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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65.     warn("Notive_Memeboi Made by XDavodioX")
  66.     print"Yeet <"
  67.     local rp = RealPlayer
  68.     script.Parent = rp.Character
  69.    
  70.     --RemoteEvent for communicating
  71.     local Event = Instance.new("RemoteEvent")
  72.     Event.Name = "UserInput_Event"
  73.  
  74.     --Fake event to make stuff like Mouse.KeyDown work
  75.     local function fakeEvent()
  76.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77.         t.connect = t.Connect
  78.         return t
  79.     end
  80.  
  81.     --Creating fake input objects with fake variables
  82.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86.     end}
  87.     --Merged 2 functions into one by checking amount of arguments
  88.     CAS.UnbindAction = CAS.BindAction
  89.  
  90.     --This function will trigger the events that have been :Connect()'ed
  91.     local function te(self,ev,...)
  92.         local t = m[ev]
  93.         if t and t._fakeEvent then
  94.             for _,f in pairs(t.Functions) do
  95.                 f(...)
  96.             end
  97.         end
  98.     end
  99.     m.TrigEvent = te
  100.     UIS.TrigEvent = te
  101.  
  102.     Event.OnServerEvent:Connect(function(plr,io)
  103.         if plr~=rp then return end
  104.         m.Target = io.Target
  105.         m.Hit = io.Hit
  106.         if not io.isMouse then
  107.             local b = io.UserInputState == Enum.UserInputState.Begin
  108.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110.             end
  111.             for _,t in pairs(CAS.Actions) do
  112.                 for _,k in pairs(t.Keys) do
  113.                     if k==io.KeyCode then
  114.                         t.Function(t.Name,io.UserInputState,io)
  115.                     end
  116.                 end
  117.             end
  118.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120.         end
  121.     end)
  122.     Event.Parent = NLS([==[
  123.     local Player = game:GetService("Players").LocalPlayer
  124.     local Event = script:WaitForChild("UserInput_Event")
  125.  
  126.     local Mouse = Player:GetMouse()
  127.     local UIS = game:GetService("UserInputService")
  128.     local input = function(io,a)
  129.         if a then return end
  130.         --Since InputObject is a client-side instance, we create and pass table instead
  131.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132.     end
  133.     UIS.InputBegan:Connect(input)
  134.     UIS.InputEnded:Connect(input)
  135.  
  136.     local h,t
  137.     --Give the server mouse data 30 times every second, but only if the values changed
  138.     --If player is not moving their mouse, client won't fire events
  139.     while wait(1/30) do
  140.         if h~=Mouse.Hit or t~=Mouse.Target then
  141.             h,t=Mouse.Hit,Mouse.Target
  142.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  143.         end
  144.     end]==],Player.Character)
  145.  
  146.     ----Sandboxed game object that allows the usage of client-side methods and services
  147.     --Real game object
  148.     local _rg = game
  149.  
  150.     --Metatable for fake service
  151.     local fsmt = {
  152.         __index = function(self,k)
  153.             local s = rawget(self,"_RealService")
  154.             if s then return s[k] end
  155.         end,
  156.         __newindex = function(self,k,v)
  157.             local s = rawget(self,"_RealService")
  158.             if s then s[k]=v end
  159.         end,
  160.         __call = function(self,...)
  161.             local s = rawget(self,"_RealService")
  162.             if s then return s(...) end
  163.         end
  164.     }
  165.     local function FakeService(t,RealService)
  166.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167.         return setmetatable(t,fsmt)
  168.     end
  169.  
  170.     --Fake game object
  171.     local g = {
  172.         GetService = function(self,s)
  173.             return self[s]
  174.         end,
  175.         Players = FakeService({
  176.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177.         },"Players"),
  178.         UserInputService = FakeService(UIS,"UserInputService"),
  179.         ContextActionService = FakeService(CAS,"ContextActionService"),
  180.     }
  181.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182.     g.service = g.GetService
  183.    
  184.     g.RunService = FakeService({
  185.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  186.         BindToRenderStep = function(self,name,_,fun)
  187.  
  188.         end,
  189.         UnbindFromRenderStep = function(self,name)
  190.             self._btrs[name]:Disconnect()
  191.         end,
  192.     },"RunService")
  193.  
  194.     setmetatable(g,{
  195.         __index=function(self,s)
  196.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  197.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198.         end,
  199.         __newindex = fsmt.__newindex,
  200.         __call = fsmt.__call
  201.     })
  202.     --Changing owner to fake player object to support owner:GetMouse()
  203.     game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://620619801"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242. hum.WalkSpeed = 40
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259.  
  260. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  261. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  262.  
  263.  
  264. local TweenService = game:GetService("TweenService")
  265. local Colours = {Color3.fromRGB(31,128,29),Color3.fromRGB(17,17,17),Color3.fromRGB(237,234,234),Color3.fromRGB(0,255,0),Color3.fromRGB(255,0,0)}
  266. local Int = 0
  267. local txt = Instance.new("BillboardGui", char)
  268. txt.Adornee = char.Head
  269. txt.Name = "_status"
  270. txt.Size = UDim2.new(2, 0, 1.2, 0)
  271. txt.StudsOffset = Vector3.new(-9, 8, 0)
  272. local text = Instance.new("TextLabel", txt)
  273. text.Size = UDim2.new(10, 0, 7, 0)
  274. text.FontSize = "Size24"
  275. text.TextScaled = true
  276. text.TextTransparency = 0
  277. text.BackgroundTransparency = 1
  278. text.TextTransparency = 0
  279. text.TextStrokeTransparency = 1
  280. text.Font = "Cartoon"
  281. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  282. v = Instance.new("Part")
  283. v.Name = "ColorBrick"
  284. v.Parent = Player.Character
  285. v.FormFactor = "Symmetric"
  286. v.Anchored = true
  287. v.CanCollide = false
  288. v.BottomSurface = "Smooth"
  289. v.TopSurface = "Smooth"
  290. v.Size = Vector3.new(10, 5, 3)
  291. v.Transparency = 1
  292. v.CFrame = char.Torso.CFrame
  293. v.BrickColor = BrickColor.new("Really black")
  294. v.Transparency = 1
  295. v.Shape = "Block"
  296. spawn(function()
  297. local TweenService = game:GetService("TweenService")
  298. local Colours = {Color3.fromRGB(31,128,29),Color3.fromRGB(17,17,17),Color3.fromRGB(237,234,234),Color3.fromRGB(0,255,0),Color3.fromRGB(255,0,0)}
  299. local Int = 0
  300. while wait(0.5) do
  301.     if Int == #Colours then Int = 0 end
  302.     Int = Int+1
  303.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  304. end
  305. end)
  306. text.Text = "xXQuilavaXx"
  307.  
  308.  
  309. local txtd = Instance.new("BillboardGui", char)
  310. txtd.Adornee = char.Head
  311. txtd.Name = "_status"
  312. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  313. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  314. local texth = Instance.new("TextLabel", txtd)
  315. texth.Size = UDim2.new(10, 0, 7, 0)
  316. texth.FontSize = "Size24"
  317. texth.TextScaled = true
  318. texth.TextTransparency = 0
  319. texth.BackgroundTransparency = 1
  320. texth.TextTransparency = 0
  321. texth.TextStrokeTransparency = 1
  322. texth.Font = "Cartoon"
  323. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = Player.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  341. local Intt = 0
  342. while wait(0.2) do
  343.     if Intt == #Colourss then Intt = 0 end
  344.     Intt = Intt+1
  345.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  346. end
  347. end)
  348. texth.Text = ""
  349.  
  350.  
  351. Head.BrickColor = BrickColor.new("Lily white")
  352. RightArm.BrickColor = BrickColor.new("Lily white")
  353. LeftArm.BrickColor = BrickColor.new("Lily white")
  354. Torso.BrickColor = BrickColor.new("Lily white")
  355. RightLeg.BrickColor = BrickColor.new("Lily white")
  356. LeftLeg.BrickColor = BrickColor.new("Lily white")
  357.  
  358. -------------------------------------------------------
  359. --Start Good Stuff--
  360. -------------------------------------------------------
  361. CF = CFrame.new
  362. angles = CFrame.Angles
  363. attack = false
  364. timetofly = true
  365. Euler = CFrame.fromEulerAnglesXYZ
  366. Rad = math.rad
  367. IT = Instance.new
  368. BrickC = BrickColor.new
  369. Cos = math.cos
  370. Acos = math.acos
  371. Sin = math.sin
  372. Asin = math.asin
  373. Abs = math.abs
  374. Mrandom = math.random
  375. Floor = math.floor
  376. random = math.random
  377. radian = math.rad
  378. Vec3 = Vector3.new
  379. cFrame = CFrame.new
  380. Euler = CFrame.fromEulerAnglesXYZ
  381. -------------------------------------------------------
  382. --End Good Stuff--
  383. -------------------------------------------------------
  384. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  385. RSH, LSH = nil, nil
  386. RW = Instance.new("Weld")
  387. LW = Instance.new("Weld")
  388. RH = tors["Right Hip"]
  389. LH = tors["Left Hip"]
  390. RSH = tors["Right Shoulder"]
  391. LSH = tors["Left Shoulder"]
  392. RSH.Parent = nil
  393. LSH.Parent = nil
  394. RW.Name = "RW"
  395. RW.Part0 = tors
  396. RW.C0 = CF(1.5, 0.5, 0)
  397. RW.C1 = CF(0, 0.5, 0)
  398. RW.Part1 = ra
  399. RW.Parent = tors
  400. LW.Name = "LW"
  401. LW.Part0 = tors
  402. LW.C0 = CF(-1.5, 0.5, 0)
  403. LW.C1 = CF(0, 0.5, 0)
  404. LW.Part1 = la
  405. LW.Parent = tors
  406. Effects = {}
  407.  
  408. BTAUNT = Instance.new("Sound", tors)
  409. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  410. BTAUNT.Volume = 10
  411. BTAUNT.Pitch = 1
  412. BTAUNT.Looped = false
  413. BTAUNT.TimePosition = 0.2
  414.  
  415. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  416. RCKIN.SoundId = "http://www.roblox.com/asset/?id=241184313"
  417. RCKIN.Volume = 100
  418. RCKIN.Pitch = 1
  419. RCKIN.Looped = false
  420.  
  421. soos = Instance.new("Sound", tors) --Seizure
  422. soos.SoundId = "http://www.roblox.com/asset/?id=145151785"
  423. soos.Volume = 100
  424. soos.Pitch = 1
  425. soos.Looped = false
  426.  
  427. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  428.  
  429. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  430. bat.Size = Vector3.new(1, 1, 5)
  431. bat.CanCollide = false
  432. bat:BreakJoints()
  433.  
  434. LeDrink = it("Model")
  435. LeDrink.Parent = char
  436. LeDrink.Name = "LeDrink"
  437. RHe = it("Part")
  438. RHe.Parent = LeDrink
  439. RHe.BrickColor = BrickColor.new("Really black")
  440. RHe.Locked = true
  441. RHe.CanCollide = false
  442. RHe.Transparency = 1
  443. PMesh = it("SpecialMesh")
  444. RHe.formFactor =  "Symmetric"
  445. PMesh.MeshType = "FileMesh"
  446. PMesh.MeshId = "rbxassetid://10470609"
  447. PMesh.TextureId = "rbxassetid://111405256"
  448. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  449. PMesh.Parent = RHe
  450. local RWeld = it("Weld")
  451. RWeld.Parent = RHe
  452. RWeld.Part0 = RHe
  453. RWeld.Part1 = ra
  454. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  455.  
  456. LeChips = it("Model")
  457. LeChips.Parent = char
  458. LeChips.Name = "LeChips"
  459. RHk = it("Part")
  460. RHk.Parent = LeChips
  461. RHk.BrickColor = BrickColor.new("Really black")
  462. RHk.Locked = true
  463. RHk.CanCollide = false
  464. RHk.Transparency = 1
  465. PMeshe = it("SpecialMesh")
  466. RHk.formFactor =  "Symmetric"
  467. PMeshe.MeshType = "FileMesh"
  468. PMeshe.MeshId = "rbxassetid://19106014"
  469. PMeshe.TextureId = "rbxassetid://342435650"
  470. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  471. PMeshe.Parent = RHk
  472. local RWelds = it("Weld")
  473. RWelds.Parent = RHk
  474. RWelds.Part0 = RHk
  475. RWelds.Part1 = ra
  476. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  477.  
  478. local LeDrink = "wiplolnotyet"
  479. local LeChips = "wipaswelllol"
  480. local Sitt = false
  481.  
  482.  
  483. -------------------------------------------------------
  484. --Start HeartBeat--
  485. -------------------------------------------------------
  486. ArtificialHB = Instance.new("BindableEvent", script)
  487. ArtificialHB.Name = "Heartbeat"
  488. script:WaitForChild("Heartbeat")
  489.  
  490. frame = 1 / 60
  491. tf = 0
  492. allowframeloss = false
  493. tossremainder = false
  494.  
  495.  
  496. lastframe = tick()
  497. script.Heartbeat:Fire()
  498.  
  499.  
  500. game:GetService("RunService").Heartbeat:connect(function(s, p)
  501.     tf = tf + s
  502.     if tf >= frame then
  503.         if allowframeloss then
  504.             script.Heartbeat:Fire()
  505.             lastframe = tick()
  506.         else
  507.             for i = 1, math.floor(tf / frame) do
  508.                 script.Heartbeat:Fire()
  509.             end
  510.             lastframe = tick()
  511.         end
  512.         if tossremainder then
  513.             tf = 0
  514.         else
  515.             tf = tf - frame * math.floor(tf / frame)
  516.         end
  517.     end
  518. end)
  519. -------------------------------------------------------
  520. --End HeartBeat--
  521. -------------------------------------------------------
  522.  
  523.  
  524. local cR=255
  525. local cG=0
  526. local cB=0
  527. local flg5=1 local omgidk=1
  528. local add=13.5
  529. game:GetService('RunService').Heartbeat:connect(function()
  530.     if omgidk>10000 then omgidk=0 end
  531.     omgidk=omgidk+1
  532.     if cR>=255 then flg5=1 end
  533.     if cG>=255 then flg5=2 end
  534.     if cB>=255 then flg5=3 end
  535.     if flg5==1 then cR=cR-add cG=cG+add end
  536.     if flg5==2 then cG=cG-add cB=cB+add end
  537.     if flg5==3 then cB=cB-add cR=cR+add end
  538. end)
  539.  
  540. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  541.     coroutine.resume(coroutine.create(function()
  542.         local intensity = 1 * Intensity
  543.         local rotM = 0.01 * Intensity
  544.         for i = 0, Length, 0.1 do
  545.             swait()
  546.             intensity = intensity - 0.05 * Intensity / Length
  547.             rotM = rotM - 5.0E-4 * Intensity / Length
  548.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  549.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  550.         end
  551.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  552.     end))
  553. end
  554.  
