Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Civ Info
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- Base Stats: Good population, low supplies, average manufacturing, low research, good war capacity.
- HQ selected Spire
- +Research
- +Manufacturing
- -pop
- Homeground - Hilly Junkyard
- Bandits: Very Low
- Density: Low
- Monsters: Extremely high
- Zombies: Extremely high
- Mystery: Extremely high
- Terrain locked
- Megacity
- //////////////////////////////////////////////////////
- Heroes
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- Creeper - Conrad - F
- Bonus Growth
- Bonus Stealth
- I Creep-Cannot be detected within Infested zones
- Creep Spawn-greatly increases infestation expansion
- Infest- Able to infest a specific target for infestation
- ---------------------------------------------------------------------------
- Rogue Super Soldier
- Bonus War
- Bonus Morale
- Traits
- One Many Army
- Abilities
- Supreme Shot: When activated enemy unit WILL successfully hit.
- Broken Bash: When activated target suffers a BREAK.
- Super Stealth: When activated enables a form of deep stealth on the hero.
- Passives
- Cannot Fail: Super Soldier can reroll a failure in exchange for 1 additional cooldown per a reroll.
- Fury Flow: Super Soldiers due to lack of care has a chance of entering a frenzied state OR weakening during a turn. The effect will wear off the next turn.
- --------------------------------------------------------------------------------------------
- MAD Scientist Dr. Loz
- Bonus Research
- Bonus MAD
- Traits
- MAD
- Abilities
- Targeted Analyse: When activated and you successfully beat the DC the more you do so grants additional info on it.
- Passives
- Bad Brained: Sometimes there is just something wrong with yo head.
- Lost and Lorn: Hero is easily lost and forever alone. Can be removed but only by an upgrade...
- -------------------------------------------------------------------------------------------
- Acquired Bandit heroic unit
- Baleza the She-Devil
- Bonus Command
- Bonus Evil
- Traits
- Devilish
- Abilities
- Torment: When activated target is afflicted with random number of debuffs of varying effects.
- Darkest Desire: When activated temporarily converts enemy unit to your side and makes it easier to recruit permanently.
- Passives
- No Rest for the Wicked: When activated any unit or heroic unit is able to instantly recover and take action again on the same turn but only if certain terms are met.
- Dark Dreams: Those nearby suffer from unrest.
- ----------------------------------------------------------------------------------------------------------------------
- Brood Overlord Oljira
- Bonus Command
- Bonus Efficiency
- Traits
- Commander
- Brood
- Abilities
- Oversight: When activated add the power of Overlord to another unit.
- We Obey: Prevents orders from being tampered with or blocked.
- Passives
- Lording Over
- -------------------------------------------------------------------------------------
- /////////////////////////////////////////////////////////////////////////////////////////
- Area Info
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- There is a total of 9 zombie and 9 monster bases in the junk yard. We suspect that about a third of those are intelligent. As we sighted at least 1 zombie minder moving around as well as some not so stupid monsters moving. Our forces think that some of those monsters are liable to being brood forces.
- Neighbors wise there is a two other functional bandit bases which is a crew of raiders and tek bandit hold.
- For other factions there is a total of 4.
- 1 robot.
- 1 mutant.
- 1 survivor.
- 1 cultist.
- As for good shit...there is all kinds of good shit. Our forces even noticed some wrecked mobile bases in the junkyard(turns out many of those so called 'hills' is actually just a pile of wrecks or one particular massive one). During the Fall many wrecks were just dragged and thrown here to be forgotten about.
- However what really got some of our buys going was when while scouting they noticed some wrecks of particularly advanced technologies...including one particularly odd wreck that was still semi functional if the killzone around it is anything to go by. Any monster or stupid enough to get close to that point ended up dead real quick.
- Our lads thinks it must have some kind of regenerating munitions and is still somewhat online if crippled.
- While dangerous its bound to be a jackpot assuming we could reach without getting killed. That was the only 'zombie' wreck they found that was very much still vicious.
- ///////////////////////////////////////////////////////////////////////////////////////
- Brood Faction Info
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- >Acquired acclimated infested ground Samples
- >Acquired Broodling samples
- >Acquired Broodling Sac samples
- >Acquired Brood Worm samples
- Brood Commander Organism Broodlord.
- smart units - brain bugs.
- Brood Wasps.
- Brood beetles.
- 1 unit of bad ass bitches.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement