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  1. Bedlam acquaints you with some more tricks of the trade by means of droll commentary and cogent examples.
  2. > braid my grass
  3.  
  4. You confidently braid your grass, certain that you are making excellent progress.
  5. You are certain that the braided grass could become a good quality heavy rope.
  6. Roundtime: 3 seconds.
  7. R>
  8. Samhain goes east.
  9. braid my grass
  10.  
  11. >
  12. You carefully splice your grass into your braided grass.
  13. With apparent ease, you braid your grass, satisfied that you are making good progress.
  14. You are certain that the braided grass could become a good quality heavy rope.
  15. Roundtime: 5 seconds.
  16. R>
  17. Gemini stops playing her song.
  18. >
  19. Wisp begins to fiddle with a moldy ironwood caddy.
  20.  
  21. > [braid]: forage grass
  22.  
  23. You move forward slightly, hoping to find a better foraging spot.
  24. You manage to find some grass.
  25. Roundtime: 4 sec.
  26.  
  27. R>
  28. Rubinium puts his crocodile in a long brown cloak stitched with a map of Elanthia's trade routes.
  29. R>
  30. Rubinium gets a jeweled hummingbird hovering in front of a foxglove blossom from inside a jewelry box covered with dark oiled leather.
  31. R>
  32. Bedlam begins to lecture Wisp on the proper use of the First Aid skill.
  33. R>
  34. Rishlu glances heavenward a moment and utters a desperate prayer.
  35. R>
  36. Rubinium carefully examines his jeweled hummingbird.
  37. R>
  38. Bedlam assumes a tense stance, concentrating on something.
  39. You decipher the signs of a Life augmentation spell.
  40. > braid my grass
  41.  
  42. With sure hands, you braid your grass, confident that you are making good progress.
  43. You are certain that the braided grass could become a good quality heavy rope.
  44. Roundtime: 5 seconds.
  45. R>
  46. You feel fully prepared to cast your spell.
  47. R>
  48. Functioning Alcoholic Achilles just arrived.
  49.  
  50. R> prepare symb
  51. cast
  52. You recall the exact details of the Chaos symbiosis, preparing to integrate it with the next spell you cast.
  53. >
  54. You gesture.
  55. You twist the mana streams of your Clear Vision spell in a chaotic motion, inciting them into unpredictable patterns.
  56. You briefly feel less aware of your environment, then feel more aware again.
  57.  
  58. > braid my grass
  59.  
  60. With apparent ease, you braid your grass, satisfied that you are making good progress.
  61. You are certain that the braided grass could become a good quality heavy rope.
  62. Roundtime: 5 seconds.
  63. R>
  64. Bayndayd assumes a tense stance, concentrating on something.
  65. You decipher the signs of a Life augmentation spell.
  66. R>
  67. Gemini begins to carefully braid her grass.
  68. R>
  69. Achilles grabs your arm and drags you east with him . . .
  70.  
  71. [uberdaemon]: chatter 150 45
  72. SpellTimer settings saved.
  73. [uberdaemon]: quit
  74. [Script loaded: pvp.cmd]
  75. [Script aborted! (Run time: 31843 seconds): rankmonitor.cmd]
  76. [Script aborted! (Run time: 31843 seconds): uberdaemon.cmd]
  77. [Script aborted! (Run time: 31843 seconds): move_daemon.cmd]
  78. [Script aborted! (Run time: 31843 seconds): ninjamagic.cmd]
  79. [Script aborted! (Run time: 31843 seconds): tool.cmd]
  80. [Script aborted! (Run time: 587 seconds): braid.cmd]
  81. SpellTimer settings saved.
  82. [pvp]: quit
  83. [The Enclave at Fang Cove]
  84. The idyllic view to the north is a stark contrast to that which heads inland off the beach. Just past this small cleared area is a long growing jungle of vines, fallen fronds and seed pods atop a prickly ground cover. There's little doubt that the tangled growth provides shelter to countless creatures, only some of which might be benign.
  85. You also see an unremarkable shelter.
  86. Also here: a calmed Functioning Alcoholic Achilles.
  87. Obvious paths: east, west.
  88.  
  89. R>
  90. You feel fully rested.
  91. >
  92. You chatter away...
  93. >
  94. [08:54] Connection closed.
  95. Variables Saved
  96. (prepare Clear Vision 10)
  97. (prepare Clear Vision 10)
  98. (chatter 150 45)
  99. SpellTimer settings saved.
  100. [pvp]: (quit)
  101. SpellTimer settings saved.
  102. [pvp]: (quit)
  103. Waiting 3284 seconds before logging back in.
  104. [Script loaded: uberdaemon.cmd]
  105. [pvp]: (look)
  106. [pvp]: (look)
  107. [pvp]: (look)
  108. [Script loaded: reset.cmd]
  109. [09:48] Connected to eaccess.play.net.
  110. [09:48] Connection closed.
  111. [pvp]: (look)
  112. [pvp]: (look)
  113. [pvp]: (look)
  114. (look)
  115. [Script aborted! (Run time: 1.41 seconds): reset.cmd]
  116. [Script loaded: reset.cmd]
  117. [09:48] Connected to dr.simutronics.net.
  118. look
  119. Please wait for connection to game server.
  120. Welcome to DragonRealms: The Fallen (R) v2.00
  121. Copyright 2019 Simutronics Corp.
  122. Loading saved spells for SpellTimer for Flux
  123. We have 21 spells in the list.
  124. All Rights Reserved
  125.  
