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alethiophile

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Apr 12th, 2014
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  1. [X] 1 18 Wolves and 36 bats.: (Larekko12)
  2. [X] 5 6 dogs and 5 bats: (Eler0, gibbousmoons, megrisvernin, Drakebane, another advent)
  3. [X] 1 A 3 metre wide, 3 metres high, 55 metres long hallway that leads towards on a slope, and it has slippery floors.  Every 5 metre's, there's a hollow in both the walls that contains gold coins.  Right in front of the inlet and bowl is a subtle pressure plate, that if triggered will cause spikes to shoot out from the ceiling and the far wall of the inlet.  Underneath the bowl is a reverse-pressure plate.  If more then half the contents of the bowl are emptied, the spikes are activated.  Additionally, halfway between each of the inlets and bowls, there's a tripwire, which triggers spikes to sprout up from the floor.  Halfway down the hallway, faded and illegible fresco's and carving's adorn the walls, something you "lament" about.  Within the exact centre of the hallway, there's a subtle pressure plate that extends from one side of the hallway to the other.  This is currently inactive, until it's primed by something in the 3rd room.  This pressure plate trigger's the Boulder Chase.: (BFldyq)
  4. [X] 1 A few wild animals has made their homes here. (5 wolves): (kinglugia)
  5. [X] 1 A pack of 5 wolves, and the treasure chest in the next room also triggers the darkness to get to maximum blindness here. The pressure plate that triggers the boulder trap once armed itself by the treasure chest also triggers some arrow traps (hidden in some stone carvings with indecipherable writing) in the hallway behind (as in farther in) the pressure plate, discouraging the retreat back into room 3 that could save them from the boulder trap.: (Winged One)
  6. [X] 1 A series of spike traps, creating a simple maze. The traps are visibly different from the rest of the floor, but only slightly.: (Vindictus)
  7. [X] 1 ALL THE BATS.: (Vindictus)
  8. [X] 1 After the other group leave to head to the third room, if person mounted on pedestal is male, don't say anything to them, if female, say that there is a secret button that whoever the wizard leaves to open the door to his own lair uses to get in after the wizard enters.: (kinglugia)
  9. [X] 1 Apologize, stating that the wizard whom lair you are breaking into is a pervert who had a large harem of females, hence the lair name being what it is. (Hidden Palace, the Cavern of Lewd Perversions): (kinglugia)
  10. [X] 1 Hint that they are very close to the library, but a few more dangerous animals might have made their homes deeper within, but that they've already dealt with the outside ones.: (kinglugia)
  11. [X] 1 Irregularly placed, shallow ditches to trip people up and twist ankles.: (Vindictus)
  12. [X] 2 King: (EternitynChaos, Robotninja)
  13. [X] 1 Mage hand set of a tripwire if they avoid it.: (Larekko12)
  14. [X] 1 Phallic pedestal which is just right for a female to mount near wall to entrance (or male, if they're into that). It is a pressure plate and a reverse pressure plate. Pushing down will drop down a rock that covers the entrance to the third room harmlessly, getting off without pushing another pressure plate will drop down a boulder chase trap from where the hole revealed is.: (kinglugia)
  15. [X] 1 Plan pervert.: (ReinZero)
  16. ---[X] 6 Poison needle fresco / crude decoration is on the wall of the antechamber directly opposite the door that leads to room 3 at the top of the slope. It should be noted that the needles do NOT trigger when the fresco is manipulated. Let the monks fondle it all they like.: (Fellgar, Jans, Valette-Serafina, darklord, Vanathor, Da Boyz)
  17. [X] 1 Poisoned Arrow traps on opening to the third room to discourage tampering.: (kinglugia)
  18. [X] 1 Pressure Plate really really really well hidden but within reachable grasp of the person mounted on pedestal is, this will disarm the boulder trap and drop another boulder down, closing the aforementioned doorway and dropping yet another boulder for another opening, which leads the way to the dungeons. (Actual Dungeons Actually Included): (kinglugia)
  19. [X] 1 Pressure plate in dungeon drops another boulder to trap person in dungeon.: (kinglugia)
  20. --[X] 6 Room two is a long hallway that slopes upwards, with a small "antechamber" at the bottom and a door leading in from the right side of the antechamber. It should be noted that this door is in an alcove that approaches at an acute angle from the hallway.: (Fellgar, Jans, Valette-Serafina, darklord, Vanathor, Da Boyz)
  21. [X] 1 Sloped room with they entering through the lower end heading up.: (kinglugia)
  22. [X] 1 Stone carvings depicting lewd acts on the walls with indecipherable writing scattered with removable with worn wall ornaments that are loot-able.: (kinglugia)
  23. [X] 5 Stone carvings on the walls and indecipherable writing, parts of them trigger poison arrow traps when touched.: (Eler0, gibbousmoons, megrisvernin, Drakebane, another advent)
  24. [X] 3 Stone carvings on the walls and indecipherable writing, parts of them trigger poison arrow traps when touched. etc: (drake_azathoth, mc2rpg, Darkened)
  25. [X] 1 Subtly lead the conversation to make them think that only by leaving someone here the entire time would keep the doorway open and not trigger dangerous traps within this room.: (kinglugia)
  26. ---[X] 6 The Boulder Chase trap is at the top of this hallway. There is an obvious pressure plate at the bottom of a shallow bowl with vents that could emit water. It doesn't actually connect to the Boulder Chase.: (Fellgar, Jans, Valette-Serafina, darklord, Vanathor, Da Boyz)
  27. ---[X] 6 The entire hallway uses our slippery floor. It has four Very Obvious tripwires connected to pit traps filled with spikes. It shouldn't even be hard to notice. Sure cutting them will work, but you can just step over them without any ill effect too.: (Fellgar, Jans, Valette-Serafina, darklord, Vanathor, Da Boyz)
  28. -----[X] 6 There are two Bats, just for effect.: (Fellgar, Jans, Valette-Serafina, darklord, Vanathor, Da Boyz)
  29. [X] 5 They're here for historical purposes, give them some wall ornaments and say that the ornaments further in are less worn-down to lure them further in: (Eler0, gibbousmoons, megrisvernin, Drakebane, another advent)
  30. [X] 1 Treasue Chest Lock with reverse pressure point. Tied to Spikes: (Larekko12)
  31. [X] 1 Tripwire obvious. With Tripwire normal in the shadow of it tied to arrows.: (Larekko12)
  32. ----[X] 6 We need to be downright <em>mournful</em> about how this room has fallen into disrepair. The water features have mostly dried up, the snakes left, and the tentacle monster has moved on. Bonus points if we allude to the perversion part of the next room and how this one was supposed to get everyone all revved up for the main event. All the obvious triggers were supposed to be hidden by water and darkness, now? Just sad.: (Fellgar, Jans, Valette-Serafina, darklord, Vanathor, Da Boyz)
  33. [X] 1 a2znut: (Grosstoad)
  34. [X] 1 plan pervert: (Silversun17)
  35. [X] 1 plan pervert.: (iamnuff)
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