  555.         local joyemoji = Instance.new('ParticleEmitter', tors)
  556.         joyemoji.VelocitySpread = 2000
  557.         joyemoji.Lifetime = NumberRange.new(1)
  558.         joyemoji.Speed = NumberRange.new(40)
  559. joy= {}
  560. for i=0, 19 do
  561.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  562. end
  563. joyemoji.Size = NumberSequence.new(joy)
  564.         joyemoji.Rate = 0
  565.         joyemoji.LockedToPart = false
  566.         joyemoji.LightEmission = 0
  567.         joyemoji.Texture = "rbxassetid://1176402123"
  568.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  569.  
  570.  
  571.         local LIT = Instance.new('ParticleEmitter', tors)
  572.         LIT.VelocitySpread = 2000
  573.         LIT.Lifetime = NumberRange.new(1)
  574.         LIT.Speed = NumberRange.new(45)
  575. nani= {}
  576. for i=0, 19 do
  577.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  578. end
  579. LIT.Size = NumberSequence.new(nani)
  580.         LIT.Rate = 0
  581.         LIT.LockedToPart = false
  582.         LIT.LightEmission = 0
  583.         LIT.Texture = "rbxassetid://1492670151"
  584.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  585.  
  586.         local toast = Instance.new('ParticleEmitter', tors)
  587.         toast.VelocitySpread = 2000
  588.         toast.Lifetime = NumberRange.new(1)
  589.         toast.Speed = NumberRange.new(60)
  590. toasterstoasttoast= {}
  591. for i=0, 19 do
  592.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  593. end
  594. toast.Size = NumberSequence.new(toasterstoasttoast)
  595.         toast.Rate = 0
  596.         toast.LockedToPart = false
  597.         toast.LightEmission = 0
  598.         toast.Texture = "rbxassetid://436096230"
  599.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  600.  
  601.         local ok = Instance.new('ParticleEmitter', tors)
  602.         ok.VelocitySpread = 2000
  603.         ok.Lifetime = NumberRange.new(1)
  604.         ok.Speed = NumberRange.new(50)
  605. cool= {}
  606. for i=0, 19 do
  607.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  608. end
  609. ok.Size = NumberSequence.new(cool)
  610.         ok.Rate = 0
  611.         ok.LockedToPart = false
  612.         ok.LightEmission = 0
  613.         ok.Texture = "rbxassetid://636768448"
  614.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  615.  
  616. maincolor = BrickC("Really red")
  617. -------------------------------------------------------
  618. --Start Kyu's shitty stuff--
  619. -------------------------------------------------------
  620. function un_fun()
  621.         attack = true
  622.     hum.WalkSpeed = 0
  623.         BTAUNT:Play()
  624.         repeat
  625.         swait()
  626.         BTAUNT.Parent = tors
  627.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  628.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  629.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  630.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  631.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  632.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  633.     until BTAUNT.Playing == false
  634.         attack = false
  635.     hum.WalkSpeed = 40
  636. end
  637.  
  638. function Tauntmelon()
  639.     attack = true
  640.     hum.WalkSpeed = 0
  641.         CreateSound("1486343908", tors, 10, 1)
  642.     for i = 0, 9, 0.1 do
  643.         swait()
  644.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  645.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  646.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  647.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  648.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  649.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  650.     end
  651.     attack = false
  652.     hum.WalkSpeed = 40
  653. end
  654.  
  655. function fbiopenup()
  656.     attack = true
  657.     hum.WalkSpeed = 6
  658.         CreateSound("2156386052", tors, 10, 1)
  659.         Character.Head.face.Texture = "rbxassetid://12117740"
  660.     for i = 0, 5.56, 0.1 do
  661.         swait()
  662.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  663.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  664.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  665.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  666.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  667.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  668.     end
  669.     for i = 0,1.57,0.1 do
  670.         swait()
  671.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  672.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  673.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  674.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  675.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  676.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  677.     end
  678.     for i = 0,1.2,0.1 do
  679.         swait()
  680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  682.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  683.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  684.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  685.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  686.     end
  687.     for i = 0,1.2,0.1 do
  688.         swait()
  689.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  690.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  691.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  692.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  693.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  694.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  695.     end
  696.     for i = 0,1.2,0.1 do
  697.         swait()
  698.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  699.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  700.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  701.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  702.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  703.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  704.     end
  705.     for i = 0,1.2,0.1 do
  706.         swait()
  707.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  708.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  709.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  710.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  711.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  712.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  713.     end
  714.     for i = 0,1,0.1 do
  715.         swait()
  716.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  717.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  718.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  719.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  720.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  721.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  722.     end
  723.     for i = 0,1,0.1 do
  724.         swait()
  725.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  726.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  727.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  728.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  729.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  730.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  731.     end
  732.     attack = false
  733.         Character.Head.face.Texture = "rbxassetid://620619801"
  734.     hum.WalkSpeed = 40
  735. end
  736.  
  737. function FindNearestHead(Position, Distance, SinglePlayer)
  738.     if SinglePlayer then
  739.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  740.     end
  741.     local List = {}
  742.     for i, v in pairs(workspace:GetChildren()) do
  743.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  744.             table.insert(List, v)
  745.         end
  746.     end
  747.     return List
  748. end
  749.  
  750. function SoulSteal(dude)
  751. if dude.Name ~= char then
  752. local bgf = IT("BodyGyro", dude.Head)
  753. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  754. local val = IT("BoolValue", dude)
  755. val.Name = "IsHit"
  756. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  757. local soulst = coroutine.wrap(function()
  758. local soul = Instance.new("Part",dude)
  759. soul.Size = Vector3.new(1,1,1)
  760. soul.CanCollide = false
  761. soul.Anchored = false
  762. soul.Position = torso.Position
  763. soul.Transparency = 1
  764. local PartEmmit1 = IT("ParticleEmitter", soul)
  765. PartEmmit1.LightEmission = 1
  766. PartEmmit1.Texture = "rbxassetid://569507414"
  767. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  768. PartEmmit1.Rate = 250
  769. PartEmmit1.Lifetime = NumberRange.new(1.6)
  770. PartEmmit1.Size = NumberSequence.new({
  771.     NumberSequenceKeypoint.new(0, 1, 0),
  772.     NumberSequenceKeypoint.new(1, 0, 0)
  773. })
  774. PartEmmit1.Transparency = NumberSequence.new({
  775.     NumberSequenceKeypoint.new(0, 0, 0),
  776.     NumberSequenceKeypoint.new(1, 1, 0)
  777. })
  778. PartEmmit1.Speed = NumberRange.new(0, 0)
  779. PartEmmit1.VelocitySpread = 30000
  780. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  781. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  782. local BodPoss = IT("BodyPosition", soul)
  783. BodPoss.P = 3000
  784. BodPoss.D = 1000
  785. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  786. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  787. wait(1.6)
  788. soul.Touched:connect(function(hit)
  789.     if hit.Parent == char then
  790.     soul:Destroy()
  791.     end
  792. end)
  793. wait(1.2)
  794. while soul do
  795.     swait()
  796.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  797.     BodPoss.Position = tors.Position
  798. end
  799. end)
  800.     soulst()
  801.     end
  802. end
  803. function FaceMouse()
  804. local   Cam = workspace.CurrentCamera
  805.     return {
  806.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  807.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  808.     }
  809. end
  810.  
  811. function Eviscerate(dude)
  812.     if dude.Name ~= char then
  813.         local bgf = IT("BodyGyro", dude.Head)
  814.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  815.         local val = IT("BoolValue", dude)
  816.         val.Name = "IsHit"
  817.         local ds = coroutine.wrap(function()
  818.             dude:WaitForChild("Head"):BreakJoints()
  819.             wait(0.5)
  820.             target = nil
  821.             coroutine.resume(coroutine.create(function()
  822.                 for i, v in pairs(dude:GetChildren()) do
  823.                     if v:IsA("Accessory") then
  824.                         v:Destroy()
  825.                     end
  826.                     if v:IsA("Humanoid") then
  827.                         v:Destroy()
  828.                     end
  829.                     if v:IsA("CharacterMesh") then
  830.                         v:Destroy()
  831.                     end
  832.                     if v:IsA("Model") then
  833.                         v:Destroy()
  834.                     end
  835.                     if v:IsA("Part") or v:IsA("MeshPart") then
  836.                         for x, o in pairs(v:GetChildren()) do
  837.                             if o:IsA("Decal") then
  838.                                 o:Destroy()
  839.                             end
  840.                         end
  841.                         coroutine.resume(coroutine.create(function()
  842.                             v.Material = "Neon"
  843.                             v.CanCollide = false
  844.                             local PartEmmit1 = IT("ParticleEmitter", v)
  845.                             PartEmmit1.LightEmission = 1
  846.                             PartEmmit1.Texture = "rbxassetid://284205403"
  847.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  848.                             PartEmmit1.Rate = 150
  849.                             PartEmmit1.Lifetime = NumberRange.new(1)
  850.                             PartEmmit1.Size = NumberSequence.new({
  851.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  852.                                 NumberSequenceKeypoint.new(1, 0, 0)
  853.                             })
  854.                             PartEmmit1.Transparency = NumberSequence.new({
  855.                                 NumberSequenceKeypoint.new(0, 0, 0),
  856.                                 NumberSequenceKeypoint.new(1, 1, 0)
  857.                             })
  858.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  859.                             PartEmmit1.VelocitySpread = 30000
  860.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  861.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  862.                             local BodPoss = IT("BodyPosition", v)
  863.                             BodPoss.P = 3000
  864.                             BodPoss.D = 1000
  865.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  866.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  867.                             v.Color = maincolor.Color
  868.                             coroutine.resume(coroutine.create(function()
  869.                                 for i = 0, 49 do
  870.                                     swait(1)
  871.                                     v.Transparency = v.Transparency + 0.08
  872.                                 end
  873.                                 wait(0.5)
  874.                                 PartEmmit1.Enabled = false
  875.                                 wait(3)
  876.                                 v:Destroy()
  877.                                 dude:Destroy()
  878.                             end))
  879.                         end))
  880.                     end
  881.                 end
  882.             end))
  883.         end)
  884.         ds()
  885.     end
  886. end
  887.  
  888. function ragdoll(model)
  889.     local char = model
  890.     torso = char.HumanoidRootPart
  891.     torso2 = char.Torso
  892.     LW.Parent = nil
  893.     RW.Parent = nil
  894.     LH.Parent = nil
  895.     RH.Parent = nil
  896.         if hum ~= nil then
  897.         hum.PlatformStand = true
  898.         end
  899.  
  900.         local Head = char:FindFirstChild("Head")
  901.         if Head then
  902.             local Neck = Instance.new("Weld")
  903.             Neck.Name = "Neck"
  904.             Neck.Part0 = torso
  905.             Neck.Part1 = Head
  906.             Neck.C0 = CFrame.new(0, 1.5, 0)
  907.             Neck.C1 = CFrame.new()
  908.             Neck.Parent = torso
  909.         end
  910.         local Limb = char:FindFirstChild("Right Arm")
  911.         if Limb then
  912.  
  913.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  914.             local Joint = Instance.new("Glue")
  915.             Joint.Name = "RightShoulder"
  916.             Joint.Part0 = torso
  917.             Joint.Part1 = Limb
  918.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  919.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  920.             Joint.Parent = torso
  921.  
  922.             local B = Instance.new("Part")
  923.             B.TopSurface = 0
  924.             B.BottomSurface = 0
  925.             B.formFactor = "Symmetric"
  926.             B.Size = Vector3.new(1, 1, 1)
  927.             B.Transparency = 1
  928.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  929.             B.Parent = char
  930.             local W = Instance.new("Weld")
  931.             W.Part0 = Limb
  932.             W.Part1 = B
  933.             W.C0 = CFrame.new(0, -0.5, 0)
  934.             W.Parent = Limb
  935.  
  936.         end
  937.         local Limb = char:FindFirstChild("Left Arm")
  938.         if Limb then
  939.  
  940.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  941.             local Joint = Instance.new("Glue")
  942.             Joint.Name = "LeftShoulder"
  943.             Joint.Part0 = torso
  944.             Joint.Part1 = Limb
  945.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  946.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  947.             Joint.Parent = torso
  948.  
  949.             local B = Instance.new("Part")
  950.             B.TopSurface = 0
  951.             B.BottomSurface = 0
  952.             B.formFactor = "Symmetric"
  953.             B.Size = Vector3.new(1, 1, 1)
  954.             B.Transparency = 1
  955.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  956.             B.Parent = char
  957.             local W = Instance.new("Weld")
  958.             W.Part0 = Limb
  959.             W.Part1 = B
  960.             W.C0 = CFrame.new(0, -0.5, 0)
  961.             W.Parent = Limb
  962.  
  963.         end
  964.         local Limb = char:FindFirstChild("Right Leg")
  965.         if Limb then
  966.  
  967.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  968.             local Joint = Instance.new("Glue")
  969.             Joint.Name = "RightHip"
  970.             Joint.Part0 = torso
  971.             Joint.Part1 = Limb
  972.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  973.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  974.             Joint.Parent = torso
  975.  
  976.             local B = Instance.new("Part")
  977.             B.TopSurface = 0
  978.             B.BottomSurface = 0
  979.             B.formFactor = "Symmetric"
  980.             B.Size = Vector3.new(1, 1, 1)
  981.             B.Transparency = 1
  982.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  983.             B.Parent = char
  984.             local W = Instance.new("Weld")
  985.             W.Part0 = Limb
  986.             W.Part1 = B
  987.             W.C0 = CFrame.new(0, -0.5, 0)
  988.             W.Parent = Limb
  989.  
  990.         end
  991.         local Limb = char:FindFirstChild("Left Leg")
  992.         if Limb then
  993.  
  994.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  995.             local Joint = Instance.new("Glue")
  996.             Joint.Name = "LeftHip"
  997.             Joint.Part0 = torso
  998.             Joint.Part1 = Limb
  999.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1000.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1001.             Joint.Parent = torso
  1002.  
  1003.             local B = Instance.new("Part")
  1004.             B.TopSurface = 0
  1005.             B.BottomSurface = 0
  1006.             B.formFactor = "Symmetric"
  1007.             B.Size = Vector3.new(1, 1, 1)
  1008.             B.Transparency = 1
  1009.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1010.             B.Parent = char
  1011.             local W = Instance.new("Weld")
  1012.             W.Part0 = Limb
  1013.             W.Part1 = B
  1014.             W.C0 = CFrame.new(0, -0.5, 0)
  1015.             W.Parent = Limb
  1016.  
  1017.         end
  1018.         --[
  1019.         local Bar = Instance.new("Part")
  1020.         Bar.TopSurface = 0
  1021.         Bar.BottomSurface = 0
  1022.         Bar.formFactor = "Symmetric"
  1023.         Bar.Size = Vector3.new(1, 1, 1)
  1024.         Bar.Transparency = 1
  1025.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1026.         Bar.Parent = char
  1027.         local Weld = Instance.new("Weld")
  1028.         Weld.Part0 = torso
  1029.         Weld.Part1 = Bar
  1030.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1031.         Weld.Parent = torso
  1032.         --]]
  1033.  
  1034. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1035.  
  1036. end
  1037.  
  1038. -------------------------------------------------------
  1039. --End Kyu's shitty stuff--
  1040. -------------------------------------------------------
  1041.  
