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- battle.cpp
- Pod:
- int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim)
- {
- Dodaj:
- #ifdef ENABLE_CHECK_LIMITER_SVSIDE_MARCHEWA
- if(ch->IsPC())
- {
- const bool bAttacking = (get_dword_time() - ch->GetLastAttackTime()) < ch->IsRiding() ? 800 : 750; // Tu trzeba się pobawić
- if (!bAttacking)
- {
- ch->ChatPacket(CHAT_TYPE_INFO, "Wykryto DMG_HACK wersja Svside");
- return BATTLE_NONE;
- }
- //if (test_server&&ch->IsPC())
- // ch->ChatPacket(CHAT_TYPE_INFO, "Melee Attack: %d", get_dword_time() - ch->GetLastAttackTime());
- if (!battle_distance_valid(ch, victim))
- {
- ch->ChatPacket(CHAT_TYPE_INFO, "Wykryto DMG_HACK wersja Svside");
- return BATTLE_NONE;
- }
- int dystans = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY());
- int maxx = 10;
- if (dystans < maxx)
- {
- ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Wykryto DMG_HACK_TELEPROT_1 wersja Marchewa"));
- return BATTLE_NONE;
- }
- }
- #endif
- Pod:
- int battle_hit(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int & iRetDam)
- {
- Dodaj:
- #ifdef ENABLE_CHECK_LIMITER_SVSIDE_MARCHEWA
- if(pkAttacker->IsPC())
- {
- const bool bAttacking = (get_dword_time() - pkAttacker->GetLastAttackTime()) < pkAttacker->IsRiding() ? 800 : 750; // Tu trzeba sie pobawic
- if (!bAttacking)
- {
- pkAttacker->ChatPacket(CHAT_TYPE_INFO, "Wykryto DMG_HACK wersja Svside");
- return BATTLE_NONE;
- }
- //if (test_server&&pkAttacker->IsPC())
- // pkAttacker->ChatPacket(CHAT_TYPE_INFO, "Melee Attack: %d", get_dword_time() - pkAttacker->GetLastAttackTime());
- if (!battle_distance_valid(pkAttacker, pkVictim))
- {
- pkAttacker->ChatPacket(CHAT_TYPE_INFO, "Wykryto DMG_HACK wersja Svside");
- return BATTLE_NONE;
- }
- int dystans = DISTANCE_APPROX(pkAttacker->GetX() - pkVictim->GetX(), pkAttacker->GetY() - pkVictim->GetY());
- int maxx = 10;
- if (dystans < maxx)
- {
- pkAttacker->ChatPacket(CHAT_TYPE_INFO, "Wykryto DMG_TELEPORT_HACK2 wersja Marchewa");
- return BATTLE_NONE;
- }
- }
- #endif
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