  126. You look around, taking a moment to get your bearings.
  127.  
  128. ----------------------------------------------------------------------------
  129. Last login : Thursday, April 4, 2019 at 13:46:35
  130. Logoff : Friday, April 5, 2019 at 06:54:09
  131. ----------------------------------------------------------------------------
  132.  
  133. [The Enclave at Fang Cove]
  134. The idyllic view to the north is a stark contrast to that which heads inland off the beach. Just past this small cleared area is a long growing jungle of vines, fallen fronds and seed pods atop a prickly ground cover. There's little doubt that the tangled growth provides shelter to countless creatures, only some of which might be benign.
  135. You also see an unremarkable shelter.
  136. Obvious paths: east, west.
  137.  
  138. [You are standing up.]
  139. * Log-on system converted your character's off-line time to rested experience. You now have 24 minutes built up. *
  140. Variables Saved
  141. R>
  142. Hand of the Elements Cuthbert just arrived.
  143.  
  144. R>
  145. Hand of the Elements Cuthbert goes west.
  146.  
  147. R>
  148. Hand of the Elements Cuthbert just arrived.
  149.  
  150. R>
  151. Hand of the Elements Cuthbert goes west.
  152.  
  153. R>
  154. Hand of the Elements Cuthbert just arrived.
  155.  
  156. R>
  157. Hand of the Elements Cuthbert goes west.
  158.  
  159. R>
  160. Hand of the Elements Cuthbert just arrived.
  161.  
  162. R>
  163. Hand of the Elements Cuthbert goes west.
  164.  
  165. R>
  166. [Script loaded: launch.cmd]
  167. [Script aborted! (Run time: 3296 seconds): pvp.cmd]
  168. [Script aborted! (Run time: 8.30 seconds): uberdaemon.cmd]
  169. [Script aborted! (Run time: 5.63 seconds): reset.cmd]
  170. *** HARD .LAUNCH: 4/5/2019 09:49:04 AM
  171. [Script loaded: rankmonitor.cmd]
  172. [Script loaded: uberdaemon.cmd]
  173. [Script loaded: move_daemon.cmd]
  174. [Script loaded: ninjamagic.cmd]
  175. [Script loaded: tool.cmd]
  176. [Script finished (In 0.1787651 seconds): launch.cmd(28)]
  177.  
  178. R>
  179. Hand of the Elements Cuthbert just arrived.
  180.  
  181. R>
  182. Hand of the Elements Cuthbert goes west.
  183.  
  184. R>
  185. Hand of the Elements Cuthbert just arrived.
  186.  
  187. R>
  188. Hand of the Elements Cuthbert goes west.
  189.  
  190. R>
  191. Hand of the Elements Cuthbert just arrived.
  192.  
  193. R>
  194. Hand of the Elements Cuthbert goes west.
  195.  
  196. R>
  197. Hand of the Elements Cuthbert just arrived.
  198.  
  199. R>
  200. Hand of the Elements Cuthbert goes west.
  201.  
  202. R>
  203. Hand of the Elements Cuthbert just arrived.
  204.  
  205. > look
  206. [AutoMapper] Goto: portal
  207. [Script loaded: automapper.cmd]
  208. Hand of the Elements Cuthbert goes west.
  209.  
  210. > perceive mana
  211. [The Enclave at Fang Cove]
  212. The idyllic view to the north is a stark contrast to that which heads inland off the beach. Just past this small cleared area is a long growing jungle of vines, fallen fronds and seed pods atop a prickly ground cover. There's little doubt that the tangled growth provides shelter to countless creatures, only some of which might be benign.
  213. You also see an unremarkable shelter.
  214. Obvious paths: east, west.
  215. >
  216. You reach out with your senses and see brilliant (17/21) streams of cold, white Lunar mana available for the Enlightened Geometry book.
  217. You reach out with your senses and see fulgent (16/21) streams of cold, white Lunar mana available for the Moonlight Manipulation book.
  218. You reach out with your senses and see brilliant (17/21) streams of cold, white Lunar mana available for the Perception book.
  219. You reach out with your senses and see flaring (18/21) streams of cold, white Lunar mana available for the Psychic Projection book.
  220. Roundtime: 8 sec.
  221. R>
  222. *************************IMPORTANT!*************************
  223. Closing the StormFront front end does NOT necessarily
  224. drop your character from the game! Type QUIT or EXIT!
  225. *************************IMPORTANT!*************************
  226. PvP has strict rules! See NEWS 5 15, NEWS 5 24, NEWS 5 25!
  227. Scripting is ok, but you must be responsive! NEWS 5 17!
  228. Vulgarity is not allowed in public! NEWS 5 7!
  229. *************************IMPORTANT!*************************
  230.  
  231. Enjoy DragonRealms? Vote Today!
  232. Visit Top Mud Sites!
  233.  
  234. ************************************
  235. Gwethsmashing policy has CHANGED!
  236. Please review NEWS 2 26 for details!
  237. ************************************
  238.  
  239. Login Tip:
  240. Hate all Gnomes? Love all Empaths? The DEMEANOR verb can help show it!
  241. Read More: DEMEANOR HELP
  242. [To disable these login tips, see HELP TIPS.]
  243.  
  244. R>
  245. Hand of the Elements Cuthbert just arrived.
  246.  
  247. R>
  248. Hand of the Elements Cuthbert goes west.
  249.  
  250. R>
  251. Hand of the Elements Cuthbert just arrived.
  252.  
