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- /*
- File: fn_setupActions.sqf
- Author:
- Description:
- Master addAction file handler for all client-based actions.
- */
- switch (playerSide) do {
- case civilian: {
- //Présenter son passeport
- life_actions = life_actions + [player addAction["<t color='#00FF00'>Présenter son passeport</t>",life_fnc_civShowLicense,"",1,false,true,"",' playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" ']];
- //placables
- life_actions pushBack (player addAction["<t color='#ADFF2F'>Objet placable</t>",life_fnc_placeablesMenu,"",0,FALSE,FALSE,"",'"vehicle player == player" && (localize "STR_License_Dep")']);
- };
- case west:
- {
- //Call backup
- life_actions pushBack (player addAction["<t color='#ADFF2F'>Demande de renforts</t>",life_fnc_callbackup,"",0,FALSE,FALSE,""]);
- //Placeables
- life_actions pushBack (player addAction["<t color='#ADFF2F'>Objet placable</t>",life_fnc_placeablesMenu,"",0,FALSE,FALSE,"","vehicle player == player"]); // hors du véhicule
- //Présenter son insigne
- life_actions = life_actions + [player addAction["<t color='#1F80C9'>Présenter son insigne</t>",life_fnc_copShowLicense,"",1,false,true,"",' playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" ']];
- //entrer dans un vehicule meme verouillé
- life_actions = life_actions + [player addAction["<t color='#2f45ff'>Monter en conducteur</t>",life_fnc_copEnter,"driver",200,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 5']];
- life_actions = life_actions + [player addAction["<t color='#2f45ff'>Monter en passager</t>",life_fnc_copEnter,"passenger",100,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 5']];
- life_actions = life_actions + [player addAction["<t color='#ff2f45'>Descendre</t>",life_fnc_copEnter,"exit",100,false,false,"",'(vehicle player != player) && (locked(vehicle player)==2)']];
- };
- case independent:
- {
- //placables
- life_actions pushBack (player addAction["<t color='#ADFF2F'>Objet placable</t>",life_fnc_placeablesMenu,"",0,FALSE,FALSE,"","vehicle player == player"]); // hors du véhicule
- };
- };
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