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- #==============================O==============================#
- # I---------------------------------------------------------I #
- # | Advanced Achievements 5.12.2 configuration - Readme | #
- # 1---------------------------------------------------------1 #
- #==============================o==============================#
- # Only spaces, NO tabs. Don't forget the indents (2 spaces per indentation level).
- # To check syntax errors in your file, use: https://yaml-online-parser.appspot.com
- # Default config: https://github.com/PyvesB/AdvancedAchievements/blob/master/advanced-achievements-plugin/src/main/resources/config.yml
- # If you want to help the project, feel free to check our GitHub: https://github.com/PyvesB/AdvancedAchievements
- # Visit the wiki for some valuable additional documentation: https://github.com/PyvesB/AdvancedAchievements/wiki
- # For donations use: https://www.paypal.com/cgi-bin/webscr?hosted_button_id=7KTQYC4YT52NQ&cmd=_s-xclick
- #=============================O=O=============================#
- # II-------------------------------------------------------II #
- # | General settings | #
- # 2---------------------------------------------------------2 #
- #=============================o=o=============================#
- # Time in seconds between each /aach book (unless user has permission achievement.*).
- TimeBook: 900
- # Check for update on plugin launch and notify when an OP joins the game.
- CheckForUpdate: true
- # Set to true to activate firework effects when a player receives an achievement.
- Firework: true
- # Choose ball_large, ball, burst, creeper, star or random.
- FireworkStyle: ball_large
- # Set to true to activate simpler effects and a calm sound when a player receives an achievement.
- # Ignored if Firework setting is set to true.
- SimplifiedReception: false
- # Number of players displayed in /aach top, week and month commands.
- TopList: 5
- # Set to true to activate particle effects when performing /aach book, /aach stats with all achievements and
- # /aach top, week or month when ranked in the top list.
- AdditionalEffects: true
- # Set to true to activate sounds when performing /aach book, /aach stats with all achievements and /aach top,
- # week or month when ranked in the top list.
- Sound: true
- # For /aach book. Possible values: github.com/PyvesB/AdvancedAchievements/wiki/Sound-names
- SoundBook: entity_player_levelup
- # For /aach stats with all achievements. Possible values: github.com/PyvesB/AdvancedAchievements/wiki/Sound-names
- SoundStats: entity_firework_rocket_blast
- # For /aach top, week, month when ranked in the top list. Possible values: github.com/PyvesB/AdvancedAchievements/wiki/Sound-names
- SoundRanking: entity_firework_rocket_blast
- # Set the icon of the plugin (default: shamrock, \u2618).
- Icon: \u2618
- # Set the color of the plugin (default: 5, dark purple).
- Color: 5
- # Notify other connected players when an achievement is received.
- # This defines the default behaviour, a player can override what he sees by using /aach toggle.
- NotifyOtherPlayers: false
- # When NotifyOtherPlayers is enabled, notifications are done using action bars when ActionBarNotify is true.
- # When ActionBarNotify is false, chat messages are used.
- ActionBarNotify: true
- # Display achievement DisplayName and Message as screen titles. Ignored if using Minecraft 1.7.9 or 1.7.10.
- TitleScreen: true
- # When a player receives an achievement, the DisplayName, Message and rewards of the achievement are displayed in
- # the chat. If HoverableReceiverChatText is true, a single hoverable text will be displayed to the receiver.
- # Otherwise texts will be displayed one after the other.
- HoverableReceiverChatText: false
- # Separator between name, description and date on a book page.
- BookSeparator: ""
- # Set the format of the achievement name in /aach list (default: "%ICON% %NAME% %ICON%").
- ListAchievementFormat: "%ICON% %NAME% %ICON%"
- # Set the format of the header used for most chat messages (default: "§7[%ICON%§7]").
- ChatHeader: "§7[%ICON%§7]"
- # Stop all stats from increasing when player in creative mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-creative mode.
- RestrictCreative: false
- # Stop all stats from increasing when player in spectator mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-spectator mode.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- RestrictSpectator: true
- # Stop all stats from increasing when player in adventure mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-adventure mode.
- RestrictAdventure: false
- # Stop all stats from increasing when player in a specific world, including PlayedTime (delete the [] before adding values).