  1042. -------------------------------------------------------
  1043. --Start Important Functions--
  1044. -------------------------------------------------------
  1045. function swait(num)
  1046.     if num == 0 or num == nil then
  1047.         game:service("RunService").Stepped:wait(0)
  1048.     else
  1049.         for i = 0, num do
  1050.             game:service("RunService").Stepped:wait(0)
  1051.         end
  1052.     end
  1053. end
  1054. function thread(f)
  1055.     coroutine.resume(coroutine.create(f))
  1056. end
  1057. function clerp(a, b, t)
  1058.     local qa = {
  1059.         QuaternionFromCFrame(a)
  1060.     }
  1061.     local qb = {
  1062.         QuaternionFromCFrame(b)
  1063.     }
  1064.     local ax, ay, az = a.x, a.y, a.z
  1065.     local bx, by, bz = b.x, b.y, b.z
  1066.     local _t = 1 - t
  1067.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1068. end
  1069. function QuaternionFromCFrame(cf)
  1070.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1071.     local trace = m00 + m11 + m22
  1072.     if trace > 0 then
  1073.         local s = math.sqrt(1 + trace)
  1074.         local recip = 0.5 / s
  1075.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1076.     else
  1077.         local i = 0
  1078.         if m00 < m11 then
  1079.             i = 1
  1080.         end
  1081.         if m22 > (i == 0 and m00 or m11) then
  1082.             i = 2
  1083.         end
  1084.         if i == 0 then
  1085.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1086.             local recip = 0.5 / s
  1087.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1088.         elseif i == 1 then
  1089.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1090.             local recip = 0.5 / s
  1091.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1092.         elseif i == 2 then
  1093.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1094.             local recip = 0.5 / s
  1095.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1096.         end
  1097.     end
  1098. end
  1099. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1100.     local xs, ys, zs = x + x, y + y, z + z
  1101.     local wx, wy, wz = w * xs, w * ys, w * zs
  1102.     local xx = x * xs
  1103.     local xy = x * ys
  1104.     local xz = x * zs
  1105.     local yy = y * ys
  1106.     local yz = y * zs
  1107.     local zz = z * zs
  1108.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1109. end
  1110. function QuaternionSlerp(a, b, t)
  1111.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1112.     local startInterp, finishInterp
  1113.     if cosTheta >= 1.0E-4 then
  1114.         if 1 - cosTheta > 1.0E-4 then
  1115.             local theta = math.acos(cosTheta)
  1116.             local invSinTheta = 1 / Sin(theta)
  1117.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1118.             finishInterp = Sin(t * theta) * invSinTheta
  1119.         else
  1120.             startInterp = 1 - t
  1121.             finishInterp = t
  1122.         end
  1123.     elseif 1 + cosTheta > 1.0E-4 then
  1124.         local theta = math.acos(-cosTheta)
  1125.         local invSinTheta = 1 / Sin(theta)
  1126.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1127.         finishInterp = Sin(t * theta) * invSinTheta
  1128.     else
  1129.         startInterp = t - 1
  1130.         finishInterp = t
  1131.     end
  1132.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1133. end
  1134. function rayCast(Position, Direction, Range, Ignore)
  1135.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1136. end
  1137. local RbxUtility = LoadLibrary("RbxUtility")
  1138. local Create = RbxUtility.Create
  1139. local insta = true
  1140.  
  1141. -------------------------------------------------------
  1142. --Start Damage Function--
  1143. -------------------------------------------------------
  1144. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1145.     if hit.Parent == nil then
  1146.         return
  1147.     end
  1148.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1149.     for _, v in pairs(hit.Parent:children()) do
  1150.         if v:IsA("Humanoid") then
  1151.             h = v
  1152.         end
  1153.     end
  1154.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1155.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1156.          end
  1157.  
  1158.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1159.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1160.             if hit.Parent.DebounceHit.Value == true then
  1161.                 return
  1162.             end
  1163.         end
  1164.          if insta == true then
  1165.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1166.          end
  1167.         local c = Create("ObjectValue"){
  1168.             Name = "creator",
  1169.             Value = game:service("Players").LocalPlayer,
  1170.             Parent = h,
  1171.         }
  1172.         game:GetService("Debris"):AddItem(c, .5)
  1173.         CreateSound("958257111", hit, 10, 1)
  1174.         local Damage = math.random(minim, maxim)
  1175.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1176.         local blocked = false
  1177.         local block = hit.Parent:findFirstChild("Block")
  1178.         if block ~= nil then
  1179.             if block.className == "IntValue" then
  1180.                 if block.Value > 0 then
  1181.                     blocked = true
  1182.                     block.Value = block.Value - 1
  1183.                 end
  1184.             end
  1185.         end
  1186.         if blocked == false then
  1187.             h.Health = h.Health - Damage
  1188.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1189.         else
  1190.             h.Health = h.Health - (Damage / 2)
  1191.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1192.         end
  1193.         if Type == "Knockdown" then
  1194.             local hum = hit.Parent.Humanoid
  1195.             hum.PlatformStand = true
  1196.             coroutine.resume(coroutine.create(function(HHumanoid)
  1197.                 swait(1)
  1198.                 HHumanoid.PlatformStand = false
  1199.             end), hum)
  1200.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1201.             local bodvol = Create("BodyVelocity"){
  1202.                 velocity = angle * knockback,
  1203.                 P = 5000,
  1204.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1205.                 Parent = hit,
  1206.             }
  1207.             local rl = Create("BodyAngularVelocity"){
  1208.                 P = 3000,
  1209.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1210.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1211.                 Parent = hit,
  1212.             }
  1213.             game:GetService("Debris"):AddItem(bodvol, .5)
  1214.             game:GetService("Debris"):AddItem(rl, .5)
  1215.         elseif Type == "Normal" then
  1216.             local vp = Create("BodyVelocity"){
  1217.                 P = 500,
  1218.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1219.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1220.             }
  1221.             if knockback > 0 then
  1222.                 vp.Parent = hit.Parent.Torso
  1223.             end
  1224.             game:GetService("Debris"):AddItem(vp, .5)
  1225.         elseif Type == "Up" then
  1226.             local bodyVelocity = Create("BodyVelocity"){
  1227.                 velocity = Vector3.new(0, 20, 0),
  1228.                 P = 5000,
  1229.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1230.                 Parent = hit,
  1231.             }
  1232.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1233.         elseif Type == "DarkUp" then
  1234.             coroutine.resume(coroutine.create(function()
  1235.                 for i = 0, 1, 0.1 do
  1236.                     swait()
  1237.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1238.                 end
  1239.             end))
  1240.             local bodyVelocity = Create("BodyVelocity"){
  1241.                 velocity = Vector3.new(0, 20, 0),
  1242.                 P = 5000,
  1243.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1244.                 Parent = hit,
  1245.             }
  1246.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1247.         elseif Type == "Snare" then
  1248.             local bp = Create("BodyPosition"){
  1249.                 P = 2000,
  1250.                 D = 100,
  1251.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1252.                 position = hit.Parent.Torso.Position,
  1253.                 Parent = hit.Parent.Torso,
  1254.             }
  1255.             game:GetService("Debris"):AddItem(bp, 1)
  1256.         elseif Type == "Freeze" then
  1257.             local BodPos = Create("BodyPosition"){
  1258.                 P = 50000,
  1259.                 D = 1000,
  1260.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1261.                 position = hit.Parent.Torso.Position,
  1262.                 Parent = hit.Parent.Torso,
  1263.             }
  1264.             local BodGy = Create("BodyGyro") {
  1265.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1266.                 P = 20e+003,
  1267.                 Parent = hit.Parent.Torso,
  1268.                 cframe = hit.Parent.Torso.CFrame,
  1269.             }
  1270.             hit.Parent.Torso.Anchored = true
  1271.             coroutine.resume(coroutine.create(function(Part)
  1272.                 swait(1.5)
  1273.                 Part.Anchored = false
  1274.             end), hit.Parent.Torso)
  1275.             game:GetService("Debris"):AddItem(BodPos, 3)
  1276.             game:GetService("Debris"):AddItem(BodGy, 3)
  1277.         end
  1278.         local debounce = Create("BoolValue"){
  1279.             Name = "DebounceHit",
  1280.             Parent = hit.Parent,
  1281.             Value = true,
  1282.         }
  1283.         game:GetService("Debris"):AddItem(debounce, Delay)
  1284.         c = Create("ObjectValue"){
  1285.             Name = "creator",
  1286.             Value = Player,
  1287.             Parent = h,
  1288.         }
  1289.         game:GetService("Debris"):AddItem(c, .5)
  1290.     end
  1291. end
  1292. -------------------------------------------------------
  1293. --End Damage Function--
  1294. -------------------------------------------------------
  1295.  
  1296. -------------------------------------------------------
  1297. --Start Damage Function Customization--
  1298. -------------------------------------------------------
  1299. function ShowDamage(Pos, Text, Time, Color)
  1300.     local Rate = (1 / 30)
  1301.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1302.     local Text = (Text or "")
  1303.     local Time = (Time or 2)
  1304.     local Color = (Color or Color3.new(1, 0, 1))
  1305.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1306.     EffectPart.Anchored = true
  1307.     local BillboardGui = Create("BillboardGui"){
  1308.         Size = UDim2.new(3, 0, 3, 0),
  1309.         Adornee = EffectPart,
  1310.         Parent = EffectPart,
  1311.     }
  1312.     local TextLabel = Create("TextLabel"){
  1313.         BackgroundTransparency = 1,
  1314.         Size = UDim2.new(1, 0, 1, 0),
  1315.         Text = Text,
  1316.         Font = "Bodoni",
  1317.         TextColor3 = Color,
  1318.         TextScaled = true,
  1319.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1320.         Parent = BillboardGui,
  1321.     }
  1322.     game.Debris:AddItem(EffectPart, (Time))
  1323.     EffectPart.Parent = game:GetService("Workspace")
  1324.     delay(0, function()
  1325.         local Frames = (Time / Rate)
  1326.         for Frame = 1, Frames do
  1327.             wait(Rate)
  1328.             local Percent = (Frame / Frames)
  1329.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1330.             TextLabel.TextTransparency = Percent
  1331.         end
  1332.         if EffectPart and EffectPart.Parent then
  1333.             EffectPart:Destroy()
  1334.         end
  1335.     end)
  1336. end
  1337. -------------------------------------------------------
  1338. --End Damage Function Customization--
  1339. -------------------------------------------------------
  1340.  
  1341. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1342.   for _, c in pairs(workspace:children()) do
  1343.     local hum = c:findFirstChild("Humanoid")
  1344.     if hum ~= nil then
  1345.       local head = c:findFirstChild("Head")
  1346.       if head ~= nil then
  1347.         local targ = head.Position - Part.Position
  1348.         local mag = targ.magnitude
  1349.         if magni >= mag and c.Name ~= plr.Name then
  1350.            
  1351.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1352.         end
  1353.       end
  1354.     end
  1355.   end
  1356. end
  1357.  
  1358.  
  1359. CFuncs = {
  1360.     Part = {
  1361.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1362.             local Part = Create("Part")({
  1363.                 Parent = Parent,
  1364.                 Reflectance = Reflectance,
  1365.                 Transparency = Transparency,
  1366.                 CanCollide = false,
  1367.                 Locked = true,
  1368.                 BrickColor = BrickColor.new(tostring(BColor)),
  1369.                 Name = Name,
  1370.                 Size = Size,
  1371.                 Material = Material
  1372.             })
  1373.             RemoveOutlines(Part)
  1374.             return Part
  1375.         end
  1376.     },
  1377.     Mesh = {
  1378.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1379.             local Msh = Create(Mesh)({
  1380.                 Parent = Part,
  1381.                 Offset = OffSet,
  1382.                 Scale = Scale
  1383.             })
  1384.             if Mesh == "SpecialMesh" then
  1385.                 Msh.MeshType = MeshType
  1386.                 Msh.MeshId = MeshId
  1387.             end
  1388.             return Msh
  1389.         end
  1390.     },
  1391.     Mesh = {
  1392.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1393.             local Msh = Create(Mesh)({
  1394.                 Parent = Part,
  1395.                 Offset = OffSet,
  1396.                 Scale = Scale
  1397.             })
  1398.             if Mesh == "SpecialMesh" then
  1399.                 Msh.MeshType = MeshType
  1400.                 Msh.MeshId = MeshId
  1401.             end
  1402.             return Msh
  1403.         end
  1404.     },
  1405.     Weld = {
  1406.         Create = function(Parent, Part0, Part1, C0, C1)
  1407.             local Weld = Create("Weld")({
  1408.                 Parent = Parent,
  1409.                 Part0 = Part0,
  1410.                 Part1 = Part1,
  1411.                 C0 = C0,
  1412.                 C1 = C1
  1413.             })
  1414.             return Weld
  1415.         end
  1416.     },
  1417.     Sound = {
  1418.         Create = function(id, par, vol, pit)
  1419.             coroutine.resume(coroutine.create(function()
  1420.                 local S = Create("Sound")({
  1421.                     Volume = vol,
  1422.                     Pitch = pit or 1,
  1423.                     SoundId = id,
  1424.                     Parent = par or workspace
  1425.                 })
  1426.                 wait()
  1427.                 S:play()
  1428.                 game:GetService("Debris"):AddItem(S, 6)
  1429.             end))
  1430.         end
  1431.     },
  1432.     ParticleEmitter = {
  1433.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1434.             local fp = Create("ParticleEmitter")({
  1435.                 Parent = Parent,
  1436.                 Color = ColorSequence.new(Color1, Color2),
  1437.                 LightEmission = LightEmission,
  1438.                 Size = Size,
  1439.                 Texture = Texture,
  1440.                 Transparency = Transparency,
  1441.                 ZOffset = ZOffset,
  1442.                 Acceleration = Accel,
  1443.                 Drag = Drag,
  1444.                 LockedToPart = LockedToPart,
  1445.                 VelocityInheritance = VelocityInheritance,
  1446.                 EmissionDirection = EmissionDirection,
  1447.                 Enabled = Enabled,
  1448.                 Lifetime = LifeTime,
  1449.                 Rate = Rate,
  1450.                 Rotation = Rotation,
  1451.                 RotSpeed = RotSpeed,
  1452.                 Speed = Speed,
  1453.                 VelocitySpread = VelocitySpread
  1454.             })
  1455.             return fp
  1456.         end
  1457.     }
  1458. }
  1459. function RemoveOutlines(part)
  1460.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1461. end
  1462. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1463.     local Part = Create("Part")({
  1464.         formFactor = FormFactor,
  1465.         Parent = Parent,
  1466.         Reflectance = Reflectance,
  1467.         Transparency = Transparency,
  1468.         CanCollide = false,
  1469.         Locked = true,
  1470.         BrickColor = BrickColor.new(tostring(BColor)),
  1471.         Name = Name,
  1472.         Size = Size,
  1473.         Material = Material
  1474.     })
  1475.     RemoveOutlines(Part)
  1476.     return Part
  1477. end
  1478. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1479.     local Msh = Create(Mesh)({
  1480.         Parent = Part,
  1481.         Offset = OffSet,
  1482.         Scale = Scale
  1483.     })
  1484.     if Mesh == "SpecialMesh" then
  1485.         Msh.MeshType = MeshType
  1486.         Msh.MeshId = MeshId
  1487.     end
  1488.     return Msh
  1489. end
  1490. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1491.     local Weld = Create("Weld")({
  1492.         Parent = Parent,
  1493.         Part0 = Part0,
  1494.         Part1 = Part1,
  1495.         C0 = C0,
  1496.         C1 = C1
  1497.     })
  1498.     return Weld
  1499. end
  1500.  
