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- +++ New Roster (Warhammer 40,000 8th Edition) [56 PL, 1000pts] +++
- ++ Battalion Detachment +3CP (Imperium - Astra Militarum) [56 PL, 1000pts] ++
- + No Force Org Slot +
- Regiment: Valhallan
- . Categories: No Force Org Slot
- . Abilities: Grim Demeanour
- Profiles:
- . Grim Demeanour: Description:INFANTRY units with this doctrine halve the number of models that flee, rounding up, if they fail a Morale test. VEHICLES with this doctrine that have a damage table double the number of Wounds they have remaining for the purposes of determining what their characteristics are.|
- + Heavy Support [10 PL, 186pts] +
- Leman Russ Battle Tanks [10 PL, 186pts]
- . Categories: (REGIMENT), Astra Militarum, Heavy Support, Imperium, Leman Russ, Leman Russ Battle Tank, Vehicle
- . Leman Russ Battle Tank [10 PL, 186pts]: Battle Cannon [22pts], Heavy Bolter [8pts], Heavy Stubber [4pts], Plasma Cannons [30pts]
- . . Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Battle Cannon, Heavy bolter, Heavy stubber, Plasma cannon, Standard, Plasma cannon, Supercharge
- Profiles:
- . Emergency Plasma Vents: Description:If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.|Codex: Astra Militarum p114
- . Explodes (6+/6"/D3): Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|
- . Grinding Advance: Description:If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.|
- . Smoke Launchers: Description:Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.|BRB
- . Vehicle Squadron: Description:The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.|
- . Leman Russ 1: Remaining W:7-12+|Movement:10"|BS:4+|Attacks:3|
- . Leman Russ 2: Remaining W:4-6|Movement:7"|BS:5+|Attacks:D3|
- . Leman Russ 3: Remaining W:1-3|Movement:4"|BS:6+|Attacks:1|
- . Leman Russ: M:*|WS:6+|BS:*|S:7|T:8|W:12|A:*|Ld:7|Save:3+|Codex: Astra Militarum p46
- . Battle Cannon: Range:72"|Type:Heavy D6|S:8|AP:-2|D:D3|Abilities:-|
- . Heavy bolter: Range:36"|Type:Heavy 3|S:5|AP:-1|D:1|Abilities:-|
- . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-|
- . Plasma cannon, Standard: Range:36"|Type:Heavy D3|S:7|AP:-3|D:1|Abilities:-|
- . Plasma cannon, Supercharge: Range:36"|Type:Heavy D3|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.|
- + HQ [4 PL, 77pts] +
- Company Commander [2 PL, 31pts]: Boltgun [1pts], Chainsword, Grand Strategist, Kurov's Aquila, Warlord
- . Categories: Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ, Warlord
- . Abilities: Grand Strategist, Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Boltgun, Chainsword, Frag grenade
- Profiles:
- . Grand Strategist: Description:Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a dice for each Command Point spent when using Stratagems. On a 5+ that Command Point is immediately refunded|
- . Kurov's Aquila: Description:OFFICERS only. Each time your opponent uses a Stratagem, roll a D6. On a 5+ you gain 1 Command Point.|
- . Refractor Field: Description:This model has a 5+ invulnerable save.|
- . Senior Officer: Description:This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.|
- . Voice of Command: Description:This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.|
- . Company Commander: M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+/5++|Codex: Astra Militarum p30
- . Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|
- . Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- Primaris Psyker [2 PL, 46pts]: Force Stave [8pts], Gaze of the Emperor, Nightshroud
- . Categories: Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana
- . Abilities: It's For Your Own Good, Psychic Power: 2) Gaze of the Emperor, 4) Nightshroud, Psyker: Psyker, Unit: Primaris Psyker, Weapon: Force Stave, Laspistol
- Profiles:
- . It's For Your Own Good: Description:If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.|