- # Connection achievements will only be handled once a player enters a non-excluded world.
- ExcludedWorlds: []
- # - yourWorld1
- # - yourWorld2
- # Ignore vertical dimension (Y axis) when calculating distance statistics.
- IgnoreVerticalDistance: false
- # Don't show these categories in the achievement GUI or in the stats output (delete the [] before adding values).
- # Also prevent obtaining achievements for these categories and prevent stats from increasing.
- DisabledCategories: []
- # - PetMasterGive
- # - PetMasterReceive
- # - DistanceLlama
- # - DistanceGliding
- # Obfuscate achievements that have not yet been received in /aach list.
- ObfuscateNotReceived: false
- # For categories with a series of related achievements where the only thing changing is the number of times
- # the event has occurred, show achievements that have been obtained and show the next obtainable achievement,
- # but obfuscate the additional achievements. For example, under Places, stone, the first achievement could have a
- # target of 100 stone, the second 500 stone, and the third 1000 stone. When ObfuscateProgressiveAchievements
- # is true, initially only the 100 stone achievement will be readable in the GUI. Once 100 stone have been placed,
- # the 500 stone achievement will become legible.
- ObfuscateProgressiveAchievements: false
- # Hide categories for which a player has not yet received achievements by marking them as locked in /aach list.
- HideNotReceivedCategories: false
- # Completely hide categories for which the player does not have the corresponding count permissions.
- HideNoPermissionCategories: false
- # Hide the reward display in /aach list.
- HideRewardDisplayInList: false
- # Display precise statistic information in the /aach list progress bars.
- EnrichedListProgressBars: true
- # Annotate each achievement displayed in a /aach list category with a number.
- NumberedItemsInList: false
- # Color used for Goals and progress bars in /aach list when an achievement is not yet received.
- ListColorNotReceived: 8
- # Sort pages of the book in chronological order (false for reverse chronological order).
- BookChronologicalOrder: true
- # Do not take into account items broken with Silk Touch for the Breaks achievements.
- DisableSilkTouchBreaks: false
- # Do not take into account ores broken with Silk Touch for the Breaks achievements.
- # DisableSilkTouchBreaks takes precedence over this. Not applicable to iron or gold ores.
- DisableSilkTouchOreBreaks: false
- # Language file to use. Available: lang.yml, lang-BP.yml, lang-CN.yml, lang-CZ.yml, lang-DE.yml, lang-ES.yml, lang-FI.yml
- # lang-FR.yml, lang-HU.yml, lang-IT.yml, lang-PL.yml, lang-RO.yml, lang-RU.yml, lang-SE.yml, lang-TR.yml, lang-TW.yml, lang-VN.yml
- LanguageFileName: lang.yml
- # Time in seconds between each statistic count. Only the listed categories are currently supported.
- StatisticCooldown:
- LavaBuckets: 10
- WaterBuckets: 10
- Milk: 10
- Beds: 30
- Brewing: 5
- MusicDiscs: 30
- # Display action bar message when player performs an action while in the cooldown period.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- CooldownActionBar: true
- # Locale used to format dates in /aach book and /aach list. You must select an ISO 639 language code.
- # The list of possible language codes can be found at www.loc.gov/standards/iso639-2/php/code_list.php
- DateLocale: en
- # Display reception time of achievements in /aach book and /aach list in addition to the date. For achievements
- # received in plugin versions prior to 3.0, the precise time information is not available and will be displayed as midnight.
- DateDisplayTime: true
- # Register advancements with a description corresponding to the Goal parameter of each achievement.
- # If changed, run /aach generate to regenerate advancements with the new parameter value taken into account.
- # No effect if using Minecraft versions prior to 1.12.
- RegisterAdvancementDescriptions: true
- # If true, hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
- # No effect if using Minecraft versions prior to 1.12.
- HideAdvancements: false
- # If true, PlayedTime will no longer increase when the player is AFK. Requires Essentials to work.
- IgnoreAFKPlayedTime: false
- # Awarded when a player has received all the achievements. Use the same reward pattern as with achievements.
- # See https://github.com/PyvesB/AdvancedAchievements/wiki/Rewards
- AllAchievementsReceivedRewards:
- IncreaseMaxOxygen: 30
- Experience: 100
- # Title shown on the root advancement.
- RootAdvancementTitle: Advanced Achievements
- # Background shown on the Advanced Achievements advancement tab.
- # Must be a resource location to any image in a resource pack.
- AdvancementsBackground: "minecraft:textures/item/book.png"
- #=============================OOO=============================#
- # III-----------------------------------------------------III #
- # | Database settings | #
- # 3---------------------------------------------------------3 #
- #=============================ooo=============================#
- # Make a daily backup of your local database (if sqlite or h2).
- DatabaseBackup: true
- # Database type, sqlite, h2, postgresql or mysql. Do a full server restart for this to take effect.
- DatabaseType: h2
- # Prefix added to the tables in the database. If you switch from the default tables names (no prefix),
- # the plugin will attempt an automatic renaming. Otherwise you have to rename your tables manually.
- # Do a full server restart for this to take effect.
- TablePrefix: ""
- # Specify additional options when opening a connection to a MySQL/PostgreSQL database. Start each option with &,
- # for instance "&useUnicode=yes&characterEncoding=UTF-8". Make sure the key-value pairs themselves are URL encoded.
- AdditionalConnectionOptions: ""
- # Settings to connect to your MySQL/PostgreSQL database (ignored if sqlite).
- # A PostgreSQL database address will be similar to jdbc:postgresql://localhost:5432/minecraft
- DatabaseAddress: "jdbc:mysql://localhost:3306/minecraft"
- DatabaseUser: root
- DatabasePassword: root
- #============================OO=OO============================#
- # IV-------------------------------------------------------IV #
- # | Performance settings | #
- # | Change only if you are an experienced user | #
- # 4---------------------------------------------------------4 #
- #============================oo=oo============================#
- # Frequency of play time checks for players (seconds). Smaller values give more precision but more CPU usage.
- PlaytimeTaskInterval: 60
- # Calculates distance traveled by players (seconds). Smaller values give more precision but more CPU usage.
- DistanceTaskInterval: 5
- # Frequency of some statistics writes to the database (seconds). Do a full server restart, and not just /aach reload.
- PooledRequestsTaskInterval: 10
- #============================OOOOO============================#
- # V---------------------------------------------------------V #
- # | Multiple action achievements | #
- # | These require sub-categories and thresholds | #
- # 5---------------------------------------------------------5 #
- #============================ooooo============================#
- # When a specific block is placed (available names: github.com/PyvesB/AdvancedAchievements/wiki/Material-names).
- Places:
- chest:
- 5:
- # Used in /aach list when achievement not yet received, and in advancements.
- Goal: Place 5 chests.
- # Description; displayed when receiving achievement, and in /aach book and /aach list.
- Message: §6You have placed 5 chests!
- # Database name, must also be used in /aach delete and /aach check.
- Name: place_5_chest
- # Displayed when receiving achievement, and in /aach book and /aach list.
- DisplayName: Storage Expert
- 50:
- Goal: Place 50 chests.
- Message: §6You have placed 50 chests!
- Name: place_50_chest
- DisplayName: Tetris Master
- stone:
- 100:
- Goal: Place 100 Stones.
- Message: One hundred placed stones!
- Name: place_100_stone
- DisplayName: Stone Addict
- 1000:
- Goal: Place 1000 stones.
- Message: One thousand placed stones!
- Name: place_1000_stone
- DisplayName: Stone God
- Reward:
- Command:
- Execute: give PLAYER coal_block 6
- # When a specific block is broken (available names: github.com/PyvesB/AdvancedAchievements/wiki/Material-names).
- # You can use notations such as sand:1 for pre-1.13 versions, which means sand item with metadata 1 (red sand).
- Breaks:
- ice:
- 10:
- Goal: Break 10 ice blocks.
- Message: You have broken 10 ice blocks!
- Name: break_10_ice
- DisplayName: Cold Drink Supplier
- Reward:
- Command:
- Execute: give PLAYER cooked_salmon 16
- # Use the following construct to track multiple types. Note that if ever you add/remove a type grouped to others with |,
- # progress for this sub-category group will start back at 0.
- snow|snow_block|ice:
- 32:
- Goal: Break 32 ice and/or snow.
- Message: You have broken 32 ice and snow, Woo!