  253. R>
  254. Hand of the Elements Cuthbert goes west.
  255.  
  256. R>
  257. Hand of the Elements Cuthbert just arrived.
  258.  
  259. R>
  260. Hand of the Elements Cuthbert goes west.
  261.  
  262. R>
  263. Hand of the Elements Cuthbert just arrived.
  264.  
  265. R>
  266. Hand of the Elements Cuthbert goes west.
  267.  
  268. R> [Trigger]: experience 1
  269. * Log-on system converted 15% of your character's field experience into earned rank. *
  270. R>
  271. Circle: 100
  272. Showing all skills at or above rank 1.
  273.  
  274. SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
  275. Shield Usage: 266 79% clear (0/34) Light Armor: 278 63% clear (0/34)
  276. Chain Armor: 247 01% clear (0/34) Brigandine: 256 74% clear (0/34)
  277. Plate Armor: 263 12% clear (0/34) Defending: 271 19% clear (0/34)
  278. Parry Ability: 262 70% clear (0/34) Small Edged: 196 86% clear (0/34)
  279. Large Edged: 197 15% clear (0/34) Twohanded Edged: 196 81% clear (0/34)
  280. Small Blunt: 216 42% clear (0/34) Large Blunt: 196 75% clear (0/34)
  281. Twohanded Blunt: 196 77% clear (0/34) Slings: 196 72% clear (0/34)
  282. Bow: 196 74% clear (0/34) Crossbow: 196 64% clear (0/34)
  283. Staves: 196 87% clear (0/34) Polearms: 196 88% clear (0/34)
  284. Light Thrown: 196 78% clear (0/34) Heavy Thrown: 196 79% clear (0/34)
  285. Brawling: 255 81% clear (0/34) Offhand Weapon: 237 27% clear (0/34)
  286. Melee Mastery: 290 37% clear (0/34) Missile Mastery: 281 56% clear (0/34)
  287. Lunar Magic: 529 60% very riveted (29/34) Attunement: 516 28% analyzing (18/34)
  288. Arcana: 457 78% attentive (10/34) Targeted Magic: 297 31% clear (0/34)
  289. Augmentation: 446 30% thoughtful (4/34) Debilitation: 241 84% clear (0/34)
  290. Utility: 450 33% thinking (5/34) Warding: 446 38% thinking (5/34)
  291. Sorcery: 305 25% clear (0/34) Astrology: 425 60% clear (0/34)
  292. Evasion: 299 78% clear (0/34) Athletics: 286 62% clear (0/34)
  293. Perception: 335 03% dabbling (1/34) Stealth: 279 26% clear (0/34)
  294. Locksmithing: 8 55% clear (0/34) Thievery: 173 87% clear (0/34)
  295. First Aid: 223 12% considering (6/34) Outdoorsmanship: 401 81% dabbling (1/34)
  296. Skinning: 168 42% clear (0/34) Forging: 133 59% analyzing (18/34)
  297. Engineering: 125 45% very focused (21/34) Outfitting: 145 32% very focused (21/34)
  298. Alchemy: 129 50% focused (20/34) Scholarship: 352 49% dabbling (1/34)
  299. Mechanical Lore: 308 86% intrigued (16/34) Appraisal: 397 90% dabbling (1/34)
  300. Performance: 91 66% clear (0/34) Tactics: 317 19% clear (0/34)
  301.  
  302. Total Ranks Displayed: 13756
  303. Time Development Points: 566 Favors: 8 Deaths: 18 Departs: 18
  304. Rested EXP Stored: 25 minutes Usable This Cycle: 2:35 hours Cycle Refreshes: 7:03 hours
  305. Overall state of mind: clear
  306. EXP HELP for more information
  307.  
  308. R>
  309. Hand of the Elements Cuthbert just arrived.
  310.  
  311. R>
  312. Hand of the Elements Cuthbert goes west.
  313.  
  314. R>
  315. Hand of the Elements Cuthbert just arrived.
  316.  
  317. R>
  318. Hand of the Elements Cuthbert goes west.
  319.  
  320. R>
  321. Hand of the Elements Cuthbert just arrived.
  322.  
  323. >
  324. Hand of the Elements Cuthbert goes west.
  325.  
  326.  
  327. Rank tracking reset.
  328. east
  329. >
  330. You go east.
  331.  
  332. look
  333. [The Enclave at Fang Cove]
  334. Coral, crushed by the long retreated sea, mixes with the natural sand and more solid soil of the area. Here and there a few sharp bits remain, ready to slice the unwary who forget the respect it deserves. Glistening bits resembling silver reflect light depending on the viewing angle but disappoint those seeking anything of value.
  335. You also see a crude empty shed.
  336. Next move: north
  337. Obvious paths: northeast, southwest, west.
  338. northeast
  339. [tool]: look
  340.  
  341. >
  342. [The Enclave at Fang Cove]
  343. Coral, crushed by the long retreated sea, mixes with the natural sand and more solid soil of the area. Here and there a few sharp bits remain, ready to slice the unwary who forget the respect it deserves. Glistening bits resembling silver reflect light depending on the viewing angle but disappoint those seeking anything of value.
  344. You also see a crude empty shed.
  345. Next move: swim east
  346. Obvious paths: northeast, southwest, west.
  347. > north
  348. You go northeast.
  349.  
