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- -- Quest: C:\QUESTS\WORKING\K0C00Y06.Qbn.
- -- StartsBy: NPC
- -- Questee: anyone
- -- Questor: merchant
- -- Repute: 0
- -- QuestId: 6
- Messages: 101
- Quest: K0C00Y06
- DisplayName: A Mix-Up
- -- Message panels
- QRC:
- QuestorOffer: [1000]
- <ce> %oth, you look like
- <ce> that %ra, %pcn.
- <ce> Is that you, %pcf?
- <--->
- <ce> You're not by any chance
- <ce> %pcn, are you?
- <--->
- <ce> Wait a minute. You're not
- <ce> %pcn, are you?
- RefuseQuest: [1001]
- <ce> All right then. Just curious.
- <--->
- <ce> Good. No offense.
- AcceptQuest: [1002]
- <ce> "Thief! You're the one who stole my _gem_! _guard_! Kill!"
- <ce>
- <ce> As you hear the accusation, you know it
- <ce> to be false. Mayhap you have filched a
- <ce> gem from time to time, but there is no
- <ce> way this one should be pinned on you.
- <--->
- <ce> "You've got a lot of nerve coming back
- <ce> here after taking my _gem_!
- <ce> My associate =guard_ will take
- <ce> care of your business now."
- <ce>
- <ce> Something is clearly wrong. This person
- <ce> has no reason to be upset with you.
- QuestComplete: [1004]
- <ce> "So, it wasn't you who stole my
- <ce> _gem_ at all. %oth,
- <ce> I feel ashamed for wrongly accusing
- <ce> you. Here, please accept this
- <ce> _reward_ as my apology.
- <ce> I'll make certain that the %cn
- <ce> guards know that you're an
- <ce> innocent %ra."
- <ce>
- <ce> You know in your heart that even
- <ce> if _qgiver_ speaks on your behalf,
- <ce> your reputation will never be the same.
- RumorsDuringQuest: [1005]
- They always have the best information in _inn_, __inn_.
- <--->
- _inn_ of __inn_ is the only place I'd go for really choice information.
- <--->
- When they find that %ra thief, there's going to be a real hanging party.
- <--->
- Poor _qgiver_, but that %ra's gonna pay twice the price of that _gem_.
- RumorsPostfailure: [1006]
- All evidence definitely points to %pcn as the ___qgiver_ thief.
- <--->
- _qgiver_ is continuing the search for that %ra, almost obsessively.
- RumorsPostsuccess: [1007]
- It turned out that %pcn was innocent of the ___qgiver_ robbery.
- <--->
- That %ra mercenary was proven innocent of the ___qgiver_ robbery.
- QuestorPostsuccess: [1008]
- I still feel terrible about wrongly accusing you, %pcf.
- QuestorPostfailure: [1009]
- <ce> Thief! Thief! Get
- <ce> out or I'll call the guards!
- QuestLogEntry: [1010]
- %qdt:
- _qgiver_, a
- =qgiver_ in __qgiver_ of
- ___qgiver_ suddenly accused me of
- burglary, that I stole %g3 _gem_. I am,
- naturally, innocent, but it would appear
- that I will have to prove it if I want to
- show my face in %reg again.
- Message: 1011
- Poor _qgiver_ lost %g3 _gem_. A witness saw a %ra, like you, at __qgiver_.
- <--->
- _qgiver_ is still trying to track down the %ra adventurer who stole that gem.
- Message: 1012
- _merchant_ is a hard-working, basically honest __merchanthome_ merchant.
- <--->
- Not one to overcharge customers, that _merchant_. At least not too much.
- <--->
- _merchant_, eh? You'll find %g2 over in _merchanthome_, __merchanthome_ this time of day.
- <--->
- If you listened to _priest_, _merchant_ is a blight on all of %reg.
- <--->
- _merchant_ gets along with most everyone, but %g doesn't like _thief_.
- Message: 1013
- _noble_ is of the royal house of __noblehome_. %oth, %g3 family has ruled forever.
- <--->
- _noble_ is a typical member of %g3 class -- decadent, ruthless, arrogant.
- <--->
- _noble_ spends %g3 time over in the _noblehome_, __noblehome_ this time of day.
- <--->
- _thief_ isn't too fond of _noble_, but most everyone else is.
- <--->
- _noble_ has had a longstanding disdain for ==priest_ and _priest_ specifically
- Message: 1014
- _priest_ is a cleric of ==priest_, of course, and quite a zealous one too.
- <--->
- _priest_ has risen above the scandals that plagued %g3 early days in ==priest_.
- <--->
- _priest_ usually can be found in meditation at _priesthome_, __priesthome_ right about now.
- <--->
- Most everyone in __priesthome_, except _noble_, greatly respect _priest_.
- <--->
- The only person _priest_ obviously dislikes is that =merchant_, _merchant_.
- Message: 1015
- _thief_, well, %g's a retired jewel thief. Or semi-retired, as I understand.
- <--->
- _thief_ used to be quite a jewel thief in __thiefhome_ once upon a time.
