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- var isDoorOpen = false;
- var door = gameObject.FindWithTag("pintu");
- var hit : RaycastHit;
- //Declare functions
- function openDoor{
- door.animation.Play("Buka");
- }
- function closeDoor{
- door.animation.Play("Tutup");
- }
- function activateDoor(){
- if(isDoorOpen){
- closeDoor();
- isDoorOpen = false;
- } else {
- openDoor();
- isDoorOpen = true;
- }
- }
- if(Physics.Raycast(transform.position, transform.forward, hit, 2))
- {
- if(hit.collider.gameObject.tag == "player" )
- {
- if (Input.GetKeyDown ("a"))
- {
- door.activateDoor();
- }
- }
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