  350. [The Enclave at Fang Cove]
  351. On a ridge just off the beach in a murky pool of water, blades of marsh grass wave in a complex ballet, keeping time with the sea breezes. They serve as an effective divider between the actual beach and this stretch reaching inland. Powdery white sand, dotted with shells and low-growing creeper grass, provides an idyllic retreat, complete with the whispering voice of the sea as it responds to the tides.
  352. You also see a seedy-looking empty shelter.
  353. Next move: climb stone steps
  354. Obvious paths: north, southwest.
  355.  
  356. > east
  357. [The Enclave at Fang Cove]
  358. On a ridge just off the beach in a murky pool of water, blades of marsh grass wave in a complex ballet, keeping time with the sea breezes. They serve as an effective divider between the actual beach and this stretch reaching inland. Powdery white sand, dotted with shells and low-growing creeper grass, provides an idyllic retreat, complete with the whispering voice of the sea as it responds to the tides.
  359. You also see a seedy-looking empty shelter.
  360. Next move: go iron gate
  361. Obvious paths: north, southwest.
  362. >
  363. You go north.
  364.  
  365. [automapper]: climb stone steps
  366. [Fang Cove, Shoreline]
  367. Progress is impeded by a large bed of dislodged kelp that has washed ashore and now dances with the ebb and flow of the tide. Even in the shallow, ankle-deep water, colorful fish, mollusks (coat) and other small sea creatures use the plant's fronds for both food and temporary shelter. A glimpse of a coral reef can be seen to the north between the cresting waves.
  368. You also see a large bed of swaying kelp and a stretch of secluded beach.
  369. Next move: east
  370. Obvious paths: northeast, east, west, northwest.
  371.  
  372. >
  373. Mapped exits: go secluded beach
  374.  
  375. >
  376. Roundtime: 2 sec.
  377. go iron gate
  378. You wade east, moving sideways to the light current.
  379.  
  380. [Fang Cove, Shoreline]
  381. The coarse sand of the beach gradually gives way to granite boulders and smaller stones. As the rock formation rises from the ocean floor, it creates a protective bowl that contains a large coral reef to the north. Barnacles encrust the stone, promising nasty scratches for the unwary.
  382. You also see some steps crudely crafted from gathered stones.
  383. Next move: east
  384. Obvious paths: northeast, west, northwest.
  385.  
  386. R>
  387. Mapped exits: climb stone steps
  388.  
  389. ...wait 2 seconds.
  390. R>
  391. ...wait 2 seconds.
  392. R>
  393. ******************************************************
  394. *** Please check NEWS NEXT for unread NEWS items. ***
  395. ******************************************************
  396. > east
  397.  
  398. *** Retry movement
  399.  
  400. [AutoMapper] Goto: portal
  401. [Script aborted! (Run time: 11 seconds): automapper.cmd]
  402. [Script loaded: automapper.cmd]
  403. [automapper]: climb stone steps
  404. You can't swim in that direction.
  405. >
  406. Your grass and braided grass make the climb more difficult.
  407.  
  408. [Fang Cove, Beach]
  409. A strip of pale sand plays home to children, pets and other wayward creatures that make their way up from the lapping waves nearby. A stone-ringed firepit and a picnic table are surrounded by crushed seashells that make soft crunching sounds when stepped upon.
  410. You also see the sand, some steps crudely crafted from gathered stones and an iron gate.
  411. Next move: east
  412. Obvious paths: none.
  413.  
  414. >
  415. Mapped exits: climb stone steps, go iron gate
  416.  
  417. go iron gate
  418. [Fang Cove, Walkway]
  419. A decorative clay pot resting beside a sturdy iron gate holds a fragrant blue butterfly bush, though its buds are closed for the night. The gate itself is adorned with carvings of seahorses, shells and a single octopus and opens to some narrow steps. A chicken-shaped lantern hung from a tall pole shines light upon the beach below.
  420. You also see a table of scrolls, a large monthly merchant sign and a simple palm hut.
  421. Next move: east
  422. Obvious paths: east.
  423.  
  424. >
  425. Mapped exits: go palm hut, go iron gate
  426.  
  427. east
  428. You go east.
  429.  
  430. [Fang Cove, Walkway]
  431. A spiked-iron fence lines the walkway, keeping stray beasts and children from tumbling down the rocky outcrop below. Someone has braided pink ribbon through a couple of the fence posts, leaving the ends to flutter in the breeze. The sea's ever-rolling waves break softly upon the nearby shore and keep at bay most of the yips and howls of the night's prowling creatures.
  432. You also see the Bacon Man, a varnished oak cart emblazoned with a flying pig with several things on it and a bamboo dome.
  433. Next move: go marble archway
  434. Obvious paths: east, west.
  435.  
  436. >
  437. Mapped exits: go bamboo dome
  438.  
  439. east
  440. You go east.
  441.  
  442. [Fang Cove, Walkway]
  443. Sweet aromas drift from the two-story building that dominates the area near the cove's pier. A decorative pole holds a dragon-shaped lantern, its bright flame diligently flickering into the night. Groups of inhabitants gather around white wicker chairs and tables beneath the illumination to talk of the day's happenings in the small community while others go inside for more comfortable arrangements.
  444. You also see a shiny scorecard, a yellow wool hood, a storage cellar, a large parchment notice tacked to a wooden board leaning against The Shanty, a towering marble archway and a grass and bamboo hut.
  445. Obvious paths: east, west.
  446.  
  447. >
  448. Mapped exits: go marble archway, go bamboo hut, go building, go storage cellar
  449.  