- Name: break_32_ice_any
- DisplayName: Praying for Summer
- Reward:
- Command:
- Execute: give PLAYER daylight_detector 24
- stone:
- 1:
- Goal: Break a block.
- Message: §1The first time you went mining!
- Name: break_1_stone
- DisplayName: Cobble Gobble!
- # Use semicolons for multiple command rewards. PLAYER will be replaced by players name.
- Reward:
- Command:
- Execute: give PLAYER torch 32; give PLAYER bread 12
- # When "something" is killed. You can use any of the following:
- # - an entity type (available names: github.com/PyvesB/AdvancedAchievements/wiki/Entity-names).
- # - poweredcreeper.
- # - a mob's custom name (name tag/plugins such as Mythic Mobs).
- # - player to track player kills as a whole.
- # - specificplayer- followed by player UUID to track how many times a specific player has been killed.
- Kills:
- zombie:
- 5:
- Goal: Kill a 5 zombie.
- Message: The first time you killed a 5 zombie!
- Name: kills_1_zombie
- DisplayName: The Walking Dead
- Reward:
- Command:
- Execute: give PLAYER iron_chestplate 1
- # Mythic Mobs will change & to §.
- §2Skeletal Knight:
- 1:
- Goal: Kill the evil Skeletal Knight.
- Message: §eYou killed a Mythic Mob!
- Name: kills_1_skeletal_night
- DisplayName: Mythic Killer
- Reward:
- Command:
- Execute: give PLAYER diamond_sword 1
- specificplayer-56c79b19-4500-466c-94ea-514a755fdd09:
- 1:
- Goal: Kill the evil Author.
- Message: Yippie! You killed the author of the plugin!
- Name: kills_1_darkpyves
- DisplayName: No More DarkPyves
- Reward:
- Command:
- Execute: give PLAYER creeper_banner_pattern 1
- # When a specific target is shot (but not necessarily killed) with a projectile.
- # Available target block names: github.com/PyvesB/AdvancedAchievements/wiki/Material-names
- # Available target entity names: github.com/PyvesB/AdvancedAchievements/wiki/Entity-names
- TargetsShot:
- villager:
- 10:
- Goal: Throw things at villagers.
- Message: You lapidated villagers 10 times.
- Name: targetsshot_10_villager
- DisplayName: The Stoner
- Reward:
- Command:
- Execute: give PLAYER crossbow 1
- glass:
- 100:
- Goal: Try to break granny's windows.
- Message: You shot 100 projectiles at glass blocks!
- Name: targetsshot_100_glass
- DisplayName: Window Breaker
- Reward:
- Command:
- Execute: give PLAYER wither_rose 12
- # When a specific item is crafted (available names: github.com/PyvesB/AdvancedAchievements/wiki/Material-names).
- Crafts:
- diamond_sword:
- 1:
- Goal: Craft a sword.
- Message: The first time you crafted a blade!
- Name: craft_1_blade
- DisplayName: Blacksmith Apprentice
- Reward:
- Command:
- Execute: give PLAYER shield 1
- # When a player enters a specific command (specify command prefixes in lower case without initial slash).
- # For instance a command /awf add world from the AntiWorldFly plugin matches with subcategory 'awf add'.
- # Aliases of a given command will also be taken into account.
- PlayerCommands:
- aach stats:
- 10:
- Goal: Check your stats 10x.
- Message: Run the stats command 10 times!
- Name: playercommand_aachstats_10
- DisplayName: Statistician
- Rewards:
- Commands:
- Execute: say §7PLAYER is now a statistician
- Display: Broadcast
- # When animals breed (available names: github.com/PyvesB/AdvancedAchievements/wiki/Entity-names).
- Breeding:
- sheep:
- 1:
- Goal: Breed a sheep.
- Message: You bred your first sheep!
- Name: breeding_1_sheep
- DisplayName: Breeder
- Reward:
- Command:
- Execute: give PLAYER campfire
- #===========================OOO=OOO===========================#
- # VI-------------------------------------------------------VI #
- # | Normal action achievements | #
- # | These are based on thresholds only | #
- # 6---------------------------------------------------------6 #
- #===========================ooo=ooo===========================#
- # When a player connects during the day; statistic increases at most once per day.