- <--->
- Someone told me that _thief_ lurks about _thiefhome_ this time everyday.
- <--->
- _merchant_ doesn't believe that _thief_ has reformed %g3 life at all.
- <--->
- _thief_ dislikes _noble_, despite the =noble_'s aristocratic blood.
- Message: 1016
- _witness_ is the name of that =witness_ who saw the theft at __qgiver_.
- <--->
- _witness_ is just a =witness_. You can find %g2 over in __witness_.
- Message: 1017
- <ce> A ragged beggar boy suddenly thrusts a letter
- <ce> in your hands and disappears before you have a
- <ce> second to question him.
- Message: 1018
- My Dear, Dear %pcn,
- Sorry for this inelegant but expediential means of
- communication. Our enemies have made quite a mess of
- your, well, shall we say, not-quite-but-almost snow white
- life. As much as we respect and admire thievery, as you
- did not commit these particular honors, we think it best
- that you expose the true architect to the eyes and
- nooses of the admiring public.
- The person with whom it would be most efficacious
- for you to speak is _witness_, a
- =witness_ you may find lolling about
- _inn_. You will probably not
- find %g2 the friendliest of persons. After all, %g is
- the witness who saw you at __qgiver_'s,
- stealing the _gem_. Nevertheless, with a little
- effort, you might gain some information from the
- encounter.
- Good luck, my dear. There is surely nothing more
- tiresome than being accused of an act of wanton,
- diabolic avarice for which you are uncharacteristically
- innocent.
- <ce> -- The Necromancers
- Message: 1019
- Dear %pcf,
- We know all about being falsely accused of crimes,
- but we are seldom in a position to combat the accusations.
- In your case, we are at least aware of the name of one of
- your accusers -- _witness_. I do
- not know if %g is working for one of your enemies or ours,
- or is a completely innocent pawn, but %g was allegedly the
- witness to the burglary at __qgiver_.
- Be careful speaking with _witness_ --
- %g may have powerful friends. Your best bet may be in
- speaking with %g2 in public. I understand that %g frequents
- _inn_ in __inn_.
- <ce> The Agents
- Message: 1020
- %pcf,
- Awright, this is gonna be a quick note, but your
- pals in the Thieves Guild want to help you out. Now
- we don't know who actually took that _gem_
- from __qgiver_, but we know you didn't.
- Let's face it -- if you had taken that _gem_,
- you wouldn't be in near as much trouble. You're a
- smart kid, smart enough to get away with it. But
- someone is framing you.
- The person who identified a %ra
- who looked like you stealing the _gem_ was a
- certain =witness_ by the name of
- _witness_. Couldn't tell you whether %g's
- telling the truth or not, whether %g saw someone
- who looked like you or not, but we figure you can
- make those inquiries yourself. You can find this
- _witness_ in a tavern
- called _inn_ right in __inn_.
- Just watch out for yourself. This ain't a game.
- <ce> The Thieves Guild
- Message: 1021
- Dear Friend,
- I know you didn't do it. You didn't steal
- that _gem_ outta __qgiver_
- any more than I did. Who do I suspect? Well,
- there's this =priest_
- in __priesthome_ who would be
- just as happy stealing gems and framing people
- as I would be drinking a cool ale on a hot
- summertide day.
- I don't have any evidence, but you might
- wanna check into %g2. The name of this cleric
- is _priest_. Good luck.
- <ce> A Friend
- Message: 1022
- %pcn,
- You dont know me and I dont owe you any
- favors and even after this you dont owe me
- nothing, you unnderstand? I used to work for
- this =merchant_ by a name
- of _merchant_. Now %g was a
- crazy one, %g was. Always trying to find a
- way to get rich. And always quick to blame
- someone else when %g got caught with %g3
- hands in the cookie jar. That's how I got
- put away.
- If I was you Id look to see if my old
- freind had something to do with the steeling
- at __qgiver_.
- <ce> A Friend
- Message: 1023
- Dear %pcn,
- Please forgive this intrusion. I am
- quite certain that your mind is on other
- subjects than polite chitchat, so I will
- come right to the point. I do not believe
- that you were responsible for the burglary
- in __qgiver_, but unless
- you prove yourself innocent, you will be
- forevermore persecuted for it.
- There is a =noble_
- of my acquaintance who I believe knows more
- about the affair than most. It may be that
- %g even arranged or even committed the
- crime. I can say no more, except that %g3
- name is _noble_ and %g lives
- in __noblehome_.
- And one final thing: %g has very
- powerful friends. Do not face %g2 at a
- disadvantage.
- <ce> A Friend
- Message: 1024
- Dear %pcn,
- Perhaps it would interest you to know
- that there is at least one person who doesn't
- think you did it. Or maybe I should say
- two people in __thiefhome_
- don't think you did it. Me and the one who
- did it -- a =thief_ who
- did do the burglary.
- Now, the truth is that I don't have any
- proof, but _thief_, that's
- the =thief_, has done that
- kind of jewel-robbing before. %oth, %g
- even spent time in jail for it.
