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firagadam

EXCALIBUR THE SECOND

Mar 12th, 2016
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  1. You have 26 XP left with this. If that PATK still isn't enough for you I do know how you can get more easily with the remaining XP left but it involves dual wielding and I don't know if that fits your style. But if that's fine then what you need to do is buy the Broom Option Weapon Mount Latch for 10 XP, then take Two Blade Style for 5 XP, and then buy a new weapon. Tonfa Blade from magic items for 2 XP may be the best bet as it's light, can probably be fluffed as some sort of arm attachment over an actual other weapon, and it'll give you +13 PATK. You can then take Two Blade Style II for 5 XP to offset the PACC penalties from the tonfa and Excalibur and will have 4 XP for potions or whatever else. I'd probably suggest some MP ones for using cover since you'll probably be fine HP-wise.
  2.  
  3. Broomman/Returner
  4. Fire/Fire
  5.  
  6. CL 5
  7.  
  8. Strength: 16
  9. Finesse: 9
  10. Awareness: 7
  11. Knowledge: 6
  12. Spirit: 6
  13. Luck: 7
  14.  
  15. PACC: 19(16/17)
  16. MACC: 6
  17. EVA: 11(4)
  18. SPD: 16(0)
  19.  
  20. PATK: 6(31) 41 with Excalibur
  21. MATK: 0
  22. PDEF: 10(54)
  23. MDEF: 5(37)
  24.  
  25. BODY: (5)66
  26. MIND: (5)40
  27.  
  28. Carrying Capacity: 37/37
  29. Memory Capacity: 0/11
  30. Prana: 5
  31. CF Mod: 2
  32.  
  33. Broomman skills:
  34.  
  35. STEAL HEART 1/3
  36. Constant
  37. You get +[SLx3] to your PDEF, and +5 to your BODY. Additionally, you always count as satisfying the requirement of [Restrict: Broom Equip].
  38.  
  39. BROOM PARTNER(PATK) 1/3
  40. Constant
  41. During Preplay, select one Broom item you have Preserved, and then select one from PATK, MATK, PDEF, MDEF, SPD. The selected item gains a +[SLx3] bonus to its modifier to the selected Combat Stat. You may change your selections during Preplay.
  42.  
  43. GUARD SPHERE 3/3
  44. Timing: Auto Action
  45. Check: Auto
  46. Target: Self
  47. Restrict: Broom Equip, SL/Scene
  48. Use when you make a defense roll against Magical Damage. You may use PDEF instead of MDEF to make the Judge.
  49.  
  50. SLOT-IN 2/3
  51. Constant
  52. You become able to equip Broom Options with [Type: -] or [Type: Armor]. You count as having a Capacity of [SLx2].
  53.  
  54. Returner Skills:
  55.  
  56. INHERITANCE POSSESSION 1/1
  57. Constant
  58. Select one (Category: Inheritance) item from the item list. You acquire the chosen item. You may change your selection during Preplay.
  59.  
  60. VETERAN OF A HUNDRED WARS(PATK) 1/1
  61. Constant
  62. When you acquire this skill, select one from PATK, MATK, PDEF, MDEF. You gain a +[SLx3] bonus to the chosen Combat Stat.
  63.  
  64. Guardian Skills:
  65.  
  66. MAGIC ARMOR POSSESSION 1/1
  67. Constant
  68. Select one (Category: Magic Armor) Broom from the item list. You acquire the chosen item. You may change your selection during Preplay.
  69.  
  70. COVERING 1/1
  71. Timing: Damage Roll
  72. Check: Auto
  73. Target: Single
  74. Cost: 5 MP
  75. You Cover Up for the target. You may perform this Cover Up even if you are Post-Action, and do not become Post-Action as a result of making this Cover Up.
  76.  
  77. RANGED COVERING(EPIC TECHNIQUE COPY) 1/1
  78. Timing: «Covering»
  79. Check: Auto
  80. Target: Self
  81. Cost: 3 HP
  82. Use at the same time as «Covering». Change the range of «Covering» to [Range: Short].
  83.  
  84. General Skills:
  85.  
  86. ATTRIBUTE UP(Strength) 3/3
  87. Constant
  88. You gain a +SL bonus to the selected Attribute.
  89.  
  90. ATTRIBUTE UP(Strength) 3/3
  91. Constant
  92. You gain a +SL bonus to the selected Attribute.
  93.  
  94. EQUIP LIMIT 5/5
  95. Constant
  96. [SLx2] to weight capacity.
  97.  
  98. SHIELD STYLE 1/1
  99. Constant
  100. +2 PATK when wielding shield.
  101.  
  102. SHIELD STYLE II 1/1
  103. Constant
  104. +2 PDEF and MDEF when wielding shield.
  105.  
  106. MONSTER HAND 1/1
  107. Constant
  108. Restrict: Strength 10
  109. +3 PATK
  110.  
  111. DISCIPLINE 1/1
  112. Constant
  113. +5 MIND
  114.  
  115. Gear:
  116.  
  117. EXCALIBUR (5 weight, -2 PACC, +10 PATK, +5MDEF, +5PDEF, -2 SPD, Close Range, One hand)
  118. This item can be acquired with «Inheritance Possession». Damage Roll. Use this effect just before HP Damage is applied to the wielder. Reduce the (expected) HP Damage by amount listed. Limit 1/Scene. Damage Cancel: 10.
  119. Use this effect at the same time a Physical Attack is made. Spend 1 Prana. The PATK Judge of that attack gets a +10 bonus.
  120.  
  121. PROTO-AVALON SHIELD(Armor, One Hand, Weight 5, PDEF +4,MDEF +2, PACC -1, SPD - 3, EVA -1)
  122.  
  123. Crab Armor(Armor, Upper +11 PDEF, +10MDEF, -6 SPD, -1 PACC, -3 EVA, +2PATK, Weight 14, CAP 4)
  124.  
  125. Longinus Battle Uniform(Armor, Outfit, 1 Weight, +7 PDEF, +5 MDEF, -1 SPD)
  126. This effect can be used when the wearer's HP is 10 or less. Cleanup Process. The wearer recovers 20 HP. Limit 1/Episode.
  127.  
  128. Mithril Shoulder(Armour, Shoulder, 5 weight, +4 PDEF, +3 MDEF, +1 PACC, -1 EVA, -2 SPD)
  129.  
  130. Powered Brace(Armor, Glove, 3 weight, +5 PDEF, +4 MDEF, -1 EVA, -2 SPD)
  131. Constant. The wielder gains a +2 bonus to the PATK Judge of Physical Attacks made using (Class: Melee) weapons.
  132.  
  133. Full Metal(Armor, Head, 4 weight, +3 PDEF, +1 MDEF, -1 EVA, -1 SPD)
  134.  
  135.  
  136. Broom Options to armor(3/4):
  137.  
  138. Awesome Parts Set
  139. Re-design the broom.
  140.  
  141. Gigant Arm x2
  142. +3(6) to weight capacity.
  143.  
  144.  
  145. Broom Options to self(2/4):
  146.  
  147. Sky Master
  148. This item only has an effect when the wielder is Flying. The wielder gains a +1 bonus to PACC Judges.
  149.  
  150. Transform System
  151. Minor Action. Transform into accesory, outfit, item, animal or etc. The broom changes appearance but loses effects of other broom options.
  152.  
  153. Awesome Parts Set
  154. Re-design the broom.
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