- . 2) Gaze of the Emperor: Warp Charge:6|Range:2D6"|Details:Draw a straight line 2D6" long directly away from the psyker. Roll a die for each model the center of the line passes over. On a 4+ that model's unit suffers a mortal wound.|
- . 4) Nightshroud: Warp Charge:6|Range:12"|Details:Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.|
- . Psyker: Cast:1|Deny:1|Powers Known:Smite & 2 Psykana|Other:|
- . Primaris Psyker: M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|
- . Force Stave: Range:Melee|Type:Melee|S:+2|AP:-1|D:D3|Abilities:|
- . Laspistol: Range:12|Type:Pistol 1|S:3|AP:0|D:1|Abilities:-|
- + Elites [21 PL, 371pts] +
- Bullgryns [19 PL, 312pts]
- . Categories: Militarum Auxilla, Astra Militarum, Elites, Astra Militarum, Militarum Auxilla, Imperium, Infantry, Ogryn, Bullgryns
- . Rules: Avalanche of Muscle
- . Bullgryn [45pts]: Grenadier Gauntlet [10pts], Slabshield
- . . Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet
- . Bullgryn [45pts]: Grenadier Gauntlet [10pts], Slabshield
- . . Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet
- . Bullgryn [45pts]: Grenadier Gauntlet [10pts], Slabshield
- . . Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet
- . Bullgryn [45pts]: Grenadier Gauntlet [10pts], Slabshield
- . . Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet
- . Bullgryn [45pts]: Grenadier Gauntlet [10pts], Slabshield
- . . Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet
- . Bullgryn [45pts]: Grenadier Gauntlet [10pts], Slabshield
- . . Abilities: Slabshield, Unit: Bullgryn, Weapon: Frag Bombs, Grenadier Gauntlet
- . Bullgryn Bone 'ead [42pts]: Bullgryn Maul [7pts], Slabshield
- . . Abilities: Slabshield, Unit: Bullgryn Bone 'ead, Weapon: Bullgryn Maul, Frag Bombs
- Profiles:
- . Slabshield: Description:+2 to Armour Save|
- . Bullgryn: M:6"|WS:3+|BS:4+|S:5|T:5|W:3|A:3|Ld:7|Save:4+|Codex: Astra Militarum p44
- . Bullgryn Bone 'ead: M:6"|WS:3+|BS:4+|S:5|T:5|W:3|A:4|Ld:8|Save:4+|Codex: Astra Militarum p44
- . Bullgryn Maul: Range:Melee|Type:Melee|S:+2|AP:-1|D:2|Abilities:|
- . Frag Bombs: Range:6"|Type:Grenade D6|S:4|AP:0|D:1|Abilities:|
- . Grenadier Gauntlet: Range:12"|Type:Assault D6|S:4|AP:0|D:1|Abilities:|
- Ministorum Priest [2 PL, 59pts]: Combi-plasma [15pts], Inferno pistol [9pts]
- . Categories: Adeptus Ministorum, Astra Militarum, Imperium, Infantry, Ministorum Priest, Character, Elites
- . Rules: Combi Weapon, Zealot
- . Abilities: Rosarius, War Hymns, Unit: Ministorum Priest, Weapon: Boltgun, Frag grenade, Inferno pistol, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge
- Profiles:
- . Rosarius: Description:This model has a 4+ invulnerable save.|
- . War Hymns: Description:You can add 1 to the Attacks characteristic of all models in an ADEPTUS MINISTORUM INFANTRY and ASTRA MILITARUM INFANTRY units that within 6" of any friendly MINISTORUM PRIESTS.|
- . Ministorum Priest: M:6"|WS:4+|BS:4+|S:3|T:3|W:4|A:3|Ld:7|Save:6+|
- . Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- . Inferno pistol: Range:6"|Type:Pistol 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|Index: Imperium 2 p157
- . Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
- . Plasma gun, Standard: Range:24"|Type:Rapid Fire 1|S:7|AP:-3|D:1|Abilities:-|
- . Plasma gun, Supercharge: Range:24"|Type:Rapid Fire 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.|
- + Fast Attack [12 PL, 210pts] +
- Hellhounds [12 PL, 210pts]
- . Categories: (REGIMENT), Astra Militarum, Fast Attack, Imperium, Hellhound, Vehicle
- . Hellhound [6 PL, 105pts]: Heavy Bolter [8pts], Heavy Stubber [4pts], Turret-mounted Inferno Cannon [20pts]
- . . Abilities: Explodes (4+/6"/D3), Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Hellhound, Weapon: Heavy bolter, Heavy stubber, Inferno Cannon
- . Hellhound [6 PL, 105pts]: Heavy Bolter [8pts], Heavy Stubber [4pts], Turret-mounted Inferno Cannon [20pts]
- . . Abilities: Explodes (4+/6"/D3), Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Hellhound, Weapon: Heavy bolter, Heavy stubber, Inferno Cannon
