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PeanutSkyez

Zaria

Jun 13th, 2019
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  1. `NAME`: Zaria
  2. `AGE`: Ageless.
  3. `GENDER`: Female.
  4. `SEXUALITY`: Straight.
  5. `AFFILIATION (HERO/VILLAIN/NEUTRAL)`: Hero|Villain.
  6. `CANON PARENT`: Unknown
  7. [She has one.]
  8. `BIRTH PLACE`: Space.
  9. -----------------------------------------------------------------------------------------------------------------------------------
  10. `POWERS`:
  11.  
  12. || Transcendent Machine Physiology ||
  13. User with this ability is or can become a machine, robot, or techno-organic being of incredible power, possessing a wide array of intelligence, abilities, and powers far beyond that of the average creature or machine.
  14.  
  15. —Techno-morphism
  16. User is made up of or can transform their body completely into intelligent adaptive nanomachines they can manipulate in any way they see fit.
  17. This allows them to morph into any form of technology (devices, vehicles, etc), reconstruct/replicate themselves, adapt to threats and hostile environments, perform advanced analysis, take control of technological structures, and assimilate surrounding materials to upload structural information and produce more nanomachines.
  18. WEAKNESSES:
  19. * Depending on purpose, the user's nanomachines may have limited transformative uses.
  20. * a.) Time limit on the transformative bit depends on how big the construct is.
  21. * User may be weak against electricity and magnetism.
  22. * User may lose track of their humanity, gradually becoming entirely machine.
  23. * User may be vulnerable to high elemental conditions, though countermeasures are possible.
  24.  
  25. —Apathy
  26. User can suppress or negate emotions in themselves or do not possess emotions at all, allowing them to ignore emotional distractions, suffering from psychological/emotional stress, and/or feeling from affecting their thinking processes.
  27. In some cases, the user is simply unable to feel emotions of any kind.
  28.  
  29. This includes being immune to emotion-based abilities, immunity to forms of physic/telepathic attacks, and immunity to lie detection.
  30.  
  31. WEAKNESS:
  32. * May not be able to switch it off.
  33. * May only suppress certain emotions.
  34. * Will clash with any emotion-based abilities the user has.
  35. * High-level users of Emotion Inducement may be able to give emotions to the user.
  36. * Weak against Primordial Emotion Manipulation.
  37.  
  38. —Defunct
  39. User lacks any physical weaknesses of an organic, living body including the need for rest, sustenance or other physical requirements. They do not feel pain and cannot be poisoned or get ill. Usually, the users are formed from inorganic matter (such as stone, metal or etc.) or animated flesh, bone, wood or other formerly living matter.
  40. WEAKNESSES:
  41. * May not be able to heal naturally, and must be repaired somehow.
  42. * May lack senses, most likely touch.
  43. * As they can't feel pain, user may not know when they are damaged.
  44. * Has the weaknesses of the matter they are made of.
  45.  
  46. || Mental Manipulation ||
  47. The user can manipulate, modify and control the thoughts, mindsets, and upper brain functions, allowing the ability to render others unconscious, suppress their memories, and negate the use of abilities, increase/decrease mental capacity, modify minds to be agreeable, control minds, sway sensations to induce altered perception, bestow/heal mental disorders, create/penetrate mental barriers, etc.
  48. WEAKNESSES:
  49. * Does not work on mindless beings (corpses, animated objects, robots, etc.).
  50. * Users of Psychic Shield (highly resistant) and Psychic Immunity (impervious).
  51. * May be limited to a certain amount of time.
  52. * May be limited to a certain number of targets at a time.
  53. * May not work with users of Brainlessness or Formless Mind.
  54.  
  55. =Cosmic Awareness=
  56. User is aware of anything that affects them on a universal scale including threats, anything that would affect them in any way, or even somebody talking about them.
  57. WEAKNESSES:
  58. * Does not grant user Enhanced Intelligence, only awareness.
  59. * Does not grant user awareness of anything that doesn't affect them.
  60. * If power comes later in life, it may drive the user insane.
  61. * Awareness could be wrong, depending on the actions one takes.
  62.  
  63. —Causality Perception
  64. The user can perceive and understand all cause and effect relations, deducing the path leading to any effect, allowing them to plan, analyze, and take action with absolute efficiency. They can perceive the cause and effect relations of their own thoughts giving them the ability to tackle a various situations by simply thinking about possible routes they could take.
  65. In a fighting situation, they can adapt perfectly to all factors before they even appear, achieving maximum efficiency in offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance.
  66. As a strategist, the user can always achieve optimal results (depending on the means at their disposal), perfectly anticipating all variables and their opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always ends up being successful.
  67. As scientists, they can discover new theories and invent new technologies with incredible ease, as they can automatically deduce the correct path to the desired result and remove the need for trial/error basic protocol.
  68. The user can instantly understand anything by perceiving all the causes/effects it is currently made of, as well as all the previous ones that lead to this state. For example, a simple glance at someone would be enough to learn their nature, personality, history, expectations, strengths, weaknesses, etc. The perception can also be turned to the person's future, its many paths, their probabilities, and the one which will eventually be realized.
  69. Criminals with this power could execute perfect crimes very easily, as they would know exactly which actions would lead to their arrest and which wouldn't, by knowing all possible consequences (effect) of each individual action (cause).
  70. In short, users are flawless tacticians. They understand everything, there always several steps ahead of everyone else, impossible to catch off-guard, and always achieve the best possible results.
  71. WEAKNESSES:
  72. * User's achievements are limited by the means at their disposal and the information from the sensory input.
  73. * User's body may not be able to keep pace with their perceptive abilities.
  74. * May be limited by the user's physical field of perception.
  75. * Can only perceive something of a person’s strengths, weaknesses, etc. as long as it exists within that current time.
  76. * Information intaking may take a while to formulate, depending how much.
  77. * Cannot control this.
  78.  
  79. —Danger Intuition
  80. The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves but may include their surroundings (like a distant car-wreck).
  81. WEAKNESSES:
  82. * Usually unable to shut off ability.
  83. * Could be fooled by someone you trust, (i.e. best friend literally stabs you in the back).
  84. * May be unable to sense distant dangers.
  85. * May be unable to divert oneself from assaults.
  86. * May become paranoid after continuous attacks.
  87. * Reflexes may be hindered due to the user's normal capabilities.
  88. * May be hard to decipher the impending danger until it happens.
  89.  
  90. —Intuitive Perception (to anything related to the user)
  91. WEAKNESSES:
  92. * User can be overwhelmed by the flood of information all at once.
  93. * May cause mental problems.
  94. * May be tremendously unreliable at times or with specific tasks unique to the users own perception of reality.
  95. * May be limited to perceiving one or an incomplete set of characteristics such as the category, material, age, state of matter, etc.
  96.  
  97. —Sensory Tracking
  98. The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment. This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them.
  99. WEAKNESSES:
  100. * May be easily blocked by supernatural means.
  101. * May take time to locate their targets.
  102. * May require a connection to target, such as hair or blood.
  103. * Users of Tracking Evasion can avoid being found.
  104. * May be limited to finding certain target or type of targets.
  105.  
  106. —Can be used internally to detect potential illness, e.g. cancer.
  107. —Perceive changes that affect user from anywhere in a universe.
  108.  
  109.  
  110.  
  111.  
  112. `SKILLS`:
  113.  
  114. [=] Able to read people, via through actions, posture, words, etc.
  115. [=] Skilled Hacker [Expert in Technology.]
  116. [=] Multilingual [Speaks all languages and understands all of them.]
  117. [=] Quick Learner.
  118.  
  119. `ASSETS`:
  120. [+] Her own self.
  121.  
  122. `STRENGTHS`:
  123. [+] Her abilities.
  124.  
  125. `WEAKNESSES`:
  126. [-] CERTAIN TYPE OF WATER.
  127. [-] Electricity (To an extent.)
  128. [-] Metal Manipulation (To an extent.)
  129. [-] She is able to be shut off entirely.
  130. —> Before doing so, ASK ME.
  131. -----------------------------------------------------------------------------------------------------------------------------------
  132. `BACKSTORY`: Find out ICLY.
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