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Kirby: Planet Robobot - World 1 Routing

Mar 2nd, 2018
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  1. minigame
  2. 5th note of 3rd loop
  3.  
  4. 1-1 - current power: None
  5. slide down platforms
  6. pipe is faster
  7. pipe
  8. jump over, land THEN inhale
  9. spit star at can, a-a+b can, slide blocks
  10. star
  11. high jump at edge, fastfall dee
  12. pipe is faster?
  13. slide through fan
  14. make kibble jump, run under
  15. star
  16. =====jump to platform, jump up, get fire
  17. fireball into wall, hold left after impact
  18. star
  19. fireball to WD cutscene
  20. fireball twice, burst bomb at very end of 2nd
  21. skip clanky cutscene
  22. must quickkill to save time, otherwise don't kill
  23. pipe
  24. fireball barely upwards to pipe
  25. !!!!!jump and float to cube
  26.  
  27. 1-2 - current power: Fire
  28. fireball under stars and burst
  29. door
  30. fireball straight a bunch, slightly down on last
  31. fireball straight twice, fastfall bomb
  32. fireball straight then down, land on ground, run the rest
  33. Bot fight: fireball, cancel, Inferno, take hit, blow fire
  34. get bot; try to not land on things (hitlag)
  35. dj over cans
  36. =====firebot
  37. run to blocks all the way, fire to break all
  38. door
  39. hit 2nd barrel after Waddle Doo
  40. jump down after star, otherwise you faceplant enemies
  41. dj and float over block pyramid
  42. burn blockage
  43. turn clockwise
  44. skip cog, jump the pit
  45. turn ccw
  46. dj over burts
  47. highjump over mushroom
  48. turn clockwise
  49. two double-jumps to blocks
  50. run to pipe, run to pipe
  51. fireball upwards until landing
  52. hop, fireball, burst bomb
  53. punch 4th log only
  54. !!!!!cube
  55. double-jump as far as possible, land on left half of cannon
  56. dj over dee at door
  57. door
  58. turn ccw
  59. skip cog platform
  60. =====cutterbot
  61. dj over burts
  62. turn twice
  63. =====fireball into sword
  64. jumpattack
  65. !!!!!door, cut r chain, cube
  66. turn clockwise
  67.  
  68. 1-3 - current power: Sword
  69. dashattack to door, skip cutscene
  70. =====inhale pill, Doctor
  71. jump and float over spikes (careful!)
  72. take first star? idk
  73. grab battery, star, avoid hammer!
  74. !!!!!jump over switcher, jump into cube from right
  75. jump over mega-chip
  76. throw pill to hit block, use pipe
  77. clipboard twice
  78. door
  79. run under chips with battery
  80. jump, jump high to land on platform, clipboard off through gordo
  81. star, jump gap, RUN A SPLIT SEC, clipboard
  82. !!!!!cube
  83. =====ditch doctor, grab fire
  84. bot, skip getting powers
  85. jump over hammers, land on last hammer
  86. dj over Doo and cannon?
  87. skip cube, damage through chip
  88. jump down, dj and hover over burts
  89. !!!!!grab cube, drop in front of cannon
  90. leave bot
  91. slide through blocks
  92. fireball upwards, ram walls as needed
  93. fireball up, up, down, burst button
  94. star
  95. fireball as far as possible, float to bot
  96. =====cutterbot
  97. turn ccw
  98. bot pair: turn ccw
  99. gigavolt: hands have mercy inv, spam cutters, turn ccw
  100. hold up for door
  101.  
