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- ## >> ARENA MODULE << ##
- ## The Arena Module handles many miscellaneous tweaks and additions specific to PvP servers.
- ## Some of the options here can also have positive impact on PvE servers and were configured here because there was
- ## overlap in the code where the functionality for Arena-specific features had to be made.
- enableArenaModule=true
- #equipHorseGearByLeading: Allow players to equip horse gear by simply leading.
- # If enabled, this also allows GM's (power 1 and higher) to bypass all restrictions for equipping items on creatures for both PvE and PvP servers.
- equipHorseGearByLeading=true
- #lockpickingImprovements: Reduces the restrictions for allowing lockpicking.
- # On PvP servers, this will make it so basically any container is able to be lockpicked by anyone without permissions getting in the way.
- # On PvE servers, this allows players to lockpick chests which are not owned by a player (such as treasure chests from TreasureHunting mod).
- lockpickingImprovements=true
- #placeDeedsOutsideKingdomInfluence: Allows placing deeds outside of kingdom influence for all kingdoms.
- # Keep in mind this also removes the requirement of creating a tower before planting a deed.
- placeDeedsOutsideKingdomInfluence=false
- #disablePMKs: Disables the ability to create a Player Made Kingdom.
- disablePMKs=false
- #disablePlayerChampions: Disables the ability for players to become a Champion.
- disablePlayerChampions=false
- #arenaAggression: Adjusts the aggression for creatures and players towards other players to fit a same-kingdom PvP environment.
- arenaAggression=false
- #enemyTitleHook: Allows (ENEMY) to be appended to players who are hostile towards eachother in a same-kingdom PvP environment.
- # On PvE servers, this also the hook for the extra custom title module.
- enemyTitleHook=false
- #enemyPresenceOnAggression: Adjusts the enemy presence mechanic to work based on the aggression of a player instead of kingdom.
- # By default, in same-kingdom PvP enviornments, a player of the same kingdom will not apply enemy presence in local.
- # This option makes it so even if the player is in the same kingdom, if they are considered hostile to the player they will apply enemy presence.
- enemyPresenceOnAggression=false
- #disableFarwalkerItems: Disables farwalker twigs and farwalker stones on PvP servers.
- disableFarwalkerItems=false
- #alwaysAllowAffinitySteal: Always allow players to steal affinities from players they slay in PvP combat.
- alwaysAllowAffinitySteal=false
- #adjustFightSkillGain: Increases fight skill gained on PvP servers by 50%.
- # It does this by adding an additional tick of fight skill gain equivalent to 50% of the first tick.
- adjustFightSkillGain=true
- #TODO: Add additional option to adjust fight skill gain multiplier.
- #useAggressionForNearbyEnemies: Changes the check for nearby enemies to use aggression instead of kingdom checks.
- # This option is meant to help enable same-kingdom PvP environments.
- useAggressionForNearbyEnemies=false
- #disablePvPCorpseProtection: Disables the loot protection systems on corpses on PvP servers.
- # This allows anyone, regardless of permission status, to loot a corpse when it drops.
- disablePvPCorpseProtection=false
- #bypassHousePermissions: This bypasses most of the permissions and restriction checks in houses for players on PvP servers.
- # This option is meant to help enable same-kingdom PvP environments.
- bypassHousePermissions=false
- #allowStealingAgainstDeityWishes: Allows players to steal items against their deity wishes without being punished on PvP servers.
- # This option is meant to help enable same-kingdom PvP environments.
- allowStealingAgainstDeityWishes=true
- #sameKingdomVehicleTheft: When a vehicle is unlocked, enemy kingdom players can "take ownership" by commanding the vehicle.
- # This option is meant to help enable same-kingdom PvP environments by allowing players to take ownership
- # of an unlocked vehicle even if it belongs to a player in the same kingdom as them.
- sameKingdomVehicleTheft=true
- #adjustMineDoorDamage: Increases the amount of damage done by bashing mine doors by 3x on PvP servers.
- adjustMineDoorDamage=true
- #TODO: Add option to adjust how much to multiply bash damage by.
- #sameKingdomPermissionsAdjustments: Various adjustments to same-kingdom permissions.
- # This option is meant to help enable same-kingdom PvP environments.
- sameKingdomPermissionsAdjustments=false
- #disableCAHelpOnPvP: Disables players from seeing the CA HELP window on PvP servers.
- # This can be abused to allow players to see enemy CA's who are online.
- disableCAHelpOnPvP=true
- #sameKingdomVillageWarfare: Makes players in a village enemies with all other villages that are not in their alliance.
- # This option is meant to help enable same-kingdom PvP environments.
- sameKingdomVillageWarfare=false
- #adjustHotARewards: Adjusts the rewards from winning Hunt of the Ancients.
- # Keep in mind one of the rewards that gets added with this option is a key fragment (1/50th of a key of the heavens).