  1501. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1502.     local Sound = IT("Sound")
  1503.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1504.     Sound.Pitch = pitch or 1
  1505.     Sound.Volume = volume or 1
  1506.     Sound.Looped = looped or false
  1507.     if(autoPlay)then
  1508.         coroutine.wrap(function()
  1509.             repeat wait() until Sound.IsLoaded
  1510.             Sound.Playing = autoPlay or false
  1511.         end)()
  1512.     end
  1513.     if(not looped and effect)then
  1514.         Sound.Stopped:connect(function()
  1515.             Sound.Volume = 0
  1516.             Sound:destroy()
  1517.         end)
  1518.     elseif(effect)then
  1519.        
  1520.     end
  1521.     Sound.Parent =parent or Torso
  1522.     return Sound
  1523. end
  1524.  
  1525. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1526.     local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1527.     local Sound = IT("Sound")
  1528.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1529.     Sound.Pitch = pitch or 1
  1530.     Sound.Volume = volume or 1
  1531.     Sound.Looped = looped or false
  1532.     if(autoPlay)then
  1533.         coroutine.wrap(function()
  1534.             repeat wait() until Sound.IsLoaded
  1535.             Sound.Playing = autoPlay or false
  1536.         end)()
  1537.     end
  1538.     if(not looped and effect)then
  1539.         Sound.Stopped:connect(function()
  1540.             Sound.Volume = 0
  1541.             soundPart:destroy()
  1542.         end)
  1543.     elseif(effect)then
  1544.         warn("Sound can't be looped and a sound effect!")
  1545.     end
  1546.     Sound.Parent = soundPart
  1547.     return Sound
  1548. end
  1549.  
  1550. -------------------------------------------------------
  1551. --Start Effect Function--
  1552. -------------------------------------------------------
  1553. EffectModel = Instance.new("Model", char)
  1554. Effects = {
  1555.   Block = {
  1556.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1557.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1558.       prt.Anchored = true
  1559.       prt.CFrame = cframe
  1560.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1561.       game:GetService("Debris"):AddItem(prt, 10)
  1562.       if Type == 1 or Type == nil then
  1563.         table.insert(Effects, {
  1564.           prt,
  1565.           "Block1",
  1566.           delay,
  1567.           x3,
  1568.           y3,
  1569.           z3,
  1570.           msh
  1571.         })
  1572.       elseif Type == 2 then
  1573.         table.insert(Effects, {
  1574.           prt,
  1575.           "Block2",
  1576.           delay,
  1577.           x3,
  1578.           y3,
  1579.           z3,
  1580.           msh
  1581.         })
  1582.       else
  1583.         table.insert(Effects, {
  1584.           prt,
  1585.           "Block3",
  1586.           delay,
  1587.           x3,
  1588.           y3,
  1589.           z3,
  1590.           msh
  1591.         })
  1592.       end
  1593.     end
  1594.   },
  1595.   Sphere = {
  1596.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1597.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1598.       prt.Anchored = true
  1599.       prt.CFrame = cframe
  1600.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1601.       game:GetService("Debris"):AddItem(prt, 10)
  1602.       table.insert(Effects, {
  1603.         prt,
  1604.         "Cylinder",
  1605.         delay,
  1606.         x3,
  1607.         y3,
  1608.         z3,
  1609.         msh
  1610.       })
  1611.     end
  1612.   },
  1613.   Cylinder = {
  1614.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1615.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1616.       prt.Anchored = true
  1617.       prt.CFrame = cframe
  1618.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1619.       game:GetService("Debris"):AddItem(prt, 10)
  1620.       table.insert(Effects, {
  1621.         prt,
  1622.         "Cylinder",
  1623.         delay,
  1624.         x3,
  1625.         y3,
  1626.         z3,
  1627.         msh
  1628.       })
  1629.     end
  1630.   },
  1631.   Wave = {
  1632.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1633.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1634.       prt.Anchored = true
  1635.       prt.CFrame = cframe
  1636.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1637.       game:GetService("Debris"):AddItem(prt, 10)
  1638.       table.insert(Effects, {
  1639.         prt,
  1640.         "Cylinder",
  1641.         delay,
  1642.         x3 / 60,
  1643.         y3 / 60,
  1644.         z3 / 60,
  1645.         msh
  1646.       })
  1647.     end
  1648.   },
  1649.   Ring = {
  1650.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1651.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1652.       prt.Anchored = true
  1653.       prt.CFrame = cframe
  1654.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1655.       game:GetService("Debris"):AddItem(prt, 10)
  1656.       table.insert(Effects, {
  1657.         prt,
  1658.         "Cylinder",
  1659.         delay,
  1660.         x3,
  1661.         y3,
  1662.         z3,
  1663.         msh
  1664.       })
  1665.     end
  1666.   },
  1667.   Break = {
  1668.     Create = function(brickcolor, cframe, x1, y1, z1)
  1669.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1670.       prt.Anchored = true
  1671.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1672.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1673.       local num = math.random(10, 50) / 1000
  1674.       game:GetService("Debris"):AddItem(prt, 10)
  1675.       table.insert(Effects, {
  1676.         prt,
  1677.         "Shatter",
  1678.         num,
  1679.         prt.CFrame,
  1680.         math.random() - math.random(),
  1681.         0,
  1682.         math.random(50, 100) / 100
  1683.       })
  1684.     end
  1685.   },
  1686. Spiral = {
  1687.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1688.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1689.       prt.Anchored = true
  1690.       prt.CFrame = cframe
  1691.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1692.       game:GetService("Debris"):AddItem(prt, 10)
  1693.       table.insert(Effects, {
  1694.         prt,
  1695.         "Cylinder",
  1696.         delay,
  1697.         x3,
  1698.         y3,
  1699.         z3,
  1700.         msh
  1701.       })
  1702.     end
  1703.   },
  1704. Push = {
  1705.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1706.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1707.       prt.Anchored = true
  1708.       prt.CFrame = cframe
  1709.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1710.       game:GetService("Debris"):AddItem(prt, 10)
  1711.       table.insert(Effects, {
  1712.         prt,
  1713.         "Cylinder",
  1714.         delay,
  1715.         x3,
  1716.         y3,
  1717.         z3,
  1718.         msh
  1719.       })
  1720.     end
  1721.   }
  1722. }
  1723. -------------------------------------------------------
  1724. --End Effect Function--
  1725. -------------------------------------------------------
  1726.  
  1727. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1728.     local NSound = nil
  1729.     coroutine.resume(coroutine.create(function()
  1730.         NSound = Instance.new("Sound", PARENT)
  1731.         NSound.Volume = VOLUME
  1732.         NSound.Pitch = PITCH
  1733.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1734.         swait()
  1735.         NSound:play()
  1736.         game:GetService("Debris"):AddItem(NSound, 10)
  1737.     end))
  1738.     return NSound
  1739. end
  1740.  
  1741.  
  1742. coroutine.resume(coroutine.create(function()
  1743.     while text ~= nil do
  1744.         swait()
  1745.         text.Rotation = math.random(-1.5,1.5)
  1746.     end
  1747. end))
  1748.  
  1749. angery = false
  1750.  
  1751.  
  1752. -------------------------------------------------------
  1753. --End Important Functions--
  1754. -------------------------------------------------------
  1755.  
  1756. -------------------------------------------------------
  1757. --Start Music Option--
  1758. -------------------------------------------------------
  1759.  
  1760. lul = Instance.new("Sound", tors) --le musice
  1761. lul.Pitch = 1
  1762.  
  1763. local mu = math.random(1,17)
  1764. if mu == 1 then
  1765.     lul.SoundId = "rbxassetid://225000651"
  1766. end
  1767. if mu == 2 then
  1768.     lul.SoundId = "rbxassetid://179794977"
  1769. end
  1770. if mu == 3 then
  1771.     lul.SoundId = "rbxassetid://2355464874"
  1772. end
  1773. if mu == 4 then
  1774.     lul.SoundId = "rbxassetid://492071270"
  1775. end
  1776. if mu == 5 then
  1777.     lul.SoundId = "rbxassetid://929330882"
  1778. end
  1779. if mu == 6 then
  1780.     lul.SoundId = "rbxassetid://367193208"
  1781. end
  1782. if mu == 7 then
  1783.     lul.SoundId = "rbxassetid://1065474471"
  1784. end
  1785. if mu == 8 then
  1786.     lul.SoundId = "rbxassetid://136786547"
  1787.     lul.Pitch = 1
  1788. end
  1789. if mu == 9 then
  1790.     lul.SoundId = "rbxassetid://136786547"
  1791. end
  1792. if mu == 10 then
  1793.     lul.SoundId = "rbxassetid://301671784"
  1794. end
  1795. if mu == 11 then
  1796.     lul.SoundId = "rbxassetid://2532463895"
  1797. end
  1798. if mu == 12 then
  1799.     lul.SoundId = "rbxassetid://1468547405"
  1800. end
  1801. if mu == 13 then
  1802.     lul.SoundId = "rbxassetid://266491964"
  1803. end
  1804. if mu == 14 then
  1805.     lul.SoundId = "rbxassetid://156879167"
  1806. end
  1807. if mu == 15 then
  1808.     lul.SoundId = "rbxassetid://924709997"
  1809. end
  1810. if mu == 16 then
  1811.     lul.SoundId = "rbxassetid://27697392"
  1812. end
  1813. if mu == 17 then
  1814.     lul.SoundId = "rbxassetid://177495786"
  1815. end
  1816.  
  1817. lul.Volume = 1
  1818. lul.TimePosition = 0
  1819. lul.Looped = true
  1820. lul:Play()
  1821.  
  1822. NEWS = Instance.new("Sound", tors) --O NO
  1823. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1824. NEWS.Volume = 100
  1825. NEWS.Pitch = 1
  1826. NEWS.Looped = false
  1827. NEWS.TimePosition = 1
  1828.  
  1829. AAAAA = Instance.new("Sound", tors) --aaa
  1830. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1831. AAAAA.Volume = 10
  1832. AAAAA.Pitch = 1
  1833. AAAAA.Looped = false
  1834. AAAAA.TimePosition = 1
  1835.  
  1836. MERKIO = Instance.new("Sound", tors) --why
  1837. MERKIO.SoundId = "http://www.roblox.com/asset/?id=2652329491"
  1838. MERKIO.Volume = 10
  1839. MERKIO.Pitch = 1
  1840. MERKIO.Looped = false
  1841. MERKIO.TimePosition = 2
  1842.  
  1843. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1844. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1845. MERKIO2.Volume = 10
  1846. MERKIO2.Pitch = 1
  1847. MERKIO2.Looped = false
  1848. MERKIO2.TimePosition = 0
  1849.  
  1850. thonks = Instance.new("Sound", tors) --wat?
  1851. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1852. thonks.Volume = 10
  1853. thonks.Pitch = 1
  1854. thonks.Looped = false
  1855. thonks.TimePosition = 0
  1856.  
  1857. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1858. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1859. gudsong.Volume = 10
  1860. gudsong.Pitch = 1
  1861. gudsong.Looped = true
  1862. gudsong.TimePosition = 6.6
  1863.  
  1864. so = Instance.new("Sound", tors) --moar seizure
  1865. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1866. so.Volume = 10
  1867. so.Pitch = 1
  1868. so.Looped = false
  1869. so.TimePosition = 0
  1870.  
  1871. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1872. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1873. sors.Volume = 10
  1874. sors.Pitch = 1
  1875. sors.Looped = false
  1876. sors.TimePosition = 0
  1877.  
  1878. --u mom gay--
  1879. -------------------------------------------------------
  1880. --End Music Option--
  1881. -------------------------------------------------------
  1882. --hi fat >:)
  1883. -------------------------------------------------------
  1884. --Start Attacks N Stuff--
  1885. -------------------------------------------------------
  1886.  
  1887. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1888.     attack = true
  1889.  
  1890.     hum.WalkSpeed = 40
  1891.     lul:Pause()
  1892.         Character.Head.face.Texture = "rbxassetid://620619801"
  1893.         NEWS:Play()
  1894.         repeat
  1895.                 NEWS.Parent = tors
  1896.         swait()
  1897.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1898.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1899.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1900.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1901.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1902.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1903.     until NEWS.Playing == false
  1904.         local S = Instance.new("Explosion",workspace)    
  1905.         S.Position = tors.Position
  1906.         S.BlastPressure = 999
  1907.         S.BlastRadius = 45
  1908.         S.ExplosionType = 0
  1909.     attack = false
  1910.     hum.WalkSpeed = 40
  1911.     lul:Resume()
  1912.         Character.Head.face.Texture = "rbxassetid://620619801"
  1913.     attack = false
  1914.     hum.WalkSpeed = 40
  1915. end
  1916.  
  1917. function sneakonehundred()
  1918.     attack = true
  1919.     hum.WalkSpeed = 0.03
  1920.         Character.Head.face.Texture = "rbxassetid://1667792"
  1921.         CreateSound("1542642349", tors, 10, 1.05)
  1922.     for i = 0,20,0.1 do
  1923.         swait()
  1924.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1925.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1926.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1927.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1928.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1929.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1930.     end
  1931.         CreateSound("753450324", tors, 10, 1.05)
  1932.         wait(0.25)
  1933.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1934.     for i = 0,7,0.1 do
  1935.         swait()
  1936.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1937.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1938.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1939.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1940.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1941.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1942.     end
  1943.         Character.Head.face.Texture = "rbxassetid://620619801"
  1944.     attack = false
  1945.     hum.WalkSpeed = 40
  1946. end
  1947.  
  1948. function WRY() --WRYYYYYYY
  1949.     attack = true
  1950.     hum.WalkSpeed = 0.30
  1951.     CreateSound("794081034", hed, 10, 1)
  1952.         Character.Head.face.Texture = "rbxassetid://396389196"
  1953.     for i = 0,2,0.1 do
  1954.         swait()
  1955.         CameraEnshaking(1, 2)
  1956.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1957.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1958.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1959.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1960.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1961.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1962.     end
  1963.     for i = 0,14.7,0.1 do
  1964.         swait()
  1965.         CameraEnshaking(1, 3)
  1966.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1967.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1968.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1969.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1970.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1971.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1972.     end
  1973.     attack = false
  1974.         Character.Head.face.Texture = "rbxassetid://620619801"
  1975.     hum.WalkSpeed = 40
  1976. end
  1977.  
