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  1. ## >> ARENA MODULE << ##
  2. ## The Arena Module handles many miscellaneous tweaks and additions specific to PvP servers.
  3. ## Some of the options here can also have positive impact on PvE servers and were configured here because there was
  4. ## overlap in the code where the functionality for Arena-specific features had to be made.
  5. enableArenaModule=true
  6.  
  7. #equipHorseGearByLeading: Allow players to equip horse gear by simply leading.
  8. # If enabled, this also allows GM's (power 1 and higher) to bypass all restrictions for equipping items on creatures for both PvE and PvP servers.
  9. equipHorseGearByLeading=true
  10. #lockpickingImprovements: Reduces the restrictions for allowing lockpicking.
  11. # On PvP servers, this will make it so basically any container is able to be lockpicked by anyone without permissions getting in the way.
  12. # On PvE servers, this allows players to lockpick chests which are not owned by a player (such as treasure chests from TreasureHunting mod).
  13. lockpickingImprovements=true
  14. #placeDeedsOutsideKingdomInfluence: Allows placing deeds outside of kingdom influence for all kingdoms.
  15. # Keep in mind this also removes the requirement of creating a tower before planting a deed.
  16. placeDeedsOutsideKingdomInfluence=false
  17. #disablePMKs: Disables the ability to create a Player Made Kingdom.
  18. disablePMKs=false
  19. #disablePlayerChampions: Disables the ability for players to become a Champion.
  20. disablePlayerChampions=false
  21. #arenaAggression: Adjusts the aggression for creatures and players towards other players to fit a same-kingdom PvP environment.
  22. arenaAggression=false
  23. #enemyTitleHook: Allows (ENEMY) to be appended to players who are hostile towards eachother in a same-kingdom PvP environment.
  24. # On PvE servers, this also the hook for the extra custom title module.
  25. enemyTitleHook=false
  26. #enemyPresenceOnAggression: Adjusts the enemy presence mechanic to work based on the aggression of a player instead of kingdom.
  27. # By default, in same-kingdom PvP enviornments, a player of the same kingdom will not apply enemy presence in local.
  28. # This option makes it so even if the player is in the same kingdom, if they are considered hostile to the player they will apply enemy presence.
  29. enemyPresenceOnAggression=false
  30. #disableFarwalkerItems: Disables farwalker twigs and farwalker stones on PvP servers.
  31. disableFarwalkerItems=false
  32. #alwaysAllowAffinitySteal: Always allow players to steal affinities from players they slay in PvP combat.
  33. alwaysAllowAffinitySteal=false
  34. #adjustFightSkillGain: Increases fight skill gained on PvP servers by 50%.
  35. # It does this by adding an additional tick of fight skill gain equivalent to 50% of the first tick.
  36. adjustFightSkillGain=true
  37. #TODO: Add additional option to adjust fight skill gain multiplier.
  38. #useAggressionForNearbyEnemies: Changes the check for nearby enemies to use aggression instead of kingdom checks.
  39. # This option is meant to help enable same-kingdom PvP environments.
  40. useAggressionForNearbyEnemies=false
  41. #disablePvPCorpseProtection: Disables the loot protection systems on corpses on PvP servers.
  42. # This allows anyone, regardless of permission status, to loot a corpse when it drops.
  43. disablePvPCorpseProtection=false
  44. #bypassHousePermissions: This bypasses most of the permissions and restriction checks in houses for players on PvP servers.
  45. # This option is meant to help enable same-kingdom PvP environments.
  46. bypassHousePermissions=false
  47. #allowStealingAgainstDeityWishes: Allows players to steal items against their deity wishes without being punished on PvP servers.
  48. # This option is meant to help enable same-kingdom PvP environments.
  49. allowStealingAgainstDeityWishes=true
  50. #sameKingdomVehicleTheft: When a vehicle is unlocked, enemy kingdom players can "take ownership" by commanding the vehicle.
  51. # This option is meant to help enable same-kingdom PvP environments by allowing players to take ownership
  52. # of an unlocked vehicle even if it belongs to a player in the same kingdom as them.
  53. sameKingdomVehicleTheft=true
  54. #adjustMineDoorDamage: Increases the amount of damage done by bashing mine doors by 3x on PvP servers.
  55. adjustMineDoorDamage=true
  56. #TODO: Add option to adjust how much to multiply bash damage by.
  57. #sameKingdomPermissionsAdjustments: Various adjustments to same-kingdom permissions.
  58. # This option is meant to help enable same-kingdom PvP environments.
  59. sameKingdomPermissionsAdjustments=false
  60. #disableCAHelpOnPvP: Disables players from seeing the CA HELP window on PvP servers.
  61. # This can be abused to allow players to see enemy CA's who are online.
  62. disableCAHelpOnPvP=true
  63. #sameKingdomVillageWarfare: Makes players in a village enemies with all other villages that are not in their alliance.
  64. # This option is meant to help enable same-kingdom PvP environments.
  65. sameKingdomVillageWarfare=false
  66. #adjustHotARewards: Adjusts the rewards from winning Hunt of the Ancients.
  67. # Keep in mind one of the rewards that gets added with this option is a key fragment (1/50th of a key of the heavens).
