Part = Thing[1]
  3975. local Mode = Thing[2]
  3976. local Delay = Thing[3]
  3977. local IncX = Thing[4]
  3978. local IncY = Thing[5]
  3979. local IncZ = Thing[6]
  3980. if 1 >= Thing[1].Transparency then
  3981. if Thing[2] == "Block1" then
  3982. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3983. local Mesh = Thing[1].Mesh
  3984. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3985. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3986. elseif Thing[2] == "Block2" then
  3987. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3988. local Mesh = Thing[7]
  3989. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3990. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3991. elseif Thing[2] == "Block3" then
  3992. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3993. local Mesh = Thing[7]
  3994. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3995. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3996. elseif Thing[2] == "Cylinder" then
  3997. local Mesh = Thing[1].Mesh
  3998. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3999. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4000. elseif Thing[2] == "Blood" then
  4001. local Mesh = Thing[7]
  4002. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4003. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4004. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4005. elseif Thing[2] == "Elec" then
  4006. local Mesh = Thing[1].Mesh
  4007. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4008. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4009. elseif Thing[2] == "Disappear" then
  4010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4011. elseif Thing[2] == "Shatter" then
  4012. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4013. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4014. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4015. Thing[6] = Thing[6] + Thing[5]
  4016. end
  4017. else
  4018. Part.Parent = nil
  4019. table.remove(Effects, e)
  4020. end
  4021. end
  4022. end
  4023. end
  4024. end
  4025. end
  4026. -------------------------------------------------------
  4027. --End Animations And Script--
  4028. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement