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- for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr=sObjectMgr.GetPlayer((*itr)))
- plr->SetAuraStack(SPELL_TENACITY, plr, newStack);
- for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
- {
- if((*itr) && (Vehicle *vehicle = (*itr)->GetVehicleKit()))
- vehicle->GetBase()->SetAuraStack(SPELL_TENACITY_VEHICLE, vehicle->GetBase(), newStack);
- }
- if(buff_honnor != 0)
- {
- for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
- if (Player* plr=sObjectMgr.GetPlayer((*itr)))
- plr->AddAura(buff_honnor, plr);
- for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
- {
- if((*itr) && (Vehicle *vehicle = (*itr)->GetVehicleKit()))
- vehicle->GetBase()->AddAura(buff_honnor, vehicle->GetBase());
- }
- }
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