  450. go marble archway
  451. [Fang Cove, Fate's Fortune Lane]
  452. A towering marble archway opens a gap in the wall to the north and separates the ongoing construction and somewhat more refined completed structures of Fate's Fortune Lane from the crude structures and makeshift walkway along the beach. The entrance to a squat, wide bungalow sits in opposition to the arch, and the sheltering cliffs of Fang's Peak rise up from behind it. To either side of the arch, cobblestones of different shapes and sizes have been laid out to form the wide Fate's Fortune Lane.
  453. You also see an Estate Holder representative, a shimmering EXIT portal, a sturdy palm-leafed cabana, a squat bungalow, a sky blue tent, a donation shelf with several things on it, a driftwood log, an old lore sheet and a lore scroll.
  454. Also here: Trader King Fynmenger.
  455. Obvious paths: north, east, west.
  456.  
  457. >
  458. Mapped exits: go palm cabana, go squat bungalow, go sky tent, go exit portal
  459.  
  460. [Script finished (In 2.0891962 seconds): automapper.cmd(183)]
  461. release eotb
  462. Release what?
  463. [Check RELEASE HELP for more information.]
  464. >
  465. [AutoMapper] Goto: portal
  466. [Script loaded: automapper.cmd]
  467. north
  468. You go north.
  469.  
  470. [Fang Cove, Walkway]
  471. Sweet aromas drift from the two-story building that dominates the area near the cove's pier. A decorative pole holds a dragon-shaped lantern, its bright flame diligently flickering into the night. Groups of inhabitants gather around white wicker chairs and tables beneath the illumination to talk of the day's happenings in the small community while others go inside for more comfortable arrangements.
  472. You also see a shiny scorecard, a yellow wool hood, a storage cellar, a large parchment notice tacked to a wooden board leaning against The Shanty, a towering marble archway and a grass and bamboo hut.
  473. Obvious paths: east, west.
  474.  
  475. >
  476. Mapped exits: go marble archway, go bamboo hut, go building, go storage cellar
  477.  
  478. go marble archway
  479. [Fang Cove, Fate's Fortune Lane]
  480. A towering marble archway opens a gap in the wall to the north and separates the ongoing construction and somewhat more refined completed structures of Fate's Fortune Lane from the crude structures and makeshift walkway along the beach. The entrance to a squat, wide bungalow sits in opposition to the arch, and the sheltering cliffs of Fang's Peak rise up from behind it. To either side of the arch, cobblestones of different shapes and sizes have been laid out to form the wide Fate's Fortune Lane.
  481. You also see an Estate Holder representative, a shimmering EXIT portal, a sturdy palm-leafed cabana, a squat bungalow, a sky blue tent, a donation shelf with several things on it, a driftwood log, an old lore sheet and a lore scroll.
  482. Also here: Trader King Fynmenger.
  483. Obvious paths: north, east, west.
  484.  
  485. >
  486. Mapped exits: go palm cabana, go squat bungalow, go sky tent, go exit portal
  487.  
  488. [Script finished (In 0.9919394 seconds): automapper.cmd(183)]
  489. You feel fully rested.
  490. >
  491. Your teacher has left, so you are no longer learning anything.
  492. >
  493. [AutoMapper] Goto: portal
  494. [Script loaded: automapper.cmd]
  495. north
  496. You go north.
  497.  
  498. [Fang Cove, Walkway]
  499. Sweet aromas drift from the two-story building that dominates the area near the cove's pier. A decorative pole holds a dragon-shaped lantern, its bright flame diligently flickering into the night. Groups of inhabitants gather around white wicker chairs and tables beneath the illumination to talk of the day's happenings in the small community while others go inside for more comfortable arrangements.
  500. You also see a shiny scorecard, a yellow wool hood, a storage cellar, a large parchment notice tacked to a wooden board leaning against The Shanty, a towering marble archway and a grass and bamboo hut.
  501. Obvious paths: east, west.
  502.  
  503. >
  504. Mapped exits: go marble archway, go bamboo hut, go building, go storage cellar
  505.  
  506. go marble archway
  507. [Fang Cove, Fate's Fortune Lane]
  508. A towering marble archway opens a gap in the wall to the north and separates the ongoing construction and somewhat more refined completed structures of Fate's Fortune Lane from the crude structures and makeshift walkway along the beach. The entrance to a squat, wide bungalow sits in opposition to the arch, and the sheltering cliffs of Fang's Peak rise up from behind it. To either side of the arch, cobblestones of different shapes and sizes have been laid out to form the wide Fate's Fortune Lane.
  509. You also see an Estate Holder representative, a shimmering EXIT portal, a sturdy palm-leafed cabana, a squat bungalow, a sky blue tent, a donation shelf with several things on it, a driftwood log, an old lore sheet and a lore scroll.
  510. Also here: Trader King Fynmenger.
  511. Obvious paths: north, east, west.
  512.  
  513. >
  514. Mapped exits: go palm cabana, go squat bungalow, go sky tent, go exit portal
  515.  
  516. [Script finished (In 0.9051982 seconds): automapper.cmd(183)]
  517. go portal
  518. You went into a shimmering EXIT portal.
  519.  
  520. *** NinjaMagic: Aborting bored.
  521. put my compendium in my satchel
  522. [Ratha, Port Walk]
  523. A sharp breeze whips a stinging fan of icy spray through the air over this short promontory that rises above the sea. The smell of rotting vegetation clings close and heavy. A few mold-covered, surf-worn benches lay alongside the path in shadows.
