Absol-utely

Grid Kukui

Jul 29th, 2020
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  1. Trainer : Kukui
  2. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: Blue
  6.  
  7. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  8. Attack 5
  9. Attack 5
  10. Color Grid: Blue
  11.  
  12. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: Blue
  16.  
  17. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Attack 5
  19. Attack 5
  20. Color Grid: Blue
  21.  
  22. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: Blue
  26.  
  27. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: Blue
  31.  
  32. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  33. HP 10
  34. HP 10
  35. Color Grid: Blue
  36. 1 or more adjacent tiles must be activated
  37. Visible from: 11-08-2020 06:00:00
  38. Until: 01-01-3000 00:00:00
  39.  
  40. Cell 8 | Cost: 3 Energy, 36 Sync Orb(s)
  41. Accelerock: Power 6
  42. Accelerock: Power ↑ 6
  43. Color Grid: Green
  44. 1 or more adjacent tiles must be activated
  45. Visible from: 11-08-2020 06:00:00
  46. Until: 01-01-3000 00:00:00
  47.  
  48. Cell 9 | Cost: 3 Energy, 36 Sync Orb(s)
  49. Rock Tomb: Power 4
  50. Rock Tomb: Power ↑ 4
  51. Color Grid: Green
  52. 1 or more adjacent tiles must be activated
  53. Visible from: 11-08-2020 06:00:00
  54. Until: 01-01-3000 00:00:00
  55.  
  56. Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
  57. Accelerock: Power 6
  58. Accelerock: Power ↑ 6
  59. Color Grid: Green
  60. 1 or more adjacent tiles must be activated
  61. Visible from: 11-08-2020 06:00:00
  62. Until: 01-01-3000 00:00:00
  63.  
  64. Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
  65. HP 10
  66. HP 10
  67. Color Grid: Blue
  68. 1 or more adjacent tiles must be activated
  69. Visible from: 11-08-2020 06:00:00
  70. Until: 01-01-3000 00:00:00
  71.  
  72. Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
  73. Rock Tomb: Power 4
  74. Rock Tomb: Power ↑ 4
  75. Color Grid: Green
  76. 1 or more adjacent tiles must be activated
  77. Move level must be 2 or higher
  78. Visible from: 11-08-2020 06:00:00
  79. Until: 01-01-3000 00:00:00
  80.  
  81. Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
  82. Accelerock: Power 6
  83. Accelerock: Power ↑ 6
  84. Color Grid: Green
  85. 1 or more adjacent tiles must be activated
  86. Visible from: 11-08-2020 06:00:00
  87. Until: 01-01-3000 00:00:00
  88.  
  89. Cell 14 | Cost: 5 Energy, 60 Sync Orb(s)
  90. Sp. Def 10
  91. Sp. Def 10
  92. Color Grid: Blue
  93. 1 or more adjacent tiles must be activated
  94. Move level must be 2 or higher
  95. Visible from: 11-08-2020 06:00:00
  96. Until: 01-01-3000 00:00:00
  97.  
  98. Cell 15 | Cost: 3 Energy, 36 Sync Orb(s)
  99. Rock Tomb: Power 4
  100. Rock Tomb: Power ↑ 4
  101. Color Grid: Green
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104. Visible from: 11-08-2020 06:00:00
  105. Until: 01-01-3000 00:00:00
  106.  
  107. Cell 16 | Cost: 5 Energy, 60 Sync Orb(s)
  108. Rock Tomb: Move Gauge Refresh 2
  109. Move: Rock Tomb Has a moderate chance of charging the user’s move gauge by one when a move is successful.
  110. Color Grid: Red
  111. 1 or more adjacent tiles must be activated
  112. Move level must be 2 or higher
  113. Visible from: 11-08-2020 06:00:00
  114. Until: 01-01-3000 00:00:00
  115.  
