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  1. Mono path[0] = 'E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 2060 SUPER (ID=0x1f06)
  8. Vendor:
  9. VRAM: 8031 MB
  10. Driver: 26.21.14.4166
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.134 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 5.894900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/29/2020 9:32:10 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.8
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 3 worker threads for Enlighten.
  31. Thread -> id: 540c -> priority: 1
  32. Thread -> id: b44 -> priority: 1
  33. Thread -> id: 34c0 -> priority: 1
  34. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  35. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library E:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38.  
  39. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174934.
  40. Total: 298.237400 ms (FindLiveObjects: 7.503900 ms CreateObjectMapping: 15.886200 ms MarkObjects: 274.051900 ms DeleteObjects: 0.795000 ms)
  41.  
  42. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  43.  
  44. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1394)
  45.  
  46. Tamer ID: 416324
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  51.  
  52. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175876.
  53. Total: 301.844500 ms (FindLiveObjects: 6.932400 ms CreateObjectMapping: 12.503200 ms MarkObjects: 282.210600 ms DeleteObjects: 0.198100 ms)
  54.  
  55. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  56.  
  57. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 178997.
  58. Total: 302.802000 ms (FindLiveObjects: 7.914400 ms CreateObjectMapping: 12.365000 ms MarkObjects: 282.217600 ms DeleteObjects: 0.304800 ms)
  59.  
  60. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  61.  
  62. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 179024.
  63. Total: 303.816800 ms (FindLiveObjects: 7.373400 ms CreateObjectMapping: 13.059000 ms MarkObjects: 283.122000 ms DeleteObjects: 0.262000 ms)
  64.  
  65. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  66.  
  67. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 179024.
  68. Total: 301.832700 ms (FindLiveObjects: 7.279900 ms CreateObjectMapping: 13.029400 ms MarkObjects: 281.273300 ms DeleteObjects: 0.249700 ms)
  69.  
  70. Joystick disconnected ("Controller (XBOX 360 For Windows)").
  71.  
  72. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1329)
  73.  
  74. Close Time: 1/29/2020 9:43:02 AM
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  77.  
  78. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: En blokkering ble avbrutt av et kall til WSACancelBlockingCall.
  79.  
  80. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blokkering ble avbrutt av et kall til WSACancelBlockingCall.
  81. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  82. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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