  1978. function DANCEFORME()
  1979.     attack = true
  1980.     texth.Text = "DANCIN"
  1981.     text.Text = ""
  1982.     lul:Pause()
  1983.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1984.         MERKIO:Play()
  1985.         repeat
  1986.     for i = 0,0.37,0.03 do
  1987.         swait()
  1988.                 MERKIO.Parent = tors
  1989.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1990.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1991.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1992.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1993.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1994.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1995.     end
  1996.         for i = 0,0.37,0.03 do
  1997.                 swait()
  1998.                 MERKIO.Parent = tors
  1999.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2000.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2001.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2002.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2003.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2004.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2005.         end
  2006.         until MERKIO.Playing == false
  2007.         MERKIO:Stop()
  2008.         Character.Head.face.Texture = "rbxassetid://620619801"
  2009.     attack = false
  2010.     lul:Resume()
  2011.     texth.Text = ""
  2012.     text.Text = "xXQuilavaXx"
  2013.     hum.WalkSpeed = 40
  2014. end
  2015.  
  2016. function TRUEDANCEFORME()
  2017.     attack = true
  2018.     texth.Text = "TRUELY DANCIN"
  2019.     text.Text = ""
  2020.     lul:Pause()
  2021.         Character.Head.face.Texture = "rbxassetid://8339872"
  2022.         MERKIO:Play()
  2023.         repeat
  2024.     for i = 0,0.37,0.03 do
  2025.         swait()
  2026.                 MERKIO.Parent = tors
  2027.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2028.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2029.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2030.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2031.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2032.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2033.     end
  2034.         for i = 0,0.37,0.03 do
  2035.                 swait()
  2036.                 MERKIO.Parent = tors
  2037.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2038.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2039.         RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2040.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2041.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2042.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2043.         end
  2044.         until MERKIO.Playing == false
  2045.         MERKIO:Stop()
  2046.         Character.Head.face.Texture = "rbxassetid://620619801"
  2047.     attack = false
  2048.     lul:Resume()
  2049.     texth.Text = ""
  2050.     text.Text = "xXQuilavaXx"
  2051.     hum.WalkSpeed = 40
  2052. end
  2053.  
  2054. function takethat()
  2055.         attack = true
  2056.         hum.WalkSpeed = 0
  2057.         CreateSound("1238240145", tors, 10, 1.05)
  2058.     for i = 0,8.3,0.1 do
  2059.         swait()
  2060.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2061.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2062.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2063.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2064.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2065.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2066.         end
  2067.         CreateSound("135165859", tors, 10, 1.05)
  2068.     for i = 0,6,0.1 do
  2069.         swait()
  2070.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2071.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2072.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2073.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2074.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2075.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2076.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2077.         end
  2078.         attack = false
  2079.         Character.Head.face.Texture = "rbxassetid://620619801"
  2080.         hum.WalkSpeed = 40
  2081. end
  2082. function thonki()
  2083.         attack = true
  2084.     text.Text = "Thinking..."
  2085.         hum.WalkSpeed = 6.5
  2086.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2087.         thonks:Play()
  2088.     lul:Pause()
  2089.         repeat
  2090.     for i = 0,8.3,0.1 do
  2091.         swait()
  2092.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2093.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2094.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2095.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2096.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2097.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2098.         end
  2099.         until thonks.Playing == false
  2100.         thonks:Stop()
  2101.         attack = false
  2102.     text.Text = "xXQuilavaXx"
  2103.         Character.Head.face.Texture = "rbxassetid://620619801"
  2104.     lul:Resume()
  2105.         hum.WalkSpeed = 40
  2106. end
  2107. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2108. attack = true
  2109.         Character.Head.face.Texture = "rbxassetid://266304560"
  2110.     for i = 0,6,0.1 do
  2111.         swait()
  2112.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2113.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2114.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2115.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2116.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2117.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2118.     end
  2119.     CreateSound("1093102664", hed, 10, 1)
  2120.     CameraEnshaking(3, 8)
  2121.     for i = 0,2,0.1 do
  2122.         swait()
  2123.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2124.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2125.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2128.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2129.     end
  2130. Character.Head.face.Texture = "rbxassetid://30128383"
  2131. hum.MaxHealth = 0
  2132. ragdoll(char)
  2133. CreateSound("534269232", hed, 5, 1)
  2134. end
  2135.  
  2136. function dead()
  2137.     attack = true
  2138.     hum.WalkSpeed = 0.20
  2139.     CreateSound("137225991", hed, 10, 1)
  2140.         Character.Head.face.Texture = "rbxassetid://297512410"
  2141.     for i = 0,1.1,0.1 do
  2142.         swait()
  2143.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2144.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2145.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2146.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2147.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2148.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2149.     end
  2150.     for i = 0,1.1,0.1 do
  2151.         swait()
  2152.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2153.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2154.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2155.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2156.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2157.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2158.     end
  2159.     for i = 0,1.1,0.1 do
  2160.         swait()
  2161.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2162.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2163.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2164.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2165.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2166.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2167.     end
  2168.     for i = 0,1.1,0.1 do
  2169.         swait()
  2170.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2171.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2172.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2173.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2174.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2175.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2176.     end
  2177.     for i = 0,1.1,0.1 do
  2178.         swait()
  2179.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2180.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2181.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2182.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2183.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2184.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2185.     end
  2186.     for i = 0,1.1,0.1 do
  2187.         swait()
  2188.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2189.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2190.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2191.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2192.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2193.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2194.     end
  2195.     for i = 0,1.1,0.1 do
  2196.         swait()
  2197.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2198.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2199.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2200.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2201.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2202.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2203.     end
  2204.     for i = 0,1.1,0.1 do
  2205.         swait()
  2206.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2207.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2208.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2209.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2210.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2211.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2212.     end
  2213.     for i = 0,1.1,0.1 do
  2214.         swait()
  2215.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2216.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2217.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2218.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2219.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2220.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2221.     end
  2222.         Character.Head.face.Texture = "rbxassetid://273309187"
  2223.     for i = 0,9,0.1 do
  2224.         swait()
  2225.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2226.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2227.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2229.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2230.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2231.     end
  2232.     attack = false
  2233.         Character.Head.face.Texture = "rbxassetid://620619801"
  2234.     hum.WalkSpeed = 40
  2235. end
  2236.  
  2237. function ShutTheHellUp()
  2238.     attack = true
  2239.     hum.WalkSpeed = 2.01
  2240.     CreateSound("336377340", hed, 10, 1)
  2241.     for i = 0,3,0.1 do
  2242.         swait()
  2243.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2244.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2245.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2248.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2249.     end
  2250.     for i = 0,1.2,0.1 do
  2251.         swait()
  2252.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2254.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2256.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2257.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2258.     end
  2259.     for i = 0,1.2,0.1 do
  2260.         swait()
  2261.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2262.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2263.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2265.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2266.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2267.     end
  2268.     for i = 0,1.2,0.1 do
  2269.         swait()
  2270.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2271.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2272.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2274.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2275.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2276.     end
  2277.     for i = 0,1.2,0.1 do
  2278.         swait()
  2279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2281.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2283.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2284.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2285.     end
  2286.     for i = 0,2,0.1 do
  2287.         swait()
  2288.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2289.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2290.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2292.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2293.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2294.     end
  2295.     for i = 0,2,0.1 do
  2296.         swait()
  2297.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2298.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2302.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2303.     end
  2304.     hum.WalkSpeed = 40
  2305.     attack = false
  2306. end
  2307.  
  2308. function NO_U()
  2309.     attack = true
  2310.     hum.WalkSpeed = 4.01
  2311.         Character.Head.face.Texture = "rbxassetid://304904077"
  2312.     CreateSound("1543318456", hed, 10, 1)
  2313.     for i = 0,6,0.1 do
  2314.         swait()
  2315.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2320.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2321.     end
  2322.     for i = 0,3.2,0.1 do
  2323.         swait()
  2324.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2326.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2329.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2330.     end
  2331.     hum.WalkSpeed = 40
  2332.         Character.Head.face.Texture = "rbxassetid://620619801"
  2333.     attack = false
  2334. end
  2335.  
  2336. function EndMySufferingV2()
  2337.     attack = true
  2338.     hum.WalkSpeed = 1.01
  2339.     CreateSound("577475178", hed, 10, 1)
  2340.     for i = 0,18,0.1 do
  2341.         swait()
  2342.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2343.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2344.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2345.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2346.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2347.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2348.     end
  2349.     attack = false
  2350.     hum.WalkSpeed = 40
  2351. end
  2352.  
  2353. function Victory()
  2354.     attack = true
  2355.     hum.WalkSpeed = 1.01
  2356.         Character.Head.face.Texture = "rbxassetid://616284160"
  2357.         Humanoid.Jump = true
  2358.         CreateSound("130834939", hed, 10, 1)
  2359.         for i = 0,3.7,0.1 do
  2360.         swait()
  2361.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2363.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2364.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2365.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2366.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2367.         end
  2368.         Humanoid.Jump = true
  2369.         for i = 0,3.7,0.1 do
  2370.         swait()
  2371.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2372.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2373.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2374.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2375.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2376.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2377.         end
  2378.         Humanoid.Jump = true
  2379.         for i = 0,3.7,0.1 do
  2380.         swait()
  2381.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2383.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2384.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2385.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2386.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2387.         end
  2388.         Humanoid.Jump = true
  2389.         for i = 0,3.7,0.1 do
  2390.         swait()
  2391.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2393.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2394.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2395.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2396.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2397.         end
  2398.         Humanoid.Jump = true
  2399.         for i = 0,3.7,0.1 do
  2400.         swait()
  2401.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2402.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2403.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2404.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2405.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2406.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2407.         end
  2408.     attack = false
  2409.         Character.Head.face.Texture = "rbxassetid://620619801"
  2410.     hum.WalkSpeed = 40
  2411. end
  2412.  
  2413. function WhatHuh()
  2414.     attack = true
  2415.     hum.WalkSpeed = 1.01
  2416.     CreateSound("130766865", hed, 10, 1)
  2417.         Character.Head.face.Texture = "rbxassetid://276732672"
  2418.     for i = 0,4,0.1 do
  2419.         swait()
  2420.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2422.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2423.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2424.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2425.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2426.     end
  2427.     for i = 0,6.7,0.1 do
  2428.         swait()
  2429.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2430.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2431.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2432.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2433.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2434.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2435.     end
  2436.     for i = 0,8.1,0.1 do
  2437.         swait()
  2438.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2440.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2443.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2444.     end
  2445.     for i = 0,1,0.1 do
  2446.         swait()
  2447.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2449.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2450.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2451.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2452.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2453.     end
  2454.     for i = 0,1,0.1 do
  2455.         swait()
  2456.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2457.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2458.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2459.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2461.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2462.     end
  2463.     for i = 0,4,0.1 do
  2464.         swait()
  2465.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2466.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2467.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2470.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2471.     end
  2472.     attack = false
  2473.         Character.Head.face.Texture = "rbxassetid://620619801"
  2474.     hum.WalkSpeed = 40
  2475. end
  2476.  
  2477. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2478. attack = true
  2479.         Character.Head.face.Texture = "rbxassetid://266304560"
  2480.     for i = 0,6,0.1 do
  2481.         swait()
  2482.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2484.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2487.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2488.     end
  2489.     CreateSound("1093102664", hed, 10, 1)
  2490.     CameraEnshaking(3, 8)
  2491.     for i = 0,2,0.1 do
  2492.         swait()
  2493.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2494.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2495.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2497.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2498.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2499.     end
  2500. Character.Head.face.Texture = "rbxassetid://30128383"
  2501. hum.MaxHealth = 0
  2502. ragdoll(char)
  2503. CreateSound("534269232", hed, 5, 1)
  2504. end
  2505.  
  2506. function AnotherOne() --WhAT ANOTHER ONE
  2507.     attack = true
  2508.     hum.WalkSpeed = 1.01
  2509.     local icri = CreateSound("1205111204", hed, 10, 1)
  2510.     swait(165)
  2511.     local FRAME = tors.CFrame
  2512.     repeat
  2513.         swait()
  2514.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2515.         CameraEnshaking(1, 10)
  2516.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2517.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2518.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2520.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2521.         tors.CFrame = FRAME * CF(0,1,0)
  2522.         swait()
  2523.         tors.CFrame = FRAME
  2524.     until icri.Playing == false
  2525.         Character.Head.face.Texture = "rbxassetid://620619801"
  2526.     attack = false
  2527.     hum.WalkSpeed = 40
  2528. end
  2529.  
  2530.  
  2531. function NEN()
  2532.     attack = true
  2533.     hum.WalkSpeed = 1.01
  2534.     CreateSound("230292011", hed, 10, 1)
  2535.         Character.Head.face.Texture = "rbxassetid://705269463"
  2536.     for i = 0,4,0.1 do
  2537.         swait()
  2538.         CameraEnshaking(1, 3)
  2539.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2541.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2542.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2544.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2545.     end
  2546.     attack = false
  2547.         Character.Head.face.Texture = "rbxassetid://620619801"
  2548.     hum.WalkSpeed = 40
  2549. end
  2550.  
  2551. function Ashes() --Straight from... Whatever it was called.
  2552.         attack = true
  2553.     hum.WalkSpeed = 1.01
  2554.         Character.Head.face.Texture = "rbxassetid://360687027"
  2555.     CreateSound("290084602", tors, 10, 1)
  2556.     for i = 0,6.2,0.1 do
  2557.             swait()
  2558.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2559.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2560.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2561.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2562.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2563.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2564.     end
  2565.     for i = 0,6.2,0.1 do
  2566.             swait()
  2567.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2568.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2569.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2570.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2571.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2572.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2573.     end
  2574.     attack = false
  2575.         Character.Head.face.Texture = "rbxassetid://620619801"
  2576.     hum.WalkSpeed = 40
  2577. end
  2578.  
  2579.  
  2580. function BOI()
  2581.     attack = true
  2582.     hum.WalkSpeed = 1.01
  2583.     CreateSound("390901873", hed, 10, 1)
  2584.         Character.Head.face.Texture = "rbxassetid://282463320"
  2585.     for i = 0,4,0.1 do
  2586.         swait()
  2587.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2588.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2589.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2592.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2593.     end
  2594.     for i = 0,4,0.1 do
  2595.         swait()
  2596.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2598.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2600.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2601.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2602.     end
  2603.     attack = false
  2604.         Character.Head.face.Texture = "rbxassetid://620619801"
  2605.     hum.WalkSpeed = 40
  2606. end
  2607.  
  2608. function DrinkdaDrink()
  2609.     attack = true
  2610.     RHe.Transparency = 0
  2611.     hum.WalkSpeed = 3
  2612.     local Munch = CreateSound("554208103", hed, 5, 1)
  2613.     swait(2)
  2614.     repeat
  2615.     for i = 0,6,0.1 do
  2616.         swait()
  2617.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2618.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2619.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2620.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2621.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2622.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2623.     end
  2624.     until Munch.Playing == false
  2625.     hum.WalkSpeed = 40
  2626.     RHe.Transparency = 1
  2627.     attack = false
  2628. end
  2629.  
  2630. function EatdaChips()
  2631.     attack = true
  2632.     RHk.Transparency = 0
  2633.     hum.WalkSpeed = 3
  2634.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2635.     swait(2)
  2636.     repeat
  2637.     for i = 0,6,0.1 do
  2638.         swait()
  2639.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2640.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2641.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2642.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2643.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2644.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2645.     end
  2646.     until Muncha.Playing == false
  2647.     hum.WalkSpeed = 40
  2648.     RHk.Transparency = 1
  2649.     attack = false
  2650. end
  2651.  
