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- Red Mirror: Allows warping from dark world to light world, and vice versa
- Crystal Hammer: Increased range and power for the Magic Hammer (hits four tiles in a cross shape)
- Red Bombs: Increased range and power for the Bombs
- Magic Bow: Bow no longer consumes arrows and has faster firing rate (two arrows can be on screen)
- Crystal Cape: Cape consumes less mana, allows link to be seen, increases sword damage by 2
- Cane of Baira: Upgrade for Cane of Byrna: Damages and freezes enemies
- Cane of Soa: Upgrade for Cane of Somaria: Cube has damage aura and explodes into larger projectiles that go through walls.
- Black Flute: Allows fast transportation in the light and dark worlds
- Power Powder: Increased range of the Magic Powder (throws powder in two arcs in front of Link)
- Magic Book: Upgrade for Book of Mudora: Regenerates magic
- Max Quake: Transforms enemies into fairies
- Max Ether: Freezes enemies and adds an unconditional sword beam to the sword for 30 seconds
- Max Bombos: Clears screen of enemies and increases sword range for 30 seconds (fire goes out of the sword in an arc)
- Magic Lantern: Lights entire room, on use creates a damaging fire circle around link
- Blizzard Rod: Launches larger projectile that goes through walls
- Flame Rod: Launches larger projectile that goes through walls
- Magic Hookshot: Steal life from enemies in the form of hearts (only on unparalized enemies)
- Gold Shovel: Whenever there would be no item from shovelling, dig up a red ruppee
- Magic Bottle: Carries two servings of a potion (upgrades each bottle after getting all 4)
- Silver Boomerang: Steals life from enemies in the form of hearts (only on unparalized enemies)
- Ice Boots: Keeps Link from sliding on ice
- Iron Boots: Keeps Link from taking damage from floor spikes + Ice Boots effect
- Rupee Ring: Double all ruppee values + doubles current money when collected
- Gravity Ring: Falling into pits no longer causes damage
- Fire Ring: Immunity to bomb damage and halfs fire damage (bomb jump still possible)
- Flame Ring: Immunity to bomb damage and fire (bomb jump still possible)
- Light Ring: Sword beam causes as much damage as the sword
- Power Ring: +1 damage to all weapons
- Sword Ring: +2 damage to all weapons
- Guard Ring: -quarter a heart to all damage, calculated before tunic damage reduction
- Diamond Ring: -half a heart to all damage, calculated before tunic damage reduction
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