  524. You also see a colorfully garbed maze spieler and a festive meeting portal.
  525. Obvious paths: east, west.
  526.  
  527. >
  528. Mapped exits: go meeting portal
  529.  
  530. What were you referring to?
  531. >
  532. [AutoMapper] Goto: Portal
  533. [Script loaded: automapper.cmd]
  534. put my compendium in my satchel
  535. east
  536. What were you referring to?
  537. >
  538.  
  539. ********************************
  540. MOVE FAILED - Type: real | Movement: east | Depth: 1
  541. Remaining Path: east west
  542. west
  543.  
  544. RETRYING Movement...1 / 5 Tries.
  545. ********************************
  546. You go east.
  547.  
  548. [Ratha, Port Walk]
  549. [Script finished (In 0.3413919 seconds): automapper.cmd(703)]
  550. A low, sprawling building made of grey sandstone and blue mortar dominates the square. A pair of roaring griffons carved in granite flank its arching entranceway. Thrusting forward from its faded, white tiled roof is a banner portraying the movement of coins from hand to open hand, on a field of silver: the Bank of the Port. Despite the splendor the bank is boarded up, a victim of poor times and stiff competition.
  551. You also see a sign.
  552. Obvious paths: east, west.
  553.  
  554. > [tool]: look
  555. [Ratha, Port Walk]
  556. A low, sprawling building made of grey sandstone and blue mortar dominates the square. A pair of roaring griffons carved in granite flank its arching entranceway. Thrusting forward from its faded, white tiled roof is a banner portraying the movement of coins from hand to open hand, on a field of silver: the Bank of the Port. Despite the splendor the bank is boarded up, a victim of poor times and stiff competition.
  557. You also see a sign.
  558. Obvious paths: east, west.
  559. >
  560. [AutoMapper] Goto: Portal
  561. [Script loaded: automapper.cmd]
  562. west
  563. You go west.
  564.  
  565. [Ratha, Port Walk]
  566. A sharp breeze whips a stinging fan of icy spray through the air over this short promontory that rises above the sea. The smell of rotting vegetation clings close and heavy. A few mold-covered, surf-worn benches lay alongside the path in shadows.
  567. You also see a colorfully garbed maze spieler and a festive meeting portal.
  568. Obvious paths: east, west.
  569.  
  570. >
  571. Mapped exits: go meeting portal
  572.  
  573. [Script finished (In 0.4036821 seconds): automapper.cmd(183)]
  574. [AutoMapper] Goto: Portal
  575. [Script loaded: automapper.cmd]
  576. east
  577. You go east.
  578.  
  579. [Ratha, Port Walk]
  580. A low, sprawling building made of grey sandstone and blue mortar dominates the square. A pair of roaring griffons carved in granite flank its arching entranceway. Thrusting forward from its faded, white tiled roof is a banner portraying the movement of coins from hand to open hand, on a field of silver: the Bank of the Port. Despite the splendor the bank is boarded up, a victim of poor times and stiff competition.
  581. You also see a sign.
  582. Obvious paths: east, west.
  583. west
  584.  
  585. >
  586. You go west.
  587.  
  588. [Ratha, Port Walk]
  589. A sharp breeze whips a stinging fan of icy spray through the air over this short promontory that rises above the sea. The smell of rotting vegetation clings close and heavy. A few mold-covered, surf-worn benches lay alongside the path in shadows.
  590. You also see a colorfully garbed maze spieler and a festive meeting portal.
  591. Obvious paths: east, west.
  592.  
  593. >
  594. Mapped exits: go meeting portal
  595.  
  596. [Script finished (In 0.7281494 seconds): automapper.cmd(183)]
  597. >
  598. [AutoMapper] Goto: Portal
  599. [Script loaded: automapper.cmd]
  600.  
  601. east
  602. You go east.
  603.  
  604. [Ratha, Port Walk]
  605. A low, sprawling building made of grey sandstone and blue mortar dominates the square. A pair of roaring griffons carved in granite flank its arching entranceway. Thrusting forward from its faded, white tiled roof is a banner portraying the movement of coins from hand to open hand, on a field of silver: the Bank of the Port. Despite the splendor the bank is boarded up, a victim of poor times and stiff competition.
  606. You also see a sign.
  607. Obvious paths: east, west.
  608. west
  609.  
  610. >
  611. You go west.
  612.  
  613. [Ratha, Port Walk]
  614. A sharp breeze whips a stinging fan of icy spray through the air over this short promontory that rises above the sea. The smell of rotting vegetation clings close and heavy. A few mold-covered, surf-worn benches lay alongside the path in shadows.
  615. You also see a colorfully garbed maze spieler and a festive meeting portal.
  616. Obvious paths: east, west.
  617.  
  618. >
  619. Mapped exits: go meeting portal
  620.  
  621. [Script finished (In 0.7670721 seconds): automapper.cmd(183)]
  622. go portal
  623. The usher nods at you and waves you through the portal.
  624.  
  625. [Fang Cove, Fate's Fortune Lane]
  626. A towering marble archway opens a gap in the wall to the north and separates the ongoing construction and somewhat more refined completed structures of Fate's Fortune Lane from the crude structures and makeshift walkway along the beach. The entrance to a squat, wide bungalow sits in opposition to the arch, and the sheltering cliffs of Fang's Peak rise up from behind it. To either side of the arch, cobblestones of different shapes and sizes have been laid out to form the wide Fate's Fortune Lane.