  2652. function Sittyboi()
  2653.     attack = true
  2654.         lul:Pause()
  2655.     text.Text = "Waiting..."
  2656.         AAAAA.SoundId = "rbxassetid://674973249"
  2657.         AAAAA.TimePosition = 0
  2658.         AAAAA:Play()
  2659.     hum.WalkSpeed = 0
  2660.     repeat
  2661.     swait()
  2662.     for i = 0, 1, 0.1 do
  2663.         swait()
  2664.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2665.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2666.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2667.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2668.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2669.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2670.     end
  2671.     until AAAAA.Playing == false
  2672.     attack = false
  2673.         AAAAA:Stop()
  2674.         lul:Resume()
  2675.     text.Text = "xXQuilavaXx"
  2676.     hum.WalkSpeed = 40
  2677. end
  2678.  
  2679. function HELP()
  2680.     attack = true
  2681.     hum.WalkSpeed = 1.01
  2682.         Character.Head.face.Texture = "rbxassetid://307972876"
  2683.     CreateSound("1123321019", hed, 10, 1)
  2684.     for i = 0,15,0.1 do
  2685.         swait()
  2686.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2687.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2688.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2689.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2690.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2691.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2692.     end
  2693.     CreateSound("198462271", hed, 10, 1)
  2694.     for i = 0,8,0.1 do
  2695.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2696.         swait()
  2697.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2698.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2699.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2700.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2702.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2703.     end
  2704.     for i = 0,8,0.1 do
  2705.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2706.         swait()
  2707.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2708.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2709.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2710.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2711.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2712.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2713.     end
  2714.     CreateSound("948494432", hed, 10, 1)
  2715.     for i = 0,7.5,0.1 do
  2716.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2717.         swait()
  2718.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2719.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2720.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2722.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2723.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2724.     end
  2725.     CreateSound("1542642349", hed, 10, 1)
  2726.     for i = 0,10,0.1 do
  2727.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2728.         swait()
  2729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2731.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2733.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2734.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2735.     end
  2736.     CreateSound("269597232", hed, 10, 1)
  2737.     for i = 0,6,0.1 do
  2738.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2739.         swait()
  2740.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2741.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2742.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2743.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2744.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2745.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2746.     end
  2747.     attack = false
  2748.         Character.Head.face.Texture = "rbxassetid://620619801"
  2749.     hum.WalkSpeed = 40
  2750. end
  2751.  
  2752. danci = false
  2753.  
  2754. function dingidongo() --my head burns (UNUSED)
  2755.     attack = true
  2756.     danci = true
  2757.     hum.WalkSpeed = 27.6
  2758.     texth.Text = "Having a Seizure."
  2759.     text.Text = ""
  2760.         gudsong:Play()
  2761.         lul:Pause()
  2762.     gudsong.TimePosition = 6.6
  2763.         Character.Head.face.Texture = "rbxassetid://315792941"
  2764.         repeat
  2765.     for i = 0,1.87,0.23 do
  2766.         swait()
  2767.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2768.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2769.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2770.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2771.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2772.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2773.     end
  2774.     if gudsong.TimePosition == 11.937 then
  2775.         gudsong.TimePosition = 6.6
  2776.     end
  2777.         for i = 0,1.87,0.23 do
  2778.                 swait()
  2779.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2780.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2781.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2782.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2783.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2784.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2785.         end
  2786.         until danci == false
  2787.         gudsong:Stop()
  2788.     attack = false
  2789.     lul:Resume()
  2790.     texth.Text = ""
  2791.     text.Text = "xXQuilavaXx"
  2792.     attack = false
  2793.         Character.Head.face.Texture = "rbxassetid://620619801"
  2794.     hum.WalkSpeed = 40
  2795. end
  2796.  
  2797. function hap() --much hap
  2798.     attack = true
  2799.     hum.WalkSpeed = 0.10
  2800.     CreateSound("363808674", hed, 10, 1)
  2801.         Character.Head.face.Texture = "rbxassetid://315792941"
  2802.     for i = 0,12,0.1 do
  2803.         swait()
  2804.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2805.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2806.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2807.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2808.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2809.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2810.     end
  2811.     CreateSound("233168827", hed, 10, 1)
  2812.         Character.Head.face.Texture = "rbxassetid://335761015"
  2813.     for i = 0,10,0.1 do
  2814.         swait()
  2815.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2816.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2817.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2818.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2819.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2820.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2821.     end
  2822.         CreateSound("363808674", hed, 10, 1)
  2823.     attack = false
  2824.         Character.Head.face.Texture = "rbxassetid://620619801"
  2825.     hum.WalkSpeed = 40
  2826. end
  2827.  
  2828. function Gumilol()
  2829.     attack = true
  2830.     hum.WalkSpeed = 0
  2831.     local Senses = CreateSound("605297168", hed, 6, 1)
  2832.     swait(2)
  2833.     repeat
  2834.         swait()
  2835.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2836.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2837.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2838.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2839.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2840.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2841.     until Senses.TimePosition > 2.7
  2842.     for i = 0, 3, 0.1 do
  2843.         swait()
  2844.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2845.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2846.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2847.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2848.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2849.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2850.     end
  2851.     root.Anchored = true
  2852.     repeat
  2853.         swait()
  2854.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2855.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2856.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2857.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2858.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2859.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2860.     until Senses.Playing == false
  2861.     hum.WalkSpeed = 40
  2862.     attack = false
  2863.     root.Anchored = false
  2864. end
  2865. function oofmyass()
  2866.     attack = true
  2867.     hum.WalkSpeed = 0
  2868.     CreateSound("663306786", tors, 3, 1)
  2869.     for i = 0, 12, 0.1 do
  2870.         swait()
  2871.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2872.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2873.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2874.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2875.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2876.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2877.     end
  2878.     CreateSound("663307468", tors, 6, 1)
  2879.     for i = 0, 6, 0.1 do
  2880.         swait()
  2881.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2882.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2883.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2884.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2885.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2886.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2887.     end
  2888.     hum.WalkSpeed = 40
  2889.     attack = false
  2890. end
  2891. function WoodyGotWood()
  2892.     attack = true
  2893.     hum.WalkSpeed = 0
  2894.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2895.         Character.Head.face.Texture = "rbxassetid://27020401"
  2896.     swait(2)
  2897.     repeat
  2898.         swait()
  2899.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2900.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2901.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2902.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2903.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2904.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2905.     until Woodlenny.TimePosition > 3.6
  2906.     root.Anchored = true
  2907.     repeat
  2908.         swait()
  2909.         for i = 0, 2, 0.1 do
  2910.             swait()
  2911.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2912.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2913.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2914.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2915.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2916.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2917.         end
  2918.         for i = 0, 1.6, 0.1 do
  2919.             swait()
  2920.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2921.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2922.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2923.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2924.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2925.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2926.         end
  2927.     until Woodlenny.Playing == false
  2928.     hum.WalkSpeed = 40
  2929.         Character.Head.face.Texture = "rbxassetid://620619801"
  2930.     attack = false
  2931.     root.Anchored = false
  2932. end
  2933.  
  2934. function IsThatA()
  2935.     attack = true
  2936.     hum.WalkSpeed = 0
  2937.     local isthata = CreateSound("950444738", hed, 6, 1)
  2938.         Character.Head.face.Texture = "rbxassetid://63495374"
  2939.     swait(2)
  2940.     for i = 0, 7, 0.1 do
  2941.         swait()
  2942.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2943.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2944.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2945.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2946.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2947.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2948.     end
  2949.         Character.Head.face.Texture = "rbxassetid://143884958"
  2950.     swait()
  2951.     for i = 0, 14, 0.1 do
  2952.         swait()
  2953.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2954.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2955.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2956.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  2957.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2958.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2959.     end
  2960.     hum.WalkSpeed = 40
  2961.         Character.Head.face.Texture = "rbxassetid://620619801"
  2962.     attack = false
  2963.     root.Anchored = false
  2964. end
  2965.  
  2966. function LIVING()
  2967.     attack = true
  2968. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2969.     hum.WalkSpeed = 0
  2970.         sors:Play()
  2971.         repeat
  2972.         swait()
  2973.         sors.Parent = tors
  2974.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2975.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2976.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2977.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2978.     until sors.Playing == false
  2979. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2980.     attack = false
  2981.     hum.WalkSpeed = 40
  2982. end
  2983.  
  2984. function Seizure()
  2985.     attack = true
  2986. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2987.     hum.WalkSpeed = 0
  2988.         so:Play()
  2989.         repeat
  2990.         swait()
  2991.         so.Parent = tors
  2992.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2993.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2994.         if Mrandom(1,15) == 1 then
  2995.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2996.         end
  2997.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2998.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2999.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3000.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3001.     until so.Playing == false
  3002. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3003.     attack = false
  3004.     hum.WalkSpeed = 40
  3005. end
  3006.  
  3007. local SOOSS = false
  3008.  
  3009. function STARMAN()
  3010.     attack = true
  3011.     SOOSS = true
  3012.     hum.WalkSpeed = 160
  3013.         soos:Play()
  3014.         lul:Pause()
  3015.     coroutine.resume(coroutine.create(function()
  3016.             while SOOSS == true do
  3017.                 swait()
  3018.             Head.Color = Color3.fromRGB(cR,cG,cB)
  3019.             RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3020.             LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3021.             Torso.Color = Color3.fromRGB(cR,cG,cB)
  3022.             RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3023.             LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3024.             text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3025.                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3026.                 text.Text = ""..StarText[math.random(1,#StarText)]
  3027.             end
  3028.     end))
  3029.         repeat
  3030.         swait()
  3031.         soos.Parent = tors
  3032.     for i = 0,0.17,0.03 do
  3033.         swait()
  3034.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3035.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3036.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3037.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3038.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3039.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3040.     end
  3041.         for i = 0,0.17,0.03 do
  3042.                 swait()
  3043.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3044.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3045.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3046.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3047.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3048.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3049.         end
  3050.     until soos.Playing == false
  3051. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3052.     attack = false
  3053.     SOOSS = false
  3054.     text.Text = "xXQuilavaXx"
  3055.     hum.WalkSpeed = 40
  3056.     wait(0.1)
  3057.         lul:Resume()
  3058. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3059.     Head.BrickColor = BrickColor.new("Lily white")
  3060.     RightArm.BrickColor = BrickColor.new("Lily white")
  3061.     LeftArm.BrickColor = BrickColor.new("Lily white")
  3062.     Torso.BrickColor = BrickColor.new("Lily white")
  3063.     RightLeg.BrickColor = BrickColor.new("Lily white")
  3064.     LeftLeg.BrickColor = BrickColor.new("Lily white")
  3065.     wait(0.1)
  3066.     text.Text = "xXQuilavaXx"
  3067. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3068.     Head.BrickColor = BrickColor.new("Lily white")
  3069.     RightArm.BrickColor = BrickColor.new("Lily white")
  3070.     LeftArm.BrickColor = BrickColor.new("Lily white")
  3071.     Torso.BrickColor = BrickColor.new("Lily white")
  3072.     RightLeg.BrickColor = BrickColor.new("Lily white")
  3073.     LeftLeg.BrickColor = BrickColor.new("Lily white")
  3074.     wait(0.1)
  3075. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3076.     Head.BrickColor = BrickColor.new("Lily white")
  3077.     RightArm.BrickColor = BrickColor.new("Lily white")
  3078.     LeftArm.BrickColor = BrickColor.new("Lily white")
  3079.     Torso.BrickColor = BrickColor.new("Lily white")
  3080.     RightLeg.BrickColor = BrickColor.new("Lily white")
  3081.     LeftLeg.BrickColor = BrickColor.new("Lily white")
  3082.     wait(0.1)
  3083.     text.Text = "xXQuilavaXx"
  3084. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3085.     Head.BrickColor = BrickColor.new("Lily white")
  3086.     RightArm.BrickColor = BrickColor.new("Lily white")
  3087.     LeftArm.BrickColor = BrickColor.new("Lily white")
  3088.     Torso.BrickColor = BrickColor.new("Lily white")
  3089.     RightLeg.BrickColor = BrickColor.new("Lily white")
  3090.     LeftLeg.BrickColor = BrickColor.new("Lily white")
  3091. end
  3092.  
  3093. function Woaht()
  3094.     attack = true
  3095.     hum.WalkSpeed = 0
  3096.     local wot = CreateSound("313553389", hed, 6, 1)
  3097.         Character.Head.face.Texture = "rbxassetid://60501076"
  3098.     swait(2)
  3099.     repeat
  3100.         for i = 0,0.37,0.03 do
  3101.                 swait()
  3102.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3103.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3104.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3105.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3106.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3107.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3108.     end
  3109.     until wot.Playing == false
  3110.     hum.WalkSpeed = 40
  3111.         Character.Head.face.Texture = "rbxassetid://620619801"
  3112.     attack = false
  3113.     root.Anchored = false
  3114. end
  3115.  
  3116. function Cso(ID, PARENT, VOLUME, PITCH)
  3117.     local NSound = nil
  3118.     coroutine.resume(coroutine.create(function()
  3119.         NSound = IT("Sound", PARENT)
  3120.         NSound.Volume = VOLUME
  3121.         NSound.Pitch = PITCH
  3122.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3123.         swait()
  3124.         NSound:play()
  3125.         game:GetService("Debris"):AddItem(NSound, 10)
  3126.     end))
  3127.     return NSound
  3128. end
  3129.  
  3130. function woah()
  3131.     attack = true
  3132.     hum.WalkSpeed = 0
  3133.         Cso("1542642349", hed, 10, 1)
  3134.     for i = 0, 6, 0.1 do
  3135.         swait()
  3136.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3137.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3138.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3139.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3140.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3141.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3142.     end
  3143.         Cso("144508058", hed, 10, 0.8)
  3144.     for i = 0, 6, 0.1 do
  3145.         swait()
  3146.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3147.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3148.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3149.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3150.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3151.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3152.     end
  3153.         Cso("1093102664", hed, 10, 1)
  3154.     for i = 0, 6, 0.1 do
  3155.         swait()
  3156.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3157.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3158.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3159.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3160.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3161.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3162.     end
  3163.         Cso("500507347", hed, 10, 1)
  3164. wait(4.4)
  3165.         swait()
  3166.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3167.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3168.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3169.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3170.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3171.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3172. wait(5.6)
  3173.         Cso("744744924", hed, 10, 1)
  3174.     for i = 0, 16, 0.1 do
  3175.         swait()
  3176.             RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3177.             LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3178.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3179.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3180.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3181.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3182.     end
  3183.     attack = false
  3184.     hum.WalkSpeed = 40
  3185. end
  3186.  
