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- minigame
- 5th note of 3rd loop
- 1-1 - current power: None
- slide down platforms
- pipe is faster
- pipe
- jump over, land THEN inhale
- spit star at can, a-a+b can, slide blocks
- star
- high jump at edge, fastfall dee
- pipe is faster?
- slide through fan
- make kibble jump, run under
- star
- =====jump to platform, jump up, get fire
- fireball into wall, hold left after impact
- star
- fireball to WD cutscene
- fireball twice, burst bomb at very end of 2nd
- skip clanky cutscene
- must quickkill to save time, otherwise don't kill
- pipe
- fireball barely upwards to pipe
- !!!!!jump and float to cube
- 1-2 - current power: Fire
- fireball under stars and burst
- door
- fireball straight a bunch, slightly down on last
- fireball straight twice, fastfall bomb
- fireball straight then down, land on ground, run the rest
- Bot fight: fireball, cancel, Inferno, take hit, blow fire
- get bot; try to not land on things (hitlag)
- dj over cans
- =====firebot
- run to blocks all the way, fire to break all
- door
- hit 2nd barrel after Waddle Doo
- jump down after star, otherwise you faceplant enemies
- dj and float over block pyramid
- burn blockage
- turn clockwise
- skip cog, jump the pit
- turn ccw
- dj over burts
- highjump over mushroom
- turn clockwise
- two double-jumps to blocks
- run to pipe, run to pipe
- fireball upwards until landing
- hop, fireball, burst bomb
- punch 4th log only
- !!!!!cube
- double-jump as far as possible, land on left half of cannon
- dj over dee at door
- door
- turn ccw
- skip cog platform
- =====cutterbot
- dj over burts
- turn twice
- =====fireball into sword
- jumpattack
- !!!!!door, cut r chain, cube
- turn clockwise
- 1-3 - current power: Sword
- dashattack to door, skip cutscene
- =====inhale pill, Doctor
- jump and float over spikes (careful!)
- take first star? idk
- grab battery, star, avoid hammer!
- !!!!!jump over switcher, jump into cube from right
- jump over mega-chip
- throw pill to hit block, use pipe
- clipboard twice
- door
- run under chips with battery
- jump, jump high to land on platform, clipboard off through gordo
- star, jump gap, RUN A SPLIT SEC, clipboard
- !!!!!cube
- =====ditch doctor, grab fire
- bot, skip getting powers
- jump over hammers, land on last hammer
- dj over Doo and cannon?
- skip cube, damage through chip
- jump down, dj and hover over burts
- !!!!!grab cube, drop in front of cannon
- leave bot
- slide through blocks
- fireball upwards, ram walls as needed
- fireball up, up, down, burst button
- star
- fireball as far as possible, float to bot
- =====cutterbot
- turn ccw
- bot pair: turn ccw
- gigavolt: hands have mercy inv, spam cutters, turn ccw
- hold up for door
- 1-4 - current power: Fire
- skip cutscene
- fireball up, land after every 2nd fireball on slope
- door
- run until hidden by tube, fireball up 5 times
- land, run into wall, jump, fireball up 3 times, drop, fireball up through burt, fireball blocks
- fireball up to net
- jump up CENTER of net, headbutt enemy
- door
- fireball twice, run against wall
- screen: UP DOWN UP
- door opens, jump and fireball up wall and until at blocks
- burst blocks, runjump, fireball up, firewheel blocks
- fireball straight and fall, fireball up to wall, jump up
- fireball to button, burst, up net
- door
- !!!!!cube (grab 1 food if needed while cube spawns)
- door
- jump, net jump, climb to platform
- fireball up through archer, climb net
- platform, fireball up, continue along net until next land
- CAREFUL FIREBALLING HERE! consistent: climb net and dodge lasers. risky: fireball up once from leftmost edge of platform, climb up IMMEDIATELY. DON'T GET HIT - your fire will be lost and break on spikes
- grab candy, run forward until low enough
- !!!!!fireball into cube
- door
- fireball to net, climb, fireball to miniboss
- king doo: stand on right side so he goes left on death, candy kill
- up net
- DON'T GRAB BEAM! this plug's useless
- fireball up to net, climb
- door
- fireball forward, pipe to bot
- =====sparkbot
- grab block, place in position, turn and shoot plug
- grab block after spark passes, place at second spot, jump over and run into gate
- !!!!!cube
- up net
- 1-6 EX - current power: Fire
- turn ccw, then clockwise
- door
- turn ccw
- jump over poppy, slide down ladder
- stop at gap, dj straight, hover over dees, turn ccw
- down ladder
- dj and hover over burt, dj to platform
- dj over poppy
- door
- fireball up twice into wall, jump, fireball (careful of hammer)
- fireball straight, up, straight, straight, land
- jump, fireball straight, fall, fireball straight (hammer), jump, run, drop and fireball up to ladder (hammer)
- fireball down, fireball up, land, jump, fireball (hammer), fireball to door
- door
- fireball through rocky, fireball to star (burst if needed)
- 3 times: straight fireball and fall to star
- door
- fireball up, grab net (make sure to grab it)
- jump up the net (CAREFUL OF GORDO! fire lost if you hit it)
- risky: land of left side of each platform and fireball. consistent: just climb and jump over obstacles
- climb onto hot dog platform, run off, fireball under ceiling
- pipe
- run to pipe, fireball STRAIGHT (not up!) to pipe, fireball to ladder, fireball to miniboss
- Kibble Blade 2.0: NEED TO REFINE, wind fucks up inferno usage
- fireball to bomb, fall, jump up, fireball down to switch
- !!!!!cube in chest
- 1-5 - current power: Fire
- keep Fire (revisit with Doctor at some point?)
- Fire, risky:
- Phase 1: fireball, burst on Clanky & release right, inferno for 4 hits; note how many hits breath did
- Phase 2: fireball up then straight left, land RIGHT in front of clank, inferno for 3 hits, fireball right IMMEDIATELY upon 3rd hit; breath must hit 7 times total between phases 1 and 2, or another fireball will be needed
- Phase 3: inferno in center until Clanky drops down and is hit by inferno directly, then runjump, fireball, burst right under him
- Fire, safe:
- Phase 1: fireball, burst on Clanky & release right, inferno for 4 hits
- Phase 2: fireball up then straight left, land RIGHT in front of clank, inferno for 2 hits, fireball right on 2nd hit, fireball left & burst
- Phase 3: inferno in center until Clanky drops down and is hit by inferno directly, then runjump, fireball, burst right under him
- Doctor:
- Phase 1: Clipboard, cannon directly in his face and hold backwards a bit, cannon on his nose to block the missile (x2), cannon
- Phase 2: Clipboard 4 times, cannon until phase change
- Phase 3: Spray Medicine giant bombs, Science Lab
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