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- Warp Daemon Profile
- WS BS S T Ag Int Per WP Fel
- (8)
- 50 — 45 40 40 30 45 40 20
- Move: 4/8/12/24 Wounds: 15
- Skills: Acrobatics (Ag), Athletics (S), Awareness (Per), Dodge
- (Ag), Speak Language (Low Gothic) (Int).
- Talents: Assassin Strike, Catfall, Heightened Senses (all),
- Swift Attack.
- Traits: Chameleon††, Daemonic (TB 8), Dark Sight,
- Daemonic Presence, Fear 2, From Beyond, Natural Weapon
- (Claws, Teeth).
- ††Chameleon: The Skin Taker is virtually invisible, usually
- appearing as little more than a hole in the fabric of reality.
- All Awareness Tests to discover a Skin Taker suffer a –30
- penalty.
- Daemonic Presence: The Skin Taker’s mere presence is
- enough to manifest a feeling of being watched and spied
- upon. All creatures within 20 metres take a –10 Penalty to
- Willpower Tests.
- Armour: AP 2.
- Weapons: Claws (1d10+4† R; Primitive, Tearing), Teeth (1d10+1; Toxic, Primitive, Tearing).
- †Includes Strength Bonus.
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