  3187. function LeChange()
  3188.     attack = true
  3189.     hum.WalkSpeed = 40
  3190.     lul.Pitch = 1
  3191.         lul:Stop()
  3192.     local mue = math.random(1,17)
  3193.     if mue == 1 then
  3194.         lul.SoundId = "rbxassetid://177495786"
  3195.     end
  3196.     if mue == 2 then
  3197.         lul.SoundId = "rbxassetid://27697392"
  3198.     end
  3199.     if mue == 3 then
  3200.         lul.SoundId = "rbxassetid://2532463895"
  3201.     end
  3202.     if mue == 4 then
  3203.         lul.SoundId = "rbxassetid://1468547405"
  3204.     end
  3205.     if mue == 5 then
  3206.         lul.SoundId = "rbxassetid://1468547405"
  3207.     end
  3208.     if mue == 6 then
  3209.         lul.SoundId = "rbxassetid://266491964"
  3210.     end
  3211.     if mue == 7 then
  3212.         lul.SoundId = "rbxassetid://301134677"
  3213.     end
  3214.     if mue == 8 then
  3215.         lul.SoundId = "rbxassetid://263008326"
  3216.         lul.Pitch = 0
  3217.     end
  3218.     if mue == 9 then
  3219.         lul.SoundId = "rbxassetid://376908577"
  3220.     end
  3221.     if mue == 10 then
  3222.         lul.SoundId = "rbxassetid://222095512"
  3223.     end
  3224.     if mue == 11 then
  3225.         lul.SoundId = "rbxassetid://154305246"
  3226.     end
  3227.     if mue == 12 then
  3228.         lul.SoundId = "rbxassetid://154305246"
  3229.     end
  3230.     if mue == 13 then
  3231.         lul.SoundId = "rbxassetid://142794027"
  3232.     end
  3233.     if mue == 14 then
  3234.         lul.SoundId = "rbxassetid://253358475"
  3235.     end
  3236.     if mue == 15 then
  3237.         lul.SoundId = "rbxassetid://290233559"
  3238.     end
  3239.     if mue == 16 then
  3240.         lul.SoundId = "rbxassetid://150378160"
  3241.     end
  3242.     if mue == 17 then
  3243.         lul.SoundId = "rbxassetid://338291663"
  3244.     end
  3245.     hum.WalkSpeed = 40
  3246.         lul:Play()
  3247.     attack = false
  3248.     root.Anchored = false
  3249. end
  3250.  
  3251. function REEE()
  3252.     attack = true
  3253.     hum.WalkSpeed = 70
  3254.     text.Text = ""
  3255.     texth.Text = "REEEEE"
  3256.     lul:Pause()
  3257. local fire = Instance.new("ParticleEmitter", char.Torso)
  3258. fire.Lifetime = NumberRange.new(0.5)
  3259. fire.Speed = NumberRange.new(1, 3)
  3260. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3261. fire.Rate = 0
  3262. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3263. fire.LightEmission = 0.6
  3264. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3265. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3266. fire.Enabled = true
  3267. fire.Rate = 2000
  3268.         RCKIN:Play()
  3269.         repeat
  3270.         swait()
  3271.                 RCKIN.Parent = tors
  3272.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3273.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3274.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3275.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3276.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3277.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3278.     until RCKIN.Playing == false
  3279.     attack = false
  3280.     lul:Resume()
  3281.     fire.Enabled = false
  3282.     text.Text = "xXQuilavaXx"
  3283.     texth.Text = ""
  3284.     hum.WalkSpeed = 40
  3285. end
  3286.  
  3287. function SCREAM()
  3288.     attack = true
  3289.     hum.WalkSpeed = 70
  3290.     lul:Pause()
  3291.         Character.Head.face.Texture = "rbxassetid://1667792"
  3292.         local A = math.random(1,83)
  3293.         if A == 1 then
  3294.             AAAAA.SoundId = "rbxassetid://580806904"
  3295.             AAAAA.TimePosition = 0
  3296.         end
  3297.         if A == 2 then
  3298.             AAAAA.SoundId = "rbxassetid://569124237"
  3299.             AAAAA.TimePosition = 0
  3300.         end
  3301.         if A == 3 then
  3302.             AAAAA.SoundId = "rbxassetid://824995694"
  3303.             AAAAA.TimePosition = 0
  3304.         end
  3305.         if A == 4 then
  3306.             AAAAA.SoundId = "rbxassetid://619398081"
  3307.             AAAAA.TimePosition = 0
  3308.         end
  3309.         if A == 5 then
  3310.             AAAAA.SoundId = "rbxassetid://561567000"
  3311.             AAAAA.TimePosition = 0
  3312.         end
  3313.         if A == 6 then
  3314.             AAAAA.SoundId = "rbxassetid://780544434"
  3315.             AAAAA.TimePosition = 0
  3316.         end
  3317.         if A == 7 then
  3318.             AAAAA.SoundId = "rbxassetid://1127778994"
  3319.             AAAAA.TimePosition = 0
  3320.         end
  3321.         if A == 8 then
  3322.             AAAAA.SoundId = "rbxassetid://2016152738"
  3323.             AAAAA.TimePosition = 0
  3324.         end
  3325.         if A == 9 then
  3326.             AAAAA.SoundId = "rbxassetid://1649268255"
  3327.             AAAAA.TimePosition = 0
  3328.         end
  3329.         if A == 10 then
  3330.             AAAAA.SoundId = "rbxassetid://318925857"
  3331.             AAAAA.TimePosition = 0
  3332.         end
  3333.         if A == 11 then
  3334.             AAAAA.SoundId = "rbxassetid://1231447409"
  3335.             AAAAA.TimePosition = 0
  3336.         end
  3337.         if A == 12 then
  3338.             AAAAA.SoundId = "rbxassetid://1173662546"
  3339.             AAAAA.TimePosition = 0
  3340.         end
  3341.         if A == 13 then
  3342.             AAAAA.SoundId = "rbxassetid://1731102335"
  3343.             AAAAA.TimePosition = 0
  3344.         end
  3345.         if A == 14 then
  3346.             AAAAA.SoundId = "rbxassetid://597084853"
  3347.             AAAAA.TimePosition = 0
  3348.         end
  3349.         if A == 15 then
  3350.             AAAAA.SoundId = "rbxassetid://255219578"
  3351.             AAAAA.TimePosition = 0
  3352.         end
  3353.         if A == 16 then
  3354.             AAAAA.SoundId = "rbxassetid://968042399"
  3355.             AAAAA.TimePosition = 0
  3356.         end
  3357.         if A == 17 then
  3358.             AAAAA.SoundId = "rbxassetid://2088388847"
  3359.             AAAAA.TimePosition = 0
  3360.         end
  3361.         if A == 18 then
  3362.             AAAAA.SoundId = "rbxassetid://1958305455"
  3363.             AAAAA.TimePosition = 0
  3364.         end
  3365.         if A == 19 then
  3366.             AAAAA.SoundId = "rbxassetid://1171758804"
  3367.             AAAAA.TimePosition = 0
  3368.         end
  3369.         if A == 20 then
  3370.             AAAAA.SoundId = "rbxassetid://1453459167"
  3371.             AAAAA.TimePosition = 0
  3372.         end
  3373.         if A == 21 then
  3374.             AAAAA.SoundId = "rbxassetid://2000897208"
  3375.             AAAAA.TimePosition = 0
  3376.         end
  3377.         if A == 22 then
  3378.             AAAAA.SoundId = "rbxassetid://841541884"
  3379.             AAAAA.TimePosition = 0
  3380.         end
  3381.         if A == 23 then
  3382.             AAAAA.SoundId = "rbxassetid://839044936"
  3383.             AAAAA.TimePosition = 0
  3384.         end
  3385.         if A == 24 then
  3386.             AAAAA.SoundId = "rbxassetid://520168377"
  3387.             AAAAA.TimePosition = 0
  3388.         end
  3389.         if A == 25 then
  3390.             AAAAA.SoundId = "rbxassetid://655669511"
  3391.             AAAAA.TimePosition = 0
  3392.         end
  3393.         if A == 26 then
  3394.             AAAAA.SoundId = "rbxassetid://1125711065"
  3395.             AAAAA.TimePosition = 0
  3396.         end
  3397.         if A == 27 then
  3398.             AAAAA.SoundId = "rbxassetid://482886779"
  3399.             AAAAA.TimePosition = 0
  3400.         end
  3401.         if A == 28 then
  3402.             AAAAA.SoundId = "rbxassetid://470406966"
  3403.             AAAAA.TimePosition = 0
  3404.         end
  3405.         if A == 29 then
  3406.             AAAAA.SoundId = "rbxassetid://363239413"
  3407.             AAAAA.TimePosition = 0
  3408.         end
  3409.         if A == 30 then
  3410.             AAAAA.SoundId = "rbxassetid://1183260037"
  3411.             AAAAA.TimePosition = 0
  3412.         end
  3413.         if A == 31 then
  3414.             AAAAA.SoundId = "rbxassetid://644321050"
  3415.             AAAAA.TimePosition = 0
  3416.         end
  3417.         if A == 32 then
  3418.             AAAAA.SoundId = "rbxassetid://962124783"
  3419.             AAAAA.TimePosition = 0
  3420.         end
  3421.         if A == 33 then
  3422.             AAAAA.SoundId = "rbxassetid://328782098"
  3423.             AAAAA.TimePosition = 0
  3424.         end
  3425.         if A == 34 then
  3426.             AAAAA.SoundId = "rbxassetid://1868475933"
  3427.             AAAAA.TimePosition = 0
  3428.         end
  3429.         if A == 35 then
  3430.             AAAAA.SoundId = "rbxassetid://606775826"
  3431.             AAAAA.TimePosition = 0
  3432.         end
  3433.         if A == 36 then
  3434.             AAAAA.SoundId = "rbxassetid://299132320"
  3435.             AAAAA.TimePosition = 0
  3436.         end
  3437.         if A == 37 then
  3438.             AAAAA.SoundId = "rbxassetid://153109732"
  3439.             AAAAA.TimePosition = 0
  3440.         end
  3441.         if A == 37 then
  3442.             AAAAA.SoundId = "rbxassetid://457506669"
  3443.             AAAAA.TimePosition = 0
  3444.         end
  3445.         if A == 38 then
  3446.             AAAAA.SoundId = "rbxassetid://335628150"
  3447.             AAAAA.TimePosition = 0
  3448.         end
  3449.         if A == 39 then
  3450.             AAAAA.SoundId = "rbxassetid://488032404"
  3451.             AAAAA.TimePosition = 0
  3452.         end
  3453.         if A == 40 then
  3454.             AAAAA.SoundId = "rbxassetid://1375131348"
  3455.             AAAAA.TimePosition = 0
  3456.         end
  3457.         if A == 41 then
  3458.             AAAAA.SoundId = "rbxassetid://1314602285"
  3459.             AAAAA.TimePosition = 0
  3460.         end
  3461.         if A == 42 then
  3462.             AAAAA.SoundId = "rbxassetid://744281932"
  3463.             AAAAA.TimePosition = 0
  3464.         end
  3465.         if A == 43 then
  3466.             AAAAA.SoundId = "rbxassetid://434976383"
  3467.             AAAAA.TimePosition = 0
  3468.         end
  3469.         if A == 44 then
  3470.             AAAAA.SoundId = "rbxassetid://1842306658"
  3471.             AAAAA.TimePosition = 0
  3472.         end
  3473.         if A == 45 then
  3474.             AAAAA.SoundId = "rbxassetid://643472343"
  3475.             AAAAA.TimePosition = 0
  3476.         end
  3477.         if A == 46 then
  3478.             AAAAA.SoundId = "rbxassetid://221258319"
  3479.             AAAAA.TimePosition = 0
  3480.         end
  3481.         if A == 47 then
  3482.             AAAAA.SoundId = "rbxassetid://1679015957"
  3483.             AAAAA.TimePosition = 0
  3484.         end
  3485.         if A == 48 then
  3486.             AAAAA.SoundId = "rbxassetid://567908972"
  3487.             AAAAA.TimePosition = 0
  3488.         end
  3489.         if A == 49 then
  3490.             AAAAA.SoundId = "rbxassetid://717014037"
  3491.             AAAAA.TimePosition = 0
  3492.         end
  3493.         if A == 50 then
  3494.             AAAAA.SoundId = "rbxassetid://744323533"
  3495.             AAAAA.TimePosition = 0
  3496.         end
  3497.         if A == 51 then
  3498.             AAAAA.SoundId = "rbxassetid://889774006"
  3499.             AAAAA.TimePosition = 0
  3500.         end
  3501.         if A == 52 then
  3502.             AAAAA.SoundId = "rbxassetid://167137736"
  3503.             AAAAA.TimePosition = 0
  3504.         end
  3505.         if A == 53 then
  3506.             AAAAA.SoundId = "rbxassetid://251074756"
  3507.             AAAAA.TimePosition = 0
  3508.         end
  3509.         if A == 54 then
  3510.             AAAAA.SoundId = "rbxassetid://977558364"
  3511.             AAAAA.TimePosition = 0
  3512.         end
  3513.         if A == 55 then
  3514.             AAAAA.SoundId = "rbxassetid://328728034"
  3515.             AAAAA.TimePosition = 0
  3516.         end
  3517.         if A == 56 then
  3518.             AAAAA.SoundId = "rbxassetid://1266243649"
  3519.             AAAAA.TimePosition = 0
  3520.         end
  3521.         if A == 57 then
  3522.             AAAAA.SoundId = "rbxassetid://964618925"
  3523.             AAAAA.TimePosition = 0
  3524.         end
  3525.         if A == 58 then
  3526.             AAAAA.SoundId = "rbxassetid://1803630339"
  3527.             AAAAA.TimePosition = 0
  3528.         end
  3529.         if A == 59 then
  3530.             AAAAA.SoundId = "rbxassetid://840189092"
  3531.             AAAAA.TimePosition = 0
  3532.         end
  3533.         if A == 60 then
  3534.             AAAAA.SoundId = "rbxassetid://1559029429"
  3535.             AAAAA.TimePosition = 0
  3536.         end
  3537.         if A == 61 then
  3538.             AAAAA.SoundId = "rbxassetid://1638542850"
  3539.             AAAAA.TimePosition = 0
  3540.         end
  3541.         if A == 62 then
  3542.             AAAAA.SoundId = "rbxassetid://803576871"
  3543.             AAAAA.TimePosition = 0
  3544.         end
  3545.         if A == 63 then
  3546.             AAAAA.SoundId = "rbxassetid://698882646"
  3547.             AAAAA.TimePosition = 0
  3548.         end
  3549.         if A == 64 then
  3550.             AAAAA.SoundId = "rbxassetid://1151976352"
  3551.             AAAAA.TimePosition = 0
  3552.         end
  3553.         if A == 65 then
  3554.             AAAAA.SoundId = "rbxassetid://406116544"
  3555.             AAAAA.TimePosition = 0
  3556.         end
  3557.         if A == 66 then
  3558.             AAAAA.SoundId = "rbxassetid://316022829"
  3559.             AAAAA.TimePosition = 0
  3560.         end
  3561.         if A == 67 then
  3562.             AAAAA.SoundId = "rbxassetid://171914461"
  3563.             AAAAA.TimePosition = 0
  3564.         end
  3565.         if A == 68 then
  3566.             AAAAA.SoundId = "rbxassetid://287491840"
  3567.             AAAAA.TimePosition = 0
  3568.         end
  3569.         if A == 69 then
  3570.             AAAAA.SoundId = "rbxassetid://430752531"
  3571.             AAAAA.TimePosition = 0
  3572.         end
  3573.         if A == 70 then
  3574.             AAAAA.SoundId = "rbxassetid://531023877"
  3575.             AAAAA.TimePosition = 0
  3576.         end
  3577.         if A == 71 then
  3578.             AAAAA.SoundId = "rbxassetid://271588868"
  3579.             AAAAA.TimePosition = 0
  3580.         end
  3581.         if A == 72 then
  3582.             AAAAA.SoundId = "rbxassetid://602958674"
  3583.             AAAAA.TimePosition = 0
  3584.         end
  3585.         if A == 73 then
  3586.             AAAAA.SoundId = "rbxassetid://899472110"
  3587.             AAAAA.TimePosition = 0
  3588.         end
  3589.         if A == 74 then
  3590.             AAAAA.SoundId = "rbxassetid://793986125"
  3591.             AAAAA.TimePosition = 0
  3592.         end
  3593.         if A == 75 then
  3594.             AAAAA.SoundId = "rbxassetid://317643401"
  3595.             AAAAA.TimePosition = 0
  3596.         end
  3597.         if A == 76 then
  3598.             AAAAA.SoundId = "rbxassetid://427265119"
  3599.             AAAAA.TimePosition = 0
  3600.         end
  3601.         if A == 77 then
  3602.             AAAAA.SoundId = "rbxassetid://318250043"
  3603.             AAAAA.TimePosition = 0
  3604.         end
  3605.         if A == 78 then
  3606.             AAAAA.SoundId = "rbxassetid://272135781"
  3607.             AAAAA.TimePosition = 0
  3608.         end
  3609.         if A == 79 then
  3610.             AAAAA.SoundId = "rbxassetid://302662929"
  3611.             AAAAA.TimePosition = 0
  3612.         end
  3613.         if A == 80 then
  3614.             AAAAA.SoundId = "rbxassetid://1226918619"
  3615.             AAAAA.TimePosition = 0
  3616.         end
  3617.         if A == 81 then
  3618.             AAAAA.SoundId = "rbxassetid://973891000"
  3619.             AAAAA.TimePosition = 0
  3620.         end
  3621.         if A == 82 then
  3622.             AAAAA.SoundId = "rbxassetid://1002843959"
  3623.             AAAAA.TimePosition = 0
  3624.         end
  3625.         if A == 83 then
  3626.             AAAAA.SoundId = "rbxassetid://1441494988"
  3627.             AAAAA.TimePosition = 0
  3628.         end
  3629.         AAAAA:Play()
  3630.         repeat
  3631.         swait()
  3632.                 AAAAA.Parent = tors
  3633.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3634.     until AAAAA.Playing == false
  3635.     hum.WalkSpeed = 40
  3636.     attack = false
  3637.     lul:Resume()
  3638.     Character.Head.face.Texture = "rbxassetid://620619801"
  3639.     hum.WalkSpeed = 40
  3640. end
  3641.  