- So, maybe _thief_ didn't
- do it. Maybe. But if %g didn't, I can tell
- you this -- %g knows more about who really
- did it than you do. So if you want to find
- out who did it and who's framing you, go
- find this _thief_ and
- ask %g2 some questions.
- <ce> A Friend
- Message: 1025
- <ce> It's you! You're the one who robbed
- <ce> __qgiver_! Guards!
- <ce> Guards!
- <ce>
- <ce> _witness_ slips you a note as %g flees.
- <--->
- <ce> It's the %ra who robbed
- <ce> __qgiver_! Somebody help me!
- <ce>
- <ce> _witness_ slips you a note as %g flees.
- Message: 1026
- %qdt:
- I received a letter
- from the Necromancers, telling me about
- the =witness_ who supposedly
- saw me in __qgiver_, stealing
- the _gem_. The person's name is
- _witness_ and %g frequents
- _inn_.
- Message: 1027
- %qdt:
- The Agents of the
- Underking sent me a letter, identifying
- the =witness_ who said
- %g saw a %ra like me stealing
- the _gem_ from __qgiver_.
- _witness_ may be an innocent
- pawn or an agent of one of my enemies. I
- will not know until I speak with %g2
- at _inn_ here in
- __inn_.
- Message: 1028
- %qdt:
- The Thieves Guild
- sent me a letter, letting me know that
- they know that I'm innocent of the
- burglary. They also mentioned the name
- of the =witness_ who
- said %g saw me stealing that _gem_.
- _witness_ frequents a
- tavern called _inn_.
- I should pay my respects.
- Message: 1029
- %qdt:
- I received a letter
- from an anonymous friend, identifying
- a =priest_ named
- _priest_ as a possible
- agent behind the _gem_ burglary
- for which I've been framed.
- Message: 1030
- %qdt:
- Someone sent me a
- letter about a =merchant_
- named _merchant_ who would
- be just the type to steal that _gem_
- and set me up to take the punishment.
- Message: 1031
- %qdt:
- According to a letter
- I was sent anonymously, there is an aristocrat
- named _noble_ in __noblehome_
- who may know quite a bit about what really
- happened at __qgiver_.
- Message: 1032
- %qdt:
- I was sent a letter
- from an anonymous source identifying
- someone named _thief_
- as a notorious jewel-thief living right
- in __thiefhome_. Even if %g
- didn't actually rob __qgiver_,
- a conference may reveal who did.
- Message: 1033
- %pcn,
- Meet me at _withouse_.
- <ce> _witness_
- Message: 1034
- %qdt:
- _witness_
- apparently slipped me a note when I
- talked to %g2 and %g called for the
- guards. I have been asked to meet %g2
- at a place called _withouse_.
- Message: 1035
- <ce> Thank %god you got my note.
- <ce> I'm sorry about calling the guard, but I
- <ce> couldn't be seen talking to you. Listen,
- <ce> I can't talk long, but I know now that
- <ce> you didn't do it. I told the truth when
- <ce> I said I saw a %ra like you
- <ce> stealing the _gem_ at __qgiver_,
- <ce> but then I saw something else. There's
- <ce> this =merchant_ named
- <ce> _merchant_ who, I guess,
- <ce> found out that you were in town and hired
- <ce> someone who looks a lot like you to steal
- <ce> the _gem_ and hide it away.
- <ce> If you want to clear your name, get the
- <ce> gem out of ___mondung_,
- <ce> where _merchant_ has it
- <ce> stashed, or see if you can find any other
- <ce> evidence in _thiefhouse_,
- <ce> where _merchant_ hangs out.
- <ce> Now, I gotta go. Good luck.
- Message: 1036
- <ce> Listen, you gotta believe me. I really
- <ce> saw a %ra like you take the _gem_, and I
- <ce> thought it was you. But that's before I saw
- <ce> _noble_'s cousin in __noblehome_.
- <ce> That kid looks almost exactly like you, and
- <ce> I happen to know that _noble_
- <ce> sent %g3 cousin to ___mondung_
- <ce> just recently. It'd be a great place to
- <ce> stash a _gem_. The only other good
- <ce> choice would be _thiefhouse_,
- <ce> where _noble_ stays at night.
- <ce> As soon as I saw that cousin, I knew you
- <ce> were innocent. But you're going to have
- <ce> to get the evidence yourself. I have to
- <ce> go now. Good luck, friend.
- Message: 1037
- <ce> I wasn't lying when I said I saw someone
- <ce> who looked like you steal that _gem_ from
- <ce> __qgiver_. Then I saw that %ra
- <ce> again at _priesthome_, talking to
- <ce> _priest_, one of the priests
- <ce> there. I overheard the two of them say
- <ce> something about ___mondung_,
- <ce> and I then followed that %ra down
- <ce> to _thiefhouse_. From
- <ce> there, the %ra went to ___mondung_.
- <ce> A few minutes later, you came into my
- <ce> tavern. No one will believe your and
- <ce> my word against _priest_.
- <ce> You're going to have to find some evidence,
- <ce> either at ___mondung_ or
- <ce> _thiefhouse_ to clear your
- <ce> name. Now, I must go. Good luck.