- Connections:
- 1:
- Message: You connected to our server for the first time!
- Name: connect_1
- DisplayName: Good Choice
- Reward:
- Command:
- Execute: give PLAYER bread 3
- # When the player dies.
- Deaths:
- 1:
- Goal: You have to Die.
- Message: The first time you died!
- Name: deaths_1
- DisplayName: Rest in Peace
- Reward:
- # Text after the material and quantity is interpreted as a custom name, shown in /aach list and when receiving the reward.
- Reward:
- Command:
- Execute: give PLAYER skeleton_skull 1
- # When an arrow is shot.
- Arrows:
- 50:
- Goal: Shoot 50 arrows.
- Message: 50 arrows shot!
- Name: arrows_50
- DisplayName: Arrows Around the Place
- Reward:
- Money: 2
- Reward:
- Command:
- Execute: give PLAYER item_frame 12
- # When a snowball is thrown.
- Snowballs:
- 16:
- Goal: Throw 16 snowballs.
- Message: 16 snowballs thrown. That's the spirit!
- Name: snowballs_16
- DisplayName: Winter Addict
- Reward:
- Command:
- Execute: give PLAYER snow_block 8
- # When an egg is thrown.
- Eggs:
- 16:
- Goal: Throw 16 eggs.
- Message: 16 eggs thrown!
- Name: eggs_16
- DisplayName: Omelet Addict
- Reward:
- Command:
- Execute: give PLAYER turtle_helmet 1
- # When a fish is caught.
- Fish:
- 1:
- Goal: Fish a fish.
- Message: The first time you caught a fish!
- Name: fish_1
- DisplayName: Time for Fish and Chips
- Reward:
- Command:
- Execute: give PLAYER cat_spawn_egg 1
- # When a treasure is caught with a fishing rod.
- Treasures:
- 1:
- Goal: Get a treasure from the sea.
- Message: Your first treasure from the sea!
- Name: treasure_1
- DisplayName: Treasure Hunter
- Reward:
- Command:
- Execute: give PLAYER sea_lantern 16
- # When a tool/armor/weapon is broken.
- ItemBreaks:
- 1:
- Goal: Let an item break.
- Message: You broke your favorite tool!
- Name: itembreaks_1
- DisplayName: §4Clumsy Guy
- Reward:
- Command:
- Execute: give PLAYER anvil 1
- # When an item is eaten (excludes potions and milk).
- EatenItems:
- 1:
- Goal: Eat something.
- Message: Just had a snack!
- Name: eatenitems_1
- DisplayName: First Snack
- Reward:
- Command:
- Execute: give PLAYER apple 3
- # When a sheep is sheared.
- Shear:
- 10:
- Goal: Shear 10 sheep.
- Message: 10 sheep sheared!
- Name: shear_10
- DisplayName: §1Wool Addict
- Reward:
- Command:
- Execute: give PLAYER bell 1
- # When a cow is milked.
- Milk:
- 1:
- Goal: Milk a cow.
- Message: §eJust milked a cow!.... §cMOOW
- Name: milk_1
- DisplayName: First Milk
- Reward:
- Reward:
- Command:
- Execute: give PLAYER carrot 16
- # When a bucket is filled with lava.
- LavaBuckets:
- 2:
- Goal: Fill 2 buckets with lava.
- Message: 2 buckets filled with lava!
- Name: lavabuckets_2
- DisplayName: Pyroman
- Reward:
- Command:
- Execute: give PLAYER experience_bottle 16
- # When a bucket is filled with water.
- WaterBuckets:
- 10:
- Goal: Fill 10 buckets with water.
- Message: 10 buckets filled with water!
- Name: waterbuckets_10
- DisplayName: Fireman
- Reward:
- Command:
- Execute: give PLAYER gray_dye 64
- # When a trade with a villager is made.
- Trades:
- 1:
- Goal: Trade with a villager.
- Message: Doing business with your first villager!
- Name: trades_1
- DisplayName: First Trade
- Reward:
- Command:
- Execute: give PLAYER emerald 3
- # When an anvil is used.
- AnvilsUsed:
- 1:
- Goal: Repair an item.
- Message: You just repaired your first item!
- Name: anvilsused_1
- DisplayName: First Repair
- Reward:
- Command:
- Execute: give PLAYER book 12
- # When an enchantment is performed.
