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Zelda 3 Item ideas

Jan 22nd, 2021 (edited)
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  1. Red Mirror: Allows warping from dark world to light world, and vice versa
  2. Crystal Hammer: Increased range and power for the Magic Hammer (hits four tiles in a cross shape)
  3. Red Bombs: Increased range and power for the Bombs
  4. Magic Bow: Bow no longer consumes arrows and has faster firing rate (two arrows can be on screen)
  5. Crystal Cape: Cape consumes less mana, allows link to be seen, increases sword damage by 2
  6. Cane of Baira: Upgrade for Cane of Byrna: Damages and freezes enemies
  7. Cane of Soa: Upgrade for Cane of Somaria: Cube has damage aura and explodes into larger projectiles that go through walls.
  8. Black Flute: Allows fast transportation in the light and dark worlds
  9. Power Powder: Increased range of the Magic Powder (throws powder in two arcs in front of Link)
  10. Magic Book: Upgrade for Book of Mudora: Regenerates magic
  11. Max Quake: Transforms enemies into fairies
  12. Max Ether: Freezes enemies and adds an unconditional sword beam to the sword for 30 seconds
  13. Max Bombos: Clears screen of enemies and increases sword range for 30 seconds (fire goes out of the sword in an arc)
  14. Magic Lantern: Lights entire room, on use creates a damaging fire circle around link
  15. Blizzard Rod: Launches larger projectile that goes through walls
  16. Flame Rod: Launches larger projectile that goes through walls
  17. Magic Hookshot: Steal life from enemies in the form of hearts (only on unparalized enemies)
  18. Gold Shovel: Whenever there would be no item from shovelling, dig up a red ruppee
  19. Magic Bottle: Carries two servings of a potion (upgrades each bottle after getting all 4)
  20. Silver Boomerang: Steals life from enemies in the form of hearts (only on unparalized enemies)
  21. Ice Boots: Keeps Link from sliding on ice
  22. Iron Boots: Keeps Link from taking damage from floor spikes + Ice Boots effect
  23. Rupee Ring: Double all ruppee values + doubles current money when collected
  24. Gravity Ring: Falling into pits no longer causes damage
  25. Fire Ring: Immunity to bomb damage and halfs fire damage (bomb jump still possible)
  26. Flame Ring: Immunity to bomb damage and fire (bomb jump still possible)
  27. Light Ring: Sword beam causes as much damage as the sword
  28. Power Ring: +1 damage to all weapons
  29. Sword Ring: +2 damage to all weapons
  30. Guard Ring: -quarter a heart to all damage, calculated before tunic damage reduction
  31. Diamond Ring: -half a heart to all damage, calculated before tunic damage reduction
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