- Message: 1038
- <ce> I guess you got my note. I'm really sorry
- <ce> all this happened, %pcf, but I really
- <ce> did see someone who looked exactly like you
- <ce> steal the _gem_ from __qgiver_. The
- <ce> person who did it was a master of disguise -- a
- <ce> master thief named _thief_.
- <ce> Shortly after the burglary, I was walking past
- <ce> _thiefhouse_ when I heard a
- <ce> voice which I recognized as the thief's, saying
- <ce> something about a stash in ___mondung_.
- <ce> When I saw who was speaking, I recognized the
- <ce> renowned _thief_. These days
- <ce> %g is a respectable member of the community
- <ce> and it will take evidence to convict %g2.
- <ce> I can't help you there, but I imagine what
- <ce> you need is in _thiefhouse_
- <ce> and ___mondung_. Good luck.
- Message: 1039
- <ce> You got my note, I see. Listen, %pcf,
- <ce> I know that you didn't burgle __qgiver_,
- <ce> but you have to understand that my life won't be
- <ce> worth a silver if they see us talking. I work for
- <ce> _merchant_, which may not
- <ce> mean anything to you, but believe you me, %g
- <ce> practically runs __merchanthome_. If
- <ce> you want to clear your name and implicate my
- <ce> boss, you're going to have to get some hard
- <ce> evidence. If I were you, I'd either leave the
- <ce> region, or look for something on %g2
- <ce> at _thiefhouse_, %g3 house
- <ce> in town, or ___mondung_, %g3 secret
- <ce> treasure trove. Now, I gotta go. You never
- <ce> saw me, %pcf.
- Message: 1040
- <ce> Listen and listen carefully, %pcf.
- <ce> This is what happened. I witnessed the burglary
- <ce> at __qgiver_, but I knew that if
- <ce> I told the truth about who really did it, no one
- <ce> would believe me and I'd probably get hanged for
- <ce> treason. So, I told everyone a stranger did it.
- <ce> Specifically, you. The real burglar is someone
- <ce> beyond suspicion -- _noble_
- <ce> of the royal house of %reg. You're going
- <ce> to need some evidence to prove it and I'm not
- <ce> going to stick my neck out anymore. The only
- <ce> other thing I can tell you is that, during the
- <ce> weekends, _noble_ spends
- <ce> %g3 time at ___mondung_ and
- <ce> at night, at _thiefhouse_.
- <ce> Hope you can find some evidence in one of those
- <ce> places. Good luck and I'm sorry.
- Message: 1041
- <ce> Hi, %pcf. I couldn't talk to you
- <ce> at the tavern -- it was too public. I really
- <ce> was a witness at the burglary at __qgiver_.
- <ce> In fact, I did it. But the one who paid me to do
- <ce> it and the one who said I should blame a stranger
- <ce> for it was _priest_, a
- <ce> priest of ==priest_. Obviously,
- <ce> no one's going to believe you if you just come
- <ce> out and say it. You're going to need evidence.
- <ce> I can tell you that I stashed the _gem_
- <ce> in a place called ___mondung_, but
- <ce> just getting the gem back isn't going to convince
- <ce> anyone. Check out _thiefhouse_ --
- <ce> _priest_ spends a lot of time there
- <ce> at night. Maybe you can find something on %g2
- <ce> there. Now, I have to go. I'll deny all of
- <ce> this conversation, but right now,
- <ce> I'll wish you good luck.
- Message: 1042
- <ce> No, I know you didn't do it, %pcf.
- <ce> It was a =thief_ by the name of
- <ce> _thief_. Most people in __thiefhouse_
- <ce> know %g used to be a thief, but they all think
- <ce> %g's retired to a life of public service. I
- <ce> can tell you %g hasn't. You see, %g picks a
- <ce> stranger in town to blame all %g3 burglaries
- <ce> on so %g remains above reproach. I'd love to
- <ce> see %g2 caught, but you're going to need some
- <ce> hard evidence. Most nights %g stays at a
- <ce> place called _thiefhouse_,
- <ce> so I'd look either there or %g3 old hideout,
- <ce> ___mondung_. Watch yourself,
- <ce> %pcf, and good luck.
- Message: 1043
- %qdt:
- _witness_
- told me that _merchant_
- was really responsible for the burglary,
- but I'll need hard evidence to convince
- anyone. I may need to go to both
- _thiefhouse_ and
- ___mondung_ to find all
- I need.
- Message: 1044
- %qdt:
- _witness_
- told me that a noble, _noble_
- actually engineered the burglary, but, as
- %g is so far above suspicion, I'll need
- to find some evidence. The two places
- suggested were _thiefhouse_,
- where _noble_ frequents at
- night, and ___mondung_.
- QuestTimeLapse: [1045]
- %qdt:
- _witness_
- confessed that %g knew who committed the
- burglary and it isn't me. On the other
- hand, _priest_, the true
- engineer behind it, will be difficult to
- convict. The two places where I might find
- evidence, _witness_ says,
- are _thiefhouse_ and
- ___mondung_.
