Guest User

Untitled

a guest
Jan 19th, 2019
124
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.94 KB | None | 0 0
  1. Warp Daemon Profile
  2. WS BS S T Ag Int Per WP Fel
  3. (8)
  4. 50 — 45 40 40 30 45 40 20
  5.  
  6. Move: 4/8/12/24 Wounds: 15
  7. Skills: Acrobatics (Ag), Athletics (S), Awareness (Per), Dodge
  8. (Ag), Speak Language (Low Gothic) (Int).
  9. Talents: Assassin Strike, Catfall, Heightened Senses (all),
  10. Swift Attack.
  11. Traits: Chameleon††, Daemonic (TB 8), Dark Sight,
  12. Daemonic Presence, Fear 2, From Beyond, Natural Weapon
  13. (Claws, Teeth).
  14. ††Chameleon: The Skin Taker is virtually invisible, usually
  15. appearing as little more than a hole in the fabric of reality.
  16. All Awareness Tests to discover a Skin Taker suffer a –30
  17. penalty.
  18. Daemonic Presence: The Skin Taker’s mere presence is
  19. enough to manifest a feeling of being watched and spied
  20. upon. All creatures within 20 metres take a –10 Penalty to
  21. Willpower Tests.
  22. Armour: AP 2.
  23.  
  24. Weapons: Claws (1d10+4† R; Primitive, Tearing), Teeth (1d10+1; Toxic, Primitive, Tearing).
  25. †Includes Strength Bonus.
Add Comment
Please, Sign In to add comment