  68. adjustHotARewards=true
  69. #TODO: Add options to further customize the rewards from HotA.
  70. #capMaximumGuards: Caps the maximum amount of guards in a village to 5.
  71. capMaximumGuards=false
  72. #TODO: Add option to configure maximum amount of guards.
  73. #disableTowerConstruction: Disables the ability to construct towers on PvP servers.
  74. # This does not remove existing towers or disable them from being spawned in by GM's.
  75. disableTowerConstruction=false
  76. #adjustLocalRange: Changes the local range on PvP servers from 80 tiles to 50 tiles.
  77. adjustLocalRange=false
  78. #TODO: Add option to configure new local range.
  79. #disableKarmaTeleport: Disables the ability to use Karma Teleport on PvP servers.
  80. disableKarmaTeleport=false
  81. #limitLeadCreatures: Limits the amount of creatures players can lead on PvP servers to 1.
  82. limitLeadCreatures=false
  83. #TODO: Add option to configure how many creatures players can lead at a time.
  84. #adjustBashTimer: Doubles the bash timer for destroying walls/structures.
  85. # This option can be useful for high action speed servers, as the destroy timers are affected by action time multipliers.
  86. adjustBashTimer=true
  87. #TODO: Add option to adjust the base bash timer.
  88. #discordRelayHotAMessages: Adds HotA messages to Discord Relay.
  89. discordRelayHotAMessages=false
  90. #TODO: Add this option to DiscordRelay instead with configuration of channel and similar.
  91. #allowAttackingSameKingdomGuards: Allows players to attack guards of the same kingdom.
  92. # This option is meant to help enable same-kingdom PvP environments.
  93. allowAttackingSameKingdomGuards=false
  94. #fixGuardsAttackingThemselves: If the server is configured for same-kingdom PvP, you can sometimes run into an issue.
  95. # Guards will attempt to target themselves and see themselves as enemies, and try to attack themselves.
  96. # Luckily the game does not allow them to fight themselves. However, they will spam the local log with messages.
  97. # If you encounter this issue, enable this option to stop them from being stupid.
  98. fixGuardsAttackingThemselves=false
  99. #reducedMineDoorOpenTime: Reduces the amount of time a mine door stays open when an enemy passes through from 120 seconds to 30 seconds.
  100. reducedMineDoorOpenTime=true
  101. #allowSameKingdomFightSkillGains: Allow players to gain fight skill from killing members of the same kingdom.
  102. # This option is meant to help enable same-kingdom PvP environments.
  103. allowSameKingdomFightSkillGains=true
  104. #allowArcheringOnSameKingdomDeeds: Allows archery against other players while they are on a same-kingdom deed.
  105. # This option is meant to help enable same-kingdom PvP environments.
  106. allowArcheringOnSameKingdomDeeds=true
  107. #sendNewSpawnQuestionOnPvP: A new spawn question created when a player dies.
  108. # The new spawn question allows them to respawn on another server instead of the one they died on.
  109. # WARNING: I highly recommend disabling this option as it will not work on most servers.
  110. sendNewSpawnQuestionOnPvP=false
  111. #TODO: Improve this option into a minor module and make the new spawn question function well for servers that are not Revenant.
  112. #sendArtifactDigsToDiscord: When a player digs up an artifact, this option will announce the artifact message in Discord.
  113. # The message will be identical to the one found in the Area History for the server.
  114. sendArtifactDigsToDiscord=false
  115. #TODO: Add this option to DiscordRelay instead with configuration of channel and similar.
  116. #makeFreedomFavoredKingdom: Makes Freedom always the favored kingdom on the server. Affects both PvE and PvP servers.
  117. # This option is specifically meant to prevent PvP servers from creating epic missions which favor inactive kingdoms.
  118. # In that way, it is sort of meant to enable same-kingdom PvP environments, but can be useful in other senses as well.
  119. makeFreedomFavoredKingdom=true
  120. #crownInfluenceOnAggression: Converts the Crown of Might influence effect (that grants CR) to affect allies instead of kingdom.
  121. # This option is meant to help enable same-kingdom PvP environments.
  122. crownInfluenceOnAggression=false
  123. #disableOWFL: Disables players from dropping items on their corpse on PvP servers. This option will have no effect on PvE servers.
  124. # OWFL = Open World Full Loot. This option is designed to make a PvP environment where players do not lose their inventory on death.
  125. # This option essentially operates by making an always-functioning resurrection stone apply to every player that dies.
  126. disableOWFL=false
  127. #resurrectionStonesProtectSkill: Players with a resurrection stone will not lose skill upon death. Affects both PvE and PvP servers.
  128. resurrectionStonesProtectSkill=true
  129. #resurrectionStonesProtectFightSkill: Players with a resurrection stone will not lose fighting skill upon death. Affects both PvE and PvP servers.
  130. resurrectionStonesProtectFightSkill=true
  131. #resurrectionStonesProtectAffinities: Players with a resurrection stone will not lose affinities on death on PvP servers.
  132. resurrectionStonesProtectAffinities=true
  133. #bypassPlantedPermissionChecks: Removes all permission checks for if a player can move a planted item on PvP servers.
  134. # This option is meant to help enable same-kingdom PvP environments.
  135. bypassPlantedPermissionChecks=true
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