- Message: 1046
- %qdt:
- _thief_,
- a notorious but supposedly retired jewel
- thief was responsible for the burglary for
- which I've been framed, at least, according
- to _witness_. Further,
- %g says, _thief_ is now
- so well respected, I'll need hard evidence
- to convict %g2. I might be able to find
- this evidence in _thiefhouse_
- or ___mondung_, or both places.
- Message: 1047
- <ce> You have found the
- <ce> _gem_ that was
- <ce> stolen from __qgiver_.
- Message: 1048
- _merchant_
- __merchanthome_
- Dear _merchant_,
- I hope everything in __merchanthome_
- is fine and that you and your family are in good
- health. The weather, I understand, is clement,
- so I must commend you on ordering it for my
- visit.
- On to business. You mentioned in your last
- letter that you were interested in a discount
- for my services because the _gem_ is not
- of top quality and you have already found a
- convenient scapegoat for the crime. I agree to
- your terms, provided that you make certain that
- this %ra mercenary is the fool you
- suggest. If the worm turns, you know as well as
- I do, that it's every man for himself. And if
- that =priest_ _priest_
- gets involved, %g can destroy the whole affair.
- I will see you soon, my friend.
- <ce> -- %n
- Message: 1049
- _noble_
- __noblehome_
- My Darling _noble_,
- What a crafty, wicked thing you are. Don't
- think for a minute that I didn't suspect you
- were behind poor _qgiver_'s
- misfortune. It was very sweet of you to get
- the _gem_ I wanted, but I somehow
- thought that you were going to pay for it.
- I don't want you to think I'm unappreciative,
- my dearest darling, but if that _gem_
- is taken out of ___mondung_
- and anyone traces it to me, you won't even be
- able to count how many fingers'll be pointing
- at you. I'd watch out particularly for that
- nasty little _thief_.
- This is the sort of blackmail %g'd love.
- Nevertheless, the _gem_ was a very
- sweet thought and I thank you.
- <ce> Love,
- <ce> %n
- Message: 1050
- _priest_
- __priesthome_
- Dear _priest_,
- Ignore my last letter when I applauded you
- for your enormous contribution to ==priest_.
- That _gem_ that you said was a donation
- was stolen from _qgiver_. If
- it becomes known that the gem was stolen for our
- temple, our prestige in %reg would
- greatly suffer. _noble_ already
- hates us, and with %g3 influence on the royal
- family, ==priest_ will have
- much for which to answer.
- We will discuss at our next meeting what
- appropriate castigation this situation merits.
- Do not think of challenging the temple.
- <ce> Yours Regretfully,
- <ce> %n
- <ce> ==priest_
- Message: 1051
- _thief_
- __thiefhome_
- My Dear _thief_,
- So, you're back in business, are you? When I
- heard about the affair at __qgiver_,
- I had a pleasant rush of nostalgia. Shall I ever
- fully forget the good old days when the two of us
- were partners? Surely no more than I shall forget
- when you framed me for a jewelry job in precisely
- the same way you're framing that %ra
- mercenary. That was at _merchant_'s
- business, wasn't it?
- Don't worry, this is not a blackmail note. I
- will not tell anyone a word ... unless, of course,
- they ask. Naturally, my memory may fade should you
- tell me where in ___mondung_
- you hide that _gem_.
- Please write back with your own reminiscences.
- <ce> %n
- Message: 1052
- <ce> This does seem to be some incriminating
- <ce> evidence. Now you must consider to whom
- <ce> you'll give this letter.
- Message: 1053
- <ce> _noble_ was behind that burglary?
- <ce> Well, well, well. Here's what you need to do.
- <ce> I'll talk to %g3 family -- they'll be eager
- <ce> to diffuse this situation as cleanly as
- <ce> possible. You get the _gem_ to
- <ce> _qgiver_ in __qgiver_, so
- <ce> %g's happy. What an amateur burglar
- <ce> that _noble_ is.
- Message: 1054
- <ce> So _thief_ was behind the
- <ce> burglary that nearly ruined my business,
- <ce> eh? And now %g's trying to frame you. Well,
- <ce> I'll speak to the authorities and this
- <ce> friend of %g3. All I need from you is
- <ce> that _gem_. Bring it to _qgiver_
- <ce> in __qgiver_ and that'll not
- <ce> only clear you, but improve your
- <ce> reputation with %g2.
- Message: 1055
- <ce> Blessed %god, this is no forgery!
- <ce> The writer is correct. _merchant_
- <ce> has reason to fear me. ==priest_
- <ce> will see to it that _merchant_ is
- <ce> brought to the proper authorities, but we must see
- <ce> to it that you are not considered to be any kind
- <ce> of accomplice. If you get the _gem_
- <ce> and bring it to _qgiver_, we can
- <ce> be assured of %g3 goodwill, which we need.
- <ce> Hurry to __qgiver_ with
- <ce> that _gem_, %pcf.
- Message: 1056
- <ce> You got this out of _priest_'s
- <ce> cell in _thiefhouse_? %oth,
- <ce> it's priceless! Quickly, now, %pcf,
- <ce> get that _gem_ to _qgiver_
- <ce> and I'll make spread the word around that
- <ce> the true thief of __qgiver_
- <ce> is a priest of ==priest_!
