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- command /grapple [<player>]:
- permission:sk.utility
- trigger:
- if arg 1 is set:
- give argument 1 fishing rod named "&6Grapple" with lore "&6SoulBound"
- stop
- else:
- give player 1 fishing rod named "&6Grapple" with lore "&6SoulBound"
- stop
- on fishing:
- name of held item contains "Grapple":
- if {Grapple::%player%} is not set:
- set {Grapple::%player%} to true
- stop
- if {Grapple::%player%} is set:
- clear {Grapple::%player%}
- push the player in front at speed 1.7
- stop
- on join:
- clear {Grapple::%player%}
- stop
- on respawn:
- clear {Grapple::%player%}
- stop
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