- Enchantments:
- 5:
- Goal: Enchant 5 things.
- Message: 5 objects enchanted!
- Name: enchantments_5
- DisplayName: §5Wizard
- Reward:
- Command:
- Execute: give PLAYER cartography_table 1
- # When a bed is entered.
- Beds:
- 5:
- Goal: Sleep 5 times.
- Message: You entered a bed 5 times!
- Name: bed_5
- DisplayName: Sleepy Guy
- Reward:
- Command:
- Execute: give PLAYER carrot_on_a_stick 1
- # Maximum level reached.
- MaxLevel:
- 10:
- Goal: Reach level 10.
- Message: Level 10 reached!
- Name: maxlevel_10
- DisplayName: §4Rookie
- Reward:
- Command:
- Execute: give PLAYER flint_and_steel 1
- # When a potion is consumed.
- ConsumedPotions:
- 100:
- Goal: Drink 10 potions.
- Message: Drinking weird beverages all the time...
- Name: consumedpotions_10
- DisplayName: Alcoholic
- Reward:
- Command:
- Execute: give PLAYER leather_horse_armor 1
- # Amount of time played on the server (in hours, use integers).
- PlayedTime:
- 1:
- Goal: Play an hour.
- Message: You played for one hour on the server!
- Name: playedtime_1
- DisplayName: First Hour
- Reward:
- Command:
- Execute: give PLAYER mossy_stone_brick_wall 64
- # When a distance is traveled by foot.
- DistanceFoot:
- 100:
- Goal: Travel 100 Blocks with your feet.
- Message: You traveled 100 blocks by foot!
- Name: distancefoot_100
- DisplayName: Big Walker
- Reward:
- Command:
- Execute: give PLAYER oak_door 2
- # When a distance is traveled on a pig.
- DistancePig:
- 100:
- Goal: Travel 10 Blocks with a pig.
- Message: You traveled 10 blocks on a pig!
- Name: distancepig_10
- DisplayName: Carrot on a Stick Master
- Reward:
- Command:
- Execute: give PLAYER pink_glazed_terracotta 64
- # When a distance is traveled on a horse.
- DistanceHorse:
- 500:
- Goal: Travel 500 Blocks with a horse.
- Message: You traveled 500 blocks on a horse!
- Name: distancehorse_500
- DisplayName: The Avener
- Reward:
- Command:
- Execute: give PLAYER saddle 1
- # When a distance is traveled in a minecart.
- DistanceMinecart:
- 100:
- Goal: Travel 100 Blocks with a minecart.
- Message: You traveled 100 blocks in a minecart!
- Name: distanceminecart_100
- DisplayName: Carting Fan
- Reward:
- Command:
- Execute: give PLAYER iron_shovel 1
- # When a distance is traveled in a boat.
- DistanceBoat:
- 200:
- Goal: Travel 200 Blocks with a boat.
- Message: You traveled 200 blocks in a boat!
- Name: distanceboat_200
- DisplayName: Great Sailor
- Reward:
- Command:
- Execute: give PLAYER iron_boots 1
- # When a distance is traveled with elytra.
- # Ignored on Minecraft versions prior to 1.9.
- DistanceGliding:
- 100:
- Goal: Fly 100 blocks with an elytra.
- Message: You traveled 100 blocks with elytra!
- Name: distancegliding_100
- DisplayName: Angel
- Reward:
- Command:
- Execute: give PLAYER ender_eye 2
- # When a distance is traveled on a llama.
- # Ignored on Minecraft versions prior to 1.11.
- DistanceLlama:
- 15:
- Goal: Travel 15 Blocks with a llama.
- Message: You traveled 15 blocks on a llama!
- Name: distancellama_15
- DisplayName: Llama Rider
- Reward:
- Command:
- Execute: give PLAYER cyan_dye 16
- # When an item is dropped on the ground.
- ItemDrops:
- 15:
- Goal: Drop 15 items.
- Message: §cYou're killing the planet!
- Name: itemdrops_15
- DisplayName: Polluter
- Reward:
- Command:
- Execute: give PLAYER armor_stand 2
- # When an item is picked up from the ground.