- adjustHotARewards=true
- #TODO: Add options to further customize the rewards from HotA.
- #capMaximumGuards: Caps the maximum amount of guards in a village to 5.
- capMaximumGuards=false
- #TODO: Add option to configure maximum amount of guards.
- #disableTowerConstruction: Disables the ability to construct towers on PvP servers.
- # This does not remove existing towers or disable them from being spawned in by GM's.
- disableTowerConstruction=false
- #adjustLocalRange: Changes the local range on PvP servers from 80 tiles to 50 tiles.
- adjustLocalRange=false
- #TODO: Add option to configure new local range.
- #disableKarmaTeleport: Disables the ability to use Karma Teleport on PvP servers.
- disableKarmaTeleport=false
- #limitLeadCreatures: Limits the amount of creatures players can lead on PvP servers to 1.
- limitLeadCreatures=false
- #TODO: Add option to configure how many creatures players can lead at a time.
- #adjustBashTimer: Doubles the bash timer for destroying walls/structures.
- # This option can be useful for high action speed servers, as the destroy timers are affected by action time multipliers.
- adjustBashTimer=true
- #TODO: Add option to adjust the base bash timer.
- #discordRelayHotAMessages: Adds HotA messages to Discord Relay.
- discordRelayHotAMessages=false
- #TODO: Add this option to DiscordRelay instead with configuration of channel and similar.
- #allowAttackingSameKingdomGuards: Allows players to attack guards of the same kingdom.
- # This option is meant to help enable same-kingdom PvP environments.
- allowAttackingSameKingdomGuards=false
- #fixGuardsAttackingThemselves: If the server is configured for same-kingdom PvP, you can sometimes run into an issue.
- # Guards will attempt to target themselves and see themselves as enemies, and try to attack themselves.
- # Luckily the game does not allow them to fight themselves. However, they will spam the local log with messages.
- # If you encounter this issue, enable this option to stop them from being stupid.
- fixGuardsAttackingThemselves=false
- #reducedMineDoorOpenTime: Reduces the amount of time a mine door stays open when an enemy passes through from 120 seconds to 30 seconds.
- reducedMineDoorOpenTime=true
- #allowSameKingdomFightSkillGains: Allow players to gain fight skill from killing members of the same kingdom.
- # This option is meant to help enable same-kingdom PvP environments.
- allowSameKingdomFightSkillGains=true
- #allowArcheringOnSameKingdomDeeds: Allows archery against other players while they are on a same-kingdom deed.
- # This option is meant to help enable same-kingdom PvP environments.
- allowArcheringOnSameKingdomDeeds=true
- #sendNewSpawnQuestionOnPvP: A new spawn question created when a player dies.
- # The new spawn question allows them to respawn on another server instead of the one they died on.
- # WARNING: I highly recommend disabling this option as it will not work on most servers.
- sendNewSpawnQuestionOnPvP=false
- #TODO: Improve this option into a minor module and make the new spawn question function well for servers that are not Revenant.
- #sendArtifactDigsToDiscord: When a player digs up an artifact, this option will announce the artifact message in Discord.
- # The message will be identical to the one found in the Area History for the server.
- sendArtifactDigsToDiscord=false
- #TODO: Add this option to DiscordRelay instead with configuration of channel and similar.
- #makeFreedomFavoredKingdom: Makes Freedom always the favored kingdom on the server. Affects both PvE and PvP servers.
- # This option is specifically meant to prevent PvP servers from creating epic missions which favor inactive kingdoms.
- # In that way, it is sort of meant to enable same-kingdom PvP environments, but can be useful in other senses as well.
- makeFreedomFavoredKingdom=true
- #crownInfluenceOnAggression: Converts the Crown of Might influence effect (that grants CR) to affect allies instead of kingdom.
- # This option is meant to help enable same-kingdom PvP environments.
- crownInfluenceOnAggression=false
- #disableOWFL: Disables players from dropping items on their corpse on PvP servers. This option will have no effect on PvE servers.
- # OWFL = Open World Full Loot. This option is designed to make a PvP environment where players do not lose their inventory on death.
- # This option essentially operates by making an always-functioning resurrection stone apply to every player that dies.
- disableOWFL=false
- #resurrectionStonesProtectSkill: Players with a resurrection stone will not lose skill upon death. Affects both PvE and PvP servers.
- resurrectionStonesProtectSkill=true
- #resurrectionStonesProtectFightSkill: Players with a resurrection stone will not lose fighting skill upon death. Affects both PvE and PvP servers.
- resurrectionStonesProtectFightSkill=true
- #resurrectionStonesProtectAffinities: Players with a resurrection stone will not lose affinities on death on PvP servers.
- resurrectionStonesProtectAffinities=true
- #bypassPlantedPermissionChecks: Removes all permission checks for if a player can move a planted item on PvP servers.
- # This option is meant to help enable same-kingdom PvP environments.
- bypassPlantedPermissionChecks=true
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