  116. Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
  117. Rock Tomb: Move Gauge Refresh 2
  118. Move: Rock Tomb Has a moderate chance of charging the user’s move gauge by one when a move is successful.
  119. Color Grid: Red
  120. 1 or more adjacent tiles must be activated
  121. Move level must be 3 or higher
  122. Visible from: 11-08-2020 06:00:00
  123. Until: 01-01-3000 00:00:00
  124.  
  125. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  126. Defense 5
  127. Defense 5
  128. Color Grid: Blue
  129. 1 or more adjacent tiles must be activated
  130. Visible from: 11-08-2020 06:00:00
  131. Until: 01-01-3000 00:00:00
  132.  
  133. Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
  134. Defense 5
  135. Defense 5
  136. Color Grid: Blue
  137. 1 or more adjacent tiles must be activated
  138. Visible from: 11-08-2020 06:00:00
  139. Until: 01-01-3000 00:00:00
  140.  
  141. Cell 20 | Cost: 6 Energy, 72 Sync Orb(s)
  142. Leer: Move Gauge Refresh 4
  143. Move: Leer Has a good chance of charging the user’s move gauge by one when a move is successful.
  144. Color Grid: Red
  145. 1 or more adjacent tiles must be activated
  146. Visible from: 11-08-2020 06:00:00
  147. Until: 01-01-3000 00:00:00
  148.  
  149. Cell 21 | Cost: 4 Energy, 48 Sync Orb(s)
  150. Speed 10
  151. Speed 10
  152. Color Grid: Blue
  153. 1 or more adjacent tiles must be activated
  154. Move level must be 2 or higher
  155. Visible from: 11-08-2020 06:00:00
  156. Until: 01-01-3000 00:00:00
  157.  
  158. Cell 22 | Cost: 5 Energy, 60 Sync Orb(s)
  159. Shifting Sand
  160. Boosts the Pokémon’s evasiveness in a sandstorm.
  161. Color Grid: Yellow
  162. 1 or more adjacent tiles must be activated
  163. Visible from: 11-08-2020 06:00:00
  164. Until: 01-01-3000 00:00:00
  165.  
  166. Cell 23 | Cost: 8 Energy, 96 Sync Orb(s)
  167. Cakewalk
  168. The more the target’s Speed is lowered, the more it powers up sync moves.
  169. Color Grid: Yellow
  170. 1 or more adjacent tiles must be activated
  171. Move level must be 2 or higher
  172. Visible from: 11-08-2020 06:00:00
  173. Until: 01-01-3000 00:00:00
  174.  
  175. Cell 24 | Cost: 9 Energy, 108 Sync Orb(s)
  176. Surging Sand 5
  177. Powers up moves in a sandstorm.
  178. Color Grid: Yellow
  179. 1 or more adjacent tiles must be activated
  180. Move level must be 2 or higher
  181. Visible from: 11-08-2020 06:00:00
  182. Until: 01-01-3000 00:00:00
  183.  
  184. Cell 25 | Cost: 8 Energy, 96 Sync Orb(s)
  185. Sand Blaster 5
  186. Powers up sync moves in a sandstorm.
  187. Color Grid: Yellow
  188. 1 or more adjacent tiles must be activated
  189. Move level must be 3 or higher
  190. Visible from: 11-08-2020 06:00:00
  191. Until: 01-01-3000 00:00:00
  192.  
  193. Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
  194. Attack 20
  195. Attack 20
  196. Color Grid: Blue
  197. 1 or more adjacent tiles must be activated
  198. Move level must be 3 or higher
  199. Visible from: 11-08-2020 06:00:00
  200. Until: 01-01-3000 00:00:00
  201.  
  202. Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
  203. Speed 5
  204. Speed 5
  205. Color Grid: Blue
  206. 1 or more adjacent tiles must be activated
  207. Visible from: 11-08-2020 06:00:00
  208. Until: 01-01-3000 00:00:00
  209.  
