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- Dark Carnival: Remix 1/16/2019 Changelog
- All Maps
- - Added rescue closets to every map.
- - Reduced defib spawn rate to normal now that rescue closets have been added.
- - Tanks and Witches should no longer spawn during events in campaign mode.
- - Fixed several spots where Special Infected would get stuck when attempting to climb up a fence or wall.
- - Electric Guitars will no longer spawn normally in the campaign; they will only appear on the finale.
- The Motel
- - Campaign mode: Prevented Tanks and Witches from spawning very early in the map.
- - Versus mode: Tank spawn boundaries in the map now conform properly to the ground rather than floating in the air.
- - Set some of the doors in the motel now default to being open to allow for more infected spawns.
- - Optimized the highway and motel area slightly.
- - Fixed common infected spawning on top of the billboard.
- - Removed a railing on the motel second floor before entering the valley.
- - Added an SI ladder to the pool gate.
- - Added an SI ladder to the fence next to the semi truck near the motel.
- - The motel office is now a rescue closet spawn.
- - Added a door to a first floor bathroom in the motel to turn it into a rescue closet spawn.
- - The outhouse in the valley is now a rescue closet spawn.
- The Carnival
- - Minor optimization and entity reduction.
- - Fixed a tree in Kiddyland having no collision.
- - Fixed physics objects falling through the ground in Kiddyland.
- - Unblocked some rooftops in Kiddyland for infected.
- - Moved the first pill cabinet into the room leading to the alley that leads to the rooftops.
- - Fixed the end saferoom not exactly matching up with the beginning saferoom on the next map.
- - Added a new room when leaving the first warehouse for a rescue closet and item spawn location.
- - Added a new room in the storage area after the alley for a rescue closet and item spawn location.
- - Added a door to the room on the rooftops for a rescue closet spawn.
- - Added a door to the storage room before the carousel event to create a rescue closet spawn.
- - Added an ammo pile near the bottom of the Water Slide for late Tank spawns.
- - Versus mode: The gate to the Carousel now opens 33% faster.
- The Tunnel of Love
- - Added more details to the beginning of the map, including a new maintenance hallway off to the side and a trim on the bottom of the walls.
- - The white railings near the bushes at the beginning of the map can now be walked on.
- - Optimized the Coaster and Fairgrounds area slightly.
- - Improved collision on the railings in the swan maintenence room and made it easier to take the pipe shortcut.
- - Fixed a few spots where Special Infected bots would get stuck in.
- - Added more SI ladders and improved clipping in the picnic table area.
- - The coaster gate now briefly glows when opening to lead the way forward.
- - Blocked a shortcut on the coaster that allowed players to skip part of the map.
- - Moved two SI ladders leading to the coaster area.
- - The storage closet in the swan maintenence room is now a rescue closet.
- - Added a new room next to the area where you exit the Tunnel of Love for a rescue closet and item spawn location.
- - The three porta-potties by the entrance to the Coaster are now openable and potential rescue closets. Note: These doors are locked closed in Versus mode due to being unbreakable.
- - Fixed an SI ladder not working in the Fairgrounds area.
- The Ferris Wheel
- - Optimized various areas slightly.
- - Versus mode: Added a deagle to saferoom.
- - Versus mode: Fixed late Tanks not spawning.
- - Added a new room before the pool table room for a rescue closet and item spawn location.
- - Added a rescue closet spawn to the room attached to the outside of the barn in the park area.
- - Added clipping to some bushes in the park.
- - Improved clipping on the park gazebo.
- - The chopper now becomes silent a few seconds earlier after passing overhead.
- - Fixed a tent near the end not having clipping.
- - Fixed an SI ladder not working near the event turn-off button.
- - Made some minor tweaks to the event area to prevent players from getting lost.
- - Moved two SI ladders on a gate by the Food Court to the green fence next to it.
- The Stadium
- - Added a destructible drumset to the finale stage.
- - Added a Cymbal, Bass Guitar, and Midnight Riders Guitar melee weapons to the finale stage. (Thanks Roku!)
- - Optimized various areas in the stadium.
- - Fixed common infected sometimes not spawning properly.
- - Versus mode: Moved the Tank spawn at the stadium entrance forward slightly.
- - Versus mode: Fixed the map sometimes not ending when Survivors enter the chopper.
- - Fixed the Electric Guitars on stage clipping into the speakers.
- - Re-arranged some objects on the stage and removed clipping above some objects.
- - Three porta-potties by the entrance to the stadium are now openable and potential rescue closets. Note: These doors are locked closed in Versus mode due to being unbreakable.
- - Fixed bots ledge hanging themselves on the dock when the chopper is arriving.
- - Versus mode: Reduced entity count significantly by removing coop-specific entities.
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