  627. You also see an Estate Holder representative, a shimmering EXIT portal, a sturdy palm-leafed cabana, a squat bungalow, a sky blue tent, a donation shelf with several things on it, a driftwood log, an old lore sheet and a lore scroll.
  628. Also here: Trader King Fynmenger.
  629. Obvious paths: north, east, west.
  630.  
  631. >
  632. Mapped exits: go exit portal
  633.  
  634. [tool]: retreat
  635. >
  636. You are already as far away as you can get!
  637. > [tool]: retreat
  638. You are already as far away as you can get!
  639. > observe magpie in sky
  640.  
  641. You scan the skies for a few moments.
  642. The Magpie is unobscured by clouds.
  643. The Magpie, symbol of Alamhif, is found year-round in the center of the Starry Path.
  644. You learned something useful from your observation.
  645. Roundtime: 5 sec.
  646.  
  647. R>
  648. Mapped exits: go palm cabana, go squat bungalow, go sky tent, go exit portal
  649.  
  650. R> align defense
  651. You focus internally and align yourself for a prediction on a random defense skill.
  652. Roundtime: 2 sec.
  653. R> predict future Flux
  654.  
  655. You look inside yourself in an attempt to see beyond the now.
  656. After a few moments, the mists of time begin to part.
  657. You see a stand of frost-covered pine trees.
  658. You see a candle burning in a window.
  659. A woman stands in darkness holding a shield.
  660. A sudden feeling of warmth pervades your soul.
  661. Roundtime: 10 sec.
  662. R> predict analyze Flux
  663.  
  664. The world around you fades from sight as you turn your gaze inward. A few images materialize before your mind's eye and you pick out the following:
  665.  
  666. A flickering azure shield that disappears and is replaced by a tower shield. It seems to vanish almost immediately. A Gnome man stands immediately before you. Something about him seems strangely familiar.
  667.  
  668. Roundtime: 10 sec.
  669. R>
  670. ***Init detected, long lurk 120 seconds! + regular
  671. release
  672. encumbrance
  673. You aren't harnessing any mana.
  674. You aren't preparing a spell.
  675. You have no cyclic spell active to release.
  676. >
  677. Encumbrance : Are you even able to move?
  678. > release symb
  679. But you haven't prepared a symbiosis!
  680. > prepare shadows 10
  681.  
  682. You raise an arm skyward, chanting the equation of the Shadows spell.
  683. > charge my cambrinth armband 10
  684.  
  685. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  686. You are able to channel all the energy into the armband.
  687. The cambrinth armband absorbs all of the energy.
  688. Roundtime: 3 sec.
  689. R>
  690. Your legs are finally dry.
  691. > charge my cambrinth armband 10
  692.  
  693. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  694. You are able to channel all the energy into the armband.
  695. The cambrinth armband absorbs all of the energy.
  696. Roundtime: 3 sec.
  697. R> charge my cambrinth armband 10
  698.  
  699. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  700. You are able to channel all the energy into the armband.
  701. The cambrinth armband absorbs all of the energy.
  702. Roundtime: 3 sec.
  703. R> harness 10
  704.  
  705. You tap into the mana from ten of the surrounding streams and attempt to keep it channeling in a stream around you.
  706. Roundtime: 2 sec.
  707. R> harness 10
  708.  
  709. You tap into the mana from ten of the surrounding streams and add it to the moderate amount already streaming around you.
  710. Roundtime: 2 sec.
  711. R> harness 10
  712.  
  713. You tap into the mana from ten of the surrounding streams and add it to the generous amount already streaming around you.
  714. Roundtime: 2 sec.
  715. R> harness 10
  716.  
  717. You tap into the mana from ten of the surrounding streams and add it to the large amount already streaming around you.
  718. Roundtime: 2 sec.
  719. R> invoke my cambrinth armband
  720. The cambrinth armband pulses with Lunar energy. You reach for its center and forge a magical link to it, readying all of its mana for your use.
  721. Roundtime: 1 sec.
  722. R> [tool]: cast
  723.  
  724. You gesture.
  725. You contribute your harnessed streams to increase the pattern's potential.
  726. Your cambrinth armband emits a loud *snap* as it discharges all its power to aid your spell.
  727. You notice the shadows about you briefly lightening, then they quickly darken once more.
  728.  
  729. > prepare shadowling 15
  730.  
  731. You raise an arm skyward, chanting the equation of the Shadowling spell.
  732. > charge my cambrinth armband 4
  733.  
  734. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  735. You are able to channel all the energy into the armband.
  736. The cambrinth armband absorbs all of the energy.
  737. Roundtime: 2 sec.
  738. R> charge my cambrinth armband 4
  739.  
  740. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  741. You are able to channel all the energy into the armband.
  742. The cambrinth armband absorbs all of the energy.
  743. Roundtime: 2 sec.
  744. R>
  745. You feel fully rested.
  746. R> charge my cambrinth armband 4
  747.  
  748. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  749. You are able to channel all the energy into the armband.
  750. The cambrinth armband absorbs all of the energy.
  751. Roundtime: 2 sec.
  752. R> charge my cambrinth armband 4
  753.  
  754. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  755. You are able to channel all the energy into the armband.
  756. The cambrinth armband absorbs all of the energy.
  757. Roundtime: 2 sec.
  758. R> charge my cambrinth armband 4
  759.  
  760. >
  761. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  762. You are able to channel all the energy into the armband.