  210. Cell 28 | Cost: 3 Energy, 36 Sync Orb(s)
  211. Rock Tomb: Power 4
  212. Rock Tomb: Power ↑ 4
  213. Color Grid: Green
  214. 1 or more adjacent tiles must be activated
  215. Visible from: 11-08-2020 06:00:00
  216. Until: 01-01-3000 00:00:00
  217.  
  218. Cell 29 | Cost: 3 Energy, 36 Sync Orb(s)
  219. Accelerock: Power 6
  220. Accelerock: Power ↑ 6
  221. Color Grid: Green
  222. 1 or more adjacent tiles must be activated
  223. Visible from: 11-08-2020 06:00:00
  224. Until: 01-01-3000 00:00:00
  225.  
  226. Cell 30 | Cost: 3 Energy, 36 Sync Orb(s)
  227. Rock Tomb: Power 4
  228. Rock Tomb: Power ↑ 4
  229. Color Grid: Green
  230. 1 or more adjacent tiles must be activated
  231. Visible from: 11-08-2020 06:00:00
  232. Until: 01-01-3000 00:00:00
  233.  
  234. Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
  235. Soothing Sand 1
  236. Restores the Pokémon’s HP whenever it takes an action during a sandstorm.
  237. Color Grid: Yellow
  238. 1 or more adjacent tiles must be activated
  239. Move level must be 2 or higher
  240. Visible from: 11-08-2020 06:00:00
  241. Until: 01-01-3000 00:00:00
  242.  
  243. Cell 32 | Cost: 3 Energy, 36 Sync Orb(s)
  244. Accelerock: Power 6
  245. Accelerock: Power ↑ 6
  246. Color Grid: Green
  247. 1 or more adjacent tiles must be activated
  248. Move level must be 2 or higher
  249. Visible from: 11-08-2020 06:00:00
  250. Until: 01-01-3000 00:00:00
  251.  
  252. Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
  253. Speed 10
  254. Speed 10
  255. Color Grid: Blue
  256. 1 or more adjacent tiles must be activated
  257. Move level must be 3 or higher
  258. Visible from: 11-08-2020 06:00:00
  259. Until: 01-01-3000 00:00:00
  260.  
  261. Cell 34 | Cost: 8 Energy, 96 Sync Orb(s)
  262. Sands of Time 2
  263. Quickly charges the move gauge in a sandstorm.
  264. Color Grid: Yellow
  265. 1 or more adjacent tiles must be activated
  266. Move level must be 2 or higher
  267. Visible from: 11-08-2020 06:00:00
  268. Until: 01-01-3000 00:00:00
  269.  
  270. Cell 35 | Cost: 10 Energy, 120 Sync Orb(s)
  271. Power Flux 3
  272. The fuller the move gauge, the more this powers up moves.
  273. Color Grid: Yellow
  274. 1 or more adjacent tiles must be activated
  275. Move level must be 3 or higher
  276. Visible from: 11-08-2020 06:00:00
  277. Until: 01-01-3000 00:00:00
  278.  
  279. Cell 36 | Cost: 3 Energy, 36 Sync Orb(s)
  280. Sand Shelter
  281. Protects the Pokémon from damage from a sandstorm.
  282. Color Grid: Yellow
  283. 1 or more adjacent tiles must be activated
  284. Visible from: 11-08-2020 06:00:00
  285. Until: 01-01-3000 00:00:00
  286.  
  287. Cell 37 | Cost: 2 Energy, 24 Sync Orb(s)
  288. HP 10
  289. HP 10
  290. Color Grid: Blue
  291. 1 or more adjacent tiles must be activated
  292. Visible from: 11-08-2020 06:00:00
  293. Until: 01-01-3000 00:00:00
  294.  