- Message: 1057
- <ce> You're the thief _witness_
- <ce> told everyone about! Guards!
- <--->
- <ce> Guards! It's the %ra
- <ce> _witness_ identified
- <ce> as the thief!
- <--->
- <ce> I have nothing to say to a
- <ce> common jewel thief. _witness_
- <ce> told me all about you. Guards!
- <ce> Guards!
- Message: 1058
- <ce> You mindless %ra! Why
- <ce> couldn't you be content with being
- <ce> a scapegoat? _guard4_!
- <--->
- <ce> Why couldn't you just get
- <ce> out of %reg and left everything
- <ce> along, %ra? %oth,
- <ce> you'll wish you had!
- Message: 1059
- %qdt:
- The true thief will be exposed and punished,
- but first I need to get the _gem_
- back to _qgiver_ in __qgiver_.
- Message: 1060
- <ce> After all this time, there is nothing
- <ce> you can do easily to salvage your reputation
- <ce> in ___qgiver_. You
- <ce> would be best to give the place a wide
- <ce> berth for some time.
- Message: 1091
- %qdt:
- I met with _witness_ who
- told me that the one behind the stolen _gem_
- is indeed _merchant_. %g spends
- %g3 nights at home, in _thiefhouse_,
- and has a stash at ___mondung_.
- I may get out of this mess yet.
- Message: 1092
- %qdt:
- I met with _witness_ who
- told me that the one behind the stolen _gem_
- is indeed _noble_. %g spends
- %g3 nights at home, in _thiefhouse_,
- and has a stash at ___mondung_.
- I may get out of this mess yet.
- Message: 1093
- %qdt:
- I met with _witness_ who
- told me that the one behind the stolen _gem_
- is indeed _priest_. %g spends
- %g3 nights at home, in _thiefhouse_,
- and has a stash at ___mondung_.
- I may get out of this mess yet.
- Message: 1094
- %qdt:
- I met with _witness_ who
- told me that the one behind the stolen _gem_
- is indeed _thief_. %g spends
- %g3 nights at home, in _thiefhouse_,
- and has a stash at ___mondung_.
- I may get out of this mess yet.
- Message: 1100
- <ce> You notice _qgiver_ sneak out of the door.
- -- Symbols used in the QRC file:
- --
- -- %cn occurs 1 time.
- -- %g occurs 66 times.
- -- %g2 occurs 33 times.
- -- %g3 occurs 26 times.
- -- %god occurs 2 times.
- -- %n occurs 5 times.
- -- %oth occurs 6 times.
- -- %pcf occurs 31 times.
- -- %pcn occurs 13 times.
- -- %qdt occurs 18 times.
- -- %ra occurs 27 times.
- -- %reg occurs 6 times.
- -- ==priest_ occurs 11 times.
- -- =guard_ occurs 1 time.
- -- =merchant_ occurs 5 times.
- -- =noble_ occurs 3 times.
- -- =priest_ occurs 3 times.
- -- =qgiver_ occurs 1 time.
- -- =thief_ occurs 3 times.
- -- =witness_ occurs 8 times.
- -- _ occurs 67 times.
- -- ___mondung_ occurs 26 times.
- -- ___qgiver_ occurs 6 times.
- -- __inn_ occurs 4 times.
- -- __merchanthome_ occurs 4 times.
- -- __noblehome_ occurs 5 times.
- -- __priesthome_ occurs 3 times.
- -- __qgiver_ occurs 34 times.
- -- __thiefhome_ occurs 2 times.
- -- __thiefhouse_ occurs 3 times.
- -- __witness_ occurs 10 times.
- -- _gem_ occurs 76 times.
- -- _guard4_ occurs 2 times.
- -- _guard_ occurs 28 times.
- -- _inn_ occurs 8 times.
- -- _merchant_ occurs 23 times.
- -- _merchanthome_ occurs 1 time.
- -- _noble_ occurs 25 times.
- -- _noblehome_ occurs 1 time.
- -- _priest_ occurs 23 times.
- -- _priesthome_ occurs 2 times.
- -- _qgiver_ occurs 18 times.
- -- _reward_ occurs 1 time.
- -- _thief_ occurs 23 times.
- -- _thiefhouse_ occurs 20 times.
- -- _withouse_ occurs 8 times.
- -- _witness_ occurs 26 times.