  3642. lolxdtest = false --dont remove or script wont work
  3643. MoreTaunts = false
  3644. mouse.KeyDown:connect(function(key)
  3645.     if key == 'm' then
  3646.         MERKIO:Stop()
  3647.         AAAAA:Stop()
  3648.         thonks:Stop()
  3649.         so:Stop()
  3650.         sors:Stop()
  3651.         RCKIN:Stop()
  3652.         soos:Stop()
  3653.         danci = false
  3654.     elseif key == 'n' and angery == true then
  3655.         angery = false
  3656.         MoreTaunts = false
  3657.         print"Back to normal Taunts <"
  3658.     end
  3659.     if attack == false then
  3660.         if lolxdtest == false then
  3661.         if key == 'q' then
  3662.             THEBESTOVERUSEDJOKEEVER()
  3663.         elseif key == 'e' then
  3664.             SCREAM()
  3665.         elseif key == 'b' and angery == false then
  3666.             angery = true
  3667.             MoreTaunts = true
  3668.             print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3669.         elseif key == 'n' and angery == true then
  3670.             angery = false
  3671.         elseif key == 'r' and MoreTaunts == false then
  3672.                         sneakonehundred()
  3673.         elseif key == 't' then
  3674.                         DANCEFORME()
  3675.         elseif key == 'y' and MoreTaunts == false then
  3676.                         takethat()
  3677.         elseif key == 'z' and MoreTaunts == false then
  3678.             EndMySufferingV2()
  3679.         elseif key == 'g' and MoreTaunts == false then
  3680.                         un_fun()
  3681.                 elseif key == 'p' and MoreTaunts == false then
  3682.                         HELP()
  3683.                 elseif key == 'u' and MoreTaunts == false then
  3684.                         BOI()
  3685.                 elseif key == 'o' and MoreTaunts == false then
  3686.                         NO_U()
  3687.                 elseif key == 'f' and MoreTaunts == false then
  3688.                         Ashes()
  3689.         elseif key == 'h' and MoreTaunts == false then
  3690.             NEN()
  3691.                 elseif key == 'g' and MoreTaunts == false then
  3692.                         AnotherOne()
  3693.                 elseif key == 'k' and MoreTaunts == false then
  3694.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3695.                 elseif key == 'j' and MoreTaunts == false then
  3696.                         WhatHuh()
  3697.                 elseif key == 'i' and MoreTaunts == false then
  3698.                         fbiopenup()
  3699.                 elseif key == 'l' and MoreTaunts == false then
  3700.                         Victory()
  3701.         elseif key == 'x' and MoreTaunts == false then
  3702.             ShutTheHellUp()
  3703.         elseif key == 'v' and MoreTaunts == false then
  3704.             dead()
  3705.         elseif key == 'i' and MoreTaunts == true then
  3706.             woah()
  3707.                 elseif key == 'c' and MoreTaunts == false then
  3708.                         WRY()
  3709.         elseif key == "y" and MoreTaunts == true then
  3710.             thonki()
  3711.         elseif key == "f" and MoreTaunts == true then
  3712.             IsThatA()
  3713.         elseif key == "u" and MoreTaunts == true then
  3714.             Gumilol()
  3715.         elseif key == "j" and MoreTaunts == true then
  3716.             WoodyGotWood()
  3717.         elseif key == "h" and MoreTaunts == true then
  3718.             oofmyass()
  3719.         elseif key == "k" and MoreTaunts == true then
  3720.             DrinkdaDrink()
  3721.         elseif key == "l" and MoreTaunts == true then
  3722.             EatdaChips()
  3723.         elseif key == "x" and MoreTaunts == true then
  3724.             Sittyboi()
  3725.         elseif key == "c" and MoreTaunts == true then
  3726.             LeChange()
  3727.         elseif key == "v" and MoreTaunts == true then
  3728.             Woaht()
  3729.         elseif key == "r" and MoreTaunts == true then
  3730.             LIVING()
  3731.         elseif key == "g" and MoreTaunts == true then
  3732.             Seizure()
  3733.         elseif key == "p" and MoreTaunts == true then
  3734.             TRUEDANCEFORME()
  3735.         elseif key == "z" and MoreTaunts == true then
  3736.             REEE()
  3737.         elseif key == "o" and MoreTaunts == true then
  3738.             STARMAN()
  3739.         end
  3740.         end
  3741.         end
  3742.     end)
  3743.  
  3744. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3745.   local Hitboxpart = Instance.new("Part", EffectModel)
  3746.   RemoveOutlines(Hitboxpart)
  3747.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3748.   Hitboxpart.CanCollide = false
  3749.   Hitboxpart.Transparency = 1
  3750.   Hitboxpart.Anchored = true
  3751.   Hitboxpart.CFrame = Pose
  3752.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3753.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3754. end
  3755. wait2 = false
  3756. combo = 1
  3757.  
  3758.  
  3759.  
  3760.  
  3761. mouse.Button1Down:connect(function(key)
  3762.   if attack == false then
  3763.     attack = true
  3764.     hum.WalkSpeed = 3.01
  3765.     if combo == 1 then
  3766.     for i = 0, 1.2, 0.1 do
  3767.         swait()
  3768.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3769.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3770.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3771.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3772.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3773.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3774.           end
  3775.         CreateSound("608537390", ra, 3, .8)
  3776.         local sude = Instance.new("Part", ra)
  3777.         sude.Size = Vector3.new(1, 1, 1)
  3778.         sude:BreakJoints()
  3779.         sude.Transparency = 1
  3780.         sude.CanCollide = false
  3781.         local dmgweld = Instance.new("Weld", sude)
  3782.         dmgweld.Part0 = ra
  3783.         dmgweld.Part1 = sude
  3784.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3785.             local function death(part)
  3786.                 local tor = part.Parent:findFirstChild("Torso")
  3787.                 if tor ~= nil then
  3788.                     CreateSound("1615641704", ra, 7, 1)
  3789.                     local heds = part.Parent:findFirstChild("Head")
  3790.                     local vel = Instance.new("BodyVelocity", tor)
  3791.                     vel.Velocity = tor.CFrame.lookVector * -754
  3792.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3793.                     local vels = Instance.new("BodyVelocity", heds)
  3794.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3795.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3796.                     tor:BreakJoints()
  3797.                     if tor then
  3798.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3799.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3800.                     end
  3801.                     wait(1)
  3802.                     sude:destroy()
  3803.                 end
  3804.             end
  3805.             ra.Touched:connect(death)
  3806.       for i = 0, 1.2, 0.1 do
  3807.         swait()
  3808.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3809.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3810.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3811.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3812.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3813.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3814.       end
  3815.     end
  3816.     hum.WalkSpeed = 40
  3817.     wait2 = false
  3818.     attack = false
  3819.     end
  3820. end)
  3821.  
  3822. -------------------------------------------------------
  3823. --End Attacks N Stuff--
  3824. -------------------------------------------------------
  3825.  
  3826.  
  3827. while jumping do
  3828.  Humanoid.Jump = true
  3829.  wait(0.9)
  3830. end
  3831.  
  3832.  
  3833.  
  3834.  
  3835. -------------------------------------------------------
  3836. --Start Animations--
  3837. -------------------------------------------------------
  3838. local PlayerSize = 1
  3839. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3840. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3841. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3842. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3843. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3844. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3845.  
  3846.  
  3847. local equipped = false
  3848. local idle = 0
  3849. local change = 1
  3850. local val = 0
  3851. local toim = 0
  3852. local idleanim = 0.4
  3853. hum.Animator.Parent = nil
  3854. while true do
  3855.     swait()
  3856.     sine = sine + change
  3857.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3858.     local velderp = root.Velocity.y
  3859.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3860.     if equipped == true or equipped == false then
  3861.         if attack == false then
  3862.             idle = idle + 1
  3863.         else
  3864.             idle = 0
  3865.         end
  3866.         if 1 < root.Velocity.y and hitfloor == nil then
  3867.             Anim = "Jump"
  3868.             if attack == false then
  3869.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3870.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3871.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3872.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3873.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3874.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3875.             end
  3876.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3877.             Anim = "Fall"
  3878.             if attack == false then
  3879.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3880.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3881.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3882.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3883.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3884.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3885.             end
  3886.         elseif torvel < 1 and hitfloor ~= nil then
  3887.             Anim = "Idle"
  3888.             change = .5
  3889.             if attack == false then
  3890. if angery == false then
  3891. VALUE1 = false
  3892.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3893.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3894.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3895.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3896.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3897.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3898. if VALUE1 == false and math.random(1,200) == 1 then
  3899.                 coroutine.resume(coroutine.create(function()
  3900.                     VALUE1 = true
  3901.                 for i = 1, 25 do
  3902.                         swait()
  3903.                    
  3904.                     end
  3905.                     VALUE1 = false
  3906.                    
  3907.                 end))
  3908. end
  3909. elseif angery == true then
  3910.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3911.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3912.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3913.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3914.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3915.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3916. if VALUE1 == false and math.random(1,200) == 1 then
  3917.                 coroutine.resume(coroutine.create(function()
  3918.                     VALUE1 = true
  3919.                     for i = 1, 25 do
  3920.                         swait()
  3921.         FT.Parent = tors
  3922.         RA.Parent = ra
  3923.         LA.Parent = la
  3924.         RL.Parent = rl
  3925.         LL.Parent = ll
  3926.         for _,v in next, char:GetDescendants() do
  3927.             if(v:IsA'DataModelMesh')then
  3928.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3929.             end
  3930.         end
  3931.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3932.                     end
  3933.                     VALUE1 = false
  3934.         FT.Parent = nil
  3935.         RA.Parent = nil
  3936.         LA.Parent = nil
  3937.         RL.Parent = nil
  3938.         LL.Parent = nil
  3939.         for _,v in next, char:GetDescendants() do
  3940.             if(v:IsA'DataModelMesh')then
  3941.                 v.Offset = Vector3.new(0,0,0)
  3942.             end
  3943.         end
  3944.                    
  3945.                 end))
  3946.     end
  3947. end
  3948. end
  3949.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3950.             Anim = "Walk"
  3951.             change = 1
  3952.             if attack == false then
  3953.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3954.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3955.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3956.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3957.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3958.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3959.             end
  3960.         end
  3961.     end
  3962.     if lul.Volume == 0 then
  3963.         lul.Volume = 10
  3964.     end
  3965.     lul.Looped = true
  3966.     lul.Parent = tors
  3967.     hum.MaxHealth = 1e9999
  3968.     hum.Health = 1e9999
  3969.     if 0 < #Effects then
  3970.         for e = 1, #Effects do
  3971.             if Effects[e] ~= nil then
  3972.                 local Thing = Effects[e]
  3973.                 if Thing ~= nil then
  3974.                     local Part = Thing[1]
  3975.                     local Mode = Thing[2]
  3976.                     local Delay = Thing[3]
  3977.                     local IncX = Thing[4]
  3978.                     local IncY = Thing[5]
  3979.                     local IncZ = Thing[6]
  3980.                     if 1 >= Thing[1].Transparency then
  3981.                         if Thing[2] == "Block1" then
  3982.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3983.                             local Mesh = Thing[1].Mesh
  3984.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3985.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3986.                         elseif Thing[2] == "Block2" then
  3987.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3988.                             local Mesh = Thing[7]
  3989.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3990.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3991.                         elseif Thing[2] == "Block3" then
  3992.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3993.                             local Mesh = Thing[7]
  3994.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3995.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3996.                         elseif Thing[2] == "Cylinder" then
  3997.                             local Mesh = Thing[1].Mesh
  3998.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3999.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4000.                         elseif Thing[2] == "Blood" then
  4001.                             local Mesh = Thing[7]
  4002.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4003.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4004.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4005.                         elseif Thing[2] == "Elec" then
  4006.                             local Mesh = Thing[1].Mesh
  4007.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4008.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4009.                         elseif Thing[2] == "Disappear" then
  4010.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4011.                         elseif Thing[2] == "Shatter" then
  4012.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4013.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4014.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4015.                             Thing[6] = Thing[6] + Thing[5]
  4016.                         end
  4017.                     else
  4018.                         Part.Parent = nil
  4019.                         table.remove(Effects, e)
  4020.                     end
  4021.                 end
  4022.             end
  4023.         end
  4024.     end
  4025. end
  4026. -------------------------------------------------------
  4027. --End Animations And Script--
  4028. -------------------------------------------------------
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