  763. The cambrinth armband absorbs all of the energy.
  764. Roundtime: 2 sec.
  765. R> charge my cambrinth armband 4
  766.  
  767. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  768. You are able to channel all the energy into the armband.
  769. The cambrinth armband absorbs all of the energy.
  770. Roundtime: 2 sec.
  771. R> charge my cambrinth armband 4
  772.  
  773. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  774. You are able to channel all the energy into the armband.
  775. The cambrinth armband absorbs all of the energy.
  776. Roundtime: 2 sec.
  777. R>
  778. Achilles just arrived.
  779.  
  780. > charge my cambrinth armband 4
  781.  
  782. You harness a small amount of energy and attempt to channel it into your cambrinth armband.
  783. You are able to channel all the energy into the armband.
  784. The cambrinth armband absorbs all of the energy.
  785. Roundtime: 2 sec.
  786. R> harness 4
  787.  
  788. Achilles turns to face you.
  789. The air around you solidifies into a slight yellow flicker and intercepts the attack with a shower of coruscating light.
  790. SpellTimer settings saved.
  791. [ninjamagic]: quit
  792. SpellTimer settings saved.
  793. [tool]: quit
  794. [uberdaemon]: chatter 150 85
  795. SpellTimer settings saved.
  796. [uberdaemon]: quit
  797. [Script loaded: pvp.cmd]
  798. [Script aborted! (Run time: 96 seconds): rankmonitor.cmd]
  799. [Script aborted! (Run time: 96 seconds): uberdaemon.cmd]
  800. [Script aborted! (Run time: 96 seconds): move_daemon.cmd]
  801. [Script aborted! (Run time: 96 seconds): ninjamagic.cmd]
  802. [Script aborted! (Run time: 96 seconds): tool.cmd]
  803. SpellTimer settings saved.
  804. [pvp]: quit
  805. * Moving with the precision of a mongoose, Achilles hurls a throwing blade at you. You fail to dodge, mis-stepping and blundering into the blow.
  806. chatter 150 85
  807. The blade lands a vicious strike that barely pierces the skin to nick the chest, lightly stunning you.
  808. The throwing blade lodges itself shallowly into you!
  809. [You're beat up, solidly balanced with no advantage.]
  810. The air around you solidifies into a slight yellow flicker and throws off bright waves of light as it resists the attack.
  811. * Moving as a single sinuous force, Achilles hurls a throwing blade at you. You fail to dodge, leaning wrong and blundering into the blow.
  812. The blade lands an extremely heavy hit that penetrates deeply into the muscles of the chest.
  813. The throwing blade lodges itself firmly into you!
  814. [You're badly hurt, solidly balanced with no advantage.]
  815. The air around you solidifies into a slight yellow flicker and throws off shimmering light in the wake of the attack.
  816. * Moving with dominating grace, Achilles hurls a throwing blade at you. You attempt to evade, moving directly into the blow.
  817. The blade lands a devastating hit that jams the end of the throwing blade through your right palm and out the other side.
  818. The throwing blade lodges itself savagely into you!
  819. [You're near death, solidly balanced with no advantage.]
  820. The air around you solidifies into a slight yellow flicker, buckling and losing much of its mass under the force of the attack.
  821. * Driving in like the overwhelming force of a hurricane, Achilles hurls a throwing blade at you. You attempt to dodge, leaning wrong and blundering into the blow.
  822. The blade lands an overwhelming strike (Oooh, Flux's grandkids are going to feel that one!) that impales the left wrist, wrenching the hand free with a twist of the throwing blade.
  823. The throwing blade lodges itself savagely into you!
  824. [You're in death's grasp, solidly balanced with no advantage.]
  825. The air around you solidifies into a slight yellow flicker, losing most of its mass under the force of the attack.
  826. * Moving as a single sinuous force, Achilles hurls a throwing blade at you. You fail to dodge, taking the full blow.
  827. The blade lands a vicious strike that explodes the heart and lungs with a bone-shattering blow to the chest.
  828. The throwing blade lodges itself savagely into you!
  829.  
  830. You manage to clutch onto some braided grass as you gasp your last!
  831.  
  832. You manage to clutch onto some grass as you gasp your last!
  833. You feel less aware of your environment.
  834. The world around you returns to its mundane appearance.
  835. The air around you shimmers with a weak yellow light that quickly disperses.
  836. A faint growl echoes from the depths of your shadow as the shadowling bound to it returns to whence it came.
  837. You notice the shadows about you lightening, making it harder to conceal yourself.
  838. Your death cry echoes in your brain as it quickly dawns on you that you have just died! Already, you feel the tug of eternity upon your soul and you struggle to remain tied to this world.
  839.  
  840. A chill takes the seat of your soul as your remaining spiritual strength bleeds away steadily. However, you are comforted that you have curried the favor of your god, which will greatly improve the course of your resurrection or reincarnation.
  841.  
  842. Your body will decay beyond its ability to hold your soul in 105 minutes.
  843. [You're solidly balanced]
  844.  
  845. DEAD>
  846. You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
  847. DEAD>
  848. [09:50] Connection closed.
  849. Variables Saved
  850. SpellTimer settings saved.
  851. [pvp]: (quit)
  852. SpellTimer settings saved.
  853. [pvp]: (quit)
  854. pvp greater than 0, may be camped. Trying 12-24h delay.
  855. Waiting 77052 seconds before logging back in.
  856. [Script aborted! (Run time: 17202 seconds): pvp.cmd]
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