- ItemPickups:
- 40:
- Goal: Pick 40 items up.
- Message: You're saving the planet!
- Name: itempickups_40
- DisplayName: Environmentalist
- Reward:
- Command:
- Execute: give PLAYER end_rod 6
- # When soil is plowed with a hoe.
- HoePlowings:
- 10:
- Goal: Plow 10 times.
- Message: You plowed the ground 10 times!
- Name: hoeplowings_10
- DisplayName: Farmer
- Reward:
- Item: cookie 15
- # When bone meal is used to fertilise plants.
- Fertilising:
- 15:
- Goal: Use bonemeal 15 times.
- Message: You used bone meal on plants 15 times!
- Name: fertilising_15
- DisplayName: Gardener
- Reward:
- Command:
- Execute: give PLAYER dispenser 2
- # When an animal is tamed.
- Taming:
- 1:
- Goal: Tame an animal.
- Message: You tamed your first animal!
- Name: taming_1
- DisplayName: Tamer
- Reward:
- Command:
- Execute: give PLAYER cat_spawn_egg 1
- # When a potion is brewed.
- Brewing:
- 1:
- Goal: Brew a potion.
- Message: You brewed your first potion!
- Name: brewing_1
- DisplayName: Alchemist
- Reward:
- Command:
- Execute: give PLAYER ice 16
- # When a firework is launched.
- Fireworks:
- 10:
- Goal: Launch fireworks 10 times.
- Message: You launched 10 fireworks!
- Name: fireworks_10
- DisplayName: Pyrotechnist
- Reward:
- Command:
- Execute: give PLAYER lantern 16
- # When a music disc is played.
- MusicDiscs:
- 1:
- Goal: Use a jukebox.
- Message: One jukebox used!
- Name: musicdiscs_1
- DisplayName: DJ
- Reward:
- Command:
- Execute: give PLAYER jack_o_lantern 4
- # When a player teleports with an enderpearl.
- EnderPearls:
- 10:
- Goal: Teleport with ender pearls 10 times.
- Message: 10 teleportations with ender pearls!
- Name: enderpearls_10
- DisplayName: Teleport Man
- Reward:
- Command:
- Execute: give PLAYER name_tag 2
- # When a player gives a pet to another player (requires Pet Master plugin version 1.4 or above).
- PetMasterGive:
- 2:
- Goal: Give 2 pets to friends.
- Message: 2 pets given to friends!
- Name: petmastergive_2
- DisplayName: Donator
- Reward:
- Command:
- Execute: give PLAYER nether_brick_fence 64
- # When a player receives a pet from another player (requires Pet Master plugin version 1.4 or above).
- PetMasterReceive:
- 2:
- Goal: Receive 2 pets.
- Message: 2 pets received from friends!
- Name: petmasterreceive_2
- DisplayName: Receiver
- Reward:
- Command:
- Execute: give PLAYER nether_brick_fence 64
- # When an item is smelt in a furnace.
- Smelting:
- 25:
- Goal: Smelt 25 items.
- Message: 25 items smelt in a furnace!
- Name: smeltitems_25
- DisplayName: The Smelter
- Reward:
- Command:
- Execute: give PLAYER potato 16
- #===========================OOOOOOO===========================#
- # VII-----------------------------------------------------VII #
- # | Command-based achievements | #
- # 7---------------------------------------------------------7 #
- #===========================ooooooo===========================#
- # Allow Commands achievement to be awarded several times.
- MultiCommand: true
- # A player with achievement.give (or the console) can use /aach give yourAch1 PLAYER to give
- # yourAch1 achievement to PLAYER. The /aach give command does NOT work with other achievements.
- Commands:
- yourAch1:
- Message: You took part in the special event!
- Name: yourAch1
- DisplayName: Special Event Achievement!
- # When the command /aach add is called for this category.
- Custom:
- votes:
- 10:
- Goal: Vote 10 times.
- Message: Voted 10 times for the server!
- Name: customs_votes_10
- DisplayName: Server fan
- Reward:
- Money: 5
- #==========================OOOO=OOOO==========================#
- # VIII-------------------------0-------------------------VIII #
- # | Parameters in future plugin versions will appear here | #
- # 8----------------------------0----------------------------8 #
- #==========================oooo=oooo==========================#
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