sora200507

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Mar 1st, 2018
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  1. command /grapple [<player>]:
  2. permission:sk.utility
  3. trigger:
  4. if arg 1 is set:
  5. give argument 1 fishing rod named "&6Grapple" with lore "&6SoulBound"
  6. stop
  7. else:
  8. give player 1 fishing rod named "&6Grapple" with lore "&6SoulBound"
  9. stop
  10. on fishing:
  11. name of held item contains "Grapple":
  12. if {Grapple::%player%} is not set:
  13. set {Grapple::%player%} to true
  14. stop
  15. if {Grapple::%player%} is set:
  16. clear {Grapple::%player%}
  17. push the player in front at speed 1.7
  18. stop
  19. on join:
  20. clear {Grapple::%player%}
  21. stop
  22. on respawn:
  23. clear {Grapple::%player%}
  24. stop
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