- QBN:
- Item _necromancerletter_ letter used 1018
- Item _underkingletter_ letter used 1019
- Item _thievesguildletter_ letter used 1020
- Item _antipriestletter_ letter used 1021
- Item _antimerchantletter_ letter used 1022
- Item _antinobleletter_ letter used 1023
- Item _antithiefletter_ letter used 1024
- Item _gem_ gem
- Item _almightyletter_ letter used 1033
- Item _thiefevidenceletter_ letter used 1051
- Item _merchantevidenceletter_ letter used 1048
- Item _priestevidenceletter_ letter used 1050
- Item _nobleevidenceletter_ letter used 1049
- Item _reward_ trinket
- Person _qgiver_ group Questor anyInfo 1011
- Person _priest_ factiontype Temple local anyInfo 1014
- Person _noble_ face 174 factiontype Knightly_Guard female local anyInfo 1013
- Person _merchant_ face 86 faction The_Merchants female local anyInfo 1012
- Person _thief_ face 190 faction The_Thieves_Guild female local anyInfo 1015
- Person _witness_ face 1 group Innkeeper local anyInfo 1016
- Person necromancer faction The_Necromancers remote
- Person underking faction Agents_of_The_Underking remote
- Person _tg_ faction The_Thieves_Guild remote
- Place _mondung_ remote dungeon
- Place _thiefhouse_ local house2
- Place _withouse_ local generalstore
- Place _inn_ local tavern
- Place _merchanthome_ remote generalstore
- Place _noblehome_ remote house1
- Place _priesthome_ remote temple
- Place _thiefhome_ remote tavern
- Clock _letterarrivaltime_ 00:25 00:50
- Clock _questtimelimit_ 00:00 0 flag 17 range 0 5
- Clock _delay_ 00:01 0 flag 1 range 0 1
- Foe _guard_ is Warrior
- Foe _guard2_ is Knight
- Foe _guard3_ is Rogue
- Foe _guard4_ is Spellsword
- -- Quest start-up:
- place item _gem_ at _mondung_
- create foe _guard_ every 1 minutes 1 times with 100% success
- dialog link for person necromancer
- dialog link for person _tg_
- dialog link for person _thief_
- dialog link for location _withouse_ person _witness_
- dialog link for person underking
- dialog link for location _thiefhouse_ person _merchant_
- dialog link for person _priest_
- dialog link for person _noble_
- start timer _questtimelimit_
- start timer _delay_
- start timer _letterarrivaltime_
- log 1010 step 0
- pick one of _merchantguilty_ _nobleguilty_ _priestguilty_ _thiefguilty_
- _almightyletter_ used do _havereadwitnessletter_
- legal repute -15
- place npc _noble_ at _noblehome_
- place npc _merchant_ at _merchanthome_
- place npc _witness_ at _inn_
- place npc _priest_ at _priesthome_
- place npc _thief_ at _thiefhome_
- variable _priestguilty_
- variable _merchantguilty_
- variable _nobleguilty_
- variable _thiefguilty_
- _delay_ task:
- hide npc _qgiver_
- say 1100
- _latenight_ task:
- daily from 00:00 to 02:00
- _priestnight_ task:
- when _priestguilty_ and _latenight_
- place npc _priest_ at _thiefhouse_
- restore _priest_
- _merchantnight_ task:
- when _merchantguilty_ and _latenight_
- place npc _merchant_ at _thiefhouse_
- restore _merchant_
- _noblenight_ task:
- when _nobleguilty_ and _latenight_
- place npc _noble_ at _thiefhouse_
- restore _noble_
- _thiefnight_ task:
- when _thiefguilty_ and _latenight_
- place npc _thief_ at _thiefhouse_
- restore _thief_
- _letterarrivaltime_ task:
- repute with _tg_ exceeds 10 do _friendofthievesguild_
- repute with necromancer exceeds 10 do _friendofnecros_
- repute with underking exceeds 10 do _friendofunderking_
- _questtimelimit_ task:
- have _gem_ set _illkeepthatgem_
- _friendofthievesguild_ task:
- _thievesguildletter_ used do _havereadthievesguildletter_
- give pc _thievesguildletter_ notify 1017
- clear _friendofnecros_ _friendofunderking_
- _havereadthievesguildletter_ task:
- log 1028 step 1
- _friendofnecros_ task:
- _necromancerletter_ used do _havereadnecromancerletter_
- give pc _necromancerletter_ notify 1017
- clear _friendofunderking_
- _havereadnecromancerletter_ task:
- log 1026 step 1
- _friendofunderking_ task:
- _underkingletter_ used do _havereadunderkingletter_
- give pc _underkingletter_ notify 1017
- _havereadunderkingletter_ task:
- log 1027 step 1
- _clickonwitness_ task:
- clicked npc _witness_
- _firstwitnessdiscussion_ task:
- when _clickonwitness_ and not _secondwitnessdiscussion_
- create foe _guard2_ every 1 minutes 1 times with 100% success
- get item _almightyletter_
- say 1025
- place npc _witness_ at _withouse_
- clear _clickonwitness_
- _secondwitnessdiscussion_ task:
- when _clickonwitness_ and _havereadwitnessletter_
- reveal _mondung_
- pick one of _honestmistake_ _annoyingwitness_
- hide npc _witness_