- Profiles:
- . Explodes (4+/6"/D3): Description:If this model is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|
- . Smoke Launchers: Description:Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.|BRB
- . Vehicle Squadron: Description:The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.|
- . Stat Damage (HS) 1: Remaining W:6-11+|Movement:12"|BS:4+|Attacks:3|
- . Stat Damage (HS) 2: Remaining W:3-5|Movement:8"|BS:5+|Attacks:D3|
- . Stat Damage (HS) 3: Remaining W:1-2|Movement:4"|BS:6+|Attacks:1|
- . Hellhound: M:*|WS:6+|BS:*|S:6|T:7|W:11|A:*|Ld:7|Save:3+|Codex: Astra Militarum p54
- . Heavy bolter: Range:36"|Type:Heavy 3|S:5|AP:-1|D:1|Abilities:-|
- . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-|
- . Inferno Cannon: Range:16"|Type:Heavy 2D6|S:6|AP:-1|D:1|Abilities:This weapon automatically hits it's target.|Codex: Astra Militarum
- + Troops [9 PL, 156pts] +
- Infantry Squad [3 PL, 52pts]
- . Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
- . Weapon: Frag grenade
- . 8x Guardsman [32pts]
- . . Unit: Guardsman, Weapon: Lasgun
- . Guardsman W/ Special Weapon [16pts]: Meltagun [12pts]
- . . Unit: Guardsman, Weapon: Meltagun
- . Sergeant [4pts]: Laspistol
- . . Unit: Sergeant, Weapon: Laspistol
- Profiles:
- . Guardsman: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:1|Ld:6|Save:5+|Codex: Astra Militarum p36
- . Sergeant: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:2|Ld:7|Save:5+|Codex: Astra Militarum p36
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- . Lasgun: Range:24|Type:Rapid Fire 1|S:3|AP:0|D:1|Abilities:-|
- . Laspistol: Range:12|Type:Pistol 1|S:3|AP:0|D:1|Abilities:-|
- . Meltagun: Range:12"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|
- Infantry Squad [3 PL, 52pts]
- . Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
- . Weapon: Frag grenade
- . 8x Guardsman [32pts]
- . . Unit: Guardsman, Weapon: Lasgun
- . Guardsman W/ Special Weapon [16pts]: Meltagun [12pts]
- . . Unit: Guardsman, Weapon: Meltagun
- . Sergeant [4pts]: Laspistol
- . . Unit: Sergeant, Weapon: Laspistol
- Profiles:
- . Guardsman: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:1|Ld:6|Save:5+|Codex: Astra Militarum p36
- . Sergeant: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:2|Ld:7|Save:5+|Codex: Astra Militarum p36
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- . Lasgun: Range:24|Type:Rapid Fire 1|S:3|AP:0|D:1|Abilities:-|
- . Laspistol: Range:12|Type:Pistol 1|S:3|AP:0|D:1|Abilities:-|
- . Meltagun: Range:12"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|
- Infantry Squad [3 PL, 52pts]
- . Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
- . Weapon: Frag grenade
- . 8x Guardsman [32pts]
- . . Unit: Guardsman, Weapon: Lasgun
- . Guardsman W/ Special Weapon [16pts]: Meltagun [12pts]
- . . Unit: Guardsman, Weapon: Meltagun
- . Sergeant [4pts]: Laspistol
- . . Unit: Sergeant, Weapon: Laspistol
- Profiles:
- . Guardsman: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:1|Ld:6|Save:5+|Codex: Astra Militarum p36
- . Sergeant: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:2|Ld:7|Save:5+|Codex: Astra Militarum p36
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- . Lasgun: Range:24|Type:Rapid Fire 1|S:3|AP:0|D:1|Abilities:-|
- . Laspistol: Range:12|Type:Pistol 1|S:3|AP:0|D:1|Abilities:-|
- . Meltagun: Range:12"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|
- ++ Selection Rules ++
- . Avalanche of Muscle: youcan add 1 to the Attacks characteristic of thie model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn. (Codex: Astra Militarum p102)
- . Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon.
- . Zealot: You can re-roll failed hit rolls for this unit in a turn in which it charged, made a heroic intervention, or was changed by an enemy unit.
- (Codex: Astra Militarum p99)
- Created with BattleScribe (https://battlescribe.net)
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