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Brood Bandit's Civ info

Sep 7th, 2015
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  1. Civ Info
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  3.  
  4. Base Stats: Good population, low supplies, average manufacturing, low research, good war capacity.
  5. HQ selected Spire
  6. +Research
  7. +Manufacturing
  8.  
  9. -pop
  10.  
  11. Homeground - Hilly Junkyard
  12. Bandits: Very Low
  13. Density: Low
  14. Monsters: Extremely high
  15. Zombies: Extremely high
  16. Mystery: Extremely high
  17.  
  18. Terrain locked
  19.  
  20. Megacity
  21.  
  22. //////////////////////////////////////////////////////
  23. Heroes
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  25.  
  26. Creeper - Conrad - F
  27. Bonus Growth
  28. Bonus Stealth
  29.  
  30. I Creep-Cannot be detected within Infested zones
  31. Creep Spawn-greatly increases infestation expansion
  32. Infest- Able to infest a specific target for infestation
  33.  
  34. ---------------------------------------------------------------------------
  35.  
  36. Rogue Super Soldier
  37. Bonus War
  38. Bonus Morale
  39.  
  40. Traits
  41. One Many Army
  42.  
  43. Abilities
  44. Supreme Shot: When activated enemy unit WILL successfully hit.
  45. Broken Bash: When activated target suffers a BREAK.
  46. Super Stealth: When activated enables a form of deep stealth on the hero.
  47.  
  48. Passives
  49. Cannot Fail: Super Soldier can reroll a failure in exchange for 1 additional cooldown per a reroll.
  50. Fury Flow: Super Soldiers due to lack of care has a chance of entering a frenzied state OR weakening during a turn. The effect will wear off the next turn.
  51.  
  52. --------------------------------------------------------------------------------------------
  53.  
  54. MAD Scientist Dr. Loz
  55. Bonus Research
  56. Bonus MAD
  57.  
  58. Traits
  59. MAD
  60.  
  61. Abilities
  62. Targeted Analyse: When activated and you successfully beat the DC the more you do so grants additional info on it.
  63.  
  64. Passives
  65. Bad Brained: Sometimes there is just something wrong with yo head.
  66. Lost and Lorn: Hero is easily lost and forever alone. Can be removed but only by an upgrade...
  67.  
  68. -------------------------------------------------------------------------------------------
  69.  
  70. Acquired Bandit heroic unit
  71. Baleza the She-Devil
  72. Bonus Command
  73. Bonus Evil
  74.  
  75. Traits
  76. Devilish
  77.  
  78. Abilities
  79. Torment: When activated target is afflicted with random number of debuffs of varying effects.
  80. Darkest Desire: When activated temporarily converts enemy unit to your side and makes it easier to recruit permanently.
  81. Passives
  82. No Rest for the Wicked: When activated any unit or heroic unit is able to instantly recover and take action again on the same turn but only if certain terms are met.
  83. Dark Dreams: Those nearby suffer from unrest.
  84.  
  85. ----------------------------------------------------------------------------------------------------------------------
  86.  
  87. Brood Overlord Oljira
  88.  
  89. Bonus Command
  90. Bonus Efficiency
  91.  
  92. Traits
  93. Commander
  94. Brood
  95.  
  96. Abilities
  97. Oversight: When activated add the power of Overlord to another unit.
  98. We Obey: Prevents orders from being tampered with or blocked.
  99.  
  100. Passives
  101. Lording Over
  102.  
  103. -------------------------------------------------------------------------------------
  104. /////////////////////////////////////////////////////////////////////////////////////////
  105. Area Info
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  107.  
  108. There is a total of 9 zombie and 9 monster bases in the junk yard. We suspect that about a third of those are intelligent. As we sighted at least 1 zombie minder moving around as well as some not so stupid monsters moving. Our forces think that some of those monsters are liable to being brood forces.
  109.  
  110. Neighbors wise there is a two other functional bandit bases which is a crew of raiders and tek bandit hold.
  111.  
  112. For other factions there is a total of 4.
  113.  
  114. 1 robot.
  115. 1 mutant.
  116. 1 survivor.
  117. 1 cultist.
  118.  
  119. As for good shit...there is all kinds of good shit. Our forces even noticed some wrecked mobile bases in the junkyard(turns out many of those so called 'hills' is actually just a pile of wrecks or one particular massive one). During the Fall many wrecks were just dragged and thrown here to be forgotten about.
  120.  
  121. However what really got some of our buys going was when while scouting they noticed some wrecks of particularly advanced technologies...including one particularly odd wreck that was still semi functional if the killzone around it is anything to go by. Any monster or stupid enough to get close to that point ended up dead real quick.
  122.  
  123. Our lads thinks it must have some kind of regenerating munitions and is still somewhat online if crippled.
  124.  
  125. While dangerous its bound to be a jackpot assuming we could reach without getting killed. That was the only 'zombie' wreck they found that was very much still vicious.
  126.  
  127. ///////////////////////////////////////////////////////////////////////////////////////
  128. Brood Faction Info
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  130.  
  131. >Acquired acclimated infested ground Samples
  132. >Acquired Broodling samples
  133. >Acquired Broodling Sac samples
  134. >Acquired Brood Worm samples
  135.  
  136. Brood Commander Organism Broodlord.
  137. smart units - brain bugs.
  138.  
  139. Brood Wasps.
  140. Brood beetles.
  141.  
  142. 1 unit of bad ass bitches.
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