  295. Cell 38 | Cost: 3 Energy, 36 Sync Orb(s)
  296. Unbending
  297. Defense cannot be lowered.
  298. Color Grid: Yellow
  299. 1 or more adjacent tiles must be activated
  300. Visible from: 11-08-2020 06:00:00
  301. Until: 01-01-3000 00:00:00
  302.  
  303. Cell 39 | Cost: 5 Energy, 60 Sync Orb(s)
  304. Sp. Def 10
  305. Sp. Def 10
  306. Color Grid: Blue
  307. 1 or more adjacent tiles must be activated
  308. Visible from: 11-08-2020 06:00:00
  309. Until: 01-01-3000 00:00:00
  310.  
  311. Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
  312. Woo! Refreshing!: MP Refresh 3
  313. Move: Woo! Refreshing! Has a moderately good chance of restoring one MP of the move used if the move is successful.
  314. Color Grid: Red
  315. 1 or more adjacent tiles must be activated
  316. Visible from: 11-08-2020 06:00:00
  317. Until: 01-01-3000 00:00:00
  318.  
  319. Cell 41 | Cost: 5 Energy, 60 Sync Orb(s)
  320. HP 20
  321. HP 20
  322. Color Grid: Blue
  323. 1 or more adjacent tiles must be activated
  324. Visible from: 11-08-2020 06:00:00
  325. Until: 01-01-3000 00:00:00
  326.  
  327. Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
  328. Defense 10
  329. Defense 10
  330. Color Grid: Blue
  331. 1 or more adjacent tiles must be activated
  332. Move level must be 2 or higher
  333. Visible from: 11-08-2020 06:00:00
  334. Until: 01-01-3000 00:00:00
  335.  
  336. Cell 43 | Cost: 8 Energy, 96 Sync Orb(s)
  337. Hunter’s Instinct
  338. The more the target’s Speed is lowered, the more it powers up moves.
  339. Color Grid: Yellow
  340. 1 or more adjacent tiles must be activated
  341. Move level must be 2 or higher
  342. Visible from: 11-08-2020 06:00:00
  343. Until: 01-01-3000 00:00:00
  344.  
  345. Cell 44 | Cost: 5 Energy, 60 Sync Orb(s)
  346. Fanfare 1
  347. Raises the Attack of all allied sync pairs after using a sync move.
  348. Color Grid: Yellow
  349. 1 or more adjacent tiles must be activated
  350. Move level must be 2 or higher
  351. Visible from: 11-08-2020 06:00:00
  352. Until: 01-01-3000 00:00:00
  353.  
  354. Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
  355. Attack 20
  356. Attack 20
  357. Color Grid: Blue
  358. 1 or more adjacent tiles must be activated
  359. Move level must be 3 or higher
  360. Visible from: 11-08-2020 06:00:00
  361. Until: 01-01-3000 00:00:00
  362.  
  363. Cell 46 | Cost: 13 Energy, 156 Sync Orb(s)
  364. Accelerock: Staggering 5
  365. Move: Accelerock Has a very good chance of making the target flinch when an attack is successful.
  366. Color Grid: Red
  367. 1 or more adjacent tiles must be activated
  368. Move level must be 3 or higher
  369. Visible from: 11-08-2020 06:00:00
  370. Until: 01-01-3000 00:00:00
  371.  
  372. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  373. Island Splintered Stormshards: Accuracy 25
  374. Island Splintered Stormshards: Accuracy ↑ 25
  375. Color Grid: Purple
  376. 1 or more adjacent tiles must be activated
  377. Move level must be 3 or higher
  378. Visible from: 11-08-2020 06:00:00
  379. Until: 01-01-3000 00:00:00
  380.  
  381. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  382. Island Splintered Stormshards: Accuracy 25
  383. Island Splintered Stormshards: Accuracy ↑ 25
  384. Color Grid: Purple
  385. 1 or more adjacent tiles must be activated
  386. Move level must be 3 or higher
  387. Visible from: 11-08-2020 06:00:00
  388. Until: 01-01-3000 00:00:00
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