  102. 1-4 - current power: Fire
  103. skip cutscene
  104. fireball up, land after every 2nd fireball on slope
  105. door
  106. run until hidden by tube, fireball up 5 times
  107. land, run into wall, jump, fireball up 3 times, drop, fireball up through burt, fireball blocks
  108. fireball up to net
  109. jump up CENTER of net, headbutt enemy
  110. door
  111. fireball twice, run against wall
  112. screen: UP DOWN UP
  113. door opens, jump and fireball up wall and until at blocks
  114. burst blocks, runjump, fireball up, firewheel blocks
  115. fireball straight and fall, fireball up to wall, jump up
  116. fireball to button, burst, up net
  117. door
  118. !!!!!cube (grab 1 food if needed while cube spawns)
  119. door
  120. jump, net jump, climb to platform
  121. fireball up through archer, climb net
  122. platform, fireball up, continue along net until next land
  123. CAREFUL FIREBALLING HERE! consistent: climb net and dodge lasers. risky: fireball up once from leftmost edge of platform, climb up IMMEDIATELY. DON'T GET HIT - your fire will be lost and break on spikes
  124. grab candy, run forward until low enough
  125. !!!!!fireball into cube
  126. door
  127. fireball to net, climb, fireball to miniboss
  128. king doo: stand on right side so he goes left on death, candy kill
  129. up net
  130. DON'T GRAB BEAM! this plug's useless
  131. fireball up to net, climb
  132. door
  133. fireball forward, pipe to bot
  134. =====sparkbot
  135. grab block, place in position, turn and shoot plug
  136. grab block after spark passes, place at second spot, jump over and run into gate
  137. !!!!!cube
  138. up net
  139.  
  140. 1-6 EX - current power: Fire
  141. turn ccw, then clockwise
  142. door
  143. turn ccw
  144. jump over poppy, slide down ladder
  145. stop at gap, dj straight, hover over dees, turn ccw
  146. down ladder
  147. dj and hover over burt, dj to platform
  148. dj over poppy
  149. door
  150. fireball up twice into wall, jump, fireball (careful of hammer)
  151. fireball straight, up, straight, straight, land
  152. jump, fireball straight, fall, fireball straight (hammer), jump, run, drop and fireball up to ladder (hammer)
  153. fireball down, fireball up, land, jump, fireball (hammer), fireball to door
  154. door
  155. fireball through rocky, fireball to star (burst if needed)
  156. 3 times: straight fireball and fall to star
  157. door
  158. fireball up, grab net (make sure to grab it)
  159. jump up the net (CAREFUL OF GORDO! fire lost if you hit it)
  160. risky: land of left side of each platform and fireball. consistent: just climb and jump over obstacles
  161. climb onto hot dog platform, run off, fireball under ceiling
  162. pipe
  163. run to pipe, fireball STRAIGHT (not up!) to pipe, fireball to ladder, fireball to miniboss
  164. Kibble Blade 2.0: NEED TO REFINE, wind fucks up inferno usage
  165. fireball to bomb, fall, jump up, fireball down to switch
  166. !!!!!cube in chest
  167.  
  168. 1-5 - current power: Fire
  169. keep Fire (revisit with Doctor at some point?)
  170. Fire, risky:
  171. Phase 1: fireball, burst on Clanky & release right, inferno for 4 hits; note how many hits breath did
  172. Phase 2: fireball up then straight left, land RIGHT in front of clank, inferno for 3 hits, fireball right IMMEDIATELY upon 3rd hit; breath must hit 7 times total between phases 1 and 2, or another fireball will be needed
  173. Phase 3: inferno in center until Clanky drops down and is hit by inferno directly, then runjump, fireball, burst right under him
  174. Fire, safe:
  175. Phase 1: fireball, burst on Clanky & release right, inferno for 4 hits
  176. Phase 2: fireball up then straight left, land RIGHT in front of clank, inferno for 2 hits, fireball right on 2nd hit, fireball left & burst
  177. Phase 3: inferno in center until Clanky drops down and is hit by inferno directly, then runjump, fireball, burst right under him
  178. Doctor:
  179. Phase 1: Clipboard, cannon directly in his face and hold backwards a bit, cannon on his nose to block the missile (x2), cannon
  180. Phase 2: Clipboard 4 times, cannon until phase change
  181. Phase 3: Spray Medicine giant bombs, Science Lab
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