- _nobodyismyfriend_ task:
- when not _friendofnecros_ and not _friendofunderking_ and not _friendofthievesguild_
- _giveantipriestletter_ task:
- when _priestguilty_ and _makehelpfulletterarrive_
- _antipriestletter_ used do _antipriestlog_
- give pc _antipriestletter_ notify 1017
- _antipriestlog_ task:
- log 1029 step 2
- _giveantimerchantletter_ task:
- when _merchantguilty_ and _makehelpfulletterarrive_
- _antimerchantletter_ used do _antimerchantlog_
- give pc _antimerchantletter_ notify 1017
- _antimerchantlog_ task:
- log 1030 step 2
- _giveantinobleletter_ task:
- when _nobleguilty_ and _makehelpfulletterarrive_
- _antinobleletter_ used do _antinoblelog_
- give pc _antinobleletter_ notify 1017
- _antinoblelog_ task:
- log 1031 step 2
- _giveantithiefletter_ task:
- when _thiefguilty_ and _makehelpfulletterarrive_
- _antithiefletter_ used do _antithieflog_
- give pc _antithiefletter_ notify 1017
- _antithieflog_ task:
- log 1032 step 2
- _havereadwitnessletter_ task:
- log 1034 step 3
- variable _annoyingwitness_
- variable _honestmistake_
- _revealthiefhonestmistake_ task:
- when _honestmistake_ and _thiefguilty_
- log 1046 step 4
- say 1038
- _revealnoblehonestmistake_ task:
- when _honestmistake_ and _nobleguilty_
- log 1044 step 4
- say 1036
- _revealmerchanthonestmistake_ task:
- when _honestmistake_ and _merchantguilty_
- log 1043 step 4
- say 1035
- _revealpriesthonestmistake_ task:
- when _honestmistake_ and _priestguilty_
- log 1045 step 4
- say 1037
- _revealthiefannoyingwitness_ task:
- when _thiefguilty_ and _annoyingwitness_
- log 1094 step 4
- say 1042
- _revealpriestannoyingwitness_ task:
- when _priestguilty_ and _annoyingwitness_
- log 1093 step 4
- say 1041
- _revealmerchantannoyingwitness_ task:
- when _merchantguilty_ and _annoyingwitness_
- log 1091 step 4
- say 1039
- _revealnobleannoyingwitness_ task:
- when _nobleguilty_ and _annoyingwitness_
- log 1092 step 4
- say 1040
- _retrievegem_ task:
- clicked item _gem_
- say 1047
- _merchantdayletter_ task:
- when _merchantguilty_ and not _latenight_
- place item _merchantevidenceletter_ at _thiefhouse_
- hide npc _merchant_
- _nobledayletter_ task:
- when _nobleguilty_ and not _latenight_
- place item _nobleevidenceletter_ at _thiefhouse_
- hide npc _noble_
- _priestdayletter_ task:
- when _priestguilty_ and not _latenight_
- place item _priestevidenceletter_ at _thiefhouse_
- hide npc _priest_
- _thiefdayletter_ task:
- when _thiefguilty_ and not _latenight_
- place item _thiefevidenceletter_ at _thiefhouse_
- hide npc _thief_
- _readincriminatingletter_ task:
- clicked item _priestevidenceletter_
- clicked item _thiefevidenceletter_
- clicked item _merchantevidenceletter_
- clicked item _nobleevidenceletter_
- say 1052
- _makevictimreturn_ task:
- when _deliverlettertomerchant_ or _deliverlettertonoble_ or _deliverlettertopriest_ or _deliverlettertothief_
- log 1059 step 5
- restore _qgiver_
- _deliverlettertothief_ task:
- toting _nobleevidenceletter_ and _thief_ clicked
- say 1053
- _deliverlettertomerchant_ task:
- toting _thiefevidenceletter_ and _merchant_ clicked
- say 1054
- _deliverlettertopriest_ task:
- toting _merchantevidenceletter_ and _priest_ clicked
- say 1055
- _deliverlettertonoble_ task:
- toting _priestevidenceletter_ and _noble_ clicked
- say 1056
- _noevidenceconfrontation_ task:
- when _clickanyone_ and not _makevictimreturn_
- create foe _guard3_ every 1 minutes 1 times with 100% success
- say 1057
- clear _clickmerchant_ _clicknoble_ _clickpriest_ _clickthief_
- _victory_ task:
- toting _gem_ and _qgiver_ clicked
- give pc _reward_
- change repute with _qgiver_ by +10
- legal repute +20
- end quest
- _clickmerchant_ task:
- clicked npc _merchant_
- _clicknoble_ task:
- clicked npc _noble_
- _clickpriest_ task:
- clicked npc _priest_
- _clickthief_ task:
- clicked npc _thief_
- _clickanyone_ task:
- when _clickmerchant_ or _clicknoble_ or _clickpriest_ or _clickthief_
- _revenge_ task:
- when _clicknoble_ and _deliverlettertothief_
- when _clickpriest_ and _deliverlettertonoble_
- when _clickmerchant_ and _deliverlettertopriest_
- when _clickthief_ and _deliverlettertomerchant_
- create foe _guard4_ every 1 minutes 1 times with 100% success
- say 1058
- _makehelpfulletterarrive_ task:
- when _nobodyismyfriend_ and _letterarrivaltime_
- _illkeepthatgem_ task:
- make _gem_ permanent
- _youhavefailed_ task:
- when _questtimelimit_ and not _victory_
- say 1060
- restore _qgiver_
- end quest
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